typedef std::map< BufferComponent, Attachment> osg::Camera::BufferAttachmentMap |
osg::Camera::Camera | ( | ) |
Copy constructor using CopyOp to manage deep vs shallow copy.
virtual osg::Camera::~Camera | ( | ) | [protected, virtual] |
osg::Camera::META_Node | ( | osg | , | |
Camera | ||||
) |
void osg::Camera::setStats | ( | osg::Stats * | stats | ) | [inline] |
Set the Stats object used for collect various frame related timing and scene graph stats.
osg::Stats* osg::Camera::getStats | ( | ) | [inline] |
Get the Stats object.
const osg::Stats* osg::Camera::getStats | ( | ) | const [inline] |
Get the const Stats object.
void osg::Camera::setAllowEventFocus | ( | bool | focus | ) | [inline] |
Set whether this camera allows events to be generated by the associated graphics window to be associated with this camera.
bool osg::Camera::getAllowEventFocus | ( | ) | const [inline] |
Get whether this camera allows events to be generated by the associated graphics window to be associated with this camera.
void osg::Camera::setDisplaySettings | ( | osg::DisplaySettings * | ds | ) | [inline] |
Set the DsplaySettings object associated with this view.
osg::DisplaySettings* osg::Camera::getDisplaySettings | ( | ) | [inline] |
Set the DsplaySettings object associated with this view.
const osg::DisplaySettings* osg::Camera::getDisplaySettings | ( | ) | const [inline] |
Set the DsplaySettings object associated with this view.
void osg::Camera::setClearMask | ( | GLbitfield | mask | ) | [inline] |
Set the clear mask used in glClear(..). Defaults to GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT.
GLbitfield osg::Camera::getClearMask | ( | ) | const [inline] |
Get the clear mask.
void osg::Camera::setClearColor | ( | const osg::Vec4 & | color | ) | [inline] |
Set the clear color used in glClearColor(..). glClearColor is only called if mask & GL_COLOR_BUFFER_BIT is true
const osg::Vec4& osg::Camera::getClearColor | ( | ) | const [inline] |
Get the clear color.
void osg::Camera::setClearAccum | ( | const osg::Vec4 & | color | ) | [inline] |
Set the clear accum used in glClearAccum(..). glClearAcumm is only called if mask & GL_ACCUM_BUFFER_BIT is true.
const osg::Vec4& osg::Camera::getClearAccum | ( | ) | const [inline] |
Get the clear accum value.
void osg::Camera::setClearDepth | ( | double | depth | ) | [inline] |
Set the clear depth used in glClearDepth(..). Defaults to 1.0 glClearDepth is only called if mask & GL_DEPTH_BUFFER_BIT is true.
double osg::Camera::getClearDepth | ( | ) | const [inline] |
Get the clear depth value.
void osg::Camera::setClearStencil | ( | int | stencil | ) | [inline] |
Set the clear stencil value used in glClearStencil(). Defaults to 0; glClearStencil is only called if mask & GL_STENCIL_BUFFER_BIT is true
int osg::Camera::getClearStencil | ( | ) | const [inline] |
Get the clear stencil value.
void osg::Camera::setColorMask | ( | osg::ColorMask * | colorMask | ) |
Set the color mask of the camera to use specified osg::ColorMask.
void osg::Camera::setColorMask | ( | bool | red, | |
bool | green, | |||
bool | blue, | |||
bool | alpha | |||
) |
Set the color mask of the camera to specified values.
void osg::Camera::setViewport | ( | osg::Viewport * | viewport | ) |
Set the viewport of the camera to use specified osg::Viewport.
void osg::Camera::setViewport | ( | int | x, | |
int | y, | |||
int | width, | |||
int | height | |||
) |
Set the viewport of the camera to specified dimensions.
const Viewport* osg::Camera::getViewport | ( | ) | const [inline] |
Get the const viewport.
Referenced by osgManipulator::PointerInfo::setCamera().
Viewport* osg::Camera::getViewport | ( | ) | [inline] |
Get the viewport.
void osg::Camera::setTransformOrder | ( | TransformOrder | order | ) | [inline] |
Set the transformation order for world-to-local and local-to-world transformation.
TransformOrder osg::Camera::getTransformOrder | ( | ) | const [inline] |
Get the transformation order.
void osg::Camera::setProjectionResizePolicy | ( | ProjectionResizePolicy | policy | ) | [inline] |
Set the policy used to determine if and how the projection matrix should be adjusted on window resizes.
ProjectionResizePolicy osg::Camera::getProjectionResizePolicy | ( | ) | const [inline] |
Get the policy used to determine if and how the projection matrix should be adjusted on window resizes.
void osg::Camera::setProjectionMatrix | ( | const osg::Matrixf & | matrix | ) | [inline] |
Set the projection matrix. Can be thought of as setting the lens of a camera.
void osg::Camera::setProjectionMatrix | ( | const osg::Matrixd & | matrix | ) | [inline] |
Set the projection matrix. Can be thought of as setting the lens of a camera.
void osg::Camera::setProjectionMatrixAsOrtho | ( | double | left, | |
double | right, | |||
double | bottom, | |||
double | top, | |||
double | zNear, | |||
double | zFar | |||
) |
Set to an orthographic projection. See OpenGL glOrtho for documentation further details.
void osg::Camera::setProjectionMatrixAsOrtho2D | ( | double | left, | |
double | right, | |||
double | bottom, | |||
double | top | |||
) |
Set to a 2D orthographic projection. See OpenGL glOrtho2D documentation for further details.
void osg::Camera::setProjectionMatrixAsFrustum | ( | double | left, | |
double | right, | |||
double | bottom, | |||
double | top, | |||
double | zNear, | |||
double | zFar | |||
) |
Set to a perspective projection. See OpenGL glFrustum documentation for further details.
void osg::Camera::setProjectionMatrixAsPerspective | ( | double | fovy, | |
double | aspectRatio, | |||
double | zNear, | |||
double | zFar | |||
) |
Create a symmetrical perspective projection, See OpenGL gluPerspective documentation for further details. Aspect ratio is defined as width/height.
osg::Matrixd& osg::Camera::getProjectionMatrix | ( | ) | [inline] |
Get the projection matrix.
Referenced by osgManipulator::PointerInfo::setCamera().
const osg::Matrixd& osg::Camera::getProjectionMatrix | ( | ) | const [inline] |
Get the const projection matrix.
bool osg::Camera::getProjectionMatrixAsOrtho | ( | double & | left, | |
double & | right, | |||
double & | bottom, | |||
double & | top, | |||
double & | zNear, | |||
double & | zFar | |||
) |
Get the orthographic settings of the orthographic projection matrix. Returns false if matrix is not an orthographic matrix, where parameter values are undefined.
bool osg::Camera::getProjectionMatrixAsFrustum | ( | double & | left, | |
double & | right, | |||
double & | bottom, | |||
double & | top, | |||
double & | zNear, | |||
double & | zFar | |||
) |
Get the frustum setting of a perspective projection matrix. Returns false if matrix is not a perspective matrix, where parameter values are undefined.
bool osg::Camera::getProjectionMatrixAsPerspective | ( | double & | fovy, | |
double & | aspectRatio, | |||
double & | zNear, | |||
double & | zFar | |||
) |
Get the frustum setting of a symmetric perspective projection matrix. Returns false if matrix is not a perspective matrix, where parameter values are undefined. Note, if matrix is not a symmetric perspective matrix then the shear will be lost. Asymmetric matrices occur when stereo, power walls, caves and reality center display are used. In these configurations one should use the 'getProjectionMatrixAsFrustum' method instead.
void osg::Camera::setViewMatrix | ( | const osg::Matrixf & | matrix | ) | [inline] |
Set the view matrix. Can be thought of as setting the position of the world relative to the camera in camera coordinates.
void osg::Camera::setViewMatrix | ( | const osg::Matrixd & | matrix | ) | [inline] |
Set the view matrix. Can be thought of as setting the position of the world relative to the camera in camera coordinates.
osg::Matrixd& osg::Camera::getViewMatrix | ( | ) | [inline] |
Get the view matrix.
Referenced by osgManipulator::PointerInfo::setCamera().
const osg::Matrixd& osg::Camera::getViewMatrix | ( | ) | const [inline] |
Get the const view matrix.
void osg::Camera::setViewMatrixAsLookAt | ( | const osg::Vec3d & | eye, | |
const osg::Vec3d & | center, | |||
const osg::Vec3d & | up | |||
) |
Set to the position and orientation of view matrix, using the same convention as gluLookAt.
void osg::Camera::getViewMatrixAsLookAt | ( | osg::Vec3d & | eye, | |
osg::Vec3d & | center, | |||
osg::Vec3d & | up, | |||
double | lookDistance = 1.0 | |||
) |
Get to the position and orientation of a modelview matrix, using the same convention as gluLookAt.
void osg::Camera::getViewMatrixAsLookAt | ( | osg::Vec3f & | eye, | |
osg::Vec3f & | center, | |||
osg::Vec3f & | up, | |||
float | lookDistance = 1.0f | |||
) |
Get to the position and orientation of a modelview matrix, using the same convention as gluLookAt.
Matrixd osg::Camera::getInverseViewMatrix | ( | ) | const |
Get the inverse view matrix.
void osg::Camera::setRenderOrder | ( | RenderOrder | order, | |
int | orderNum = 0 | |||
) | [inline] |
Set the rendering order of this camera's subgraph relative to any camera that this subgraph is nested within. For rendering to a texture, one typically uses PRE_RENDER. For Head Up Displays, one would typically use POST_RENDER.
RenderOrder osg::Camera::getRenderOrder | ( | ) | const [inline] |
Get the rendering order of this camera's subgraph relative to any camera that this subgraph is nested within.
int osg::Camera::getRenderOrderNum | ( | ) | const [inline] |
Get the rendering order number of this camera relative to any sibling cameras in this subgraph.
bool osg::Camera::isRenderToTextureCamera | ( | ) | const |
Return true if this Camera is set up as a render to texture camera, i.e. it has textures assigned to it.
void osg::Camera::setRenderTargetImplementation | ( | RenderTargetImplementation | impl | ) |
Set the render target.
void osg::Camera::setRenderTargetImplementation | ( | RenderTargetImplementation | impl, | |
RenderTargetImplementation | fallback | |||
) |
Set the render target and fall-back that's used if the former isn't available.
RenderTargetImplementation osg::Camera::getRenderTargetImplementation | ( | ) | const [inline] |
Get the render target.
RenderTargetImplementation osg::Camera::getRenderTargetFallback | ( | ) | const [inline] |
Get the render target fallback.
void osg::Camera::setDrawBuffer | ( | GLenum | buffer | ) | [inline] |
Set the draw buffer used at the start of each frame draw. Note, a buffer value of GL_NONE is used to sepecify that the rendering back-end should choose the most appropriate buffer.
GLenum osg::Camera::getDrawBuffer | ( | ) | const [inline] |
Get the draw buffer used at the start of each frame draw.
void osg::Camera::setReadBuffer | ( | GLenum | buffer | ) | [inline] |
Set the read buffer for any required copy operations to use. Note, a buffer value of GL_NONE is used to sepecify that the rendering back-end should choose the most appropriate buffer.
GLenum osg::Camera::getReadBuffer | ( | ) | const [inline] |
Get the read buffer for any required copy operations to use.
void osg::Camera::attach | ( | BufferComponent | buffer, | |
GLenum | internalFormat | |||
) |
void osg::Camera::attach | ( | BufferComponent | buffer, | |
osg::Texture * | texture, | |||
unsigned int | level = 0 , |
|||
unsigned int | face = 0 , |
|||
bool | mipMapGeneration = false | |||
) |
void osg::Camera::attach | ( | BufferComponent | buffer, | |
osg::Image * | image | |||
) |
void osg::Camera::detach | ( | BufferComponent | buffer | ) |
BufferAttachmentMap& osg::Camera::getBufferAttachmentMap | ( | ) | [inline] |
Get the BufferAttachmentMap, used to configure frame buffer objects, pbuffers and texture reads.
const BufferAttachmentMap& osg::Camera::getBufferAttachmentMap | ( | ) | const [inline] |
Get the const BufferAttachmentMap, used to configure frame buffer objects, pbuffers and texture reads.
void osg::Camera::createCameraThread | ( | ) |
Create a operation thread for this camera.
void osg::Camera::setCameraThread | ( | OperationThread * | gt | ) |
Assign a operation thread to the camera.
OperationThread* osg::Camera::getCameraThread | ( | ) | [inline] |
Get the operation thread assigned to this camera.
const OperationThread* osg::Camera::getCameraThread | ( | ) | const [inline] |
Get the const operation thread assigned to this camera.
void osg::Camera::setGraphicsContext | ( | GraphicsContext * | context | ) |
Set the GraphicsContext that provides the mechansim for managing the OpenGL graphics context associated with this camera.
GraphicsContext* osg::Camera::getGraphicsContext | ( | ) | [inline] |
Get the GraphicsContext.
const GraphicsContext* osg::Camera::getGraphicsContext | ( | ) | const [inline] |
Get the const GraphicsContext.
void osg::Camera::setRenderer | ( | osg::GraphicsOperation * | rc | ) | [inline] |
Set the Rendering object that is used to implement rendering of the subgraph.
osg::GraphicsOperation* osg::Camera::getRenderer | ( | ) | [inline] |
Get the Rendering object that is used to implement rendering of the subgraph.
const osg::GraphicsOperation* osg::Camera::getRenderer | ( | ) | const [inline] |
Get the const Rendering object that is used to implement rendering of the subgraph.
void osg::Camera::setRenderingCache | ( | osg::Object * | rc | ) | [inline] |
Set the Rendering cache that is used for cached objects associated with rendering of subgraphs.
osg::Object* osg::Camera::getRenderingCache | ( | ) | [inline] |
Get the Rendering cache that is used for cached objects associated with rendering of subgraphs.
const osg::Object* osg::Camera::getRenderingCache | ( | ) | const [inline] |
Get the const Rendering cache that is used for cached objects associated with rendering of subgraphs.
void osg::Camera::setIntialDrawCallback | ( | DrawCallback * | cb | ) | [inline] |
Set the initial draw callback for custom operations to be done before the drawing of the camera's subgraph and pre render stages.
DrawCallback* osg::Camera::getInitialDrawCallback | ( | ) | [inline] |
Get the initial draw callback.
const DrawCallback* osg::Camera::getInitialDrawCallback | ( | ) | const [inline] |
Get the const initial draw callback.
void osg::Camera::setPreDrawCallback | ( | DrawCallback * | cb | ) | [inline] |
Set the pre draw callback for custom operations to be done before the drawing of the camera's subgraph but after any pre render stages have been completed.
DrawCallback* osg::Camera::getPreDrawCallback | ( | ) | [inline] |
Get the pre draw callback.
const DrawCallback* osg::Camera::getPreDrawCallback | ( | ) | const [inline] |
Get the const pre draw callback.
void osg::Camera::setPostDrawCallback | ( | DrawCallback * | cb | ) | [inline] |
Set the post draw callback for custom operations to be done after the drawing of the camera's subgraph but before the any post render stages have been completed.
DrawCallback* osg::Camera::getPostDrawCallback | ( | ) | [inline] |
Get the post draw callback.
const DrawCallback* osg::Camera::getPostDrawCallback | ( | ) | const [inline] |
Get the const post draw callback.
void osg::Camera::setFinalDrawCallback | ( | DrawCallback * | cb | ) | [inline] |
Set the final draw callback for custom operations to be done after the drawing of the camera's subgraph and all of the post render stages has been completed.
DrawCallback* osg::Camera::getFinalDrawCallback | ( | ) | [inline] |
Get the final draw callback.
const DrawCallback* osg::Camera::getFinalDrawCallback | ( | ) | const [inline] |
Get the const final draw callback.
OpenThreads::Mutex* osg::Camera::getDataChangeMutex | ( | ) | const [inline] |
virtual void osg::Camera::resizeGLObjectBuffers | ( | unsigned int | maxSize | ) | [virtual] |
Resize any per context GLObject buffers to specified size.
Reimplemented from osg::Group.
virtual void osg::Camera::releaseGLObjects | ( | osg::State * | = 0 |
) | const [virtual] |
If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objexts for all graphics contexts.
Reimplemented from osg::Group.
virtual bool osg::Camera::computeLocalToWorldMatrix | ( | Matrix & | matrix, | |
NodeVisitor * | ||||
) | const [virtual] |
Transform method that must be defined to provide generic interface for scene graph traversals.
Reimplemented from osg::Transform.
virtual bool osg::Camera::computeWorldToLocalMatrix | ( | Matrix & | matrix, | |
NodeVisitor * | ||||
) | const [virtual] |
Transform method that must be defined to provide generic interface for scene graph traversals.
Reimplemented from osg::Transform.
OpenThreads::Mutex osg::Camera::_dataChangeMutex [mutable, protected] |
View* osg::Camera::_view [protected] |
osg::ref_ptr<osg::Stats> osg::Camera::_stats [protected] |
bool osg::Camera::_allowEventFocus [protected] |
GLbitfield osg::Camera::_clearMask [protected] |
osg::Vec4 osg::Camera::_clearColor [protected] |
osg::Vec4 osg::Camera::_clearAccum [protected] |
double osg::Camera::_clearDepth [protected] |
int osg::Camera::_clearStencil [protected] |
ref_ptr<ColorMask> osg::Camera::_colorMask [protected] |
ref_ptr<Viewport> osg::Camera::_viewport [protected] |
TransformOrder osg::Camera::_transformOrder [protected] |
Matrixd osg::Camera::_projectionMatrix [protected] |
Matrixd osg::Camera::_viewMatrix [protected] |
RenderOrder osg::Camera::_renderOrder [protected] |
int osg::Camera::_renderOrderNum [protected] |
GLenum osg::Camera::_drawBuffer [protected] |
GLenum osg::Camera::_readBuffer [protected] |
BufferAttachmentMap osg::Camera::_bufferAttachmentMap [protected] |
ref_ptr<OperationThread> osg::Camera::_cameraThread [protected] |
ref_ptr<GraphicsContext> osg::Camera::_graphicsContext [protected] |
ref_ptr<GraphicsOperation> osg::Camera::_renderer [protected] |
ref_ptr<Object> osg::Camera::_renderingCache [protected] |
ref_ptr<DrawCallback> osg::Camera::_initialDrawCallback [protected] |
ref_ptr<DrawCallback> osg::Camera::_preDrawCallback [protected] |
ref_ptr<DrawCallback> osg::Camera::_postDrawCallback [protected] |
ref_ptr<DrawCallback> osg::Camera::_finalDrawCallback [protected] |