#include <uwin.hpp>
Inheritance diagram for UDialog:
Public Member Functions | |
UDialog (const UArgs &=UArgs::none) | |
constructor; see also ~UGroup and the creator shortcut udialog() | |
virtual void | show (bool state, UDisp *) |
virtual void | show (bool state=true) |
virtual bool | realize () |
[impl.] initializes the window and its children | |
virtual const UStyle & | getStyle (UContext *) const |
Static Public Member Functions | |
const UStyle & | makeStyle () |
Static Public Attributes | |
UStyle * | style = null |
Friends | |
UDialog & | udialog (const UArgs &a=UArgs::none) |
creator shortcut that is equivalent to: *new UDialog() |
see class UWin for important info. (most methods being inherited from this class).
Iconification and window stack
Implicit hehaviors:
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[impl.] initializes the window and its children creates the associated graphics context and native window if this is a "hard window". this fct. is automatically called when the window is shown for the first time (so that unused windows won't consume unnecessary resources) Implements UWin. Reimplemented in UFrame. |