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The texture matrix is used to transform texture coordinates before being used to map textures onto polygons. More...
#include <Inventor/elements/SoMultiTextureMatrixElement.h>
Public Member Functions | |
virtual void | init (SoState *state) |
virtual void | push (SoState *state) |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | set (SoState *const state, SoNode *const node, const int unit, const SbMatrix &matrix) |
static void | mult (SoState *const state, SoNode *const node, const int unit, const SbMatrix &matrix) |
static const SbMatrix & | get (SoState *const state, const int unit) |
Protected Member Functions | |
SoMultiTextureMatrixElement (void) | |
virtual | ~SoMultiTextureMatrixElement () |
UnitData & | getUnitData (const int unit) |
const UnitData & | getUnitData (const int unit) const |
virtual void | multElt (const int unit, const SbMatrix &matrix) |
virtual void | setElt (const int unit, const SbMatrix &matrix) |
virtual const SbMatrix & | getElt (const int unit) const |
The texture matrix is used to transform texture coordinates before being used to map textures onto polygons.
SoMultiTextureMatrixElement::SoMultiTextureMatrixElement | ( | void | ) | [protected] |
The constructor.
SoMultiTextureMatrixElement::~SoMultiTextureMatrixElement | ( | void | ) | [protected, virtual] |
The destructor.
SoType SoMultiTextureMatrixElement::getClassTypeId | ( | void | ) | [static] |
This static method returns the class type.
Reimplemented from SoAccumulatedElement.
Reimplemented in SoGLMultiTextureMatrixElement.
int SoMultiTextureMatrixElement::getClassStackIndex | ( | void | ) | [static] |
This static method returns the state stack index for the class.
Reimplemented from SoAccumulatedElement.
Reimplemented in SoGLMultiTextureMatrixElement.
void * SoMultiTextureMatrixElement::createInstance | ( | void | ) | [static] |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Reimplemented in SoGLMultiTextureMatrixElement.
void SoMultiTextureMatrixElement::initClass | ( | void | ) | [static] |
Initialize relevant common data for all instances, like the type system.
Reimplemented from SoAccumulatedElement.
Reimplemented in SoGLMultiTextureMatrixElement.
void SoMultiTextureMatrixElement::mult | ( | SoState *const | state, | |
SoNode *const | node, | |||
const int | unit, | |||
const SbMatrix & | matrix | |||
) | [static] |
Multiplies matrix into the current texture matrix.
Returns current texture matrix.
void SoMultiTextureMatrixElement::multElt | ( | const int | unit, | |
const SbMatrix & | matrix | |||
) | [protected, virtual] |
virtual method which is called from mult(). Multiplies matrix into element matrix.
Reimplemented in SoGLMultiTextureMatrixElement.
void SoMultiTextureMatrixElement::setElt | ( | const int | unit, | |
const SbMatrix & | matrix | |||
) | [protected, virtual] |
virtual method which is called from set(). Sets matrix intp element matrix.
Reimplemented in SoGLMultiTextureMatrixElement.
const SbMatrix & SoMultiTextureMatrixElement::getElt | ( | const int | unit | ) | const [protected, virtual] |
Returns element matrix. Called from get().
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