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WFTK - the Worldforge Toolkit

Introduction

WFTK is based on the library 'libuta' (see http://libuta.sourceforge.net/) It is a widget library written in C++ and designed for use in 2D gaming clients or appliance programs.

Features

WFTK supports several key features in its role as a abstraction between coder and core libraries. It has highly object-oriented framework design, wrapping the Application model with Mouse and ScreenArea objects, as well as a Sample and Music engine.

Events are handled with the help of libsigc (see http://libsigc.sourceforge.net)

A 'Packing' system is used to organized and place ScreenArea objects onto the ScreenSurface. Widget objects can then be placed within specific ScreenAreas to implement the functionality of the interface. To learn more, read about the WFTK packing system and the Coder's guide to making new widgets.


Documentation

Class Hierarchy
Classes, organized into a tree-like structure showing inheritance.

Compound List
Compound List of classes with a brief description beside each

File List
All header files used for this documentation, with annotations and links.

Compound Members
A list of all documented class members with links to the classes they belong to.


Generated Wed Jul 28 17:28:42 2004.
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This document is licensed under the terms of the GNU Free Documentation License and may be freely distributed under the conditions given by this license.