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unatwin.hpp

00001 /* ==================================================== ======== ======= * 00002 * 00003 * unatwin.hpp [Native Layer: platform dependent implementation] 00004 * Ubit Project [Elc][2003] 00005 * Author: Eric Lecolinet 00006 * 00007 * Part of the Ubit Toolkit: A Brick Construction Game Model for Creating GUIs 00008 * 00009 * (C) 1999-2003 Eric Lecolinet @ ENST Paris 00010 * WWW: http://www.enst.fr/~elc/ubit Email: elc@enst.fr (subject: ubit) 00011 * 00012 * *********************************************************************** 00013 * COPYRIGHT NOTICE : 00014 * THIS PROGRAM IS DISTRIBUTED WITHOUT ANY WARRANTY AND WITHOUT EVEN THE 00015 * IMPLIED WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. 00016 * YOU CAN REDISTRIBUTE IT AND/OR MODIFY IT UNDER THE TERMS OF THE GNU 00017 * GENERAL PUBLIC LICENSE AS PUBLISHED BY THE FREE SOFTWARE FOUNDATION; 00018 * EITHER VERSION 2 OF THE LICENSE, OR (AT YOUR OPTION) ANY LATER VERSION. 00019 * SEE FILES 'COPYRIGHT' AND 'COPYING' FOR MORE DETAILS. 00020 * *********************************************************************** 00021 * 00022 * ==================================================== [Elc:03] ======= * 00023 * ==================================================== ======== ======= */ 00024 00025 #ifndef _unatwin_hpp_ 00026 #define _unatwin_hpp_ 00027 //pragma ident "@(#)unatwin.hpp ubit:03.06.04" 00028 #include <ubit/ubit_config.h> 00029 #include <ubit/unatgraph.hpp> 00030 00031 00032 class UNatWin { 00033 public: 00034 UNatWin(); 00035 ~UNatWin(); 00036 00037 // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 00038 00039 void move(class UNatDisp*, u_pos x, u_pos y); 00040 void resize(class UNatDisp*, u_dim w, u_dim h); 00041 void show(class UNatDisp*, bool); 00042 void toBack(class UNatDisp*); 00043 void toFront(class UNatDisp*); 00044 00046 void where(class UNatDisp*, u_pos &screen_x, u_pos &screen_y); 00047 void setTitle(class UNatDisp*, const UStr&); 00048 00050 UX_Window getXWindow() {return xwin;} 00051 00052 bool isRealized() const {return (xwin != None);} 00053 static bool realizeMenu(class UNatDisp*, UNatWin*, UWin*); 00054 static bool realizeDialog(class UNatDisp*, UNatWin*, UWin*); 00055 static bool realizeFrame(class UNatDisp*, UNatWin*, UWin*); 00056 static bool realizeMainFrame(class UNatDisp*,UNatWin*, UWin*); 00057 static bool realizeIncrust(class UNatDisp*, UNatWin*, UWin*); 00058 //void reshapeCB(class UNatDisp*, class UView *winview); 00059 void reshapeCB(class UNatDisp*, class UWin*); 00060 00061 static void initWinAttributes(class UNatDisp*, XSetWindowAttributes&, 00062 unsigned long &wattr_mask); 00063 void initEventsAndProperties(class UNatDisp*, UWin*); 00064 00065 private: 00066 friend class UGraph; 00067 friend class UWinGraph; 00068 friend class UNatGraph; 00069 UX_Window xwin; // corresponding X Window 00070 }; 00071 00072 00073 #endif 00074 /* ==================================================== [TheEnd] ======= */ 00075 /* ==================================================== [Elc:03] ======= */

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