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SoPendulum Class Reference
[Node Classes]

The SoPendulum class is used to create oscillating rotations.A smooth transition between rotation0 and rotation1 is created using a cosine function. In the beginning of the cycle, rotation0 is used. Halfway through the cycle, the resulting rotation equals rotation1, and at the end of the cycle, we're at rotation0 again. More...

#include <Inventor/nodes/SoPendulum.h>

Inheritance diagram for SoPendulum:
SoRotation SoTransformation SoNode SoFieldContainer SoBase

List of all members.

Public Member Functions

 SoPendulum (void)
virtual void write (SoWriteAction *action)

Static Public Member Functions

static void initClass (void)

Public Attributes

SoSFRotation rotation0
SoSFRotation rotation1
SoSFFloat speed
SoSFBool on

Protected Member Functions

virtual ~SoPendulum ()

Detailed Description

The SoPendulum class is used to create oscillating rotations.

A smooth transition between rotation0 and rotation1 is created using a cosine function. In the beginning of the cycle, rotation0 is used. Halfway through the cycle, the resulting rotation equals rotation1, and at the end of the cycle, we're at rotation0 again.

FILE FORMAT/DEFAULTS:

    Pendulum {
        rotation 0 0 1  0
        rotation0 0 0 1  0
        rotation1 0 0 1  0
        speed 1
        on TRUE
    }

Constructor & Destructor Documentation

SoPendulum::SoPendulum ( void   ) 

Constructor.

SoPendulum::~SoPendulum (  )  [protected, virtual]

Destructor.


Member Function Documentation

void SoPendulum::initClass ( void   )  [static]

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoRotation.

void SoPendulum::write ( SoWriteAction action  )  [virtual]

Action method for SoWriteAction.

Writes out a node object, and any connected nodes, engines etc, if necessary.

Reimplemented from SoNode.


Member Data Documentation

The first rotation limit of the interpolation.

The other rotation limit of the interpolation.

Speed in cycles per second. Defaults to 1.

Toggles animation on or off. Defaults to being on.


The documentation for this class was generated from the following files:

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