Introduction
Units
Class Hierarchy
Classes, Interfaces, Objects and Records
Types
Variables
Constants
Functions and Procedures
Identifiers
X3DNodes
type TNormalNode = class(TAbstractNormalNode)
Normal node. So simple, it's identical for all VRML and X3D versions (including ancient VRML 1.0).
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
property FdVector: TMFVec3f read FFdVector;