Class TSoundNode

DescriptionHierarchyFieldsMethodsProperties

Unit

Declaration

type TSoundNode = class(TAbstractSoundNode)

Description

no description available, TAbstractSoundNode description follows
no description available, TAbstractChildNode description follows
no description available, TAbstractNode description follows

Base X3D node.

Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)

Hierarchy

Overview

Methods

Protected procedure BeforeTraverse(StateStack: TX3DGraphTraverseStateStack); override;
Protected procedure DirectEnumerateActive(Func: TEnumerateChildrenFunction); override;
Public procedure CreateNode; override;
Public class function ClassNodeTypeName: string; override;
Public class function URNMatching(const URN: string): boolean; override;

Properties

Public property FdDirection: TSFVec3f read FFdDirection;
Public property FdIntensity: TSFFloat read FFdIntensity;
Public property FdLocation: TSFVec3f read FFdLocation;
Public property FdMaxBack: TSFFloat read FFdMaxBack;
Public property FdMaxFront: TSFFloat read FFdMaxFront;
Public property FdMinBack: TSFFloat read FFdMinBack;
Public property FdMinFront: TSFFloat read FFdMinFront;
Public property FdPriority: TSFFloat read FFdPriority;
Public property FdSource: TSFNode read FFdSource;
Public property FdSpatialize: TSFBool read FFdSpatialize;

Description

Methods

Protected procedure BeforeTraverse(StateStack: TX3DGraphTraverseStateStack); override;
 
Protected procedure DirectEnumerateActive(Func: TEnumerateChildrenFunction); override;
 
Public procedure CreateNode; override;
 
Public class function ClassNodeTypeName: string; override;
 
Public class function URNMatching(const URN: string): boolean; override;
 

Properties

Public property FdDirection: TSFVec3f read FFdDirection;
 
Public property FdIntensity: TSFFloat read FFdIntensity;
 
Public property FdLocation: TSFVec3f read FFdLocation;
 
Public property FdMaxBack: TSFFloat read FFdMaxBack;
 
Public property FdMaxFront: TSFFloat read FFdMaxFront;
 
Public property FdMinBack: TSFFloat read FFdMinBack;
 
Public property FdMinFront: TSFFloat read FFdMinFront;
 
Public property FdPriority: TSFFloat read FFdPriority;
 
Public property FdSource: TSFNode read FFdSource;
 
Public property FdSpatialize: TSFBool read FFdSpatialize;