OOLITE
- ADVICE
FOR NEW
COMMANDERS
File: OAfNC2009
TD Index: 20832312:10:20:00
Source: Security Recording, Dock Master’s Office, Galactic Cooperative of Worlds Station Lave 1
Persons Involved: Dock Master Mr. TBF Gimlet, a
‘Commander Jameson’
Subject: Advice for New Commanders.
Central Archives (the Oolite Wiki).
All right there! You just got your pilot’s ticket. Can I just say that your zip-clip there doesn’t do you justice? You’re itching to get off and out into the big black, I can tell; but we just got a few final once-overs before I can stamp that thing legal. Shall we?
S
o.
You got yourself a brand and shiny-new Cobra Mark III. Cowell and
MgRath’s finest, yes siree: more’n sixty years since the first
one rolled off the line right here on Lave, and it’s still one of
the best. An all-round ship, you get me? It ain’t the fastest, and
it ain’t the strongest, nor the most killing neither, and it
definitely ain’t the biggest, by a long shot, but a sweet little
number in her own right, no error.
Let’s take a tour around... Hoo boy, she is mint, ain’t she! I just love that new-ship smell. Take a sniff, go on: yeah, well, most of them long-chain monomers are carcinogenic, so don’t you snort too deep...
Hah! I’m just funnin’ ya, kid. If pulling a tick from sniffing the command console was all a pilot had to worry about, life would be gravy! No, there’s more’n enough out there to kill you plenty quick, if you don’t watch out, shiny new ship or no.
I see a lot of blanks on this here board... I’m guessing your ship is, whadda they call it, a basic model, yeah? Legal minimum? Uh-huh, I thought so. Man oh man, they shouldn’t oughta let kids out in a machine like this; it’s a sin, is what it is. Some bandit takes a pop at you, and what you got to hold your end up with? A Pulse Laser. A Pulse Laser’s one step up from a
penlight, kiddo. Oh, it’s a better defence than just harsh language, and there’s always a chance you might be attacked by a really nervous pirate – but seriously: if you ever want to shift that “Harmless” tag you better beef up your armaments, and soon! Beam Laser, minimum. Until then you’d best stick to the cop-end worlds: Democracies and Corporates, Confederacies maybe if you’re feeling lucky, you hear me? You stay sharp, and maybe you’ll stay alive.
S
ee,
right here is what I’m talking about: this is where you need to
fit an ECM. Someone locks a missile on you, you pop that sucker
fast. Oh, I know there’s Hardheads out there, shielded missiles
proofed against countermeasures, but a good ECM can pop those too,
if you’re lucky. You get one of those running on you, you turn
tail and run from it as fast as you can. A warhead’s nasty, but no
sense in giving it a kinetic advantage too, right? Keep slapping the
ECM as you go, if you’ve got the energy for it: if the first burst
don’t kill it, maybe the next one will. Speaking of running...
over here is where you’d control your Witchdrive Fuel Injectors,
if’n you had ’em...
dumps fuel straight from the tanks into the drive, and shoots you off like an Oresquan on a hot date. Good for whatever ails ya, from pushing past a mass-lock to getting the hell out of town!
Down here, now, this is your Fuel Scoop indicator... huh, “offline”, I see. Sure, sure, you don’t think you’ll ever need to kiss the stars: why bother, when fuel’s cheaper than Celabiler poetry? Well, maybe it’s true, and maybe it ain’t, but anyways this piece of kit scoops up more than just sunshine. There’s scraps and salvage out there, kid, and good money to be had. Skim on over the top and this puppy drops ’em straight into the cargo bay. Pays for itself in no time. Sweeps up Escape Pods, too: you get the chance to bring someone safe home, you take it
Advice for New Commanders by Disembodied © 2008 Page 1 of 3
– even if it means dumping some of your own payload to take them on board. Look out for the other guys and they’ll look out for you.
And... sweet Lord Giles on a gyrospider, they didn’t even fit you out with a Docking Computer! “Optional Extra”, my shiny blue a**... Oh, sure, manual docking’s easy enough, but there’s a knack to it. You gotta get that knack first, though. Practice it. Before you go anywhere, practice it. Fly out to the station buoy, turn around and come back in again, until you got it pat. And match the rotation: you put scrapes or dents or a big long greasy smear all over my bay, and I will NOT be pleased...
Oh, there’s a whole bunch of other s**t you can stick on here: a Scanner Targeting Enhancement, for one, if you ever get yourself set up right for a firefight. Even before then, maybe: if you can clock pirates before they start their run on you, that’s half the battle. Well, quarter of the battle. Or a fifth. Some
proportion, anyhow. The Advanced Space Compass, too, now that’s a handy doodad to have on board. And an Extra Energy Unit to boost your recharge. And Shield Boosters, now they’re a no-brainer. And – okay, most of this junk is too high-tech for Lave: you can get most everything at Zaonce, though, just a wormhole away. Dull kinda burg, Zaonce, but they know their quarks from their quaternions. Shouldn’t set you back more’n ten, twenty thou.
You got how much? One hundred creds. One ...
hundred ... creds. Ayoha. All right then. Let’s break it down. Your problem here is financial, not technical. Maybe at bottom it’s psychological, but I’ll give you the benefit.
There’s two types of money, kid: fast, and slow. Fast money comes easy, and slow money comes hard. The slow is sure and steady, though, and the fast, well, it might make you wish you had waited. I’ll run you through them both, and you can make up your own mind.
First of all, for the fast money, there’s this sweet and cherry Cobra III: you sell it, right now, you’ll net yourself enough to buy a second-hand ship with enough scratch left over for some half-decent kit. ’Course, some of these second-hand numbers are pretty, well, used, if you know what I mean, and come with problems of their own. I mean, you ever try to take a dump in a head designed for some other guy’s anatomy? And the resale sucks, if’n you ever want to move on up. But it’s an option.
Slow money, now, that’s less chancy. You buy up what’s cheap, you take it to where it’s expensive, and you sell it at a profit. Rinse and repeat. What’s cheap where, and what’s expensive? Supply and demand, kid. Like the philosopher said, “it’s the economy, stupid”.
Agricultural worlds produce raw materials like minerals, metals and radioactives, and the bio-products like food, textiles, booze and furs, too. Industrial planets make finished goods, like luxuries, computers and machinery. So you take the produce of one and you sell it on the other, and chances are you’re making money on the deal. Politics don’t matter squat: farmers need harvesters and factories need feedstock! O’course, money matters: rich Industrials are rich because they’ve got the most efficient processes, so not only do they make the cheapest products, their factories are the hungriest and they’ll pay the best prices for raw materials. Poor Agriculturals, on the other hand, they’re most desperate for fine articles and will scrape together whatever they can to pay for ’em: meanwhile, they’ll offer you the cheapest deals anywhere for what they make themselves. Which puts a vicious lock on the poverty trap,
Advice for New Commanders by Disembodied © 2008 Page 2 of 3
but hey: nobody said life was fair. Folks like you who’ve climbed up the gravity well, you’re just filling a need. Buy and sell between rich Industrials and poor Agriculturals, that’s my advice! There’s money to be made elsewhere, no error, but those are the sweetest runs you’re likely to hit on. Bulk is the key, kid: the more you carry, the more you make. This Cobra III here can take twenty tons, right now: for just 400 creds more you can get a Cargo Bay Expansion to take you up to thirty-five. That extra fifteen tons of space will pay for itself and more in one good run, if you can fill it up.
I
t
ain’t all bulk, though. Watch the board for cheap deals on
precious metals and gemstones: they might not offer the greatest
profits, but they don’t take up any cargo space at all. See this
safe over here, behind this bulkhead? You take on platinum, or gold,
or a sack of gemstones when you’re docked, they go right in here.
You can keep ’em here as long as you like, until you find
somewhere to offload ’em. Co-op rules stop you dropping too much
of ’em, or too much of anything, come to that, in one station –
so much for free trade! – but as a slow-burn money-maker there’s
not much to beat it. You can try asteroid mining yourself, if’n
you get a Mining Laser to go with your Fuel Scoop, and you don’t
mind scraping carbon scoring off the scoop every few jumps. Only
don’t, for any sake, put the Mining Laser on the nose! It’s a
tool, not a weapon. You can just buy the shinies cheap off the
miners direct, if you run across a Rock Hermit. Powerful fond of
liquor, Rock Hermits are, too.
What “other” products? What you winking for, kid? You mean slaves, narcotics and firearms? Why don’t you just damn well say so? They ain’t illegal. They’s what we call controlled merchandise. Bring as much of ’em in as you want... what will get you into trouble with the Blues is shipping them out of a main system station.
There’s long-range shipping contracts on offer, too, in some stations: F8-F8 will bring ’em up, if there’s any there. You buy the deal and then get paid a bonus if you make the delivery on time. They’ll be out your price-range just now, and anyway most of ’em call for a bigger cargo-hold than a Cobra can carry. Keep an eye out for any you might be able to do, though; if you build a rep as a reliable carrier then the jobs can get real juicy.
That’s slow money, kid: work, save, invest, and work again, that’s what it’s all about! It ain’t pretty but it gets you there in the end.
One final tip, kid: I’ll say this ’cos I like ya. It won’t save you work but it will save you time, and it might just save your life, too: if you want to get from the Witchpoint to the station fast, without getting your jumpdrive mass-locked by anyone, friendly or otherwise, here’s what you do. Line up on the planet; angle up away from it by near enough ninety degrees; then hit the Torus jumpdrive and scoot on out of the main spacelane for a few hundred klicks or so. Then, when you’ve given yourself enough sky, pull the nose back round and come on down to the station. Chances are you won’t meet a soul, whether you’re cruising into Ensoreus or creeping into Qudira. The spacelanes is where the action is, where there’s help and hostility both; you get nervous, you go off-beam. Most times, you’ll come through safe.
Huh. Anyhow. I’m a busy frog, I can’t stay here all day filling in every Jameson on what they should have learned in the spawning pond. Gimme your ticket, kid, and I’ll stamp it flight-ready, though Giles knows I prob’ly shouldn’t... there ya go. That’s you ready to take on the Witch. Jens help us all... don’t know enough to keep a level bearing through a wormhole... what they send up here for us to deal with... pick up the pieces more like...
Advice for New Commanders by Disembodied © 2008.
Images are sourced from the Oolite Wiki, and the Your First Flight project. This version edited and formatted by KZ9999.
Creative Commons – BY – NC – SA 3.0 © 2009
Oolite created by Giles Williams and contributors © 2003-2011
GNU General Public License V2 Creative Commons License: BY - NC - SA 3.0
Oolite Website: http://www.oolite.org
Oolite Wiki: http://wiki.alioth.net/index.php/Oolite
Oolite BBS: http://www.aegidian.org/bb
Oolite is inspired by the Elite computer game series, originally created by Ian Bell and David Braben
This document was originally created using OpenOffice 3.0, Inkscape, Paint.net and IrfanView.
Advice for New Commanders by Disembodied © 2008 Page 3 of 3