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CalCoreSubmesh Member List

This is the complete list of members for CalCoreSubmesh, including all inherited members.

addCoreSubMorphTarget(CalCoreSubMorphTarget *pCoreSubMorphTarget)CalCoreSubmesh
CalCoreSubmesh()CalCoreSubmesh
create()CalCoreSubmesh
destroy()CalCoreSubmesh
enableTangents(int mapId, bool enabled)CalCoreSubmesh
getCoreMaterialThreadId()CalCoreSubmesh
getCoreSubMorphTarget(int id)CalCoreSubmesh
getCoreSubMorphTargetCount()CalCoreSubmesh
getFaceCount()CalCoreSubmesh
getLodCount()CalCoreSubmesh
getSpringCount()CalCoreSubmesh
getVectorCoreSubMorphTarget()CalCoreSubmesh
getVectorFace()CalCoreSubmesh
getVectorPhysicalProperty()CalCoreSubmesh
getVectorSpring()CalCoreSubmesh
getVectorVectorTangentSpace()CalCoreSubmesh
getVectorVectorTextureCoordinate()CalCoreSubmesh
getVectorVertex()CalCoreSubmesh
getVertexCount()CalCoreSubmesh
isTangentsEnabled(int mapId)CalCoreSubmesh
m_coreMaterialThreadId (defined in CalCoreSubmesh)CalCoreSubmesh [protected]
m_lodCount (defined in CalCoreSubmesh)CalCoreSubmesh [protected]
m_vectorCoreSubMorphTarget (defined in CalCoreSubmesh)CalCoreSubmesh [protected]
m_vectorFace (defined in CalCoreSubmesh)CalCoreSubmesh [protected]
m_vectorPhysicalProperty (defined in CalCoreSubmesh)CalCoreSubmesh [protected]
m_vectorSpring (defined in CalCoreSubmesh)CalCoreSubmesh [protected]
m_vectorTangentsEnabled (defined in CalCoreSubmesh)CalCoreSubmesh [protected]
m_vectorvectorTangentSpace (defined in CalCoreSubmesh)CalCoreSubmesh [protected]
m_vectorvectorTextureCoordinate (defined in CalCoreSubmesh)CalCoreSubmesh [protected]
m_vectorVertex (defined in CalCoreSubmesh)CalCoreSubmesh [protected]
reserve(int vertexCount, int textureCoordinateCount, int faceCount, int springCount)CalCoreSubmesh
scale(float factor)CalCoreSubmesh
setCoreMaterialThreadId(int coreMaterialThreadId)CalCoreSubmesh
setFace(int faceId, const Face &face)CalCoreSubmesh
setLodCount(int lodCount)CalCoreSubmesh
setPhysicalProperty(int vertexId, const PhysicalProperty &physicalProperty)CalCoreSubmesh
setSpring(int springId, const Spring &spring)CalCoreSubmesh
setTangentSpace(int vertexId, int textureCoordinateId, const CalVector &tangent, float crossFactor)CalCoreSubmesh
setTextureCoordinate(int vertexId, int textureCoordinateId, const TextureCoordinate &textureCoordinate)CalCoreSubmesh
setVertex(int vertexId, const Vertex &vertex)CalCoreSubmesh
UpdateTangentVector(int v0, int v1, int v2, int channel)CalCoreSubmesh [protected]
~CalCoreSubmesh()CalCoreSubmesh [virtual]


Generated at Fri Nov 19 03:49:20 2004 by The Cal3D Team with doxygen 1.3.9.1 © 1997-2001 Dimitri van Heesch