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Coin-3.0 expanded upon the shader support by adding support for OpenGL Vertex Attributes. When using shaders, programmers are no longer limited to the set of attributes that OpenGL defines (glColor, glNormal, glTexCoord etc.) You can now define your own per-vertex data and pass them to the shaders using the SoVertexAttribute node.
Classes | |
class | SoVertexAttribute |
A generic node for providing GL vertex attributes of various types. More... | |
class | SoVertexAttributeBinding |
The SoVertexAttributeBinding class is a node for setting up how vertex attributes are mapped to shapes. More... | |
class | SoShaderObject |
class | SoShaderProgram |
The SoShaderProgram class is used to specify a set of vertex/geometry/fragment objects. More... |
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