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unity::util::ResourcePtr< R, D > Member List

This is the complete list of members for unity::util::ResourcePtr< R, D >, including all inherited members.

dealloc()unity::util::ResourcePtr< R, D >
deleter_type typedefunity::util::ResourcePtr< R, D >
element_type typedefunity::util::ResourcePtr< R, D >
get() const unity::util::ResourcePtr< R, D >inline
get_deleter() noexceptunity::util::ResourcePtr< R, D >inline
get_deleter() const noexceptunity::util::ResourcePtr< R, D >inline
has_resource() const noexceptunity::util::ResourcePtr< R, D >inline
operator bool() const noexceptunity::util::ResourcePtr< R, D >inlineexplicit
operator!=(ResourcePtr const &rhs) const unity::util::ResourcePtr< R, D >inline
operator<(ResourcePtr const &rhs) const unity::util::ResourcePtr< R, D >
operator<=(ResourcePtr const &rhs) const unity::util::ResourcePtr< R, D >
operator=(ResourcePtr const &)=deleteunity::util::ResourcePtr< R, D >
operator=(ResourcePtr &&r)unity::util::ResourcePtr< R, D >
operator==(ResourcePtr const &rhs) const unity::util::ResourcePtr< R, D >
operator>(ResourcePtr const &rhs) const unity::util::ResourcePtr< R, D >inline
operator>=(ResourcePtr const &rhs) const unity::util::ResourcePtr< R, D >inline
release()unity::util::ResourcePtr< R, D >inline
reset(R r)unity::util::ResourcePtr< R, D >
ResourcePtr(ResourcePtr const &)=deleteunity::util::ResourcePtr< R, D >
ResourcePtr(D d)unity::util::ResourcePtr< R, D >explicit
ResourcePtr(R r, D d)unity::util::ResourcePtr< R, D >
ResourcePtr(ResourcePtr &&r)unity::util::ResourcePtr< R, D >
swap(ResourcePtr &other)unity::util::ResourcePtr< R, D >
~ResourcePtr() noexceptunity::util::ResourcePtr< R, D >