Playing KJumpingCube
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Chapter 2. Playing KJumpingCube

Rules

  1. A move consists of increasing the points of a square by clicking on it. You can only increase a square that doesn't belong to your opponent. By clicking a square that has no owner, you become the owner.

  2. If a square has more points than it has neighbors, the points jump to its neighbors and take them over.

  3. Neighbor-Fields are only direct neighbors, not the diagonal neighbors.

  4. The winner is the one who owns all squares.

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