interactive

interactive — Gives tools to interact with the rendered area.

Synopsis

typedef             VisuPick;
void                (*callBackOnNodeSelectedFunc)       (const VisuPick *pickData,
                                                         gpointer data);
#define             OPENGL_OBSERVE_CONSTRAINED
#define             OPENGL_OBSERVE_WALKER
void                openGLInteractiveInit_session       (GenericRenderingWindow window,
                                                         callBackOnNodeSelectedFunc handler,
                                                         gpointer data,
                                                         GDestroyNotify stopPickObserve);
void                openGLInteractiveEnd_session        ();
void                openGLInteractiveBegin_mark         (VisuData *data);
void                openGLInteractiveBegin_move         ();
void                openGLInteractiveBegin_observe      ();
void                openGLInteractiveBegin_pick         ();
void                openGLInteractiveBegin_pickAndObserve
                                                        ();
void                openGLInteractiveSet_preferedObserveMethod
                                                        (int method);
int                 openGLInteractiveGet_preferedObserveMethod
                                                        ();
gboolean            openGLInteractiveRemove_allMarks    (VisuData *data);

void                openGLInteractive_init              ();

Description

When one wants some interactions on the rendering area (either from the mouse or from the keyboard), one should initialise it using openGLInteractiveInit_session(). Then, during the interactive session, several modes have been implemented:

The observe mode has two different moving algorithms that can be changed using openGLInteractiveSet_preferedObserveMethod(). The first, called 'constrained' (cf. OPENGL_OBSERVE_CONSTRAINED) corresponds to movements along parallels and meridians. When the mouse is moved along x axis, the camera raotates along a parallel. When the camera is moved along y axis, the camera rotate along a meridian. The top is always pointing to the north pole (in fact, omega is always forced to 0 in this mode). This mode has a 'strange' behavior when the observer is near a pole: moving mouse along x axis make the box rotates on itself. It is normal, because movements on x axis is equivalent to movements on parallel and near the poles, parallel are small circle around the z axis. This can be unnatural in some occasion and the other mode, called 'walker' (see OPENGL_OBSERVE_WALKER) can be used instead of the 'constrained' mode. In the former, the moving is done has if the observer was a walking ant on a sphere : moving the mouse along y axis makes the ant go on or forward ; and x axis movements makes the ant goes on its left or on it right. This is a more natural way to move the box but it has the inconvient that it is hard to return in a given position (omega has never the right value).

Details

VisuPick

typedef struct VisuPick_struct VisuPick;

A short definition for VisuPick_struct objects.


callBackOnNodeSelectedFunc ()

void                (*callBackOnNodeSelectedFunc)       (const VisuPick *pickData,
                                                         gpointer data);

This interface defines functions that are called whenever a node is selected.

pickData :

the structure containing the informations of the pick (mouse click, position...) ;

data :

a pointer to user define data.

OPENGL_OBSERVE_CONSTRAINED

#define OPENGL_OBSERVE_CONSTRAINED 0

This is a key for the constrained mode in the observe session. In this mode, the movements are along meridians when the mouse is dragged along y axis and along parallels when the movement is along x axis.


OPENGL_OBSERVE_WALKER

#define OPENGL_OBSERVE_WALKER 1

This is a key for the constrained mode in the observe session. In this mode, the movementsare those of a walking ant on a sphere, when mouse move along y axis, the ant goes strait on, when mouse is dragged along x axis, the ant translates on its right or on its left.


openGLInteractiveInit_session ()

void                openGLInteractiveInit_session       (GenericRenderingWindow window,
                                                         callBackOnNodeSelectedFunc handler,
                                                         gpointer data,
                                                         GDestroyNotify stopPickObserve);

Initialises a period when the client can control an interactive session (observe, pick, move...). It changes cursors shapes and initialises different internal variables. It can be stop by a call to openGLInteractiveEnd_session(). The default first interactive session is an observe session.

window :

a pointer to the window that ask to initialize an interactive mode ;

handler :

a pointer to a method to be called whenever an element is selected (can be NULL) ;

data :

a location for user data that can be given to handler ;

stopPickObserve :

a pointer to a method that will be called every time a pick or an observe session are finish (can be NULL).

openGLInteractiveEnd_session ()

void                openGLInteractiveEnd_session        ();

Stop the period when pick or observe sessions are allowed. Basically, for the user point of view it returns the cursor to its initial shape.


openGLInteractiveBegin_mark ()

void                openGLInteractiveBegin_mark         (VisuData *data);

During an interactive session, the client can begin a mark session by a call to this method. It enables the press-button (and release), the motion-notify and the scroll event. A mark is drawn around the selected element (or removed) when clicked.

data :

a VisuData object.

openGLInteractiveBegin_move ()

void                openGLInteractiveBegin_move         ();

During an interactive session, the client can begin a move session by a call to this method. It enables the press-button (and release), the motion-notify and the scroll event. It returns the displacement and the node selected.


openGLInteractiveBegin_observe ()

void                openGLInteractiveBegin_observe      ();

During a pick or observe session, the client can begin an observe session by a call to this method. It actually stops also a possibly running pick session.


openGLInteractiveBegin_pick ()

void                openGLInteractiveBegin_pick         ();

During a pick or observe session, the client can begin a pick session by a call to this method. It actually stops also a possibly running observe session.


openGLInteractiveBegin_pickAndObserve ()

void                openGLInteractiveBegin_pickAndObserve
                                                        ();

During a pick or observe session, the client can both observe (normal way) and do minimal pick with the right button.


openGLInteractiveSet_preferedObserveMethod ()

void                openGLInteractiveSet_preferedObserveMethod
                                                        (int method);

There are two methods to move the camera in a pick and observe sesion. These two methods are described in the commentary of the keys OPENGL_OBSERVE_CONSTRAINED an dOPENGL_OBSERVE_WALKER.

method :

an integer that identify the method, see OPENGL_OBSERVE_CONSTRAINED, and OPENGL_OBSERVE_WALKER flags.

openGLInteractiveGet_preferedObserveMethod ()

int                 openGLInteractiveGet_preferedObserveMethod
                                                        ();

There are two methods to move the camera in a pick and observe sesion. These two methods are described in the commentary of the keys OPENGL_OBSERVE_CONSTRAINED an dOPENGL_OBSERVE_WALKER.

Returns :

an integer that identify the method, see OPENGL_OBSERVE_CONSTRAINED, and OPENGL_OBSERVE_WALKER flags.

openGLInteractiveRemove_allMarks ()

gboolean            openGLInteractiveRemove_allMarks    (VisuData *data);

It empties the list of all marks.

data :

a VisuData object.

Returns :

TRUE if the redraw signal should be emitted.

openGLInteractive_init ()

void                openGLInteractive_init              ();

Used to initialise this part of code, don't use it.