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SoMultiTextureEnabledElement Member List

This is the complete list of members for SoMultiTextureEnabledElement, including all inherited members.

capture(SoState *const state) const SoElement [inline, protected]
captureThis(SoState *state) const SoElement [protected, virtual]
copyMatchInfo(void) const SoMultiTextureEnabledElement [virtual]
createInstance(void)SoMultiTextureEnabledElement [static]
createStackIndex(const SoType id)SoElement [protected, static]
CUBEMAP enum value (defined in SoMultiTextureEnabledElement)SoMultiTextureEnabledElement
depthSoElement [protected]
disableAll(SoState *state)SoMultiTextureEnabledElement [static]
DISABLED enum value (defined in SoMultiTextureEnabledElement)SoMultiTextureEnabledElement
enableCubeMap(SoState *state, SoNode *node, const int unit) (defined in SoMultiTextureEnabledElement)SoMultiTextureEnabledElement [static]
enableRectangle(SoState *state, SoNode *node, const int unit) (defined in SoMultiTextureEnabledElement)SoMultiTextureEnabledElement [static]
get(SoState *state, const int unit)SoMultiTextureEnabledElement [static]
getActiveUnits(SoState *state, int &lastenabled)SoMultiTextureEnabledElement [static]
getClassStackIndex(void)SoMultiTextureEnabledElement [static]
getClassTypeId(void)SoMultiTextureEnabledElement [static]
getConstElement(SoState *const state, const int stackIndex)SoElement [inline, protected, static]
getDepth(void) const SoElement
getElement(SoState *const state, const int stackIndex)SoElement [inline, protected, static]
getEnabledUnits(SoState *state, int &lastenabled)SoMultiTextureEnabledElement [static]
getIdFromStackIndex(const int stackIndex)SoElement [static]
getMode(SoState *state, const int unit)SoMultiTextureEnabledElement [static]
getMode(const int unit) const (defined in SoMultiTextureEnabledElement)SoMultiTextureEnabledElement [protected]
getNextFree(void) const SoElement [protected]
getNextInStack(void) const SoElement [protected]
getNumStackIndices(void)SoElement [static]
getStackIndex(void) const SoElement
getTypeId(void) const SoElement
init(SoState *state) (defined in SoMultiTextureEnabledElement)SoMultiTextureEnabledElement [virtual]
initClass(void)SoMultiTextureEnabledElement [static]
initElements(void)SoElement [static]
isEnabled(const int unit) const SoMultiTextureEnabledElement [protected]
matches(const SoElement *elem) const (defined in SoMultiTextureEnabledElement)SoMultiTextureEnabledElement [virtual]
Mode enum name (defined in SoMultiTextureEnabledElement)SoMultiTextureEnabledElement
pop(SoState *state, const SoElement *prevTopElement) (defined in SoElement)SoElement [virtual]
print(FILE *file=stdout) const SoElement [virtual]
push(SoState *state) (defined in SoMultiTextureEnabledElement)SoMultiTextureEnabledElement [virtual]
RECTANGLE enum value (defined in SoMultiTextureEnabledElement)SoMultiTextureEnabledElement
set(SoState *state, SoNode *node, const int unit, const SbBool enabled) (defined in SoMultiTextureEnabledElement)SoMultiTextureEnabledElement [static]
setDepth(const int depth)SoElement
setElt(const int unit, const int mode)SoMultiTextureEnabledElement [virtual]
setStackIndex(const int index)SoElement [protected]
setTypeId(const SoType typeId)SoElement [protected]
SoElement(void)SoElement [protected]
SoMultiTextureEnabledElement(void)SoMultiTextureEnabledElement [protected]
stackIndexSoElement [protected]
stackToTypeSoElement [protected, static]
TEXTURE2D enum value (defined in SoMultiTextureEnabledElement)SoMultiTextureEnabledElement
TEXTURE3D enum value (defined in SoMultiTextureEnabledElement)SoMultiTextureEnabledElement
typeIdSoElement [protected]
~SoElement()SoElement [virtual]
~SoMultiTextureEnabledElement()SoMultiTextureEnabledElement [protected, virtual]


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