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love.physics
Can simulate 2D rigid body physics in a realistic manner. This module is based on Box2D, and this API corresponds to the Box2D API as closely as possible.
Contents |
Types
Body | Bodies are objects with velocity and position. |
CircleShape | Circle extends Shape and adds a radius and a local position. |
Contact | Contacts are objects created to manage collisions in worlds. |
Joint | Attach multiple bodies together to interact in unique ways. |
PolygonShape | Polygon is a convex polygon with up to 8 sides. |
Shape | Shapes are objects used to control mass and collisions. |
World | A world is an object that contains all bodies and joints. |
Functions
love.physics.newBody | Create a new body. |
love.physics.newCircleShape | Create a new CircleShape at (x,y) in local coordinates. |
love.physics.newDistanceJoint | Create a distance joint between two bodies. |
love.physics.newGearJoint | Create a gear joint connecting two joints. |
love.physics.newMouseJoint | Create a joint between a body and the mouse. |
love.physics.newPolygonShape | Creates a new PolygonShape. |
love.physics.newPrismaticJoint | Create a prismatic joints between two bodies. |
love.physics.newPulleyJoint | Create a pulley joint to join two bodies to each other and the ground. |
love.physics.newRectangleShape | Shorthand for creating rectangluar PolygonShapes. |
love.physics.newRevoluteJoint | Create a pivot joint between two bodies. |
love.physics.newWorld | Creates a new World. |