VTK
vtkGaussianBlurPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkGaussianBlurPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
51 #ifndef vtkGaussianBlurPass_h
52 #define vtkGaussianBlurPass_h
53 
54 #include "vtkRenderingOpenGL2Module.h" // For export macro
55 #include "vtkImageProcessingPass.h"
56 
58 class vtkDepthPeelingPassLayerList; // Pimpl
60 class vtkTextureObject;
61 namespace vtkgl
62 {
63 class CellBO;
64 }
65 
66 class VTKRENDERINGOPENGL2_EXPORT vtkGaussianBlurPass : public vtkImageProcessingPass
67 {
68 public:
69  static vtkGaussianBlurPass *New();
71  void PrintSelf(ostream& os, vtkIndent indent);
72 
73  //BTX
75 
77  virtual void Render(const vtkRenderState *s);
78  //ETX
80 
84 
85  protected:
88 
90  virtual ~vtkGaussianBlurPass();
91 
93 
94  vtkFrameBufferObject *FrameBufferObject;
95  vtkTextureObject *Pass1; // render target for the scene
96  vtkTextureObject *Pass2; // render target for the horizontal pass
98 
99  // Structures for the various cell types we render.
101 
102  bool Supported;
103  bool SupportProbed;
104 
105  private:
106  vtkGaussianBlurPass(const vtkGaussianBlurPass&); // Not implemented.
107  void operator=(const vtkGaussianBlurPass&); // Not implemented.
108 };
109 
110 #endif
OpenGL rendering window.
void ReleaseGraphicsResources(vtkWindow *w)
#define vtkTypeMacro(thisClass, superclass)
Definition: vtkSetGet.h:632
Convenient class for post-processing passes. render pass.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:33
Context in which a vtkRenderPass will render.
GLubyte GLubyte GLubyte GLubyte w
Definition: vtkgl.h:12054
a simple class to control print indentation
Definition: vtkIndent.h:38
Definition: vtkgl.h:11267
internal class which encapsulates OpenGL frame buffer object. Not to be used directly.
abstracts an OpenGL texture object.
virtual void Render(const vtkRenderState *s)=0
vtkgl::CellBO * BlurProgram
GLdouble s
Definition: vtkgl.h:11594
static vtkObject * New()
Implement a post-processing Gaussian blur render pass.
void PrintSelf(ostream &os, vtkIndent indent)