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structure used to set sprites as cursors. More...
#include <ICursorControl.h>
Public Member Functions | |
SCursorSprite () | |
SCursorSprite (gui::IGUISpriteBank *spriteBank, s32 spriteId, const core::position2d< s32 > &hotspot=(core::position2d< s32 >(0, 0))) | |
Public Attributes | |
core::position2d< s32 > | HotSpot |
IGUISpriteBank * | SpriteBank |
s32 | SpriteId |
structure used to set sprites as cursors.
Definition at line 64 of file ICursorControl.h.
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inline |
Definition at line 66 of file ICursorControl.h.
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inline |
Definition at line 71 of file ICursorControl.h.
core::position2d<s32> irr::gui::SCursorSprite::HotSpot |
Definition at line 78 of file ICursorControl.h.
IGUISpriteBank* irr::gui::SCursorSprite::SpriteBank |
Definition at line 76 of file ICursorControl.h.
s32 irr::gui::SCursorSprite::SpriteId |
Definition at line 77 of file ICursorControl.h.
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
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