iengine/lightmgr.h File Reference
More...
#include "csutil/scf.h"
#include "csutil/array.h"
Go to the source code of this file.
Compounds | |
struct | iLightManager |
An engine (3D or iso) can implement this interface for the benefit of mesh objects so that they can request lighting information from the engine. More... |
Detailed Description
Definition in file lightmgr.h.
Generated for Crystal Space by doxygen 1.2.18