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SoVRMLTexture Class Reference

The SoVRMLTexture class is a superclass for VRML texture nodes. More...

#include <Inventor/VRMLnodes/SoVRMLTexture.h>

Inheritance diagram for SoVRMLTexture:
SoNode SoFieldContainer SoBase SoVRMLImageTexture SoVRMLMovieTexture SoVRMLPixelTexture

List of all members.

Public Member Functions

virtual void GLRender (SoGLRenderAction *action)

Static Public Member Functions

static void initClass (void)

Public Attributes

SoSFBool repeatS
SoSFBool repeatT

Protected Member Functions

 SoVRMLTexture (void)
virtual ~SoVRMLTexture ()

Detailed Description

The SoVRMLTexture class is a superclass for VRML texture nodes.


Constructor & Destructor Documentation

SoVRMLTexture::SoVRMLTexture ( void   )  [protected]

Constructor.

SoVRMLTexture::~SoVRMLTexture (  )  [protected, virtual]

Destructor.


Member Function Documentation

void SoVRMLTexture::initClass ( void   )  [static]

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

Reimplemented in SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture.

void SoVRMLTexture::GLRender ( SoGLRenderAction action  )  [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

Reimplemented in SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture.


Member Data Documentation

TRUE if texure should be repeated in the S direction. Default is TRUE.

TRUE if texure should be repeated in the T direction. Default is TRUE.


The documentation for this class was generated from the following files:

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