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SoRenderManager Class Reference

List of all members.

Public Types

enum  RenderMode {
  AS_IS, WIREFRAME, POINTS, WIREFRAME_OVERLAY,
  HIDDEN_LINE, BOUNDING_BOX
}
enum  StereoMode {
  MONO, ANAGLYPH, SEPARATE_OUTPUT, QUAD_BUFFER = SEPARATE_OUTPUT,
  INTERLEAVED_ROWS, INTERLEAVED_COLUMNS
}
enum  BufferType { BUFFER_SINGLE, BUFFER_DOUBLE }
enum  AutoClippingStrategy { NO_AUTO_CLIPPING, FIXED_NEAR_PLANE, VARIABLE_NEAR_PLANE }

Public Member Functions

virtual void render (const SbBool clearwindow=TRUE, const SbBool clearzbuffer=TRUE)
virtual void render (SoGLRenderAction *action, const SbBool initmatrices=TRUE, const SbBool clearwindow=TRUE, const SbBool clearzbuffer=TRUE)
Superimposition * addSuperimposition (SoNode *scene, uint32_t flags=Superimposition::AUTOREDRAW|Superimposition::ZBUFFERON|Superimposition::CLEARZBUFFER)
void removeSuperimposition (Superimposition *s)
virtual void setSceneGraph (SoNode *const sceneroot)
virtual SoNodegetSceneGraph (void) const
void setCamera (SoCamera *camera)
SoCameragetCamera (void) const
void setAutoClipping (AutoClippingStrategy autoclipping)
void attachRootSensor (SoNode *const sceneroot)
void attachClipSensor (SoNode *const sceneroot)
void detachRootSensor (void)
void detachClipSensor (void)
AutoClippingStrategy getAutoClipping (void) const
void setNearPlaneValue (float value)
float getNearPlaneValue (void) const
void setTexturesEnabled (const SbBool onoff)
SbBool isTexturesEnabled (void) const
void setDoubleBuffer (const SbBool enable)
SbBool isDoubleBuffer (void) const
void setRenderMode (const RenderMode mode)
RenderMode getRenderMode (void) const
void setStereoMode (const StereoMode mode)
StereoMode getStereoMode (void) const
void setStereoOffset (const float offset)
float getStereoOffset (void) const
void setRenderCallback (SoRenderManagerRenderCB *f, void *const userData=NULL)
SbBool isAutoRedraw (void) const
void setRedrawPriority (const uint32_t priority)
uint32_t getRedrawPriority (void) const
void reinitialize (void)
void scheduleRedraw (void)
void setWindowSize (const SbVec2s &newsize)
const SbVec2sgetWindowSize (void) const
void setSize (const SbVec2s &newsize)
const SbVec2sgetSize (void) const
void setOrigin (const SbVec2s &newOrigin)
const SbVec2sgetOrigin (void) const
void setViewportRegion (const SbViewportRegion &newRegion)
const SbViewportRegiongetViewportRegion (void) const
void setBackgroundColor (const SbColor4f &color)
const SbColor4fgetBackgroundColor (void) const
void setBackgroundIndex (const int index)
int getBackgroundIndex (void) const
void setRGBMode (const SbBool onOrOff)
SbBool isRGBMode (void) const
virtual void activate (void)
virtual void deactivate (void)
void setAntialiasing (const SbBool smoothing, const int numPasses)
void getAntialiasing (SbBool &smoothing, int &numPasses) const
void setGLRenderAction (SoGLRenderAction *const action)
SoGLRenderActiongetGLRenderAction (void) const
void setAudioRenderAction (SoAudioRenderAction *const action)
SoAudioRenderActiongetAudioRenderAction (void) const
void addPreRenderCallback (SoRenderManagerRenderCB *cb, void *data)
void removePreRenderCallback (SoRenderManagerRenderCB *cb, void *data)
void addPostRenderCallback (SoRenderManagerRenderCB *cb, void *data)
void removePostRenderCallback (SoRenderManagerRenderCB *cb, void *data)

Static Public Member Functions

static void nodesensorCB (void *data, SoSensor *)
static void prerendercb (void *userdata, SoGLRenderAction *action)
static void enableRealTimeUpdate (const SbBool flag)
static SbBool isRealTimeUpdateEnabled (void)
static uint32_t getDefaultRedrawPriority (void)

Protected Member Functions

int isActive (void) const
void redraw (void)
void renderScene (SoGLRenderAction *action, SoNode *scene, uint32_t clearmask)
void actuallyRender (SoGLRenderAction *action, const SbBool initmatrices=TRUE, const SbBool clearwindow=TRUE, const SbBool clearzbuffer=TRUE)
void renderSingle (SoGLRenderAction *action, SbBool initmatrices, SbBool clearwindow, SbBool clearzbuffer)
 Render once in correct draw style.
void renderStereo (SoGLRenderAction *action, SbBool initmatrices, SbBool clearwindow, SbBool clearzbuffer)
 Render scene according to current stereo mode.
void initStencilBufferForInterleavedStereo (void)
void clearBuffers (SbBool color, SbBool depth)


Detailed Description

Manages properties which influences how rendering is done.

Member Enumeration Documentation

Sets how rendering of primitives is done.

Enumerator:
AS_IS  Render primitives as they are described in the scenegraph.
WIREFRAME  Render only the wireframe
POINTS  Render only the vertices of the primitives
WIREFRAME_OVERLAY  Render a wireframe overlay in addition to the AS_IS mode
HIDDEN_LINE  As WIREFRAME, but culls lines which would otherwise not be shown due to geometric culling.
BOUNDING_BOX  Only show the bounding box of each object

Manages how to render steroscopic images.

Enumerator:
MONO  No stereoscopic rendering
ANAGLYPH  Anaglyph rendering is used to provide a steroscopic 3D effect, when viewed with 3D glasses. The image is made up of two color layers which are superimposed on each other, and appears as 3 dimensional when viewed through corresponding colored filters(glases)
SEPARATE_OUTPUT  Send output to separate buffers.
QUAD_BUFFER  Same as SEPARATE_OUTPUT, SEPARATE_OUTPUT is more commonly known as QUAD_BUFFER, when also using double buffering.
INTERLEAVED_ROWS  Render every second row as left and right image. If rendered with a polarized projector, polarized filters kan be used to give a 3D effect.
INTERLEAVED_COLUMNS  Render every second column as left and right image. If rendered with a polarized projector, polarized filters kan be used to give a 3D effect.

Buffering strategy

Enumerator:
BUFFER_SINGLE  Output to one buffer
BUFFER_DOUBLE  Alternate between output buffers

Strategy for adjusting camera clipping plane

Enumerator:
NO_AUTO_CLIPPING  Turn off automatic clipping
FIXED_NEAR_PLANE  Keep near plane at a fixed distance from the camera
VARIABLE_NEAR_PLANE  Variable adjustment of the nearplane relative to the camera.


Member Function Documentation

void SoRenderManager::render ( const SbBool  clearwindow = TRUE,
const SbBool  clearzbuffer = TRUE 
) [virtual]

Render the scene graph.

All SbBool arguments should normally be TRUE, but they can be set to FALSE to optimize for special cases (e.g. when doing wireframe rendering one doesn't need a depth buffer).

Parameters:
[in] clearwindow If set to TRUE, clear the rendering buffer before drawing.
[in] clearzbuffer If set to TRUE, clear the depth buffer values before rendering.

void SoRenderManager::render ( SoGLRenderAction action,
const SbBool  initmatrices = TRUE,
const SbBool  clearwindow = TRUE,
const SbBool  clearzbuffer = TRUE 
) [virtual]

Render the scene graph.

All SbBool arguments should normally be TRUE, but they can be set to FALSE to optimize for special cases (e.g. when doing wireframe rendering one doesn't need a depth buffer).

Parameters:
[in] clearwindow If set to TRUE, clear the rendering buffer before drawing.
[in] clearzbuffer If set to TRUE, clear the depth buffer values before rendering.

Parameters:
[in] initmatrices if true, the projection and modelview matrices are reset to identity
[in] action Renders with a user supplied action

SoRenderManager::Superimposition * SoRenderManager::addSuperimposition ( SoNode scene,
uint32_t  flags = Superimposition::AUTOREDRAW | Superimposition::ZBUFFERON | Superimposition::CLEARZBUFFER 
)

Add a superimposition for this scene graph. A superimposition can either be a scene rendered in the background, or a scene rendered in the front of the actual scene graph.

This is useful, for instance, if you want to add a gradient or an image in the background, and for having some HUD info in the foreground.

Please note that if you use superimpositions, multipass antialiasing have to be handled in the render manager, and not in SoGLRenderAction, so the pass update features in SoGLRenderAction will be disabled.

See also:
SoGLRenderAction::setNumPasses()

SoGLRenderAction::setPassUpdate()

SoGLRenderAction::setPassCallback()

void SoRenderManager::removeSuperimposition ( Superimposition *  s  ) 

Removes a superimposition.

See also:
addSuperimposition()

void SoRenderManager::setSceneGraph ( SoNode *const   sceneroot  )  [virtual]

Set the node which is top of the scene graph we're managing. The sceneroot node reference count will be increased by 1, and any previously set scene graph top node will have it's reference count decreased by 1.

See also:
getSceneGraph()

SoNode * SoRenderManager::getSceneGraph ( void   )  const [virtual]

Returns pointer to root of scene graph.

void SoRenderManager::setCamera ( SoCamera camera  ) 

Sets the camera to be used.

SoCamera * SoRenderManager::getCamera ( void   )  const

Returns the current camera.

void SoRenderManager::setAutoClipping ( AutoClippingStrategy  autoclipping  ) 

Sets strategy for adjusting camera clipping plane

See also:
SoRenderManager::AutoClippingStrategy

void SoRenderManager::attachRootSensor ( SoNode *const   sceneroot  ) 

Attaches this SoRenderManagers rootsensor to a scene

Parameters:
[in] sceneroot scene to attach to
Deprecated:
Will not be available in Coin 4

void SoRenderManager::attachClipSensor ( SoNode *const   sceneroot  ) 

Attaches this SoRenderManagers clipsensor to a scene

Parameters:
[in] sceneroot scene to attach to
Deprecated:
Will not be available in Coin 4

void SoRenderManager::detachRootSensor ( void   ) 

Detaches the rootsensor from all tracked scenes

Deprecated:
Will not be available in Coin 4

void SoRenderManager::detachClipSensor ( void   ) 

Detaches the clipsensor from all tracked scenes

Deprecated:
Will not be available in Coin 4

SoRenderManager::AutoClippingStrategy SoRenderManager::getAutoClipping ( void   )  const

This method returns the current autoclipping strategy.

See also:
setAutoClipping

void SoRenderManager::setNearPlaneValue ( float  value  ) 

When the NbSceneManager::FIXED_NEAR_PLANE autoclipping strategy is used, you set the value of the near plane distance with this method.

See also:
setAutoClipping, getNearPlaneValue, NbSceneManager::AutoClippingStrategy

float SoRenderManager::getNearPlaneValue ( void   )  const

This method returns the near plane distance value that will be used when the NbSceneManager::FIXED_NEAR_PLANE autoclipping strategy is used.

Default value is 0.6.

See also:
setAutoClipping, setNearPlaneValue, NbSceneManager::AutoClippingStrategy

void SoRenderManager::setTexturesEnabled ( const SbBool  onoff  ) 

Enable/disable textures when rendering. Defaults to TRUE.

See also:
isTexturesEnabled

SbBool SoRenderManager::isTexturesEnabled ( void   )  const

Returns whether textures are enabled or not.

See also:
setTexturesEnabled

void SoRenderManager::setDoubleBuffer ( const SbBool  enable  ) 

Tell the scenemanager that double buffering is used

SbBool SoRenderManager::isDoubleBuffer ( void   )  const

returns if the scenemanager is double buffered

void SoRenderManager::setRenderMode ( const RenderMode  mode  ) 

Sets the render mode.

SoRenderManager::RenderMode SoRenderManager::getRenderMode ( void   )  const

Returns the current render mode.

void SoRenderManager::setStereoMode ( const StereoMode  mode  ) 

Sets the stereo mode.

SoRenderManager::StereoMode SoRenderManager::getStereoMode ( void   )  const

Returns the current stereo mode.

void SoRenderManager::setStereoOffset ( const float  offset  ) 

Sets the stereo offset used when doing stereo rendering.

float SoRenderManager::getStereoOffset ( void   )  const

Returns the current stereo offset.

void SoRenderManager::setRenderCallback ( SoRenderManagerRenderCB *  f,
void *const   userdata = NULL 
)

Set the callback function f to invoke when rendering the scene. userdata will be passed as the first argument of the function.

SbBool SoRenderManager::isAutoRedraw ( void   )  const

Returns TRUE if the SoSceneManager automatically redraws the scene upon detecting changes in the scene graph.

The automatic redraw is turned on and off by setting either a valid callback function with setRenderCallback(), or by passing NULL.

void SoRenderManager::setRedrawPriority ( const uint32_t  priority  ) 

Set up the redraw priority for the SoOneShotSensor used to trigger redraws. By setting this lower than for your own sensors, you can make sure some code is always run before redraw happens.

See also:
SoDelayQueueSensor

uint32_t SoRenderManager::getRedrawPriority ( void   )  const

Returns value of priority on the redraw sensor.

void SoRenderManager::nodesensorCB ( void *  data,
SoSensor  
) [static]

Internal callback

Parameters:
[in] data Pointer to SoRenderManager
Deprecated:
Will be made private in a later version of Coin

void SoRenderManager::prerendercb ( void *  userdata,
SoGLRenderAction action 
) [static]

Internal callback

Parameters:
[in] userdata GLbitfield mask
[in] action Calling action
Deprecated:
Will be made private in a later version of Coin

void SoRenderManager::reinitialize ( void   ) 

Reinitialize after parameters affecting the OpenGL context has changed.

void SoRenderManager::scheduleRedraw ( void   ) 

Redraw at first opportunity as system becomes idle.

Multiple calls to this method before an actual redraw has taken place will only result in a single redraw of the scene.

void SoRenderManager::setWindowSize ( const SbVec2s newsize  ) 

Update window size of our SoGLRenderAction's viewport settings.

Note that this will only change the information about window dimensions, the actual viewport size and origin (ie the rectangle which redraws are confined to) will stay the same.

See also:
setViewportRegion()

const SbVec2s & SoRenderManager::getWindowSize ( void   )  const

Returns the current render action window size.

See also:
setWindowSize()

void SoRenderManager::setSize ( const SbVec2s newsize  ) 

Set size of rendering area for the viewport within the current window.

const SbVec2s & SoRenderManager::getSize ( void   )  const

Returns size of render area.

void SoRenderManager::setOrigin ( const SbVec2s newOrigin  ) 

Set only the origin of the viewport region within the rendering window.

See also:
setViewportRegion(), setWindowSize()

const SbVec2s & SoRenderManager::getOrigin ( void   )  const

Returns origin of rendering area viewport.

See also:
setOrigin()

void SoRenderManager::setViewportRegion ( const SbViewportRegion newregion  ) 

Update our SoGLRenderAction's viewport settings.

This will change both the information about window dimensions and the actual viewport size and origin.

See also:
setWindowSize()

const SbViewportRegion & SoRenderManager::getViewportRegion ( void   )  const

Returns current viewport region used by the renderaction and the event handling.

See also:
setViewportRegion()

void SoRenderManager::setBackgroundColor ( const SbColor4f color  ) 

Sets color of rendering canvas.

const SbColor4f & SoRenderManager::getBackgroundColor ( void   )  const

Returns color used for clearing the rendering area before rendering the scene.

void SoRenderManager::setBackgroundIndex ( const int  index  ) 

Set index of background color in the color lookup table if rendering in colorindex mode.

Note: colorindex mode is not supported yet in Coin.

int SoRenderManager::getBackgroundIndex ( void   )  const

Returns index of colormap for background filling.

See also:
setBackgroundIndex()

void SoRenderManager::setRGBMode ( const SbBool  yes  ) 

Turn RGB truecolor mode on or off. If you turn truecolor mode off, colorindex mode will be used instead.

SbBool SoRenderManager::isRGBMode ( void   )  const

Returns the "truecolor or colorindex" mode flag.

void SoRenderManager::activate ( void   )  [virtual]

Activate rendering and event handling. Default is off.

void SoRenderManager::deactivate ( void   )  [virtual]

Deactive rendering and event handling.

void SoRenderManager::setAntialiasing ( const SbBool  smoothing,
const int  numpasses 
)

Turn antialiased rendering on or off.

See documentation for SoGLRenderAction::setSmoothing() and SoGLRenderAction::setNumPasses().

void SoRenderManager::getAntialiasing ( SbBool &  smoothing,
int &  numpasses 
) const

Returns rendering pass information.

See also:
setAntialiasing()

void SoRenderManager::setGLRenderAction ( SoGLRenderAction *const   action  ) 

Set the action to use for rendering. Overrides the default action made in the constructor.

SoGLRenderAction * SoRenderManager::getGLRenderAction ( void   )  const

Returns pointer to render action.

void SoRenderManager::setAudioRenderAction ( SoAudioRenderAction *const   action  ) 

Set the action to use for rendering audio. Overrides the default action made in the constructor.

SoAudioRenderAction * SoRenderManager::getAudioRenderAction ( void   )  const

Returns pointer to audio render action.

void SoRenderManager::enableRealTimeUpdate ( const SbBool  flag  )  [static]

Set whether or not for SoSceneManager instances to "touch" the global realTime field after a redraw. If this is not done, redrawing when animating the scene will only happen as fast as the realTime interval goes (which defaults to 12 times a second).

See also:
SoDB::setRealTimeInterval()

SbBool SoRenderManager::isRealTimeUpdateEnabled ( void   )  [static]

Returns whether or not we automatically notifies everything connected to the realTime field after a redraw.

uint32_t SoRenderManager::getDefaultRedrawPriority ( void   )  [static]

Returns the default priority of the redraw sensor.

See also:
SoDelayQueueSensor, setRedrawPriority()

void SoRenderManager::addPreRenderCallback ( SoRenderManagerRenderCB *  cb,
void *  data 
)

Adds a function to be called before rendering starts

Parameters:
[in] cb function to be called
[in] data User specified data to supply to callback function

void SoRenderManager::removePreRenderCallback ( SoRenderManagerRenderCB *  cb,
void *  data 
)

Removes a prerendercallback.

Precondition:
The tuple (cb, data) must exactly match an earlier call to SoRenderManager::addPreRenderCallback
Parameters:
[in] cb function to be called
[in] data User specified data to supply to callback function

void SoRenderManager::addPostRenderCallback ( SoRenderManagerRenderCB *  cb,
void *  data 
)

Adds a function to be called after rendering is complete

Parameters:
[in] cb function to be called
[in] data User specified data to supply to callback function

void SoRenderManager::removePostRenderCallback ( SoRenderManagerRenderCB *  cb,
void *  data 
)

Removes a postrendercallback.

Precondition:
The tuple (cb, data) must exactly match an earlier call to SoRenderManager::addPostRenderCallback
Parameters:
[in] cb function to be called
[in] data User specified data to supply to callback function

int SoRenderManager::isActive ( void   )  const [protected]

Returns the active flag.

void SoRenderManager::redraw ( void   )  [protected]

Do an immediate redraw by calling the redraw callback function.

void SoRenderManager::renderScene ( SoGLRenderAction action,
SoNode scene,
uint32_t  clearmask 
) [protected]

Renders a scene and applies clear state as given by this renderManager

Parameters:
[in] action Action to apply
[in] scene Scene to render
[in] clearmask mask to pass to glClear

void SoRenderManager::actuallyRender ( SoGLRenderAction action,
const SbBool  initmatrices = TRUE,
const SbBool  clearwindow = TRUE,
const SbBool  clearzbuffer = TRUE 
) [protected]

Convenience function for SoRenderManager::renderScene

Parameters:
[in] action Renders with a user supplied action
[in] initmatrices if true, the projection and modelview matrices are reset to identity
[in] clearwindow If set to TRUE, clear the rendering buffer before drawing.
[in] clearzbuffer If set to TRUE, clear the depth buffer values before rendering.

void SoRenderManager::renderSingle ( SoGLRenderAction action,
SbBool  initmatrices,
SbBool  clearwindow,
SbBool  clearzbuffer 
) [protected]

Render once in correct draw style.

Convenience function for SoRenderManager::renderScene

Parameters:
[in] action Renders with a user supplied action
[in] initmatrices if true, the projection and modelview matrices are reset to identity
[in] clearwindow If set to TRUE, clear the rendering buffer before drawing.
[in] clearzbuffer If set to TRUE, clear the depth buffer values before rendering.

void SoRenderManager::renderStereo ( SoGLRenderAction action,
SbBool  initmatrices,
SbBool  clearwindow,
SbBool  clearzbuffer 
) [protected]

Render scene according to current stereo mode.

Convenience function for SoRenderManager::renderScene

Parameters:
[in] action Renders with a user supplied action
[in] initmatrices if true, the projection and modelview matrices are reset to identity
[in] clearwindow If set to TRUE, clear the rendering buffer before drawing.
[in] clearzbuffer If set to TRUE, clear the depth buffer values before rendering.

void SoRenderManager::initStencilBufferForInterleavedStereo ( void   )  [protected]

Initializes stencilbuffers for interleaved stereo

void SoRenderManager::clearBuffers ( SbBool  color,
SbBool  depth 
) [protected]

Clears buffers with the backgroundcolor set correctly

Parameters:
[in] color Set to TRUE if color buffer should be cleared
[in] depth Set to TRUE if depth buffer should be cleared


The documentation for this class was generated from the following files:

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