The csound namespace contains classes for doing algorithmic composition, and for rendering audio from algorithmically generated scores, especially using Csound.
More...
Data Structures |
class | Cell |
| Score node that simplifies building up repetitive and overlapping motivic cells, such as used in Minimalism. More...
|
class | ChordLindenmayer |
| This class implements a Lindenmayer system that generates a score by moving a turtle around in various implicit music spaces. More...
|
class | Chunk |
struct | Command |
class | Composition |
| Base class for user-defined musical compositions. More...
|
class | Conversions |
| Conversions to and from various music and signal processing units. More...
|
class | CounterpointNode |
| Uses Bill Schottstaedt's species counterpoint generator code to either (a) generate a counterpoint in species 1, 2, or 3 for a cantus firmus selected from notes generated by child nodes, or (b) attempt to correct the voice leading for species 1, 2, or 3 counterpoint in notes generated by child nodes. More...
|
class | Event |
| Represents an event in music space, such as a note of definite duration, a MIDI-like "note on" or "note off" event, or a MIDI-like control event. More...
|
class | Exception |
| Base class for C++ exceptions in the Silence system. More...
|
class | Hocket |
| Simplifies constructing complex hocketted scores. More...
|
class | ImageToScore |
| Translates images in various RGB formats to scores. More...
|
class | Lindenmayer |
| This class implements a Lindenmayer system in music space for a turtle that writes either notes into a score, or Jones-Parks grains into a memory soundfile. More...
|
class | Logger |
class | MCRM |
class | MidiEvent |
| This class is used to store ALL Midi messages. More...
|
struct | MidiEventComparator |
class | MidiFile |
| Reads and writes format 0 and format 1 standard MIDI files. More...
|
class | MidiHeader |
class | MidiTrack |
class | MusicModel |
| A ScoreModel that uses Csound to render generated scores, via the CppSound class. More...
|
class | Node |
| Base class for all music graph nodes in the Silence system. More...
|
class | Random |
| A random value will be sampled from the specified distribution, translated and scaled as specified, and set in the specified row and column of the local coordinates. More...
|
class | RemoveDuplicates |
| Removes all duplicate events produced by the child nodes of this. More...
|
class | Rescale |
| Rescales all child events to fit a bounding hypercube in music space. More...
|
class | Score |
| Base class for collections of events in music space. More...
|
class | ScoreModel |
| Base class for compositions that use the principle of a music graph to generate a score. More...
|
class | ScoreNode |
| Node class that produces events from the contained score, which can be built up programmatically or imported from a standard MIDI file. More...
|
class | Sequence |
| Node that creates a temporal sequence of child nodes. More...
|
class | Shell |
| Provide a shell in which Python scripts can be loaded, saved, and executed. More...
|
class | Soundfile |
| Simple, basic read/write access, in sample frames, to PCM soundfiles. More...
|
class | StrangeAttractor |
| Generates notes by searching for a chaotic dynamical system defined by a polynomial equation or partial differential equation using Julien C. More...
|
class | System |
| Abstraction layer for a minimal set of system services. More...
|
class | TempoMap |
class | ThreadLock |
| Encapsulates a thread monitor, such as a Windows event handle. More...
|
struct | Turtle |
class | Voicelead |
| This class contains facilities for voiceleading, harmonic progression, and identifying chord types. More...
|
class | VoiceleadingNode |
| This node class imposes a sequence of one or more "voice-leading" operations upon the pitches of notes produced by children of this node, within a segment of the notes. More...
|
class | VoiceleadingOperation |
| Utility class for storing voice-leading operations within a VoiceleadNode for future application. More...
|
Typedefs |
typedef unsigned char | csound_u_char |
typedef void(* | MessageCallbackType )(CSOUND *csound, int attribute, const char *format, va_list marker) |
typedef Node * | NodePtr |
typedef void | PyObject_ |
Functions |
bool | operator< (const Event &a, const Event &b) |
bool | operator< (const MidiEvent &a, const MidiEvent &b) |
std::ostream & | operator<< (std::ostream &stream, const VoiceleadingOperation &operation) |
void | printChord (std::ostream &stream, std::string label, const std::vector< double > &chord) |
Variables |
void(* | Py_Finalize_ )(void) |
void(* | Py_Initialize_ )(void) |
void(* | PyErr_Print_ )(void) |
PyObject_ *(* | PyImport_ImportModule_ )(char *) |
long(* | PyLong_AsLong_ )(PyObject_ *) |
PyObject_ *(* | PyObject_CallMethod_ )(PyObject_ *, char *, char *,...) |
PyObject_ *(* | PyObject_GetAttrString_ )(PyObject_ *, char *) |
int(* | PyRun_SimpleFileEx_ )(FILE *, const char *, int) |
int(* | PyRun_SimpleString_ )(const char *) |
void(* | PySys_SetArgv_ )(int, char **) |
The csound namespace contains classes for doing algorithmic composition, and for rendering audio from algorithmically generated scores, especially using Csound.
There should be one header file for each class declared in CsoundAC, and that header file should be #included in Silence.hpp.
SWIG is run on Silence.hpp to generate wrappers for all CsoundAC classes in other languages, especially scripting languages such as Python, Therefore, all framework headers must be included in this header, and all framework headers must use #ifdef SWIG to declare the module and make other SWIG declarations (see Node.h for an extensive example). The order of declaration is important to SWIG!
It is also expected that doxygen will be used to generate documentation from comments in the framework header files.