Csound and CsoundAC API 5.13
Public Member Functions | Data Fields | Protected Attributes

csound::Hocket Class Reference

Simplifies constructing complex hocketted scores. More...

#include <Hocket.hpp>

Inheritance diagram for csound::Hocket:

Public Member Functions

virtual void addChild (Node *node)
virtual void clear ()
virtual ublas::matrix< double > createTransform ()
virtual double & element (size_t row, size_t column)
virtual ublas::matrix< double > getLocalCoordinates () const
 Returns the local transformation of coordinate system.
virtual ScoregetScore ()
 Hocket ()
virtual void produceOrTransform (Score &score, size_t beginAt, size_t endAt, const ublas::matrix< double > &coordinates)
 The default implementation does nothing.
virtual void setElement (size_t row, size_t column, double value)
virtual ublas::matrix< double > traverse (const ublas::matrix< double > &globalCoordinates, Score &score)
 The default implementation postconcatenates its own local coordinate system with the global coordinates, then passes the score and the product of coordinate systems to each child, thus performing a depth-first traversal of the music graph.
virtual ~Hocket ()

Data Fields

std::vector< Node * > children
 Child Nodes, if any.
std::string importFilename
int modulus
int startingIndex

Protected Attributes

ublas::matrix< double > localCoordinates
Score score

Detailed Description

Simplifies constructing complex hocketted scores.


Constructor & Destructor Documentation

csound::Hocket::Hocket ( )
virtual csound::Hocket::~Hocket ( ) [virtual]

Member Function Documentation

virtual void csound::Node::addChild ( Node node) [virtual, inherited]
virtual void csound::Node::clear ( ) [virtual, inherited]
virtual ublas::matrix<double> csound::Node::createTransform ( ) [virtual, inherited]
virtual double& csound::Node::element ( size_t  row,
size_t  column 
) [virtual, inherited]
virtual ublas::matrix<double> csound::Node::getLocalCoordinates ( ) const [virtual, inherited]

Returns the local transformation of coordinate system.

virtual Score& csound::ScoreNode::getScore ( ) [virtual, inherited]
virtual void csound::Hocket::produceOrTransform ( Score score,
size_t  beginAt,
size_t  endAt,
const ublas::matrix< double > &  compositeCordinates 
) [virtual]

The default implementation does nothing.

Derived nodes that produce notes from scratch should transform them using the composite transformation of coordinate system, which is passed in from the traverse() function.

Reimplemented from csound::ScoreNode.

virtual void csound::Node::setElement ( size_t  row,
size_t  column,
double  value 
) [virtual, inherited]
virtual ublas::matrix<double> csound::Hocket::traverse ( const ublas::matrix< double > &  globalCoordinates,
Score score 
) [virtual]

The default implementation postconcatenates its own local coordinate system with the global coordinates, then passes the score and the product of coordinate systems to each child, thus performing a depth-first traversal of the music graph.

Reimplemented from csound::Node.


Field Documentation

std::vector<Node *> csound::Node::children [inherited]

Child Nodes, if any.

std::string csound::ScoreNode::importFilename [inherited]
ublas::matrix<double> csound::Node::localCoordinates [protected, inherited]
Score csound::ScoreNode::score [protected, inherited]