FreeCraft unit graphics
The units/buildings of a race
Units
- Worker
The heart of the army, collects resources, repairs buildings and
builds buildings.
- Worker with resource GOLD
The worker carring a resource.
- Worker with resource WOOD
The worker carring a resource.
- Soldier with close combat weapon
Small close combat unit.
- Soldier with far combat weapon
Small far combat unit.
- Improved soldier with far combat weapon
Small far combat unit with better features.
- Big/fast soldier with close combat weapon
Bigger and faster close combat unit.
- Improved big/fast soldier with close combat weapon
Bigger and faster close combat unit with special magic features.
- Kamikaze
Self destroying fast unit.
- Siege weapon
Heavy slow engine.
- Magic unit
Unit with many magic features.
- Flying fighter
Heavy flying far combat unit.
- Flying scout
Fast flying none combat unit.
- Tanker
Collects resources on water, can build buildings on water.
- Tanker with resources
Tanker carring resources.
- Transporter
Transports units over the water.
- Small ship
Small water far combat unit.
- Big ship
Big/slow water far combat unit.
- Undersea ship
Under water fighting unit.
- Heros
There are also many heros which only have an own icon.
Buildings
- Farm
Supplies 4 units.
- Barracks
Trains fighters.
- Home house
Trains workers, store for resources.
- Improved home house
Gives more resources and new buildings.
- Very improved home house
Gives even more resources and new buildings.
- Land resource store
Extra store for land resource.
- Armory
Research for better weapons.
- Scout tower
Base for the defence towers.
- Defence tower
Light weapons with air defence.
- Better defence tower
Heavy weapons without air defence.
- Wall
Only used for building phase.
- Training/building place for bigger land units.
- Training/building place for improved bigger land units.
- Training/building place for magic units.
- Training/building place for air units.
- Training/building place for sea units.
- Training/building place for undersea units.
- Building to produce water resource.
- Store for water resource.
General units/buildings
- Animals as decoration on maps.
- Building for land resource. (mine)
- Shows water resource.
- Stones
- Gate
Needed graphics for the units
To an unit/building/object belongs an icon and some animations.
Each unit/building/object has its portrait, which could be different for
each tileset.
And following animations:
- Standing
- Moving
- Attacking
- Dieing
- Under construction
- In use
The icon format
An icon has the size of 46x38 pixels. Currently all icons are stored in a
single file (I will change this, if required).
Unit file format
All images for all animations and headings are stored in an single file.
Currently the loader supports only PNG format.
The biggest needed size is taken for all images.
[1-1][1-2][1-3][1-4][1-5]
[2-1][2-2][2-3][2-4][2-5]
....
[n-1][n-2][n-3][n-4][n-5]
X-1 ... X-5 are the different headings for the same animations.
- X-1 looking north
- X-2 looking north-west
- X-3 looking west
- X-4 looking south-west
- X-5 looking south
- The missing directions are made with mirroring
2-Y is the second frame of the animation.
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