2 * Copyright (C) 2013 Canonical, Ltd.
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; version 3.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 import QtQuick.Window 2.0
19 import AccountsService 0.1
21 import Unity.Application 0.1
22 import Ubuntu.Components 0.1
23 import Ubuntu.Components.Popups 1.0
24 import Ubuntu.Gestures 0.1
25 import Ubuntu.Telephony 0.1 as Telephony
26 import Unity.Connectivity 0.1
27 import Unity.Launcher 0.1
29 import LightDM 0.1 as LightDM
31 import SessionBroadcast 0.1
36 import "Notifications"
40 import Unity.Notifications 1.0 as NotificationBackend
41 import Unity.Session 0.1
42 import Unity.DashCommunicator 0.1
43 import Unity.Indicators 0.1 as Indicators
48 // Disable everything while greeter is waiting, so that the user can't swipe
49 // the greeter or launcher until we know whether the session is locked.
50 enabled: !greeter.waiting
52 // this is only here to select the width / height of the window if not running fullscreen
53 property bool tablet: false
54 width: tablet ? units.gu(160) : applicationArguments.hasGeometry() ? applicationArguments.width() : units.gu(40)
55 height: tablet ? units.gu(100) : applicationArguments.hasGeometry() ? applicationArguments.height() : units.gu(71)
57 property real edgeSize: units.gu(2)
58 property url defaultBackground: Qt.resolvedUrl(shell.width >= units.gu(60) ? "graphics/tablet_background.jpg" : "graphics/phone_background.jpg")
59 property url background: asImageTester.status == Image.Ready ? asImageTester.source
60 : gsImageTester.status == Image.Ready ? gsImageTester.source : defaultBackground
61 readonly property real panelHeight: panel.panelHeight
63 property bool sideStageEnabled: shell.width >= units.gu(100)
64 readonly property string focusedApplicationId: ApplicationManager.focusedApplicationId
66 property int orientation
67 readonly property int deviceOrientationAngle: Screen.angleBetween(Screen.primaryOrientation, Screen.orientation)
68 onDeviceOrientationAngleChanged: {
69 if (!OrientationLock.enabled) {
70 orientation = Screen.orientation;
73 readonly property bool orientationLockEnabled: OrientationLock.enabled
74 onOrientationLockEnabledChanged: {
75 if (orientationLockEnabled) {
76 OrientationLock.savedOrientation = Screen.orientation;
78 orientation = Screen.orientation;
82 // This is _only_ used to expose the property to autopilot tests
83 readonly property string testShellMode: shellMode
85 function activateApplication(appId) {
86 if (ApplicationManager.findApplication(appId)) {
87 ApplicationManager.requestFocusApplication(appId);
89 var execFlags = shell.sideStageEnabled ? ApplicationManager.NoFlag : ApplicationManager.ForceMainStage;
90 ApplicationManager.startApplication(appId, execFlags);
94 function startLockedApp(app) {
96 greeter.lockedApp = app;
98 shell.activateApplication(app);
101 // This is a dummy image to detect if the custom AS set wallpaper loads successfully.
104 source: AccountsService.backgroundFile != undefined && AccountsService.backgroundFile.length > 0 ? AccountsService.backgroundFile : ""
112 id: backgroundSettings
113 objectName: "backgroundSettings"
114 schema.id: "org.gnome.desktop.background"
117 // This is a dummy image to detect if the custom GSettings set wallpaper loads successfully.
120 source: backgroundSettings.pictureUri != undefined && backgroundSettings.pictureUri.length > 0 ? backgroundSettings.pictureUri : ""
128 id: usageModeSettings
129 schema.id: "com.canonical.Unity8"
133 target: LauncherModel
134 property: "applicationManager"
135 value: ApplicationManager
138 Component.onCompleted: {
139 Theme.name = "Ubuntu.Components.Themes.SuruGradient"
140 if (ApplicationManager.count > 0) {
141 ApplicationManager.focusApplication(ApplicationManager.get(0).appId);
143 if (orientationLockEnabled) {
144 orientation = OrientationLock.savedOrientation;
154 objectName: "dashCommunicator"
158 id: physicalKeysMapper
160 onPowerKeyLongPressed: dialogs.showPowerDialog()
161 onVolumeDownTriggered: volumeControl.volumeDown();
162 onVolumeUpTriggered: volumeControl.volumeUp();
163 onScreenshotTriggered: screenGrabber.capture();
169 enabled: Powerd.status === Powerd.On
173 target: ApplicationManager
174 property: "forceDashActive"
175 value: launcher.shown || launcher.dashSwipe
179 Keys.onPressed: physicalKeysMapper.onKeyPressed(event);
180 Keys.onReleased: physicalKeysMapper.onKeyReleased(event);
187 height: parent.height
190 target: ApplicationManager
192 // This signal is also fired when we try to focus the current app
193 // again. We rely on this!
194 onFocusedApplicationIdChanged: {
195 var appId = ApplicationManager.focusedApplicationId;
197 if (tutorial.running && appId != "" && appId != "unity8-dash") {
198 // If this happens on first boot, we may be in edge
199 // tutorial or wizard while receiving a call. But a call
200 // is more important than wizard so just bail out of those.
205 if (appId === "dialer-app" && callManager.hasCalls && greeter.locked) {
206 // If we are in the middle of a call, make dialer lockedApp and show it.
207 // This can happen if user backs out of dialer back to greeter, then
208 // launches dialer again.
209 greeter.lockedApp = appId;
211 greeter.notifyAppFocused(appId);
213 panel.indicators.hide();
216 onApplicationAdded: {
222 id: applicationsDisplayLoader
223 objectName: "applicationsDisplayLoader"
226 // When we have a locked app, we only want to show that one app.
227 // FIXME: do this in a less traumatic way. We currently only allow
228 // locked apps in phone mode (see FIXME in Lockscreen component in
229 // this same file). When that changes, we need to do something
230 // nicer here. But this code is currently just to prevent a
231 // theoretical attack where user enters lockedApp mode, then makes
232 // the screen larger (maybe connects to monitor) and tries to enter
234 property bool tabletMode: shell.sideStageEnabled && !greeter.hasLockedApp
235 source: usageModeSettings.usageMode === "Windowed" ? "Stages/DesktopStage.qml"
236 : tabletMode ? "Stages/TabletStage.qml" : "Stages/PhoneStage.qml"
238 property bool interactive: tutorial.spreadEnabled
240 && panel.indicators.fullyClosed
241 && launcher.progress == 0
242 && !notifications.useModal
244 onInteractiveChanged: { if (interactive) { focus = true; } }
247 target: applicationsDisplayLoader.item
248 property: "objectName"
252 target: applicationsDisplayLoader.item
253 property: "dragAreaWidth"
254 value: shell.edgeSize
257 target: applicationsDisplayLoader.item
258 property: "maximizedAppTopMargin"
259 // Not just using panel.panelHeight as that changes depending on the focused app.
260 value: panel.indicators.minimizedPanelHeight + units.dp(2) // dp(2) for orange line
263 target: applicationsDisplayLoader.item
264 property: "interactive"
265 value: applicationsDisplayLoader.interactive
268 target: applicationsDisplayLoader.item
269 property: "spreadEnabled"
270 value: tutorial.spreadEnabled && !greeter.hasLockedApp
273 target: applicationsDisplayLoader.item
274 property: "inverseProgress"
275 value: greeter.locked ? 0 : launcher.progress
278 target: applicationsDisplayLoader.item
279 property: "orientation"
280 value: shell.orientation
283 target: applicationsDisplayLoader.item
284 property: "background"
285 value: shell.background
291 objectName: "tutorial"
293 active: AccountsService.demoEdges
294 paused: LightDM.Greeter.active
297 edgeSize: shell.edgeSize
299 // EdgeDragAreas don't work with mice. So to avoid trapping the user,
300 // we'll tell the tutorial to avoid using them on the Desktop. The
301 // Desktop doesn't use the same spread design anyway. The tutorial is
302 // all a bit of a placeholder on non-phone form factors right now.
303 // When the design team gives us more guidance, we can do something
305 // TODO: use DeviceConfiguration instead of checking source
306 useEdgeDragArea: applicationsDisplayLoader.source != Qt.resolvedUrl("Stages/DesktopStage.qml")
309 AccountsService.demoEdges = false;
310 active = false; // for immediate response / if AS is having problems
317 objectName: "inputMethod"
318 anchors { fill: parent; topMargin: panel.panelHeight }
319 z: notifications.useModal || panel.indicators.shown || wizard.active ? overlay.z + 1 : overlay.z - 1
323 target: SurfaceManager
325 if (surface.type == MirSurfaceItem.InputMethod) {
326 inputMethod.surface = surface;
330 onSurfaceDestroyed: {
331 if (inputMethod.surface == surface) {
332 inputMethod.surface = null;
333 surface.parent = null;
335 if (!surface.parent) {
336 // there's no one displaying it. delete it right away
342 target: SessionManager
344 if (!session.parentSession && !session.application) {
345 // nothing is using it. delete it right away
353 objectName: "greeter"
355 hides: [launcher, panel.indicators]
356 tabletMode: shell.sideStageEnabled
357 launcherOffset: launcher.progress
358 forcedUnlock: tutorial.running
359 background: shell.background
362 anchors.topMargin: panel.panelHeight
364 // avoid overlapping with Launcher's edge drag area
365 // FIXME: Fix TouchRegistry & friends and remove this workaround
366 // Issue involves launcher's DDA getting disabled on a long
368 dragHandleLeftMargin: launcher.available ? launcher.dragAreaWidth + 1 : 0
375 if (!tutorial.running) {
380 onEmergencyCall: startLockedApp("dialer-app")
383 // See powerConnection for why this is useful
384 id: showGreeterDelayed
392 target: ApplicationManager
393 property: "suspended"
403 if (greeter.locked && callManager.hasCalls && greeter.lockedApp !== "dialer-app") {
404 // We just received an incoming call while locked. The
405 // indicator will have already launched dialer-app for us, but
406 // there is a race between "hasCalls" changing and the dialer
407 // starting up. So in case we lose that race, we'll start/
408 // focus the dialer ourselves here too. Even if the indicator
409 // didn't launch the dialer for some reason (or maybe a call
410 // started via some other means), if an active call is
411 // happening, we want to be in the dialer.
412 startLockedApp("dialer-app")
422 if (Powerd.status === Powerd.Off && reason !== Powerd.Proximity &&
423 !callManager.hasCalls && !tutorial.running) {
424 // We don't want to simply call greeter.showNow() here, because
425 // that will take too long. Qt will delay button event
426 // handling until the greeter is done loading and may think the
427 // user held down the power button the whole time, leading to a
428 // power dialog being shown. Instead, delay showing the
429 // greeter until we've finished handling the event. We could
430 // make the greeter load asynchronously instead, but that
431 // introduces a whole host of timing issues, especially with
432 // its animations. So this is simpler.
433 showGreeterDelayed.start();
438 function showHome() {
439 if (tutorial.running) {
443 greeter.notifyAboutToFocusApp("unity8-dash");
445 var animate = !LightDM.Greeter.active && !stages.shown
446 dash.setCurrentScope(0, animate, false)
447 ApplicationManager.requestFocusApplication("unity8-dash")
450 function showDash() {
451 if (greeter.notifyShowingDashFromDrag()) {
455 if (!greeter.locked && ApplicationManager.focusedApplicationId != "unity8-dash") {
456 ApplicationManager.requestFocusApplication("unity8-dash")
470 anchors.fill: parent //because this draws indicator menus
473 available: tutorial.panelEnabled
474 && (!greeter.locked || AccountsService.enableIndicatorsWhileLocked)
475 && !greeter.hasLockedApp
476 contentEnabled: tutorial.panelContentEnabled
477 width: parent.width > units.gu(60) ? units.gu(40) : parent.width
479 minimizedPanelHeight: units.gu(3)
480 expandedPanelHeight: units.gu(7)
482 indicatorsModel: Indicators.IndicatorsModel {
483 // TODO: This should be sourced by device type (e.g. "desktop", "tablet", "phone"...)
484 profile: indicatorProfile
485 Component.onCompleted: load()
489 greeterShown: greeter.shown
492 property bool topmostApplicationIsFullscreen:
493 ApplicationManager.focusedApplicationId &&
494 ApplicationManager.findApplication(ApplicationManager.focusedApplicationId).fullscreen
496 fullscreenMode: (topmostApplicationIsFullscreen && !LightDM.Greeter.active && launcher.progress == 0)
497 || greeter.hasLockedApp
502 objectName: "launcher"
504 readonly property bool dashSwipe: progress > 0
506 anchors.top: parent.top
507 anchors.topMargin: inverted ? 0 : panel.panelHeight
508 anchors.bottom: parent.bottom
510 dragAreaWidth: shell.edgeSize
511 available: tutorial.launcherEnabled
512 && (!greeter.locked || AccountsService.enableLauncherWhileLocked)
513 && !greeter.hasLockedApp
514 inverted: usageModeSettings.usageMode === "Staged"
515 shadeBackground: !tutorial.running
517 onShowDashHome: showHome()
519 onDashSwipeChanged: {
521 dash.setCurrentScope(0, false, true)
524 onLauncherApplicationSelected: {
525 if (!tutorial.running) {
526 greeter.notifyAboutToFocusApp(appId);
527 shell.activateApplication(appId)
532 panel.indicators.hide()
541 background: shell.background
543 function unlockWhenDoneWithWizard() {
545 Connectivity.unlockAllModems();
549 Component.onCompleted: unlockWhenDoneWithWizard()
550 onActiveChanged: unlockWhenDoneWithWizard()
554 id: modalNotificationBackground
556 visible: notifications.useModal && (notifications.state == "narrow")
569 model: NotificationBackend.Model
572 y: topmostIsFullscreen ? 0 : panel.panelHeight
573 height: parent.height - (topmostIsFullscreen ? 0 : panel.panelHeight)
578 when: overlay.width <= units.gu(60)
580 target: notifications
581 anchors.left: parent.left
582 anchors.right: parent.right
587 when: overlay.width > units.gu(60)
589 target: notifications
590 anchors.left: undefined
591 anchors.right: parent.right
593 PropertyChanges { target: notifications; width: units.gu(38) }
604 shutdownFadeOutRectangle.enabled = true;
605 shutdownFadeOutRectangle.visible = true;
606 shutdownFadeOut.start();
611 target: SessionBroadcast
612 onShowHome: showHome()
616 id: shutdownFadeOutRectangle
617 z: screenGrabber.z + 10
623 NumberAnimation on opacity {
628 if (shutdownFadeOutRectangle.enabled && shutdownFadeOutRectangle.visible) {
629 DBusUnitySessionService.Shutdown();