libkdegames Library API Documentation

KPlayer Member List

This is the complete list of members for KPlayer, including all inherited members.

addGameIO(KGameIO *input)KPlayer
addProperty(KGamePropertyBase *data)KPlayer
asyncInput() constKPlayer [inline]
blockSignals(bool block)QObject
calcIOValue()KPlayer
checkConnectArgs(const char *signal, const QObject *receiver, const char *member)QObject
child(const char *objName, const char *inheritsClass=0, bool recursiveSearch=TRUE)QObject
childEvent(QChildEvent *)QObject
children() constQObject
className() constQObject
connect(const QObject *sender, const char *signal, const char *member) constQObject
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *member)QObject
connectNotify(const char *signal)QObject
customEvent(QCustomEvent *)QObject
dataHandler()KPlayer
Debug()KPlayer
deleteLater()QObject
destroyed()QObject
destroyed(QObject *obj)QObject
disconnect(const char *signal=0, const QObject *receiver=0, const char *member=0)QObject
disconnect(const QObject *receiver, const char *member=0)QObject
disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *member)QObject
disconnectNotify(const char *signal)QObject
dumpObjectInfo()QObject
dumpObjectTree()QObject
emitSignal(KGamePropertyBase *me)KPlayer [protected, slot]
event(QEvent *e)QObject
eventFilter(QObject *watched, QEvent *e)QObject
findProperty(int id) constKPlayer
findRttiIO(int rtti) constKPlayer
forwardInput(QDataStream &msg, bool transmit=true, Q_UINT32 sender=0)KPlayer [virtual]
forwardMessage(QDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KPlayer [virtual]
game() constKPlayer [inline]
group() constKPlayer [virtual]
hasRtti(int rtti) constKPlayer [inline]
highPriority() constQObject
id() constKPlayer
inherits(const char *clname) constQObject
insertChild(QObject *obj)QObject
installEventFilter(const QObject *filterObj)QObject
ioList()KPlayer [inline]
isA(const char *clname) constQObject
isActive() constKPlayer [inline]
isVirtual() constKPlayer
isWidgetType() constQObject
KGameIOList typedef (defined in KPlayer)KPlayer
killTimer(int id)QObject
killTimers()QObject
KPlayer()KPlayer
KPlayer(KGame *game)KPlayer
load(QDataStream &stream)KPlayer [virtual]
metaObject() constQObject
myTurn() constKPlayer [inline]
name() constKPlayer [virtual]
QObject::name(const char *defaultName) constQObject
networkPlayer() constKPlayer
networkPriority() constKPlayer
networkTransmission(QDataStream &stream, int msgid, Q_UINT32 sender)KPlayer
normalizeSignalSlot(const char *signalSlot)QObject
objectTrees()QObject
parent() constQObject
prop-the name of this objectQObject
property(const char *name) constQObject
QObject(QObject *parent=0, const char *name=0)QObject
QObject()QObject
qt_find_obj_child(QObject *parent, const char *type, const char *name)QObject
queryList(const char *inheritsClass=0, const char *objName=0, bool regexpMatch=TRUE, bool recursiveSearch=TRUE) constQObject
removeChild(QObject *obj)QObject
removeEventFilter(const QObject *obj)QObject
removeGameIO(KGameIO *input=0, bool deleteit=true)KPlayer
rtti() constKPlayer [inline, virtual]
save(QDataStream &stream)KPlayer [virtual]
sender()QObject
sendProperty(int msgid, QDataStream &stream, bool *sent)KPlayer [protected, slot]
setActive(bool v)KPlayer [inline]
setAsyncInput(bool a)KPlayer [inline]
setGame(KGame *game)KPlayer [inline]
setGroup(const QString &group)KPlayer
setId(Q_UINT32 i) (defined in KPlayer)KPlayer
setName(const QString &name)KPlayer
QObject::setName(const char *name)QObject
setNetworkPlayer(KPlayer *p)KPlayer
setNetworkPriority(int b)KPlayer
setProperty(const char *name, const QVariant &value)QObject
setTurn(bool b, bool exclusive=true)KPlayer
setUserId(int i) (defined in KPlayer)KPlayer [inline]
setVirtual(bool v) (defined in KPlayer)KPlayer
signalNetworkData(int msgid, const QByteArray &buffer, Q_UINT32 sender, KPlayer *me)KPlayer [signal]
signalPropertyChanged(KGamePropertyBase *property, KPlayer *me)KPlayer [signal]
signalsBlocked() constQObject
startTimer(int interval)QObject
timerEvent(QTimerEvent *)QObject
tr(const char *sourceText, const char *comment)QObject
trUtf8(const char *sourceText, const char *comment)QObject
userId() constKPlayer [inline]
~KPlayer() (defined in KPlayer)KPlayer [virtual]

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This file is part of the documentation for libkdegames Library Version 3.2.3.
Documentation copyright © 1996-2004 the KDE developers.
Generated on Wed Jul 28 14:18:47 2004 by doxygen 1.3.7 written by Dimitri van Heesch, © 1997-2003