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irr::scene::IAnimationEndCallBack Class Referenceabstract

Callback interface for catching events of ended animations. More...

#include <IAnimatedMeshSceneNode.h>

Inheritance diagram for irr::scene::IAnimationEndCallBack:
irr::IReferenceCounted

Public Member Functions

virtual void OnAnimationEnd (IAnimatedMeshSceneNode *node)=0
 Will be called when the animation playback has ended. More...
 
- Public Member Functions inherited from irr::IReferenceCounted
bool drop () const
 Drops the object. Decrements the reference counter by one. More...
 
const c8getDebugName () const
 Returns the debug name of the object. More...
 
s32 getReferenceCount () const
 Get the reference count. More...
 
void grab () const
 Grabs the object. Increments the reference counter by one. More...
 
 IReferenceCounted ()
 Constructor. More...
 
virtual ~IReferenceCounted ()
 Destructor. More...
 

Additional Inherited Members

- Protected Member Functions inherited from irr::IReferenceCounted
void setDebugName (const c8 *newName)
 Sets the debug name of the object. More...
 

Detailed Description

Callback interface for catching events of ended animations.

Implement this interface and use IAnimatedMeshSceneNode::setAnimationEndCallback to be able to be notified if an animation playback has ended.

Definition at line 39 of file IAnimatedMeshSceneNode.h.

Member Function Documentation

virtual void irr::scene::IAnimationEndCallBack::OnAnimationEnd ( IAnimatedMeshSceneNode node)
pure virtual

Will be called when the animation playback has ended.

See IAnimatedMeshSceneNode::setAnimationEndCallback for more informations.

Parameters
nodeNode of which the animation has ended.

The documentation for this class was generated from the following file:

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated by Doxygen (1.8.9.1)