libkdegames Library API Documentation

KGameProcessIO Member List

This is the complete list of members for KGameProcessIO, including all inherited members.

blockSignals(bool block)QObject
checkConnectArgs(const char *signal, const QObject *receiver, const char *member)QObject
child(const char *objName, const char *inheritsClass=0, bool recursiveSearch=TRUE)QObject
childEvent(QChildEvent *)QObject
children() constQObject
className() constQObject
ComputerIO enum value (defined in KGameIO)KGameIO
connect(const QObject *sender, const char *signal, const char *member) constQObject
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *member)QObject
connectNotify(const char *signal)QObject
customEvent(QCustomEvent *)QObject
Debug()KGameIO
deleteLater()QObject
destroyed()QObject
destroyed(QObject *obj)QObject
disconnect(const char *signal=0, const QObject *receiver=0, const char *member=0)QObject
disconnect(const QObject *receiver, const char *member=0)QObject
disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *member)QObject
disconnectNotify(const char *signal)QObject
dumpObjectInfo()QObject
dumpObjectTree()QObject
event(QEvent *e)QObject
eventFilter(QObject *watched, QEvent *e)QObject
game() constKGameIO
GenericIO enum value (defined in KGameIO)KGameIO
highPriority() constQObject
inherits(const char *clname) constQObject
initIO(KPlayer *p)KGameProcessIO [virtual]
insertChild(QObject *obj)QObject
installEventFilter(const QObject *filterObj)QObject
IOMode enum nameKGameIO
isA(const char *clname) constQObject
isWidgetType() constQObject
KeyIO enum value (defined in KGameIO)KGameIO
KGameIO()KGameIO
KGameIO(KPlayer *) (defined in KGameIO)KGameIO
KGameProcessIO(const QString &name)KGameProcessIO
killTimer(int id)QObject
killTimers()QObject
metaObject() constQObject
MouseIO enum value (defined in KGameIO)KGameIO
name() constQObject
name(const char *defaultName) constQObject
normalizeSignalSlot(const char *signalSlot)QObject
notifyTurn(bool turn)KGameProcessIO [virtual]
objectTrees()QObject
parent() constQObject
player() constKGameIO [inline]
ProcessIO enum value (defined in KGameIO)KGameIO
prop-the name of this objectQObject
property(const char *name) constQObject
QObject(QObject *parent=0, const char *name=0)QObject
QObject()QObject
qt_find_obj_child(QObject *parent, const char *type, const char *name)QObject
queryList(const char *inheritsClass=0, const char *objName=0, bool regexpMatch=TRUE, bool recursiveSearch=TRUE) constQObject
receivedMessage(const QByteArray &receiveBuffer)KGameProcessIO [protected, slot]
removeChild(QObject *obj)QObject
removeEventFilter(const QObject *obj)QObject
rtti() constKGameProcessIO [virtual]
sendAllMessages(QDataStream &stream, int msgid, Q_UINT32 receiver, Q_UINT32 sender, bool usermsg)KGameProcessIO [protected]
sender()QObject
sendInput(QDataStream &stream, bool transmit=true, Q_UINT32 sender=0)KGameIO
sendMessage(QDataStream &stream, int msgid, Q_UINT32 receiver, Q_UINT32 sender)KGameProcessIO
sendSystemMessage(QDataStream &stream, int msgid, Q_UINT32 receiver, Q_UINT32 sender)KGameProcessIO
setName(const char *name)QObject
setPlayer(KPlayer *p)KGameIO [inline]
setProperty(const char *name, const QVariant &value)QObject
signalIOAdded(KGameIO *game, QDataStream &stream, KPlayer *p, bool *send)KGameProcessIO [signal]
signalPrepareTurn(QDataStream &stream, bool turn, KGameIO *io, bool *send)KGameIO [signal]
signalProcessQuery(QDataStream &stream, KGameProcessIO *me)KGameProcessIO [signal]
signalsBlocked() constQObject
startTimer(int interval)QObject
timerEvent(QTimerEvent *)QObject
tr(const char *sourceText, const char *comment)QObject
trUtf8(const char *sourceText, const char *comment)QObject
~KGameIO() (defined in KGameIO)KGameIO [virtual]
~KGameProcessIO()KGameProcessIO [virtual]

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This file is part of the documentation for libkdegames Library Version 3.2.3.
Documentation copyright © 1996-2004 the KDE developers.
Generated on Wed Jul 28 14:18:47 2004 by doxygen 1.3.7 written by Dimitri van Heesch, © 1997-2003