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The SoTextureCoordinateCube class autogenerates cubemapped texture coordinated for shapes.The cube used for reference when mapping is the boundingbox for the shape. More...
#include <include/Inventor/nodes/SoTextureCoordinateCube.h>
Public Member Functions | |
SoTextureCoordinateCube (void) | |
virtual void | doAction (SoAction *action) |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | callback (SoCallbackAction *action) |
virtual void | pick (SoPickAction *action) |
Static Public Member Functions | |
static void | initClass (void) |
Protected Member Functions | |
virtual | ~SoTextureCoordinateCube () |
Protected Attributes | |
class SoTextureCoordinateCubeP * | pimpl |
The SoTextureCoordinateCube class autogenerates cubemapped texture coordinated for shapes.
The cube used for reference when mapping is the boundingbox for the shape.
FILE FORMAT/DEFAULTS:
TextureCoordinateCube { }
SoTextureCoordinateCube::SoTextureCoordinateCube | ( | void | ) |
Constructor.
SoTextureCoordinateCube::~SoTextureCoordinateCube | ( | ) | [protected, virtual] |
Destructor.
void SoTextureCoordinateCube::initClass | ( | void | ) | [static] |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoNode.
void SoTextureCoordinateCube::doAction | ( | SoAction * | action | ) | [virtual] |
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoTextureCoordinateCube::GLRender | ( | SoGLRenderAction * | action | ) | [virtual] |
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
void SoTextureCoordinateCube::callback | ( | SoCallbackAction * | action | ) | [virtual] |
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoTextureCoordinateCube::pick | ( | SoPickAction * | action | ) | [virtual] |
Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
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