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X3DNodes
type TIndexedFacesOrTrianglesNode_1 = class(TAbstractIndexedNode_1)
Common base class for VRML 1.0 indexed polygon nodes (IndexedFaceSet and IndexedTriangleMesh).
function TrianglesCount(State: TX3DGraphTraverseState; OverTriangulate: boolean; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override;