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X3DNodes
type TSFTextureUpdate = class(TSFStringEnum)
Update field for rendered textures (like TGeneratedCubeMapTextureNode).
class function ExposedEventsFieldClass: TX3DFieldClass; override;
constructor Create(AParentNode: TX3DFileItem; const AName: string; const AValue: TTextureUpdate);
function ExecuteChanges: TX3DChanges; override;
procedure Send(const AValue: TTextureUpdate);
property Value: TTextureUpdate read GetValue write SetValue;
Access the string value as TTextureUpdate enum. Takes care of doing warning if the underlying string value (in VRML/X3D) is invalid.