Class TEaseInEaseOutNode

DescriptionHierarchyFieldsMethodsProperties

Unit

Declaration

type TEaseInEaseOutNode = class(TAbstractNode)

Description

no description available, TAbstractNode description follows

Base X3D node.

Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassNodeTypeName: string; override;
Public class function URNMatching(const URN: string): boolean; override;

Properties

Public property EventSet_fraction: TSFFloatEvent read FEventSet_fraction;
Public property FdEaseInEaseOut: TMFVec2f read FFdEaseInEaseOut;
Public property FdKey: TMFFloat read FFdKey;
Public property EventModifiedFraction_changed: TSFFloatEvent read FEventModifiedFraction_changed;

Description

Methods

Public procedure CreateNode; override;
 
Public class function ClassNodeTypeName: string; override;
 
Public class function URNMatching(const URN: string): boolean; override;
 

Properties

Public property EventSet_fraction: TSFFloatEvent read FEventSet_fraction;
 
Public property FdEaseInEaseOut: TMFVec2f read FFdEaseInEaseOut;
 
Public property FdKey: TMFFloat read FFdKey;
 
Public property EventModifiedFraction_changed: TSFFloatEvent read FEventModifiedFraction_changed;