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00001 #ifndef COIN_SOMULTITEXTUREMATRIXELEMENT_H 00002 #define COIN_SOMULTITEXTUREMATRIXELEMENT_H 00003 00004 /**************************************************************************\ 00005 * 00006 * This file is part of the Coin 3D visualization library. 00007 * Copyright (C) 1998-2009 by Kongsberg SIM. All rights reserved. 00008 * 00009 * This library is free software; you can redistribute it and/or 00010 * modify it under the terms of the GNU General Public License 00011 * ("GPL") version 2 as published by the Free Software Foundation. 00012 * See the file LICENSE.GPL at the root directory of this source 00013 * distribution for additional information about the GNU GPL. 00014 * 00015 * For using Coin with software that can not be combined with the GNU 00016 * GPL, and for taking advantage of the additional benefits of our 00017 * support services, please contact Kongsberg SIM about acquiring 00018 * a Coin Professional Edition License. 00019 * 00020 * See http://www.coin3d.org/ for more information. 00021 * 00022 * Kongsberg SIM, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. 00023 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org 00024 * 00025 \**************************************************************************/ 00026 00027 #include <Inventor/elements/SoAccumulatedElement.h> 00028 #include <Inventor/SbMatrix.h> 00029 00030 class SoMultiTextureMatrixElementP; 00031 00032 class COIN_DLL_API SoMultiTextureMatrixElement : public SoAccumulatedElement { 00033 typedef SoAccumulatedElement inherited; 00034 00035 SO_ELEMENT_HEADER(SoMultiTextureMatrixElement); 00036 public: 00037 static void initClass(void); 00038 protected: 00039 virtual ~SoMultiTextureMatrixElement(); 00040 00041 public: 00042 virtual void init(SoState * state); 00043 virtual void push(SoState * state); 00044 static void set(SoState * const state, SoNode * const node, 00045 const int unit, 00046 const SbMatrix & matrix); 00047 static void mult(SoState * const state, SoNode * const node, 00048 const int unit, 00049 const SbMatrix & matrix); 00050 static const SbMatrix & get(SoState * const state, const int unit); 00051 00052 class UnitData { 00053 public: 00054 SbMatrix textureMatrix; 00055 }; 00056 00057 protected: 00058 UnitData & getUnitData(const int unit); 00059 const UnitData & getUnitData(const int unit) const; 00060 00061 virtual void multElt(const int unit, const SbMatrix & matrix); 00062 virtual void setElt(const int unit, const SbMatrix & matrix); 00063 virtual const SbMatrix & getElt(const int unit) const; 00064 00065 private: 00066 SoMultiTextureMatrixElementP * pimpl; 00067 }; 00068 00069 #endif // !COIN_SOTEXTUREMATRIXELEMENT_H
Copyright © 1998-2009 by Kongsberg SIM. All rights reserved.
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