Unit CastleResources
Description
Manage large 3D resources (scenes, precalculated animations and such) that need to be loaded and reference counted.
Uses
Overview
Classes, Interfaces, Objects and Records
Functions and Procedures
Types
Description
Functions and Procedures
procedure RegisterResourceClass(const AClass: T3DResourceClass; const TypeName: string); |
Register a resource class, to allow creating resources (like a creature or item) of this class by using appropriate type="xxx" inside resource.xml file.
|
Types
|