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iengine/shadcast.h

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00001 /*
00002     Crystal Space 3D engine
00003     Copyright (C) 2001 by Jorrit Tyberghein
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00018 */
00019 
00020 #ifndef __CS_IENGINE_SHADCAST_H__
00021 #define __CS_IENGINE_SHADCAST_H__
00022 
00029 #include "csutil/scf.h"
00030 
00031 struct iShadowCaster;
00032 struct iShadowReceiver;
00033 struct iShadowBlock;
00034 struct iShadowBlockList;
00035 struct iMovable;
00036 struct iFrustumView;
00037 class csBox3;
00038 
00039 SCF_VERSION (iShadowCaster, 0, 0, 3);
00040 
00046 struct iShadowCaster : public iBase
00047 {
00052   virtual void AppendShadows (iMovable* movable, iShadowBlockList* shadows,
00053         const csVector3& origin) = 0;
00054 };
00055 
00056 SCF_VERSION (iShadowReceiver, 0, 0, 2);
00057 
00061 struct iShadowReceiver : public iBase
00062 {
00064   virtual void CastShadows (iMovable* movable, iFrustumView* fview) = 0;
00065 };
00066 
00069 #endif // __CS_IENGINE_SHADCAST_H__
00070 

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