#include <MCRM.hpp>
Inherits csound::ScoreNode.
csound::MCRM::MCRM | ( | ) |
virtual csound::MCRM::~MCRM | ( | ) | [virtual] |
virtual void csound::Node::addChild | ( | Node * | node | ) | [virtual, inherited] |
virtual void csound::Node::clear | ( | ) | [virtual, inherited] |
Reimplemented in csound::Lindenmayer, and csound::MusicModel.
virtual ublas::matrix<double> csound::Node::createTransform | ( | ) | [virtual, inherited] |
virtual double& csound::Node::element | ( | size_t | row, | |
size_t | column | |||
) | [virtual, inherited] |
void csound::MCRM::generate | ( | ) |
virtual ublas::matrix<double> csound::Node::getLocalCoordinates | ( | ) | const [virtual, inherited] |
Returns the local transformation of coordinate system.
Reimplemented in csound::Random.
virtual Score& csound::ScoreNode::getScore | ( | ) | [virtual, inherited] |
void csound::MCRM::iterate | ( | int | depth, | |
size_t | p, | |||
const Event & | event, | |||
double | weight | |||
) | [private] |
virtual void csound::MCRM::produceOrTransform | ( | Score & | score, | |
size_t | beginAt, | |||
size_t | endAt, | |||
const ublas::matrix< double > & | coordinates | |||
) | [virtual] |
The default implementation does nothing.
Reimplemented from csound::ScoreNode.
void csound::MCRM::resize | ( | size_t | transformations | ) |
void csound::MCRM::setDepth | ( | int | depth | ) |
virtual void csound::Node::setElement | ( | size_t | row, | |
size_t | column, | |||
double | value | |||
) | [virtual, inherited] |
void csound::MCRM::setTransformationElement | ( | size_t | index, | |
size_t | row, | |||
size_t | column, | |||
double | value | |||
) |
void csound::MCRM::setWeight | ( | size_t | precursor, | |
size_t | successor, | |||
double | weight | |||
) |
virtual ublas::matrix<double> csound::Node::traverse | ( | const ublas::matrix< double > & | globalCoordinates, | |
Score & | score | |||
) | [virtual, inherited] |
The default implementation postconcatenates its own local coordinate system with the global coordinates, then passes the score and the product of coordinate systems to each child, thus performing a depth-first traversal of the music graph.
Reimplemented in csound::Hocket, and csound::Sequence.
std::vector<Node *> csound::Node::children [inherited] |
Child Nodes, if any.
int csound::MCRM::depth [private] |
std::string csound::ScoreNode::importFilename [inherited] |
ublas::matrix<double> csound::Node::localCoordinates [protected, inherited] |
Score csound::ScoreNode::score [protected, inherited] |
std::vector< ublas::matrix<double> > csound::MCRM::transformations [private] |
ublas::matrix<double> csound::MCRM::weights [private] |