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The SoMultiTextureMatrixElement class is used to manage the texture matrix stack for texture units > 0.The texture matrix is used to transform texture coordinates before being used to map textures onto polygons. More...
#include <Inventor/elements/SoMultiTextureMatrixElement.h>
Public Member Functions | |
virtual void | init (SoState *state) |
virtual void | push (SoState *state) |
Static Public Member Functions | |
static void | initClass (void) |
static void | set (SoState *const state, SoNode *const node, const int unit, const SbMatrix &matrix) |
static void | mult (SoState *const state, SoNode *const node, const int unit, const SbMatrix &matrix) |
static const SbMatrix & | get (SoState *const state, const int unit) |
Protected Member Functions | |
virtual | ~SoMultiTextureMatrixElement () |
UnitData & | getUnitData (const int unit) |
const UnitData & | getUnitData (const int unit) const |
virtual void | multElt (const int unit, const SbMatrix &matrix) |
virtual void | setElt (const int unit, const SbMatrix &matrix) |
virtual const SbMatrix & | getElt (const int unit) const |
The SoMultiTextureMatrixElement class is used to manage the texture matrix stack for texture units > 0.
The texture matrix is used to transform texture coordinates before being used to map textures onto polygons.
SoMultiTextureMatrixElement::~SoMultiTextureMatrixElement | ( | void | ) | [protected, virtual] |
The destructor.
void SoMultiTextureMatrixElement::initClass | ( | void | ) | [static] |
Initialize relevant common data for all instances, like the type system.
Reimplemented from SoAccumulatedElement.
Reimplemented in SoGLMultiTextureMatrixElement.
void SoMultiTextureMatrixElement::mult | ( | SoState *const | state, | |
SoNode *const | node, | |||
const int | unit, | |||
const SbMatrix & | matrix | |||
) | [static] |
Multiplies matrix into the current texture matrix.
Returns current texture matrix.
void SoMultiTextureMatrixElement::multElt | ( | const int | unit, | |
const SbMatrix & | matrix | |||
) | [protected, virtual] |
virtual method which is called from mult(). Multiplies matrix into element matrix.
Reimplemented in SoGLMultiTextureMatrixElement.
void SoMultiTextureMatrixElement::setElt | ( | const int | unit, | |
const SbMatrix & | matrix | |||
) | [protected, virtual] |
virtual method which is called from set(). Sets matrix intp element matrix.
Reimplemented in SoGLMultiTextureMatrixElement.
const SbMatrix & SoMultiTextureMatrixElement::getElt | ( | const int | unit | ) | const [protected, virtual] |
Returns element matrix. Called from get().
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