25 #ifndef __vtkHardwareSelectionPolyDataPainter_h
26 #define __vtkHardwareSelectionPolyDataPainter_h
88 unsigned long typeflags,
bool forceCompileOnly);
represents an object (geometry & properties) in a rendered scene
A standard implementation of vtkPolyDataPainter.
painter used to render polydata for selection passes.
virtual void PrintSelf(ostream &os, vtkIndent indent)
#define vtkGetMacro(name, type)
abstract specification for renderers
void DrawCells(int mode, vtkCellArray *connectivity, vtkIdType startCellId, vtkShaderDeviceAdapter2 *shaderDevice2, vtkRenderer *renderer, int buildnormals, int interpolation)
#define vtkSetStringMacro(name)
#define vtkTypeMacro(thisClass, superclass)
a simple class to control print indentation
#define vtkGetStringMacro(name)
char * CompositeIdArrayName
object to represent cell connectivity
char * ProcessIdArrayName
#define VTKRENDERINGCORE_EXPORT
#define vtkBooleanMacro(name, type)
virtual void RenderInternal(vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly)
#define vtkSetMacro(name, type)
static vtkStandardPolyDataPainter * New()