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00001 #ifndef COIN_SOSCENETEXTURE2_H 00002 #define COIN_SOSCENETEXTURE2_H 00003 00004 /**************************************************************************\ 00005 * 00006 * This file is part of the Coin 3D visualization library. 00007 * Copyright (C) 1998-2009 by Kongsberg SIM. All rights reserved. 00008 * 00009 * This library is free software; you can redistribute it and/or 00010 * modify it under the terms of the GNU General Public License 00011 * ("GPL") version 2 as published by the Free Software Foundation. 00012 * See the file LICENSE.GPL at the root directory of this source 00013 * distribution for additional information about the GNU GPL. 00014 * 00015 * For using Coin with software that can not be combined with the GNU 00016 * GPL, and for taking advantage of the additional benefits of our 00017 * support services, please contact Kongsberg SIM about acquiring 00018 * a Coin Professional Edition License. 00019 * 00020 * See http://www.coin3d.org/ for more information. 00021 * 00022 * Kongsberg SIM, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. 00023 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org 00024 * 00025 \**************************************************************************/ 00026 00027 #include <Inventor/fields/SoSFVec2s.h> 00028 #include <Inventor/fields/SoSFEnum.h> 00029 #include <Inventor/fields/SoSFColor.h> 00030 #include <Inventor/fields/SoSFNode.h> 00031 #include <Inventor/fields/SoSFVec4f.h> 00032 #include <Inventor/nodes/SoNode.h> 00033 #include <Inventor/nodes/SoSubNode.h> 00034 #include <Inventor/elements/SoTextureImageElement.h> 00035 00036 class SoSceneTexture2P; 00037 00038 class COIN_DLL_API SoSceneTexture2 : public SoNode { 00039 typedef SoNode inherited; 00040 00041 SO_NODE_HEADER(SoSceneTexture2); 00042 00043 public: 00044 static void initClass(void); 00045 SoSceneTexture2(void); 00046 00047 enum Model { 00048 MODULATE = SoTextureImageElement::MODULATE, 00049 DECAL = SoTextureImageElement::DECAL, 00050 BLEND = SoTextureImageElement::BLEND, 00051 REPLACE = SoTextureImageElement::REPLACE 00052 }; 00053 00054 enum Wrap { 00055 REPEAT = SoTextureImageElement::REPEAT, 00056 CLAMP = SoTextureImageElement::CLAMP, 00057 CLAMP_TO_BORDER = SoTextureImageElement::CLAMP_TO_BORDER 00058 }; 00059 00060 enum TransparencyFunction { 00061 NONE, 00062 ALPHA_BLEND, 00063 ALPHA_TEST 00064 }; 00065 00066 enum Type { 00067 DEPTH, 00068 RGBA8, // normal unsigned byte rgba 00069 RGBA32F, 00070 RGB32F, 00071 RGBA16F, 00072 RGB16F, 00073 00074 // FIXME: consider how many of these we should have here 00075 R3_G3_B2, 00076 RGB, 00077 RGB4, 00078 RGB5, 00079 RGB8, 00080 RGB10, 00081 RGB12, 00082 RGB16, 00083 RGBA, 00084 RGBA2, 00085 RGBA4, 00086 RGB5_A1, 00087 RGB10_A2, 00088 RGBA12, 00089 RGBA16 00090 }; 00091 00092 SoSFEnum wrapS; 00093 SoSFEnum wrapT; 00094 SoSFEnum model; 00095 SoSFColor blendColor; 00096 00097 SoSFVec4f backgroundColor; 00098 SoSFVec2s size; 00099 SoSFNode scene; 00100 SoSFNode sceneTransparencyType; 00101 SoSFEnum transparencyFunction; 00102 00103 SoSFEnum type; 00104 00105 virtual void notify(SoNotList * list); 00106 virtual void write(SoWriteAction * action); 00107 00108 virtual void doAction(SoAction * action); 00109 virtual void GLRender(SoGLRenderAction * action); 00110 virtual void callback(SoCallbackAction * action); 00111 virtual void rayPick(SoRayPickAction * action); 00112 00113 protected: 00114 virtual ~SoSceneTexture2(void); 00115 00116 private: 00117 SoSceneTexture2P * pimpl; 00118 }; 00119 00120 #endif // !COIN_SOSCENETEXTURE2_H
Copyright © 1998-2009 by Kongsberg SIM. All rights reserved.
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