SocketReceiver Class Reference

Inheritance diagram for SocketReceiver:

NetworkReceiver Waitable List of all members.

Detailed Description

Definition at line 126 of file socketft.h.

Public Member Functions

 SocketReceiver (Socket &s)
bool MustWaitForResult ()
bool Receive (byte *buf, size_t bufLen)
 receive data from network source, returns whether result is immediately available
unsigned int GetReceiveResult ()
bool EofReceived () const
unsigned int GetMaxWaitObjectCount () const
 maximum number of wait objects that this object can return
void GetWaitObjects (WaitObjectContainer &container, CallStack const &callStack)
 put wait objects into container
virtual bool MustWaitToReceive ()
bool Wait (unsigned long milliseconds, CallStack const &callStack)
 wait on this object


Member Function Documentation

void SocketReceiver::GetWaitObjects ( WaitObjectContainer container,
CallStack const &  callStack 
) [virtual]

put wait objects into container

Parameters:
callStack is used for tracing no wait loops, example: something.GetWaitObjects(c, CallStack("my func after X", 0));
  • or in an outer GetWaitObjects() method that itself takes a callStack parameter: innerThing.GetWaitObjects(c, CallStack("MyClass::GetWaitObjects at X", &callStack));

Implements Waitable.

bool Waitable::Wait ( unsigned long  milliseconds,
CallStack const &  callStack 
) [inherited]

wait on this object

same as creating an empty container, calling GetWaitObjects(), and calling Wait() on the container


The documentation for this class was generated from the following file:
Generated on Thu Jul 5 22:21:50 2007 for Crypto++ by  doxygen 1.5.2