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CastleRenderer
type TTextureDepthOrFloatCache = class(TObject)
Cached depth or float texture. For now, depth and float textures require the same fields.
InitialNode: TAbstractTextureNode;
Wrap: TTextureWrap2D;
References: Cardinal;
GLName: TGLuint;
The initial VRML/X3D node that created this cache record. For now, this may be TGeneratedShadowMapNode or TRenderedTextureNode.