Introduction
Units
Class Hierarchy
Classes, Interfaces, Objects and Records
Types
Variables
Constants
Functions and Procedures
Identifiers
CastleCreatures
type TStillCreature = class(TCreature)
Creature using TStillCreatureResource.
function GetChild: T3D; override;
function Resource: TStillCreatureResource;
procedure Update(const SecondsPassed: Single; var RemoveMe: TRemoveType); override;