Keyboard
Guide
Flight Controls |
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F1 |
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1 |
Forward (front) view |
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V |
External views 2 |
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F2 |
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2 |
Aft (rear) view |
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Z |
Cycle IFF Scanner zoom 3 |
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F3 |
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3 |
Port (left) view |
⇫ |
Z |
Reset IFF Scanner zoom |
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F4 |
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4 |
Starboard (right) view |
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\ |
Cycle Space Compass target † 4 † |
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↑ |
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↓ |
Pitch down (dive) / up (climb) |
⇫ |
\ |
Cycle Space Compass backwards † 4 |
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← |
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→ |
Roll clockwise / anticlockwise |
⇫ |
L |
Contact Station Traffic Control 5 |
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, |
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. |
Yaw (turn) left / right |
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C |
Activate Docking Computer † † |
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Ctrl |
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Fine control of pitch, roll and yaw |
⇫ |
C |
Activate Fast Docking Computer † 6 † |
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W |
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S |
Speed increase / decrease |
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S |
Turn off the music while docking † |
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I |
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Witchspace Fuel Injectors † |
⇫ |
D |
Dump one cargo canister 7 † |
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J |
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Engage Jump (torus) drive |
⇫ |
R |
Rotate through the manifest 7 † |
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H |
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Hyperspace jump |
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` |
Show the communication log |
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G |
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Galactic Hyperspace jump † 1 |
Esc |
Esc |
Launch Escape Pod † |
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; |
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Cycle current MFD 8 |
: |
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Select next MFD 8 |
Combat Controls |
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A |
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Fire laser |
+ |
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- |
Cycle to next / previous target † |
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T |
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Missile target seek |
R |
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Activate ID recognition |
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M |
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Fire missile (if locked) |
E |
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Activate ECM system † |
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U |
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Unlock missile target |
_ |
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Toggle weapon lockdown |
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Y |
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Cycle through available missiles † |
⇫ |
T |
Target nearest incoming missile |
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Commodities Market Controls |
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F8 |
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8 |
Commodities Market |
↑ |
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↓ |
Move cursor up / down the list ‡ |
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F8 |
F8 |
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8 |
8 |
Commodity Details |
← |
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→ |
Buy / sell one unit of commodity ‡ |
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Enter |
Buy / sell maximum amount ‡ |
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Note: holding shift while buying or selling will also buy or sell the maximum amount.
Ship, Systems & Status Controls |
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F1 |
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1 |
Launch the ship |
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F2 |
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2 |
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Game Menu ‡ |
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F3 |
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3 |
Ship Outfitting ‡ |
F3 |
F3 |
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3 |
3 |
Ships For Sale ‡ |
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F5 |
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5 |
Commander’s Profile |
F5 |
F5 |
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5 |
5 |
Ship’s Manifest |
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↑ |
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↓ |
Move cursor up / down the list ‡ |
⇫ |
Ctrl |
N |
Previous special equipment† |
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Enter |
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Select the highlighted entry |
⇫ |
N |
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Next special equipment† |
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Tab |
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0 |
Fast-activate special equipment† |
N |
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B |
Activate special equipment† 9 |
Navigation Controls |
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F6 |
F6 |
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6 |
6 |
Galactic Chart |
Arrows |
Move cursor around the charts |
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F6 |
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6 |
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Short Range Chart |
Pg Up |
Zoom chart in |
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F7 |
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7 |
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Data on Planet |
Pg Dn |
Zoom chart out |
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I |
Toggle name/system information view |
^ |
Advanced Navigation – cycle route mode † |
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? |
Advanced Navigation – highlight mode † |
Home |
Return cursor to current system |
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Note: typing a planet’s name while in the Galactic Chart will automatically move the cursor to the world matching the text. When more than one planet matches the text, use shift-arrow keys to move the cursor to the next highlighted world. Use Alt + left / right arrow keys to select the system for which information will be displayed in the system data screen.
Ship-Station Interfaces Controls |
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F4 |
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4 |
List available interfaces ‡ |
↑ |
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↓ |
Move cursor up / down the list ‡ |
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Enter |
Activate selected interface‡ |
← |
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→ |
Move between pages on list ‡ |
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Other Controls – All Systems |
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P |
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Pause the game |
O |
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Turn the HUD off / on while paused |
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⇫ |
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F |
Toggle the game frame rate display |
* |
Capture a screen shot |
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⇫ |
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M |
Toggle mouse flight control in full P |
⇫ |
Ctrl |
M |
Toggle mouse flight control in full |
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screen mode (roll on x-axis) |
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screen mode (yaw on x-axis) |
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Caps Lock |
Toggle freelook camera in ext. view |
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Other Controls – System Specific |
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Ctrl |
⌘ |
F |
Toggle window / full screen mode |
⌘ |
Q |
Quit the game |
(Mac) |
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F12 |
Toggle window / full screen mode |
⇫ |
Esc |
Quit the game |
(PC / Linux) |
Notes |
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X |
X |
Tap this key twice |
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F2 |
Function key |
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⇫ |
Shift key |
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⌘ |
Mac Command key |
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Ctrl |
Ctrl key |
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Control (Ctrl) key |
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† |
This function is only available when the appropriate equipment is installed. |
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‡ |
Only GCW Stations support all of these functions. Other anchorages may only carry a limited range. |
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1 |
Galactic Hyperdrives are one time use only. To jump again another drive must be bought. |
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2 |
The key cycles through the available external views of your craft. Ships featured in OXPs may not have external views available. |
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3 |
The key cycles through the five magnification setting of the IFF Scanner. |
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4 |
See the Space Compass section on the next page for more information. |
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5 |
The key requests a docking window from station launch control. Use the same key to cancel or renew a request. |
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6 |
Usually allowed at GCW Stations only |
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7 |
Unless the cargo is selected by the commander, this will dump one unit from the first commodity listed in your manifest. |
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8 |
MFDs are multi-function displays which can be configured to show information from various equipped items. Different HUDs will have different numbers of MFDs available |
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9 |
Function of N and B keys varies with equipment. Not all equipment defines functions for both keys. See OXP documentation for more information. |
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This reference sheet makes several references to 'OXPs'. Oolite eXpansion Packs can add extra missions, equipment, ships or change the game mechanics. These packs are not part of the standard game and will not be covered by this sheet. For more information on them and how to install them, visit the Oolite Wiki. |
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Attention non-UK keyboard users Some keys may vary from the ones listed here. If you are having issues, check both Oolite Wiki and Oolite BBS for information and advice. |
1 |
Speed |
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2 |
Roll and Pitch |
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The diamonds show how much the ship is anti/clockwise rolling and climbing/diving relative to its maximum turn rate. |
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Some ships and HUDs may also feature a Yaw indicator. It functions exactly the same way as the Roll and Pitch units. |
3 |
Energy Banks |
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The multiple meters of the Energy Banks show how much energy you have available for ship systems. Recharging your shields, firing your lasers or ECM and direct hits to the ship’s hull will drain the banks. If completely drained, the collapse of the energy banks destroys the ship. The number and size of energy banks installed is dependent on the model of ship being flown. |
4 |
Shields |
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The front (FWD) and rear (AFT) shields, where the bar length equals the shield strength. As the shields weaken, the risk of weapons fire penetrating the shield increases. Any penetration will result in energy drain, along with the risk of equipment damage and the destruction of cargo. |
5 |
Fuel |
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A gauge displaying how much witchspace fuel is available. If a destination has been selected for a hyperspace jump, a marker line will show how much you need to activate the drive. |
6 |
Cabin Temperature |
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This gauge shows the ship’s life support temperature. Exposure to excessive amounts of heat will overload the life support resulting in the crew’s death. |
7 |
Laser Temperature |
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Displays the heat level of the active laser. Continuous fire raises the laser temperature. An overheated laser will shut down, requiring a cool-down period before it will fire again. |
8 |
Altitude |
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Shows the proximity of a nearby planet or sun. Exposure to excessive atmospheric and gravitational pressures of such bodies will destroy the ship. |
9 |
Missiles |
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These icons show what types of, and how many, missiles or other pylon-mounted devices you are carrying, and which one is active (yellow border). When a weapon has been locked on to the target, its icon turns red. |
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Empty pylon |
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Active standard missile |
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Target seeking ECM hardened missile |
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Quirium cascade mine target locked |
Should you see a yellow/red square replacing the missile information, this means that you have used ID Recognition without a missile being active. Installing additional equipment will allow you to keep a target lock with one missile while target seeking with another. |
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OXPs may add additional pylon-based equipment for purchase. See the OXP documentation for more information. |
10 |
Fuel Scoop |
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The Fuel Scoop icon will be added to the HUD when one is fitted to the ship. When the fuel scoop is active, the icon strobes. If the tail of the icon becomes red, then your cargo bay is full and any new object scooped will be destroyed. |
11 |
Station Aegis |
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The Station Aegis is the area of space around a GCW station where its Vipers will provide protection to your ship should you come under attack. |
12 |
Threat Indicator |
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This is an indicator showing the current level of risk to your ship. When green, there are no other ships within scanner range. Yellow indicates that there are objects within scanner range. When the indicator turns red, other ships have targeted you. |
13 |
Date and Time |
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The current date and time, set to Galactic Cooperative of Worlds Mean Time. |
14 |
Scanner Zoom |
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The zoom ratio displays the current magnification setting of the IFF scanner. |
15 |
Space Compass |
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The Space Compass shows the direction of the target relative to the direction of the ship. The default target of the space compass is the planet. When inside the GCW Station Aegis, the compass will target the station. |
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Fore |
Target position relative to the ship |
Aft |
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Planet or GCW Station |
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Sun † |
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GCW Stations † |
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Navigation beacon † |
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Witchspace beacon † |
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Active target † |
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Additional compass targets may become available with the installation of OXPs. Refer to the individual OXPs documentation for more information.
† This compass target requires the Advanced Space Compass equipment to be installed in order to become selectable. |
16 |
IFF Scanner |
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The IFF Scanner Grid shows the relative positions of all objects within scanner range of the ship. The V lines show which direction you are currently viewing. The rule lines show the scale the scanner is working in. |
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Forward (front) View |
Aft (rear) View |
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Port (left) View |
Starboard (right) View |
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Each object is represented by a colour-coded flag and pole. The length and position of the flag pole represents the object’s direction and distance from your ship. The flag’s position on the pole indicates whether the object is above or below your ship. |
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Non-powered objects 1 |
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Civilian craft |
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Hostile craft |
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Police/Government craft |
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Police/Government craft on intercept |
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Thargoid craft |
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Missile 2 |
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Mine about to detonate 2 |
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Space stations and other anchorages |
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Navigation and witchpoint beacons |
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Witchspace cloud |
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The twin colour flags are the colours that those IFF flags cycle through. |
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1 |
Non-powered objects include asteroids, cargo pods, escape pods, and abandoned craft. |
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2 |
Certain OXPs will add extra types of munitions to Oolite. The game will use the missile or mine IFF flag to show them. |
Note: The layout shown here is for the Faulcon deLacy Cobra Mk III which you are issued with at the start of the game. Other vessels may have alternative instrument configurations.
Equipment Guide |
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Item |
TL |
Cost ₢ |
Advanced Navigational Array |
7 |
2250 |
Advanced Space Compass |
8 |
650 |
Beam Laser |
5 |
1000 |
Docking Computers |
10 |
1500 |
ECM Hardened Missile |
10 |
350 |
ECM System |
3 |
600 |
Escape Capsule |
7 |
1000 |
External Heat Shielding |
5 |
1500 |
Extra Energy Unit |
9 |
1500 |
Fuel |
All |
Varies |
Fuel Scoop |
6 |
525 |
Galactic Hyperdrive |
11 |
5000 |
Integrated Targeting System |
12 |
1500 |
Large Cargo Bay |
2 |
400 |
Maintenance Overhaul |
7 |
Varies |
Military Laser |
11 |
6000 |
Military Shield Enhancement |
14 |
47550 |
Mining Laser |
11 |
800 |
Missile |
2 |
30 |
Multi-Targeting System |
6 |
325 |
Passenger Berth |
6 |
825 |
Pulse Laser |
4 |
400 |
Quirium Cascade Mine |
7 |
2500 |
Remove Passenger Berth |
2 |
100 |
Scanner Targeting Enhancement |
12 |
450 |
Shield Boosters |
11 |
14750 |
Target System Memory Expansion |
9 |
1250 |
Unmount and sell all pylon-mounted weapons |
2 |
20 |
Witchdrive Fuel Injectors |
11 |
600 |
Wormhole Scanner |
10 |
2395 |
Equipment damage can only be repaired in systems of that Tech Level or one lower. The listed prices apply only to GCW station shipyards. Prices may vary in other anchorages. Additional equipment can be obtained by installing OXPs. See the individual OXP documentation for more information on their cost and use.
Commodities Guide |
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Commodities |
Price ₢ |
per |
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Min |
Avg |
Max |
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Food |
2.0 |
5.0 |
8.0 |
t |
Textiles |
5.2 |
7.2 |
9.2 |
t |
Radioactives |
17.6 |
23.2 |
28.8 |
t |
Slaves † |
2.0 |
15.2 |
28.4 |
t |
Liquor/Wines |
19.2 |
29.2 |
39.2 |
t |
Luxuries |
78.0 |
90.2 |
102.0 |
t |
Narcotics † |
0.4 |
51.0 |
101.6 |
t |
Computers |
61.6 |
81.8 |
102.0 |
t |
Machinery |
46.8 |
56.6 |
66.4 |
t |
Alloys |
31.2 |
38.8 |
46.4 |
t |
Firearms † |
49.6 |
69.2 |
88.8 |
t |
Furs |
45.2 |
70.46 |
95.6 |
t |
Minerals |
10.0 |
12.0 |
14.0 |
t |
Gold |
36.0 |
38.8 |
41.6 |
kg |
Platinum |
62.8 |
71.8 |
80.8 |
kg |
Gem-stones |
15.2 |
19.6 |
24.0 |
g |
Alien Items |
21.2 |
43.6 |
66.0 |
t |
† Trafficking in these commodities is illegal in all GCW member systems. |
Combat Rank |
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Rank |
Kills |
Harmless |
0 |
Mostly Harmless |
8 |
Poor |
16 |
Average |
32 |
Above Average |
64 |
Competent |
128 |
Dangerous |
512 |
Deadly |
2560 |
Elite |
6400 |
Government Guide |
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Risk |
Icon |
Type |
Negligible |
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Corporate State |
▲ Low ▼ |
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Democracy |
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Confederacy |
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▲ Medium ▼ |
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Communist |
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Dictatorship |
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▲ High ▼ |
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Multi-Government |
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Feudal |
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Extreme |
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Anarchy |
Economy Guide |
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Produces |
Icon |
Type |
Advanced technology |
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Rich Industrial |
▲ Basic technology and Advance Materials ▼ |
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Average Industrial |
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Poor Industrial |
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▲ Mixture of both ▼ |
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Mainly Industrial |
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Mainly Agricultural |
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▲ Advanced organics and Refined Materials ▼ |
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Rich Agricultural |
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Average Agricultural |
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Basic organics and Raw Materials |
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Poor Agricultural |
Legal Status |
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Status |
The commander can expect |
Clean ▼ |
Free travel and access to GCW Stations. Full protection by GALCOP Vipers. |
Offender ▼ |
Free travel and access to GCW Stations. Limited protection by GALCOP Vipers, but could also be targeted at law enforcer's discretion. Small bounty on the commander. |
Fugitive |
Limited travel and access to GCW Stations. Actively targeted by GALCOP Vipers. Large bounty on the commander. |
All commanders start as Clean, with any criminal acts reducing their legal standing. Performing services for the GCW will repair their reputation. |
GCW Orbital Laws |
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Services |
Defence Of GCW Space By providing assistance to the Galactic Navy by the destruction of Thargoid Invasion Fleet craft. |
Space Lane Hazard Clearance Destruction of navigation hazards from the space lanes, i.e. asteroids and wreckage. |
Termination Of Criminals By providing assistance to the GALCOP by the destruction of Offender and Fugitive rated craft. |
Crimes |
Murder The destruction of any law-abiding vessel with the resulting loss of life. |
Piracy Attacking any law-abiding craft to force them to discharge cargo. |
Property Destruction Attacking a Galactic Cooperative of Worlds Station, Rock Hermitage or other anchorages. |
Trafficking Leaving a GCW station with any of the following commodities on-board: Slaves, Narcotics or Firearms. |
Career Choices |
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Bounty Hunting Collect bounties for pirate/fugitive craft destroyed. Bounties are also paid if you capture/rescue the escape pods of the criminals/victims. No additional equipment required. Recommend minimum of: Beam Laser, ECM, Fuel Scoop and Shield Booster be fitted before attempting this profession. |
Carrier Service With a big enough ship you can get paid for moving someone else’s bulk goods from A to B. Contracts are available through the Interfaces screen. Requires a ship with larger cargo bays. Recommend an Advanced Navigation Array be fitted. |
Mining Blast asteroids, scoop up the fragments and sell the minerals on the commodities market. Requires a Fuel Scoop and Mining Laser. Recommend a Cargo Bay Expansion be fitted. |
Passenger or Courier Service With a passenger berth fitted, you take a traveller from point A to point B for profit. Small packages may also be carried without requiring extra equipment. Contracts are available through the Interfaces screen. May require a Passenger Berth. Recommend an Advanced Navigation Array be fitted. |
Piracy Attack other ships and steal their cargo, which will make you a fugitive very quickly. You will then have GALCOP, bounty hunters and opportunist commanders after you. Requires a Fuel Scoop and upgraded combat systems. Recommend fitting an Escape Pod. |
Trading Buy low-priced commodities on one world and sell at a higher price on another. No additional equipment required. Recommend a Cargo Bay Expansion be fitted. |
Trafficking In Illegal Goods Illegal goods can be traded for massive profit. Doing so will eventually make you a fugitive and limit the systems you can trade in. No additional equipment required. Recommend a Cargo Bay Expansion and upgraded combat systems be fitted. |
Additional careers can be added by installing OXPs. Refer to the Oolite Wiki for more details. |
Game Settings |
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Autosave – on / off Automatically saves your game as ‘autosave’ before you leave a GCW Station. |
Docking Clearance Protocol – on / off Enables docking clearance requests for GCW stations (and some OXP stations) |
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Music – off / on / iTunes Turns the in-game music on and off. The iTunes option is Mac only and will play selected iTunes playlists. |
Sound Volume – sliding scale Volume slider controls both in-game music and sound effects. |
Show Growl Messages Mac only Select which level of incoming Growl notifications should be displayed (full screen only). See http://growl.info for more information about Growl. |
Spoken Messages – off / on Makes the computer read all messages. (if “on”, Voice and Gender options are available) |
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Full Screen Mode width x height Rotate through screen resolutions choices for full screen mode. |
Play in Window PC & Linux Toggle between playing the game in the full screen or a window (on a Mac, use command-F). |
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Wireframe Graphics – on / off Play Oolite with visuals reminiscent of the original Elite. This visual style does not alter the game speed. |
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Graphics Detail – minimum / normal / shaders / extra Changes the levels of in-game graphics detail. Higher settings may be unavailable on old hardware, and use more processing power |
Gamma – sliding scale Adjust the Gamma setting for Oolite to suit your display hardware. |
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Joystick Configuration Assign many of the game actions to your joystick. |
Joystick Flight Controls |
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Roll Direction axis for roll anti/clockwise. |
Pitch Direction axis for dive/climb. |
Yaw Direction axis for turn left/right. |
Increase Thrust / Decrease Thrust Buttons or direction axis to fly faster or slower. |
Primary Weapon Button to fire the energy weapon. |
Secondary Weapon Button to fire currently active pylon-mounted weapon or equipment. |
Arm Secondary Button to activate / target seek currently highlighted pylon-mounted weapon or equipment. |
Disarm Secondary Button to deactivate highlighted pylon-mounted weapon or equipment. |
Cycle Secondary Button to rotate through the available range of pylon-mounted weapons or equipments. |
Target Incoming Missile Button to automatically target the incoming missile nearest to the player ship. |
Weapons online toggle Button to toggle weapons online / offline mode. |
Prime equipment Button to cycle through selectable equipment. |
Activate Equipment Button to activate primed selectable equipment. |
ECM Button to activate the Electronic Counter-Measure Systems. |
Toggle ID Button to activate the ID Recognition System. |
Fuel Injection Button to activate the Witchspace Fuel Injectors. |
Hyperspeed Button to activate the Torus drive Hyperspeed systems. |
Roll/pitch precision toggle Button to toggle the degree of thrust relative to angle of the joystick. |
Escape Pod Button to activate the Escape Pod, if installed. Requires fast double press. |
Joystick Flight Controls (continued) |
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Specialist Equipment Button to toggle Specialist Equipment on / off |
Take Snapshot Button to capture a screen shot |
View forward / aft / port / starboard Buttons or axes to change the view screen direction. |
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|
Mouse Flight Controls |
Fly by mouse control is only available when the game is in Full Screen mode. |
Move Mouse Up and Down Ship dives and climbs. |
Move Mouse Left and Right Roll anticlockwise and clockwise. |
Left
Mouse Button |
Right
Mouse Button |
|
With Caps Lock active and Left Mouse Button down: |
Move Mouse Up and Down External Camera rotates Up / Down |
Move Mouse Left and Right External Camera rotates Left / Right |
|
Adder |
30w x 8h x 45l m |
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|
Speed/Thrust (lm) |
0.24/0.030 |
Banks & Charge |
C20 |
Roll & Pitch |
NJ |
Weapon Mounts |
F M1 |
|
Cargo Space (t) |
2 |
Hyperspace |
yes |
|
Sold at Tech Level |
4 |
Base Price (cr) |
65000 |
|
Base Equipment |
Pulse Laser, 1 Missile |
|||
An agile compact ship favoured by couriers, customisers and professional racers. |
Anaconda |
75w x 60h x 170l m |
|||
|
Speed/Thrust (lm) |
0.14/0.014 |
Banks & Charge |
P30 |
Roll & Pitch |
DB |
Weapon Mounts |
All M7 |
|
Cargo Space (t) |
750 |
Hyperspace |
yes |
|
Sold at Tech Level |
8 |
Base Price (cr) |
650000 |
|
Base Equipment |
Pulse Laser, 3 Missiles |
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The biggest mass produced freighter available, built like an asteroid and steers like one. |
Asp Mk II |
65w x 20h x 70l m |
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|
Speed/Thrust (lm) |
0.40/0.050 |
Banks & Charge |
P30 |
Roll & Pitch |
JE |
Weapon Mounts |
FA M1 |
|
Cargo Space (t) |
N/A |
Hyperspace |
yes |
|
Sold at Tech Level |
10 |
Base Price (cr) |
375000 |
|
Base Equipment |
Pulse Laser, 1 Missile, MTS, STE |
|||
The civilian version of the Galactic Navy’s premier long range scouting / commando craft. |
Boa |
65w x 60h x 115l m |
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|
Speed/Thrust (lm) |
0.24/0.036 |
Banks & Charge |
P30 |
Roll & Pitch |
NE |
Weapon Mounts |
All M4 |
|
Cargo Space (t) |
125 |
Hyperspace |
yes |
|
Sold at Tech Level |
6 |
Base Price (cr) |
450000 |
|
Base Equipment |
Pulse Laser, 3 Missiles |
|||
The replacement for the ageing Python, with better performance and capacity. |
Boa Cruiser / Mk II |
65w x 60h x 115l m |
|||
|
Speed/Thrust (lm) |
0.31/0.040 |
Banks & Charge |
P32 |
Roll & Pitch |
LE |
Weapon Mounts |
All M5 |
|
Cargo Space (t) |
175 |
Hyperspace |
yes |
|
Sold at Tech Level |
8 |
Base Price (cr) |
495000 |
|
Base Equipment |
Pulse Laser, 5 Missiles |
|||
The long haul version of the Boa, trading some agility for more capacity and speed. |
Cobra Mk I |
70w x 15h x 55l m |
|||
|
Speed/Thrust (lm) |
0.26/0.025 |
Banks & Charge |
E25 |
Roll & Pitch |
JF |
Weapon Mounts |
FA M1 |
|
Cargo Space (t) |
10 |
Hyperspace |
yes |
|
Sold at Tech Level |
4 |
Base Price (cr) |
100000 |
|
Base Equipment |
Pulse Laser, 1 Missile |
|||
The first truly effective solo fighter/trader ship, but now superseded by the Mk III. |
Cobra Mk III |
130w x 30h x 65l m |
|||
|
Speed/Thrust (lm) |
0.35/0.032 |
Banks & Charge |
H40 |
Roll & Pitch |
JE |
Weapon Mounts |
All M4 |
|
Cargo Space (t) |
20 |
Hyperspace |
yes |
|
Sold at Tech Level |
6 |
Base Price (cr) |
150000 |
|
Base Equipment |
Pulse Laser, 3 Missiles |
|||
The most successful medium size ship ever built and an excellent fighter/trader. |
Constrictor † |
54w x 10h x 60l m |
|||
|
Speed/Thrust (lm) |
Unknown |
Banks & Charge |
? |
Roll & Pitch |
Unknown |
Weapon Mounts |
? |
|
Cargo Space (t) |
Unknown |
Hyperspace |
yes |
|
Sold at Tech Level |
N/A |
Base Price (cr) |
N/A |
|
Base Equipment |
Unknown |
|||
Currently under test by the Galactic Navy, the rumours say it’s extremely deadly. |
Escape Capsule |
7w x 6h x 6l m |
|||
|
Speed/Thrust (lm) |
0.05/0.005 |
Banks & Charge |
P30 |
Roll & Pitch |
AA |
Weapon Mounts |
N/A |
|
Cargo Space (t) |
N/A |
Hyperspace |
no |
|
Sold at Tech Level |
6 |
Base Price (cr) |
1000 |
|
Base Equipment |
N/A |
|||
Only technically a ship, the Escape Capsule is the primary lifeboat system of GCW ships. |
Fer-de-Lance |
45w x 20h x 85l m |
|||
|
Speed/Thrust (lm) |
0.30/0.025 |
Banks & Charge |
H45 |
Roll & Pitch |
RE |
Weapon Mounts |
All M2 |
|
Cargo Space (t) |
12 |
Hyperspace |
yes |
|
Sold at Tech Level |
8 |
Base Price (cr) |
485000 |
|
Base Equipment |
Beam Laser, 2 Missiles, MTS, STE |
|||
An agile and deadly assault class ship favoured by bounty hunters and the well-to-do. |
Gecko † |
65w x 12h x 40l m |
|||
|
Speed/Thrust (lm) |
0.30/0.045 |
Banks & Charge |
H40 |
Roll & Pitch |
OG |
Weapon Mounts |
F M1 |
|
Cargo Space (t) |
3 |
Hyperspace |
no |
|
Sold at Tech Level |
N/A |
Base Price (cr) |
N/A |
|
Base Equipment |
Beam Laser, 1 Missile |
|||
Produced in unlicensed shipyards, this fighter is a favourite of pirates and assassins. |
Krait † |
90w x 20h x 80l m |
|||
|
Speed/Thrust (lm) |
0.30/0.035 |
Banks & Charge |
H25 |
Roll & Pitch |
MG |
Weapon Mounts |
F M0 |
|
Cargo Space (t) |
4 |
Hyperspace |
no |
|
Sold at Tech Level |
8 |
Base Price (cr) |
N/A |
|
Base Equipment |
Beam Laser |
|||
A discontinued fighter design finding a new life in the professional racing circuit. |
Mamba † |
65w x 12h x 55l m |
|||
|
Speed/Thrust (lm) |
0.32/0.032 |
Banks & Charge |
H30 |
Roll & Pitch |
JG |
Weapon Mounts |
F M0 |
|
Cargo Space (t) |
4 |
Hyperspace |
no |
|
Sold at Tech Level |
N/A |
Base Price (cr) |
N/A |
|
Base Equipment |
Beam Laser |
|||
Originally used in professional racing, this fighter is used by pirates and escorts alike. |
Moray Star Boat |
60w x 25h x 65l m |
|||
|
Speed/Thrust (lm) |
0.30/0.032 |
Banks & Charge |
H30 |
Roll & Pitch |
JG |
Weapon Mounts |
All M2 |
|
Cargo Space (t) |
7 |
Hyperspace |
yes |
|
Sold at Tech Level |
5 |
Base Price (cr) |
126000 |
|
Base Equipment |
Pulse Laser, 3 Missiles |
|||
A multi-role ship, often seen as a medical or tourist craft. It’s popular with pirates too. |
Orbital Shuttle † |
20w x 20h x 35l m |
|||
|
Speed/Thrust (lm) |
0.08/0.016 |
Banks & Charge |
D10 |
Roll & Pitch |
JD |
Weapon Mounts |
N/A |
|
Cargo Space (t) |
30 |
Hyperspace |
no |
|
Sold at Tech Level |
N/A |
Base Price (cr) |
N/A |
|
Base Equipment |
None |
|||
Often unmanned, this ship is the GCW’s primary in-system heavy cargo hauler. |
Python |
80w x 40h x 130l m |
|||
|
Speed/Thrust (lm) |
0.20/0.020 |
Banks & Charge |
N25 |
Roll & Pitch |
JD |
Weapon Mounts |
All M2 |
|
Cargo Space (t) |
100 |
Hyperspace |
yes |
|
Sold at Tech Level |
4 |
Base Price (cr) |
200000 |
|
Base Equipment |
Pulse Laser, 1 Missile |
|||
An ageing design that’s still popular with commanders needing a simple robust freighter. |
Sidewinder Scout Ship † |
65w x 15h x 35l m |
|||
|
Speed/Thrust (lm) |
0.37/0.037 |
Banks & Charge |
H25 |
Roll & Pitch |
NH |
Weapon Mounts |
F M0 |
|
Cargo Space (t) |
N/A |
Hyperspace |
no |
|
Sold at Tech Level |
N/A |
Base Price (cr) |
N/A |
|
Base Equipment |
Beam Laser |
|||
A tough compact fighter popular with racers, freighter escorts and pirates alike. |
Thargoid Warship † |
180w x 40h x 180l m |
|||
|
Speed/Thrust (lm) |
0.50/0.050 |
Banks & Charge |
S40 |
Roll & Pitch |
JE |
Weapon Mounts |
All M5 |
|
Cargo Space (t) |
N/A |
Hyperspace |
yes |
|
Sold at Tech Level |
N/A |
Base Price (cr) |
N/A |
|
Base Equipment |
Thargoid Laser, ECM, 5 Robotic fighters |
|||
The primary vessel of the Thargoid Invasion Fleet. Deadly and fights without fear. |
Thargoid Robotic Fighter † |
38w x 9h x 36l m |
|||
|
Speed/Thrust (lm) |
0.45/0.040 |
Banks & Charge |
E30 |
Roll & Pitch |
JE |
Weapon Mounts |
F M0 |
|
Cargo Space (t) |
N/A |
Hyperspace |
no |
|
Sold at Tech Level |
N/A |
Base Price (cr) |
N/A |
|
Base Equipment |
Pulse Laser |
|||
Small remote-controlled fighters designed to swarm their victims. |
Transporter † |
30w x 10h x 35l m |
|||
|
Speed/Thrust (lm) |
0.10/0.020 |
Banks & Charge |
E30 |
Roll & Pitch |
JE |
Weapon Mounts |
All M0 |
|
Cargo Space (t) |
12 |
Hyperspace |
no |
|
Sold at Tech Level |
N/A |
Base Price (cr) |
N/A |
|
Base Equipment |
None |
|||
Predating the GCW, this ship serves as shuttle, cargo hauler and industrial platform. |
Viper † |
50w x 16h x 55l m |
|||
|
Speed/Thrust (lm) |
0.32/0.032 |
Banks & Charge |
F40 |
Roll & Pitch |
NI |
Weapon Mounts |
F M1 |
|
Cargo Space (t) |
N/A |
Hyperspace |
no |
|
Sold at Tech Level |
N/A |
Base Price (cr) |
N/A |
|
Base Equipment |
Beam Laser, ECM, 1 Missile |
|||
GALCOP’s mainstay patrol vessel, capable of dealing with the most deadly threat. |
Viper Interceptor † |
50w x 16h x 55l m |
|||
|
Speed/Thrust (lm) |
0.52/0.050 |
Banks & Charge |
I60 |
Roll & Pitch |
UJ |
Weapon Mounts |
F M3 |
|
Cargo Space (t) |
N/A |
Hyperspace |
yes |
|
Sold at Tech Level |
N/A |
Base Price (cr) |
N/A |
|
Base Equipment |
Military Laser, ECM, 3 Missiles |
|||
GALCOP’s best pilots fly these ships to fight threats of an interstellar scale. |
Worm † |
35w x 12h x 35l m |
|||||
|
Speed/Thrust (lm) |
0.11/0.012 |
Banks & Charge |
C20 |
||
Roll & Pitch |
JE |
Weapon Mounts |
F M0 |
|||
Cargo Space (t) |
2 |
Hyperspace |
no |
|||
Sold at Tech Level |
N/A |
Base Price (cr) |
N/A |
|||
Base Equipment |
None |
|||||
A simple support craft, often seen as a ship’s launch, lifeboat or miner. |
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Notes |
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† |
Ships which are unavailable for purchase at the GCW station shipyards for the following reasons: |
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|
• |
GCW shipyards specialise in currently manufactured models fitted with hyperspace drives. |
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|
• |
GCW shipyards will not deal in craft from unlicensed manufacturers. |
||||
|
• |
It is illegal for civilians to own Local Government, Galactic Navy and GALCOP ships. It is also illegal for civilians to be in possession of craft constructed outside of the Galactic Cooperative of Worlds. |
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• |
MTS stands for Multi-Target System. STE stands for Scanner Targeting Enhancement. |
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• |
Speed is measured against Light Mach, which is the maximum velocity a ship can reach before suffering relativistic effects. |
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• |
The ships’ banks and charge rate are graded on the KeZecky scale. The higher letter (A being the lowest) and number value, the larger and faster charging the energy bank is. |
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• |
A vessel’s agility is measured using the Holdstock method. The higher value of each letter (A being the lowest) the better the performance. |
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• |
Ships have laser mounts in the Forward, Aft, or All view screen directions. The number of pylons is shown by the M value. |
|||||
• |
Cargo space is measured in GCW standardised 1 TC cargo canisters. |
|||||
• |
The base price is calculated for craft with the base equipment fitted. Ships available for sale may be fitted with extra equipment, with a corresponding increase in price. |
|||||
• |
Images shown here are not to scale and measurements are listed in metres. |
Stations and Other Anchorages |
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Coriolis Station
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Dodo Station
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Ico Station
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Rock Hermit
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Other Objects |
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Beacon
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Cargo Canister
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Missile
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Quirium Cascade Mine |
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Asteroid
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Boulder
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Splinter
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Metal Fragment
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Witchcloud
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Oolite
Reference Sheet by KZ9999.
Inspired
by the OoliteRS by Darkbee / another_commander / Commander McLane
Checking
by: Disembodied, _ds_, Kaks,
Commander McLane, Ahruman, Micha, another_commander and others.
Released
under the Creative Commons – BY – NC – SA 3.0 This
document was created using OpenOffice
3.0, Inkscape, Paint.net
and IrfanView. Typefaces
are the Deja Vu family.
Solar System – Galaxy |
Commander Status |
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Solar System – Galaxy |
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Manifest |
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Oolite created by Giles Williams, Jens Ayton and contributors © 2003-2016 GNU General Public License V2 & Creative Commons License: BY - NC - SA 3.0 Oolite Website: http:/www./oolite.org Oolite Wiki: http://wiki.alioth.net/index.php/Oolite Oolite BBS: http://www.aegidian.org/bb
Oolite is inspired by the Elite computer game series, originally created by Ian Bell and David Braben Reference Sheet by KZ9999