const String d_name
The name we were created with.
Definition: RendererModules/Direct3D11/Texture.h:144
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:79
ID3D11ShaderResourceView * d_resourceView
Shader resource view for the texture.
Definition: RendererModules/Direct3D11/Texture.h:136
Vector2f d_texelScaling
cached pixel to texel mapping scale values.
Definition: RendererModules/Direct3D11/Texture.h:142
ID3D11Texture2D * d_texture
The D3D 10 texture we're wrapping.
Definition: RendererModules/Direct3D11/Texture.h:134
IDevice11 & d_device
D3D device used to do the business.
Definition: RendererModules/Direct3D11/Texture.h:132
PixelFormat
Enumerated type containing the supported pixel formats that can be passed to loadFromMemory.
Definition: Texture.h:115
Texture implementation for the Direct3D11Renderer.
Definition: RendererModules/Direct3D11/Texture.h:49
Sizef d_size
Size of the texture.
Definition: RendererModules/Direct3D11/Texture.h:138
Sizef d_dataSize
original pixel of size data loaded into texture
Definition: RendererModules/Direct3D11/Texture.h:140