Shape

Shapes are objects used to control mass and collisions.

Every shape is either a circle or a polygon, and is attached to a Body.


Create a new shape with love.physics.newCircleShape, love.physics.newPolygonShape or love.physics.newRectangleShape.

Contents

Functions

Shape:destroy Explicitly destroys the Shape.
Shape:getBody Get the body the shape is attached to.
Shape:getBoundingBox Gets the bounding box of the shape.
Shape:getCategory Gets the categories this shape is a member of.
Shape:getCategoryBits Gets the categories as a 16-bit integer.
Shape:getData Get the data set with setData.
Shape:getDensity Gets the density of the Shape.
Shape:getFilterData Gets the filter data of the Shape.
Shape:getFriction Gets the friction of this shape.
Shape:getMask Gets which categories this shape should NOT collide with.
Shape:getMaskBits Returns a 16-bit integer representing the masked categories.
Shape:getRestitution Gets the restitution of this shape.
Shape:getType Gets a string representing the Shape.
Shape:isSensor Checks whether a Shape is a sensor or not.
Shape:setCategory Sets the categories this shape is a member of.
Shape:setData Set data to be passed to the collision callback.
Shape:setDensity Sets the density of a Shape.
Shape:setFilterData Sets the filter data for a Shape.
Shape:setFriction Sets the friction of the shape.
Shape:setMask Sets which categories this shape should NOT collide with.
Shape:setRestitution Sets the restitution of the shape.
Shape:setSensor Sets whether this shape should act as a sensor.
Shape:testPoint Checks whether a point lies inside the shape.
Shape:testSegment Checks whether a line segment intersects a shape.
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.

Enums

ShapeType The different types of Shapes, as returned by Shape:getType.

Supertypes

Object

Subtypes

CircleShape

PolygonShape

See Also

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