-
pygame
- the top level pygame package
—
initialize all imported pygame modules
—
uninitialize all pygame modules
—
returns True if pygame is currently initialized
—
standard pygame exception
—
get the current error message
—
set the current error message
—
get the version number of SDL
—
get the byte order of SDL
—
register a function to be called when pygame quits
—
Encode a Unicode or bytes object
—
Encode a Unicode or bytes object as a file system path
The pygame package represents the top-level package for others to use. Pygame itself is broken into many submodules, but this does not affect programs that use pygame.
As a convenience, most of the top-level variables in pygame have been placed inside a module named 'pygame.locals'. This is meant to be used with 'from
pygame.locals
pygame constants import *', in addition to 'import pygame'.When you 'import pygame' all available pygame submodules are automatically imported. Be aware that some of the pygame modules are considered "optional", and may not be available. In that case, pygame will provide a placeholder object instead of the module, which can be used to test for availability.
- pygame.init()¶
- initialize all imported pygame modulesinit() -> (numpass, numfail)
Initialize all imported pygame modules. No exceptions will be raised if a module fails, but the total number if successful and failed inits will be returned as a tuple. You can always initialize individual modules manually, but
pygame.init()
initialize all imported pygame modules is a convenient way to get everything started. Theinit()
functions for individual modules will raise exceptions when they fail.You may want to initialize the different modules separately to speed up your program or to not use things your game does not.
It is safe to call this
init()
more than once: repeated calls will have no effect. This is true even if you havepygame.quit()
all the modules.
- pygame.quit()¶
- uninitialize all pygame modulesquit() -> None
Uninitialize all pygame modules that have previously been initialized. When the Python interpreter shuts down, this method is called regardless, so your program should not need it, except when it wants to terminate its pygame resources and continue. It is safe to call this function more than once: repeated calls have no effect.
Note, that
pygame.quit()
uninitialize all pygame modules will not exit your program. Consider letting your program end in the same way a normal python program will end.
- pygame.get_init()¶
- returns True if pygame is currently initializedget_init() -> bool
Returns
True
if pygame is currently initialized.New in pygame 1.9.5.
- exception pygame.error¶
- standard pygame exceptionraise pygame.error(message)
This exception is raised whenever a pygame or
SDL
operation fails. You can catch any anticipated problems and deal with the error. The exception is always raised with a descriptive message about the problem.Derived from the RuntimeError exception, which can also be used to catch these raised errors.
- pygame.get_error()¶
- get the current error messageget_error() -> errorstr
SDL
maintains an internal error message. This message will usually be given to you whenpygame.error()
standard pygame exception is raised. You will rarely need to call this function.
- pygame.set_error()¶
- set the current error messageset_error(error_msg) -> None
SDL
maintains an internal error message. This message will usually be given to you whenpygame.error()
standard pygame exception is raised. You will rarely need to call this function.
- pygame.get_sdl_version()¶
- get the version number of SDLget_sdl_version() -> major, minor, patch
Returns the three version numbers of the
SDL
library. This version is built at compile time. It can be used to detect which features may not be available through pygame.New in pygame 1.7.0.
- pygame.get_sdl_byteorder()¶
- get the byte order of SDLget_sdl_byteorder() -> int
Returns the byte order of the
SDL
library. It returnsLIL_ENDIAN
for little endian byte order andBIG_ENDIAN
for big endian byte order.New in pygame 1.8.
- pygame.register_quit()¶
- register a function to be called when pygame quitsregister_quit(callable) -> None
When
pygame.quit()
uninitialize all pygame modules is called, all registered quit functions are called. Pygame modules do this automatically when they are initializing. This function is not be needed for regular pygame users.
- pygame.encode_string()¶
- Encode a Unicode or bytes objectencode_string([obj [, encoding [, errors [, etype]]]]) -> bytes or None
obj: If Unicode, encode; if bytes, return unaltered; if anything else, return None; if not given, raise SyntaxError.
encoding (string): If present, encoding to use. The default is 'unicode_escape'.
errors (string): If given, how to handle unencodable characters. The default is 'backslashreplace'.
etype (exception type): If given, the exception type to raise for an encoding error. The default is UnicodeEncodeError, as returned by
PyUnicode_AsEncodedString()
. For the default encoding and errors values there should be no encoding errors.This function is used in encoding file paths. Keyword arguments are supported.
Added in pygame 1.9.2 (primarily for use in unit tests)
- pygame.encode_file_path()¶
- Encode a Unicode or bytes object as a file system pathencode_file_path([obj [, etype]]) -> bytes or None
obj: If Unicode, encode; if bytes, return unaltered; if anything else, return None; if not given, raise SyntaxError.
etype (exception type): If given, the exception type to raise for an encoding error. The default is UnicodeEncodeError, as returned by
PyUnicode_AsEncodedString()
.This function is used to encode file paths in pygame. Encoding is to the codec as returned by
sys.getfilesystemencoding()
. Keyword arguments are supported.Added in pygame 1.9.2 (primarily for use in unit tests)
-
pygame.version
- small module containing version information
—
version number as a string
—
tupled integers of the version
—
repository revision of the build
This module is automatically imported into the pygame package and offers a few variables to check with version of pygame has been imported.
- pygame.version.ver¶
- version number as a stringver = '1.2'
This is the version represented as a string. It can contain a micro release number as well,
e.g.
, '1.5.2'
- pygame.version.vernum¶
- tupled integers of the versionvernum = (1, 5, 3)
This variable for the version can easily be compared with other version numbers of the same format. An example of checking pygame version numbers would look like this:
if pygame.version.vernum < (1, 5): print 'Warning, older version of pygame (%s)' % pygame.version.ver disable_advanced_features = True
New in pygame 1.9.6: Attributes
major
,minor
, andpatch
.vernum.major == vernum[0] vernum.minor == vernum[1] vernum.patch == vernum[2]
Changed in pygame 1.9.6: str(vernum) returns a string like "2.0.0" instead of "(2, 0, 0)".
Changed in pygame 1.9.6: repr(vernum) returns a string like "PygameVersion(major=2, minor=0, patch=0)" instead of "(2, 0, 0)".
- pygame.version.rev¶
- repository revision of the buildrev = 'a6f89747b551+'
The Mercurial node identifier of the repository checkout from which this package was built. If the identifier ends with a plus sign '+' then the package contains uncommitted changes. Please include this revision number in bug reports, especially for non-release pygame builds.
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