#include <VoiceleadingNode.hpp>
Inherits csound::Node.
csound::VoiceleadingNode::VoiceleadingNode | ( | ) |
virtual csound::VoiceleadingNode::~VoiceleadingNode | ( | ) | [virtual] |
virtual void csound::Node::addChild | ( | Node * | node | ) | [virtual, inherited] |
virtual void csound::VoiceleadingNode::apply | ( | Score & | score, | |
const VoiceleadingOperation & | priorOperation, | |||
const VoiceleadingOperation & | currentOperation | |||
) | [virtual] |
Applies stored operations to specified ranges of notes produced by children of this node.
virtual void csound::VoiceleadingNode::C | ( | double | time, | |
std::string | C_ | |||
) | [virtual] |
virtual void csound::VoiceleadingNode::C | ( | double | time, | |
double | C_ | |||
) | [virtual] |
virtual void csound::VoiceleadingNode::CL | ( | double | time, | |
std::string | C_, | |||
bool | avoidParallels = true | |||
) | [virtual] |
virtual void csound::VoiceleadingNode::CL | ( | double | time, | |
double | C_, | |||
bool | avoidParallels = true | |||
) | [virtual] |
virtual void csound::Node::clear | ( | ) | [virtual, inherited] |
Reimplemented in csound::Lindenmayer, and csound::MusicModel.
virtual ublas::matrix<double> csound::Node::createTransform | ( | ) | [virtual, inherited] |
virtual void csound::VoiceleadingNode::CV | ( | double | time, | |
std::string | C_, | |||
double | V_ | |||
) | [virtual] |
virtual void csound::VoiceleadingNode::CV | ( | double | time, | |
double | C_, | |||
double | V_ | |||
) | [virtual] |
virtual double& csound::Node::element | ( | size_t | row, | |
size_t | column | |||
) | [virtual, inherited] |
virtual ublas::matrix<double> csound::Node::getLocalCoordinates | ( | ) | const [virtual, inherited] |
Returns the local transformation of coordinate system.
Reimplemented in csound::Random.
virtual void csound::VoiceleadingNode::L | ( | double | time, | |
bool | avoidParallels = true | |||
) | [virtual] |
virtual void csound::VoiceleadingNode::produceOrTransform | ( | Score & | score, | |
size_t | beginAt, | |||
size_t | endAt, | |||
const ublas::matrix< double > & | coordinates | |||
) | [virtual] |
The default implementation does nothing.
Reimplemented from csound::Node.
virtual void csound::VoiceleadingNode::PT | ( | double | time, | |
double | P_, | |||
double | T | |||
) | [virtual] |
virtual void csound::VoiceleadingNode::PTL | ( | double | time, | |
double | P_, | |||
double | T, | |||
bool | avoidParallels = true | |||
) | [virtual] |
virtual void csound::VoiceleadingNode::PTV | ( | double | time, | |
double | P_, | |||
double | T, | |||
double | V_ | |||
) | [virtual] |
virtual void csound::Node::setElement | ( | size_t | row, | |
size_t | column, | |||
double | value | |||
) | [virtual, inherited] |
virtual void csound::VoiceleadingNode::transform | ( | Score & | score, | |
bool | rescaleTime = false | |||
) | [virtual] |
Simplifies use out of the context of a music graph.
virtual ublas::matrix<double> csound::Node::traverse | ( | const ublas::matrix< double > & | globalCoordinates, | |
Score & | score | |||
) | [virtual, inherited] |
The default implementation postconcatenates its own local coordinate system with the global coordinates, then passes the score and the product of coordinate systems to each child, thus performing a depth-first traversal of the music graph.
Reimplemented in csound::Hocket, and csound::Sequence.
virtual void csound::VoiceleadingNode::V | ( | double | time, | |
double | V_ | |||
) | [virtual] |
std::vector<Node *> csound::Node::children [inherited] |
Child Nodes, if any.
ublas::matrix<double> csound::Node::localCoordinates [protected, inherited] |
std::map<double, VoiceleadingOperation> csound::VoiceleadingNode::operations |