iengine/camera.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 1998-2001 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IENGINE_CAMERA_H__ 00020 #define __CS_IENGINE_CAMERA_H__ 00021 00029 #include "csutil/scf.h" 00030 #include "csgeom/transfrm.h" 00031 00032 #define CS_VEC_FORWARD csVector3(0,0,1) 00033 #define CS_VEC_BACKWARD csVector3(0,0,-1) 00034 #define CS_VEC_RIGHT csVector3(1,0,0) 00035 #define CS_VEC_LEFT csVector3(-1,0,0) 00036 #define CS_VEC_UP csVector3(0,1,0) 00037 #define CS_VEC_DOWN csVector3(0,-1,0) 00038 00039 #define CS_VEC_ROT_RIGHT csVector3(0,1,0) 00040 #define CS_VEC_ROT_LEFT csVector3(0,-1,0) 00041 #define CS_VEC_TILT_RIGHT (-csVector3(0,0,1)) 00042 #define CS_VEC_TILT_LEFT (-csVector3(0,0,-1)) 00043 #define CS_VEC_TILT_UP (-csVector3(1,0,0)) 00044 #define CS_VEC_TILT_DOWN (-csVector3(-1,0,0)) 00045 00046 class csCamera; 00047 class csVector3; 00048 class csVector2; 00049 struct iSector; 00050 struct iMeshWrapper; 00051 00052 SCF_VERSION (iCamera, 0, 2, 0); 00053 00090 struct iCamera : public iBase 00091 { 00093 virtual iCamera *Clone () const = 0; 00094 00096 virtual int GetFOV () const = 0; 00098 virtual float GetInvFOV () const = 0; 00100 virtual float GetFOVAngle () const = 0; 00101 00106 virtual void SetFOV (int fov, int width) = 0; 00111 virtual void SetFOVAngle (float fov, int width) = 0; 00112 00117 virtual float GetShiftX () const = 0; 00122 virtual float GetShiftY () const = 0; 00127 virtual void SetPerspectiveCenter (float x, float y) = 0; 00128 00137 virtual csOrthoTransform& GetTransform () = 0; 00138 00140 virtual const csOrthoTransform& GetTransform () const = 0; 00141 00146 virtual void SetTransform (const csOrthoTransform& tr) = 0; 00147 00154 virtual void MoveWorld (const csVector3& v, bool cd = true) = 0; 00158 virtual void Move (const csVector3& v, bool cd = true) = 0; 00166 virtual void MoveWorldUnrestricted (const csVector3& v) = 0; 00174 virtual void MoveUnrestricted (const csVector3& v) = 0; 00175 00177 virtual iSector* GetSector () const = 0; 00179 virtual void SetSector (iSector*) = 0; 00180 00185 virtual void Correct (int n) = 0; 00186 00188 virtual bool IsMirrored () const = 0; 00190 virtual void SetMirrored (bool m) = 0; 00191 00198 virtual csPlane3* GetFarPlane () const = 0; 00199 00208 virtual void SetFarPlane (csPlane3* fp) = 0; 00209 00216 virtual long GetCameraNumber () const = 0; 00217 00219 virtual void Perspective (const csVector3& v, csVector2& p) const = 0; 00221 virtual void InvPerspective (const csVector2& p, float z, 00222 csVector3& v) const = 0; 00223 00231 virtual void OnlyPortals (bool hop) = 0; 00232 00234 virtual bool GetOnlyPortals () = 0; 00235 }; 00236 00239 #endif // __CS_IENGINE_CAMERA_H__ 00240
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