Class TGLCubeMapTextureNode
Unit
CastleRenderer
Declaration
type TGLCubeMapTextureNode = class(TGLSingleTextureNode)
Description
Common handling for texture nodes of TAbstractEnvironmentTextureNode.
Hierarchy
Overview
Fields
Methods
Description
Fields
Methods
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procedure Unprepare; override; |
Releases GLName by TextureCubeMap_DecReference. Suitable for descendants tht initialize GLName by TextureCubeMap_IncReference.
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function Bind(const TextureUnit: Cardinal): boolean; override; |
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function Enable(const TextureUnit: Cardinal; Shader: TShader; const Env: TTextureEnv): boolean; override; |
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