#include <Hocket.hpp>
Inherits csound::ScoreNode.
csound::Hocket::Hocket | ( | ) |
virtual csound::Hocket::~Hocket | ( | ) | [virtual] |
virtual void csound::Node::addChild | ( | Node * | node | ) | [virtual, inherited] |
virtual void csound::Node::clear | ( | ) | [virtual, inherited] |
Reimplemented in csound::Lindenmayer, and csound::MusicModel.
virtual ublas::matrix<double> csound::Node::createTransform | ( | ) | [virtual, inherited] |
virtual double& csound::Node::element | ( | size_t | row, | |
size_t | column | |||
) | [virtual, inherited] |
virtual ublas::matrix<double> csound::Node::getLocalCoordinates | ( | ) | const [virtual, inherited] |
Returns the local transformation of coordinate system.
Reimplemented in csound::Random.
virtual Score& csound::ScoreNode::getScore | ( | ) | [virtual, inherited] |
virtual void csound::Hocket::produceOrTransform | ( | Score & | score, | |
size_t | beginAt, | |||
size_t | endAt, | |||
const ublas::matrix< double > & | coordinates | |||
) | [virtual] |
The default implementation does nothing.
Reimplemented from csound::ScoreNode.
virtual void csound::Node::setElement | ( | size_t | row, | |
size_t | column, | |||
double | value | |||
) | [virtual, inherited] |
virtual ublas::matrix<double> csound::Hocket::traverse | ( | const ublas::matrix< double > & | globalCoordinates, | |
Score & | score | |||
) | [virtual] |
The default implementation postconcatenates its own local coordinate system with the global coordinates, then passes the score and the product of coordinate systems to each child, thus performing a depth-first traversal of the music graph.
Reimplemented from csound::Node.
std::vector<Node *> csound::Node::children [inherited] |
Child Nodes, if any.
std::string csound::ScoreNode::importFilename [inherited] |
ublas::matrix<double> csound::Node::localCoordinates [protected, inherited] |
Score csound::ScoreNode::score [protected, inherited] |