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Gl.RenderMode (gb.opengl)
Syntax
STATIC FUNCTION RenderMode ( Mode AS Integer ) AS Integer

Set rasterization mode

Parameters

Description

  Gl.RenderMode sets the rasterization mode. It takes one argument, mode, which can assume one of three predefined values:

The return value of Gl.RenderMode is determined by the render mode at the time Gl.RenderMode is called, rather than by mode. The values returned for the three render modes are as follows:

Refer to the Gl.SelectBuffer and Gl.FeedbackBuffer reference pages for more details concerning selection and feedback operation.

If an error is generated, Gl.RenderMode returns zero regardless of the current render mode.

Errors

Gl.GL_INVALID_ENUM is generated if mode is not one of the three accepted values.
Gl.GL_INVALID_OPERATION is generated if Gl.SelectBuffer is called while the render mode is Gl.GL_SELECT, or if Gl.RenderMode is called with argument Gl.GL_SELECT before Gl.SelectBuffer is called at least once.
Gl.GL_INVALID_OPERATION is generated if Gl.FeedbackBuffer is called while the render mode is Gl.GL_FEEDBACK, or if Gl.RenderMode is called with argument Gl.GL_FEEDBACK before Gl.FeedbackBuffer is called at least once.
Gl.GL_INVALID_OPERATION is generated if Gl.RenderMode is called between a call to Gl.Begin and the corresponding call to Gl.End.

Associated Gets

Gl.GetRenderMode


See also
Gl.FeedbackBuffer, Gl.InitNames, Gl.LoadName, Gl.PassThrough, Gl.PushName, Gl.SelectBuffer