|
Functions |
QDomElement | QGLViewerXML::addNode (QDomElement &parent, const QString &member) |
QDomElement | QGLViewerXML::queryNode (const QDomElement &parent, const QString &member) |
bool | QGLViewerXML::readXML (const QDomElement &domElem, CP2D &point) |
bool | QGLViewerXML::writeXML (QDomElement domElem, const CP2D &point) |
bool | QGLViewerXML::readXML (const QDomElement &domElem, CP3D &point) |
bool | QGLViewerXML::writeXML (QDomElement domElem, const CP3D &point) |
bool | QGLViewerXML::readXML (const QDomElement &domElem, CP4D &point) |
bool | QGLViewerXML::writeXML (QDomElement domElem, const CP4D &point) |
bool | QGLViewerXML::readXML (const QDomElement &domElem, CV2D &point) |
bool | QGLViewerXML::writeXML (QDomElement domElem, const CV2D &point) |
bool | QGLViewerXML::readXML (const QDomElement &domElem, CV3D &point) |
bool | QGLViewerXML::writeXML (QDomElement domElem, const CV3D &point) |
bool | QGLViewerXML::readXML (const QDomElement &domElem, CV4D &point) |
bool | QGLViewerXML::writeXML (QDomElement domElem, const CV4D &point) |
bool | QGLViewerXML::readXML (const QDomElement &domElem, CQuat &point) |
bool | QGLViewerXML::writeXML (QDomElement domElem, const CQuat &point) |
bool | QGLViewerXML::readXML (const QDomElement &domElem, CBoundingBox3D &bbox) |
bool | QGLViewerXML::writeXML (QDomElement domElem, const CBoundingBox3D &bbox) |
bool | QGLViewerXML::readXML (const QDomElement &domElem, CMat4D &mat) |
bool | QGLViewerXML::writeXML (QDomElement domElem, const CMat4D &mat) |
bool | QGLViewerXML::readXML (const QDomElement &domElem, CCamera &cam) |
bool | QGLViewerXML::writeXML (QDomElement domElem, const CCamera &cam) |
bool | QGLViewerXML::readXML (const QDomElement &domElem, CCameraKeyPathPoint &camPoint) |
bool | QGLViewerXML::writeXML (QDomElement domElem, const CCameraKeyPathPoint &camPoint, bool fParams) |
bool | QGLViewerXML::readXML (const QDomElement &domElem, CCameraKeyPathAttributes &atts) |
bool | QGLViewerXML::writeXML (QDomElement domElem, const CCameraKeyPathAttributes &atts) |