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Holds a Mir surface. Pretty much an opaque class. More...
#include <unity/shell/application/MirSurfaceInterface.h>
Properties | |
Mir::Type | type |
The surface type. | |
QString | name |
Name of the surface, given by the client application. | |
QSize | size |
Size of the current surface buffer, in pixels. | |
Mir::State | state |
State of the surface. | |
bool | live |
True if it has a mir client bound to it. A "zombie" (live == false) surface never becomes alive again. | |
Mir::OrientationAngle | orientationAngle |
Orientation angle of the surface. More... | |
Holds a Mir surface. Pretty much an opaque class.
All surface manipulation is done by giving it to a MirSurfaceItem and then using MirSurfaceItem's properties.
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readwrite |
Orientation angle of the surface.
How many degrees, clockwise, the UI in the surface has to rotate to match shell's UI orientation