OgreD3D11GpuProgram.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __D3D11GpuProgram_H_
00029 #define __D3D11GpuProgram_H_
00030 
00031 // Precompiler options
00032 #include "OgreD3D11Prerequisites.h"
00033 #include "OgreGpuProgram.h"
00034 
00035 namespace Ogre {
00036 
00038     class D3D11GpuProgram : public GpuProgram
00039     {
00040     protected:
00041         D3D11Device & mDevice;
00042     public:
00043         D3D11GpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
00044             const String& group, bool isManual, ManualResourceLoader* loader, D3D11Device & device);
00045 
00046     protected:
00048         void loadImpl(void);
00050         void loadFromSource(void);
00052         virtual void loadFromMicrocode(ID3D10Blob *  microcode) = 0;
00053 
00054 
00055     };
00056 
00058     class D3D11GpuVertexProgram : public D3D11GpuProgram
00059     {
00060     protected:
00061         ID3D11VertexShader * mVertexShader;
00062     public:
00063         D3D11GpuVertexProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
00064             const String& group, bool isManual, ManualResourceLoader* loader, D3D11Device & device);
00065         ~D3D11GpuVertexProgram();
00067         ID3D11VertexShader * getVertexShader(void) const;
00068     protected:
00070         void unloadImpl(void);
00071         void loadFromMicrocode(ID3D10Blob *  microcode);
00072     };
00073 
00075     class D3D11GpuFragmentProgram : public D3D11GpuProgram
00076     {
00077     protected:
00078         ID3D11PixelShader * mPixelShader;
00079     public:
00080         D3D11GpuFragmentProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
00081             const String& group, bool isManual, ManualResourceLoader* loader, D3D11Device & device);
00082         ~D3D11GpuFragmentProgram();
00084         ID3D11PixelShader * getPixelShader(void) const;
00085     protected:
00087         void unloadImpl(void);
00088         void loadFromMicrocode(ID3D10Blob *  microcode);
00089     };
00096     class _OgreExport D3D11GpuProgramPtr : public SharedPtr<D3D11GpuProgram> 
00097     {
00098     public:
00099         D3D11GpuProgramPtr() : SharedPtr<D3D11GpuProgram>() {}
00100         explicit D3D11GpuProgramPtr(D3D11GpuProgram* rep) : SharedPtr<D3D11GpuProgram>(rep) {}
00101         D3D11GpuProgramPtr(const D3D11GpuProgramPtr& r) : SharedPtr<D3D11GpuProgram>(r) {} 
00102         D3D11GpuProgramPtr(const ResourcePtr& r) : SharedPtr<D3D11GpuProgram>()
00103         {
00104             // lock & copy other mutex pointer
00105             OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
00106                 OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
00107                 pRep = static_cast<D3D11GpuProgram*>(r.getPointer());
00108             pUseCount = r.useCountPointer();
00109             if (pUseCount)
00110             {
00111                 ++(*pUseCount);
00112             }
00113         }
00114 
00116         D3D11GpuProgramPtr& operator=(const ResourcePtr& r)
00117         {
00118             if (pRep == static_cast<D3D11GpuProgram*>(r.getPointer()))
00119                 return *this;
00120             release();
00121             // lock & copy other mutex pointer
00122             OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
00123                 OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
00124                 pRep = static_cast<D3D11GpuProgram*>(r.getPointer());
00125             pUseCount = r.useCountPointer();
00126             if (pUseCount)
00127             {
00128                 ++(*pUseCount);
00129             }
00130             return *this;
00131         }
00132     };
00133 
00134 }
00135 
00136 
00137 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:21