49 #ifndef __vtkTexturedButtonRepresentation_h
50 #define __vtkTexturedButtonRepresentation_h
59 class vtkTextureArray;
164 void CreateDefaultProperties();
abstract superclass for all actors, volumes and annotations
represents an object (geometry & properties) in a rendered scene
vtkProperty * SelectingProperty
GLenum GLsizei GLenum GLenum const GLvoid * image
abstract specification for Viewports
represent surface properties of a geometric object
GLenum GLenum GLenum GLenum GLenum scale
vtkProperty * HoveringProperty
#define vtkGetMacro(name, type)
defines a representation for a vtkButtonWidget
concrete dataset represents vertices, lines, polygons, and triangle strips
#define vtkTypeMacro(thisClass, superclass)
Proxy object to connect input/output ports.
window superclass for vtkRenderWindow
vtkPolyDataMapper * Mapper
a simple class to control print indentation
topologically and geometrically regular array of data
handles properties associated with a texture map
vtkTextureArray * TextureArray
#define vtkGetObjectMacro(name, type)
map vtkPolyData to graphics primitives
a subclass of actor that always faces the camera
ray-cast cell picker for all kinds of Prop3Ds
#define vtkBooleanMacro(name, type)
#define vtkSetMacro(name, type)