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| vtkGenericRenderWindowInteractor (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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| vtkGenericRenderWindowInteractor () |
| Undocumented Block More...
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virtual int | GetTimerEventResetsTimer () |
| Flag that indicates whether the TimerEvent method should call ResetTimer to simulate repeating timers with an endless stream of one shot timers. By default this flag is on and all repeating timers are implemented as a stream of sequential one shot timers. If the observer of CreateTimerEvent actually creates a "natively repeating" timer, setting this flag to off will prevent (perhaps many many) unnecessary calls to ResetTimer. Having the flag on by default means that "natively one shot" timers can be either one shot or repeating timers with no additional work. Also, "natively repeating" timers still work with the default setting, but with potentially many create and destroy calls. More...
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override int | IsA (string type) |
| Undocumented Block More...
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new vtkGenericRenderWindowInteractor | NewInstance () |
| Undocumented Block More...
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virtual void | SetTimerEventResetsTimer (int _arg) |
| Flag that indicates whether the TimerEvent method should call ResetTimer to simulate repeating timers with an endless stream of one shot timers. By default this flag is on and all repeating timers are implemented as a stream of sequential one shot timers. If the observer of CreateTimerEvent actually creates a "natively repeating" timer, setting this flag to off will prevent (perhaps many many) unnecessary calls to ResetTimer. Having the flag on by default means that "natively one shot" timers can be either one shot or repeating timers with no additional work. Also, "natively repeating" timers still work with the default setting, but with potentially many create and destroy calls. More...
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virtual void | TimerEvent () |
| Fire TimerEvent. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. More...
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virtual void | TimerEventResetsTimerOff () |
| Flag that indicates whether the TimerEvent method should call ResetTimer to simulate repeating timers with an endless stream of one shot timers. By default this flag is on and all repeating timers are implemented as a stream of sequential one shot timers. If the observer of CreateTimerEvent actually creates a "natively repeating" timer, setting this flag to off will prevent (perhaps many many) unnecessary calls to ResetTimer. Having the flag on by default means that "natively one shot" timers can be either one shot or repeating timers with no additional work. Also, "natively repeating" timers still work with the default setting, but with potentially many create and destroy calls. More...
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virtual void | TimerEventResetsTimerOn () |
| Flag that indicates whether the TimerEvent method should call ResetTimer to simulate repeating timers with an endless stream of one shot timers. By default this flag is on and all repeating timers are implemented as a stream of sequential one shot timers. If the observer of CreateTimerEvent actually creates a "natively repeating" timer, setting this flag to off will prevent (perhaps many many) unnecessary calls to ResetTimer. Having the flag on by default means that "natively one shot" timers can be either one shot or repeating timers with no additional work. Also, "natively repeating" timers still work with the default setting, but with potentially many create and destroy calls. More...
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| vtkRenderWindowInteractor (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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| vtkRenderWindowInteractor () |
| Undocumented Block More...
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virtual void | CharEvent () |
| Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. More...
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virtual void | ConfigureEvent () |
| Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. More...
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virtual vtkAbstractPropPicker | CreateDefaultPicker () |
| Create default picker. Used to create one when none is specified. Default is an instance of vtkPropPicker. More...
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int | CreateOneShotTimer (uint duration) |
| Create a one shot timer, with the specified duretion (in milliseconds). More...
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int | CreateRepeatingTimer (uint duration) |
| Create a repeating timer, with the specified duration (in milliseconds). More...
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virtual int | CreateTimer (int timerType) |
| This class provides two groups of methods for manipulating timers. The first group (CreateTimer(timerType) and DestroyTimer()) implicitly use an internal timer id (and are present for backward compatibility). The second group (CreateRepeatingTimer(long),CreateOneShotTimer(long), ResetTimer(int),DestroyTimer(int)) use timer ids so multiple timers can be independently managed. In the first group, the CreateTimer() method takes an argument indicating whether the timer is created the first time (timerType==VTKI_TIMER_FIRST) or whether it is being reset (timerType==VTKI_TIMER_UPDATE). (In initial implementations of VTK this was how one shot and repeating timers were managed.) In the second group, the create methods take a timer duration argument (in milliseconds) and return a timer id. Thus the ResetTimer(timerId) and DestroyTimer(timerId) methods take this timer id and operate on the timer as appropriate. Methods are also available for determining More...
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virtual int | DestroyTimer () |
| This class provides two groups of methods for manipulating timers. The first group (CreateTimer(timerType) and DestroyTimer()) implicitly use an internal timer id (and are present for backward compatibility). The second group (CreateRepeatingTimer(long),CreateOneShotTimer(long), ResetTimer(int),DestroyTimer(int)) use timer ids so multiple timers can be independently managed. In the first group, the CreateTimer() method takes an argument indicating whether the timer is created the first time (timerType==VTKI_TIMER_FIRST) or whether it is being reset (timerType==VTKI_TIMER_UPDATE). (In initial implementations of VTK this was how one shot and repeating timers were managed.) In the second group, the create methods take a timer duration argument (in milliseconds) and return a timer id. Thus the ResetTimer(timerId) and DestroyTimer(timerId) methods take this timer id and operate on the timer as appropriate. Methods are also available for determining More...
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int | DestroyTimer (int timerId) |
| Destroy the timer specified by timerId. More...
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virtual void | Disable () |
| Enable/Disable interactions. By default interactors are enabled when initialized. Initialize() must be called prior to enabling/disabling interaction. These methods are used when a window/widget is being shared by multiple renderers and interactors. This allows a "modal" display where one interactor is active when its data is to be displayed and all other interactors associated with the widget are disabled when their data is not displayed. More...
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virtual void | Enable () |
| Enable/Disable interactions. By default interactors are enabled when initialized. Initialize() must be called prior to enabling/disabling interaction. These methods are used when a window/widget is being shared by multiple renderers and interactors. This allows a "modal" display where one interactor is active when its data is to be displayed and all other interactors associated with the widget are disabled when their data is not displayed. More...
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virtual void | EnableRenderOff () |
| Enable/Disable whether vtkRenderWindowInteractor::Render() calls this->RenderWindow->Render(). More...
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virtual void | EnableRenderOn () |
| Enable/Disable whether vtkRenderWindowInteractor::Render() calls this->RenderWindow->Render(). More...
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virtual void | EndPickCallback () |
| These methods correspond to the the Exit, User and Pick callbacks. They allow for the Style to invoke them. More...
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virtual void | EnterEvent () |
| Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. More...
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virtual void | ExitCallback () |
| These methods correspond to the the Exit, User and Pick callbacks. They allow for the Style to invoke them. More...
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virtual void | ExitEvent () |
| Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. More...
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virtual void | ExposeEvent () |
| Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. More...
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virtual vtkRenderer | FindPokedRenderer (int arg0, int arg1) |
| When an event occurs, we must determine which Renderer the event occurred within, since one RenderWindow may contain multiple renderers. More...
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void | FlyTo (vtkRenderer ren, double x, double y, double z) |
| Given a position x, move the current camera's focal point to x. The movement is animated over the number of frames specified in NumberOfFlyFrames. The LOD desired frame rate is used. More...
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void | FlyTo (vtkRenderer ren, IntPtr x) |
| Given a position x, move the current camera's focal point to x. The movement is animated over the number of frames specified in NumberOfFlyFrames. The LOD desired frame rate is used. More...
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void | FlyToImage (vtkRenderer ren, double x, double y) |
| Given a position x, move the current camera's focal point to x. The movement is animated over the number of frames specified in NumberOfFlyFrames. The LOD desired frame rate is used. More...
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void | FlyToImage (vtkRenderer ren, IntPtr x) |
| Given a position x, move the current camera's focal point to x. The movement is animated over the number of frames specified in NumberOfFlyFrames. The LOD desired frame rate is used. More...
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virtual int | GetAltKey () |
| Set/get whether alt modifier key was pressed. More...
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virtual int | GetControlKey () |
| Set/get whether control modifier key was pressed. More...
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virtual double | GetDesiredUpdateRate () |
| Set/Get the desired update rate. This is used by vtkLODActor's to tell them how quickly they need to render. This update is in effect only when the camera is being rotated, or zoomed. When the interactor is still, the StillUpdateRate is used instead. The default is 15. More...
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virtual double | GetDesiredUpdateRateMaxValue () |
| Set/Get the desired update rate. This is used by vtkLODActor's to tell them how quickly they need to render. This update is in effect only when the camera is being rotated, or zoomed. When the interactor is still, the StillUpdateRate is used instead. The default is 15. More...
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virtual double | GetDesiredUpdateRateMinValue () |
| Set/Get the desired update rate. This is used by vtkLODActor's to tell them how quickly they need to render. This update is in effect only when the camera is being rotated, or zoomed. When the interactor is still, the StillUpdateRate is used instead. The default is 15. More...
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virtual double | GetDolly () |
| Set the total Dolly value to use when flying to (FlyTo()) a specified point. Negative values fly away from the point. More...
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virtual bool | GetEnableRender () |
| Enable/Disable whether vtkRenderWindowInteractor::Render() calls this->RenderWindow->Render(). More...
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virtual int | GetEnabled () |
| Enable/Disable interactions. By default interactors are enabled when initialized. Initialize() must be called prior to enabling/disabling interaction. These methods are used when a window/widget is being shared by multiple renderers and interactors. This allows a "modal" display where one interactor is active when its data is to be displayed and all other interactors associated with the widget are disabled when their data is not displayed. More...
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virtual int[] | GetEventPosition () |
| Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. More...
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virtual void | GetEventPosition (ref int _arg1, ref int _arg2) |
| Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. More...
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virtual void | GetEventPosition (IntPtr _arg) |
| Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. More...
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virtual int[] | GetEventSize () |
| This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels. More...
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virtual void | GetEventSize (ref int _arg1, ref int _arg2) |
| This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels. More...
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virtual void | GetEventSize (IntPtr _arg) |
| This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels. More...
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virtual int | GetInitialized () |
| See whether interactor has been initialized yet. Default is 0. More...
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virtual vtkInteractorObserver | GetInteractorStyle () |
| External switching between joystick/trackball/new? modes. Initial value is a vtkInteractorStyleSwitch object. More...
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virtual sbyte | GetKeyCode () |
| Set/get the key code for the key that was pressed. More...
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virtual string | GetKeySym () |
| Set/get the key symbol for the key that was pressed. This is the key symbol as defined by the relevant X headers. On X based platforms this corresponds to the installed X sevrer, whereas on other platforms the native key codes are translated into a string representation. More...
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virtual int[] | GetLastEventPosition () |
| Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. More...
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virtual void | GetLastEventPosition (ref int _arg1, ref int _arg2) |
| Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. More...
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virtual void | GetLastEventPosition (IntPtr _arg) |
| Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. More...
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virtual int | GetLightFollowCamera () |
| Turn on/off the automatic repositioning of lights as the camera moves. Default is On. More...
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virtual void | GetMousePosition (IntPtr x, IntPtr y) |
| Get the current position of the mouse. More...
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virtual int | GetNumberOfFlyFrames () |
| Set the number of frames to fly to when FlyTo is invoked. More...
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virtual int | GetNumberOfFlyFramesMaxValue () |
| Set the number of frames to fly to when FlyTo is invoked. More...
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virtual int | GetNumberOfFlyFramesMinValue () |
| Set the number of frames to fly to when FlyTo is invoked. More...
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vtkObserverMediator | GetObserverMediator () |
| Return the object used to mediate between vtkInteractorObservers contending for resources. Multiple interactor observers will often request different resources (e.g., cursor shape); the mediator uses a strategy to provide the resource based on priority of the observer plus the particular request (default versus non-default cursor shape). More...
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virtual vtkAbstractPicker | GetPicker () |
| Set/Get the object used to perform pick operations. In order to pick instances of vtkProp, the picker must be a subclass of vtkAbstractPropPicker, meaning that it can identify a particular instance of vtkProp. More...
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virtual vtkRenderWindow | GetRenderWindow () |
| Set/Get the rendering window being controlled by this object. More...
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virtual int | GetRepeatCount () |
| Set/get the repear count for the key or mouse event. This specifies how many times a key has been pressed. More...
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virtual int | GetShiftKey () |
| Set/get whether shift modifier key was pressed. More...
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virtual int[] | GetSize () |
| This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels. More...
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virtual void | GetSize (ref int _arg1, ref int _arg2) |
| This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels. More...
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virtual void | GetSize (IntPtr _arg) |
| This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels. More...
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virtual double | GetStillUpdateRate () |
| Set/Get the desired update rate when movement has stopped. For the non-still update rate, see the SetDesiredUpdateRate method. The default is 0.0001 More...
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virtual double | GetStillUpdateRateMaxValue () |
| Set/Get the desired update rate when movement has stopped. For the non-still update rate, see the SetDesiredUpdateRate method. The default is 0.0001 More...
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virtual double | GetStillUpdateRateMinValue () |
| Set/Get the desired update rate when movement has stopped. For the non-still update rate, see the SetDesiredUpdateRate method. The default is 0.0001 More...
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uint | GetTimerDuration (int timerId) |
| Get the duration (in milliseconds) for the specified timerId. More...
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virtual uint | GetTimerDuration () |
| Specify the default timer interval (in milliseconds). (This is used in conjunction with the timer methods described previously, e.g., CreateTimer() uses this value; and CreateRepeatingTimer(duration) and CreateOneShotTimer(duration) use the default value if the parameter "duration" is less than or equal to zero.) Care must be taken when adjusting the timer interval from the default value of 10 milliseconds–it may adversely affect the interactors. More...
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virtual uint | GetTimerDurationMaxValue () |
| Specify the default timer interval (in milliseconds). (This is used in conjunction with the timer methods described previously, e.g., CreateTimer() uses this value; and CreateRepeatingTimer(duration) and CreateOneShotTimer(duration) use the default value if the parameter "duration" is less than or equal to zero.) Care must be taken when adjusting the timer interval from the default value of 10 milliseconds–it may adversely affect the interactors. More...
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virtual uint | GetTimerDurationMinValue () |
| Specify the default timer interval (in milliseconds). (This is used in conjunction with the timer methods described previously, e.g., CreateTimer() uses this value; and CreateRepeatingTimer(duration) and CreateOneShotTimer(duration) use the default value if the parameter "duration" is less than or equal to zero.) Care must be taken when adjusting the timer interval from the default value of 10 milliseconds–it may adversely affect the interactors. More...
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virtual int | GetTimerEventDuration () |
| These methods are used to communicate information about the currently firing CreateTimerEvent or DestroyTimerEvent. The caller of CreateTimerEvent sets up TimerEventId, TimerEventType and TimerEventDuration. The observer of CreateTimerEvent should set up an appropriate platform specific timer based on those values and set the TimerEventPlatformId before returning. The caller of DestroyTimerEvent sets up TimerEventPlatformId. The observer of DestroyTimerEvent should simply destroy the platform specific timer created by CreateTimerEvent. See vtkGenericRenderWindowInteractor's InternalCreateTimer and InternalDestroyTimer for an example. More...
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virtual int | GetTimerEventId () |
| These methods are used to communicate information about the currently firing CreateTimerEvent or DestroyTimerEvent. The caller of CreateTimerEvent sets up TimerEventId, TimerEventType and TimerEventDuration. The observer of CreateTimerEvent should set up an appropriate platform specific timer based on those values and set the TimerEventPlatformId before returning. The caller of DestroyTimerEvent sets up TimerEventPlatformId. The observer of DestroyTimerEvent should simply destroy the platform specific timer created by CreateTimerEvent. See vtkGenericRenderWindowInteractor's InternalCreateTimer and InternalDestroyTimer for an example. More...
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virtual int | GetTimerEventPlatformId () |
| These methods are used to communicate information about the currently firing CreateTimerEvent or DestroyTimerEvent. The caller of CreateTimerEvent sets up TimerEventId, TimerEventType and TimerEventDuration. The observer of CreateTimerEvent should set up an appropriate platform specific timer based on those values and set the TimerEventPlatformId before returning. The caller of DestroyTimerEvent sets up TimerEventPlatformId. The observer of DestroyTimerEvent should simply destroy the platform specific timer created by CreateTimerEvent. See vtkGenericRenderWindowInteractor's InternalCreateTimer and InternalDestroyTimer for an example. More...
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virtual int | GetTimerEventType () |
| These methods are used to communicate information about the currently firing CreateTimerEvent or DestroyTimerEvent. The caller of CreateTimerEvent sets up TimerEventId, TimerEventType and TimerEventDuration. The observer of CreateTimerEvent should set up an appropriate platform specific timer based on those values and set the TimerEventPlatformId before returning. The caller of DestroyTimerEvent sets up TimerEventPlatformId. The observer of DestroyTimerEvent should simply destroy the platform specific timer created by CreateTimerEvent. See vtkGenericRenderWindowInteractor's InternalCreateTimer and InternalDestroyTimer for an example. More...
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virtual bool | GetUseTDx () |
| Use a 3DConnexion device. Initial value is false. If VTK is not build with the TDx option, this is no-op. If VTK is build with the TDx option, and a device is not connected, a warning is emitted. It is must be called before the first Render to be effective, otherwise it is ignored. More...
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virtual int | GetVTKTimerId (int platformTimerId) |
| Get the VTK timer ID that corresponds to the supplied platform ID. More...
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void | HideCursor () |
| Hide or show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. More...
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virtual void | Initialize () |
| Prepare for handling events. This must be called before the interactor will work. More...
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override int | IsA (string type) |
| Undocumented Block More...
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int | IsOneShotTimer (int timerId) |
| Query whether the specified timerId is a one shot timer. More...
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virtual void | KeyPressEvent () |
| Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. More...
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virtual void | KeyReleaseEvent () |
| Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. More...
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virtual void | LeaveEvent () |
| Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. More...
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virtual void | LeftButtonPressEvent () |
| Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. More...
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virtual void | LeftButtonReleaseEvent () |
| Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. More...
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virtual void | LightFollowCameraOff () |
| Turn on/off the automatic repositioning of lights as the camera moves. Default is On. More...
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virtual void | LightFollowCameraOn () |
| Turn on/off the automatic repositioning of lights as the camera moves. Default is On. More...
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virtual void | MiddleButtonPressEvent () |
| Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. More...
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virtual void | MiddleButtonReleaseEvent () |
| Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. More...
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virtual void | MouseMoveEvent () |
| Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. More...
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virtual void | MouseWheelBackwardEvent () |
| Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. More...
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virtual void | MouseWheelForwardEvent () |
| Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. More...
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new vtkRenderWindowInteractor | NewInstance () |
| Undocumented Block More...
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void | ReInitialize () |
| Prepare for handling events. This must be called before the interactor will work. More...
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virtual void | Render () |
| Render the scene. Just pass the render call on to the associated vtkRenderWindow. More...
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int | ResetTimer (int timerId) |
| Reset the specified timer. More...
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virtual void | RightButtonPressEvent () |
| Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. More...
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virtual void | RightButtonReleaseEvent () |
| Fire various events. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event. More...
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virtual void | SetAltKey (int _arg) |
| Set/get whether alt modifier key was pressed. More...
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virtual void | SetControlKey (int _arg) |
| Set/get whether control modifier key was pressed. More...
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virtual void | SetDesiredUpdateRate (double _arg) |
| Set/Get the desired update rate. This is used by vtkLODActor's to tell them how quickly they need to render. This update is in effect only when the camera is being rotated, or zoomed. When the interactor is still, the StillUpdateRate is used instead. The default is 15. More...
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virtual void | SetDolly (double _arg) |
| Set the total Dolly value to use when flying to (FlyTo()) a specified point. Negative values fly away from the point. More...
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virtual void | SetEnableRender (bool _arg) |
| Enable/Disable whether vtkRenderWindowInteractor::Render() calls this->RenderWindow->Render(). More...
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void | SetEventInformation (int x, int y, int ctrl, int shift, sbyte keycode, int repeatcount, string keysym) |
| Set all the event information in one call. More...
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void | SetEventInformationFlipY (int x, int y, int ctrl, int shift, sbyte keycode, int repeatcount, string keysym) |
| Calls SetEventInformation, but flips the Y based on the current Size[1] value (i.e. y = this->Size[1] - y - 1). More...
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virtual void | SetEventPosition (int x, int y) |
| Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. More...
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virtual void | SetEventPosition (IntPtr pos) |
| Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. More...
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virtual void | SetEventPositionFlipY (int x, int y) |
| Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. More...
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virtual void | SetEventPositionFlipY (IntPtr pos) |
| Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. More...
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virtual void | SetEventSize (int _arg1, int _arg2) |
| This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels. More...
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void | SetEventSize (IntPtr _arg) |
| This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels. More...
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virtual void | SetInteractorStyle (vtkInteractorObserver arg0) |
| External switching between joystick/trackball/new? modes. Initial value is a vtkInteractorStyleSwitch object. More...
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virtual void | SetKeyCode (sbyte _arg) |
| Set/get the key code for the key that was pressed. More...
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void | SetKeyEventInformation (int ctrl, int shift, sbyte keycode, int repeatcount, string keysym) |
| Set all the keyboard-related event information in one call. More...
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virtual void | SetKeySym (string _arg) |
| Set/get the key symbol for the key that was pressed. This is the key symbol as defined by the relevant X headers. On X based platforms this corresponds to the installed X sevrer, whereas on other platforms the native key codes are translated into a string representation. More...
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void | SetLastEventPosition (IntPtr _arg) |
| Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. More...
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virtual void | SetLastEventPosition (int _arg1, int _arg2) |
| Set/Get information about the current event. The current x,y position is in the EventPosition, and the previous event position is in LastEventPosition, updated automatically each time EventPosition is set using its Set() method. Mouse positions are measured in pixels. The other information is about key board input. More...
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virtual void | SetLightFollowCamera (int _arg) |
| Turn on/off the automatic repositioning of lights as the camera moves. Default is On. More...
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virtual void | SetNumberOfFlyFrames (int _arg) |
| Set the number of frames to fly to when FlyTo is invoked. More...
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virtual void | SetPicker (vtkAbstractPicker arg0) |
| Set/Get the object used to perform pick operations. In order to pick instances of vtkProp, the picker must be a subclass of vtkAbstractPropPicker, meaning that it can identify a particular instance of vtkProp. More...
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void | SetRenderWindow (vtkRenderWindow aren) |
| Set/Get the rendering window being controlled by this object. More...
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virtual void | SetRepeatCount (int _arg) |
| Set/get the repear count for the key or mouse event. This specifies how many times a key has been pressed. More...
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virtual void | SetShiftKey (int _arg) |
| Set/get whether shift modifier key was pressed. More...
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virtual void | SetSize (int _arg1, int _arg2) |
| This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels. More...
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void | SetSize (IntPtr _arg) |
| This methods sets the Size ivar of the interactor without actually changing the size of the window. Normally application programmers would use UpdateSize if anything. This is useful for letting someone else change the size of the rendering window and just letting the interactor know about the change. The current event width/height (if any) is in EventSize (Expose event, for example). Window size is measured in pixels. More...
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virtual void | SetStillUpdateRate (double _arg) |
| Set/Get the desired update rate when movement has stopped. For the non-still update rate, see the SetDesiredUpdateRate method. The default is 0.0001 More...
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virtual void | SetTimerDuration (uint _arg) |
| Specify the default timer interval (in milliseconds). (This is used in conjunction with the timer methods described previously, e.g., CreateTimer() uses this value; and CreateRepeatingTimer(duration) and CreateOneShotTimer(duration) use the default value if the parameter "duration" is less than or equal to zero.) Care must be taken when adjusting the timer interval from the default value of 10 milliseconds–it may adversely affect the interactors. More...
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virtual void | SetTimerEventDuration (int _arg) |
| These methods are used to communicate information about the currently firing CreateTimerEvent or DestroyTimerEvent. The caller of CreateTimerEvent sets up TimerEventId, TimerEventType and TimerEventDuration. The observer of CreateTimerEvent should set up an appropriate platform specific timer based on those values and set the TimerEventPlatformId before returning. The caller of DestroyTimerEvent sets up TimerEventPlatformId. The observer of DestroyTimerEvent should simply destroy the platform specific timer created by CreateTimerEvent. See vtkGenericRenderWindowInteractor's InternalCreateTimer and InternalDestroyTimer for an example. More...
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virtual void | SetTimerEventId (int _arg) |
| These methods are used to communicate information about the currently firing CreateTimerEvent or DestroyTimerEvent. The caller of CreateTimerEvent sets up TimerEventId, TimerEventType and TimerEventDuration. The observer of CreateTimerEvent should set up an appropriate platform specific timer based on those values and set the TimerEventPlatformId before returning. The caller of DestroyTimerEvent sets up TimerEventPlatformId. The observer of DestroyTimerEvent should simply destroy the platform specific timer created by CreateTimerEvent. See vtkGenericRenderWindowInteractor's InternalCreateTimer and InternalDestroyTimer for an example. More...
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virtual void | SetTimerEventPlatformId (int _arg) |
| These methods are used to communicate information about the currently firing CreateTimerEvent or DestroyTimerEvent. The caller of CreateTimerEvent sets up TimerEventId, TimerEventType and TimerEventDuration. The observer of CreateTimerEvent should set up an appropriate platform specific timer based on those values and set the TimerEventPlatformId before returning. The caller of DestroyTimerEvent sets up TimerEventPlatformId. The observer of DestroyTimerEvent should simply destroy the platform specific timer created by CreateTimerEvent. See vtkGenericRenderWindowInteractor's InternalCreateTimer and InternalDestroyTimer for an example. More...
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virtual void | SetTimerEventType (int _arg) |
| These methods are used to communicate information about the currently firing CreateTimerEvent or DestroyTimerEvent. The caller of CreateTimerEvent sets up TimerEventId, TimerEventType and TimerEventDuration. The observer of CreateTimerEvent should set up an appropriate platform specific timer based on those values and set the TimerEventPlatformId before returning. The caller of DestroyTimerEvent sets up TimerEventPlatformId. The observer of DestroyTimerEvent should simply destroy the platform specific timer created by CreateTimerEvent. See vtkGenericRenderWindowInteractor's InternalCreateTimer and InternalDestroyTimer for an example. More...
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virtual void | SetUseTDx (bool _arg) |
| Use a 3DConnexion device. Initial value is false. If VTK is not build with the TDx option, this is no-op. If VTK is build with the TDx option, and a device is not connected, a warning is emitted. It is must be called before the first Render to be effective, otherwise it is ignored. More...
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void | ShowCursor () |
| Hide or show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. More...
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virtual void | Start () |
| Start the event loop. This is provided so that you do not have to implement your own event loop. You still can use your own event loop if you want. Initialize should be called before Start. More...
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virtual void | StartPickCallback () |
| These methods correspond to the the Exit, User and Pick callbacks. They allow for the Style to invoke them. More...
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virtual void | TerminateApp () |
| This function is called on 'q','e' keypress if exitmethod is not specified and should be overridden by platform dependent subclasses to provide a termination procedure if one is required. More...
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virtual void | UpdateSize (int x, int y) |
| Event loop notification member for window size change. Window size is measured in pixels. More...
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virtual void | UserCallback () |
| These methods correspond to the the Exit, User and Pick callbacks. They allow for the Style to invoke them. More...
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| vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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| vtkObject () |
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
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uint | AddObserver (uint arg0, vtkCommand arg1, float priority) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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uint | AddObserver (string arg0, vtkCommand arg1, float priority) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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virtual void | DebugOff () |
| Turn debugging output off. More...
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virtual void | DebugOn () |
| Turn debugging output on. More...
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vtkCommand | GetCommand (uint tag) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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byte | GetDebug () |
| Get the value of the debug flag. More...
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virtual uint | GetMTime () |
| Return this object's modified time. More...
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int | HasObserver (uint arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | HasObserver (string arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | HasObserver (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | HasObserver (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | InvokeEvent (uint arg0, IntPtr callData) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | InvokeEvent (string arg0, IntPtr callData) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | InvokeEvent (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | InvokeEvent (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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virtual void | Modified () |
| Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer. More...
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vtkObject | NewInstance () |
| Undocumented Block More...
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void | RemoveAllObservers () |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObserver (vtkCommand arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObserver (uint tag) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObservers (uint arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObservers (string arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObservers (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObservers (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | SetDebug (byte debugFlag) |
| Set the value of the debug flag. A non-zero value turns debugging on. More...
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override string | ToString () |
| Returns the result of calling vtkObject::Print as a C# string. More...
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delegate void | vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e) |
| Generic signature for all vtkObject events. More...
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void | RemoveAllHandlersForAllEvents () |
| Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen... More...
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| vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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| vtkObjectBase () |
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
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virtual void | Register (vtkObjectBase o) |
| Increase the reference count (mark as used by another object). More...
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virtual void | FastDelete () |
| Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done. More...
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string | GetClassName () |
| Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h. More...
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int | GetReferenceCount () |
| Return the current reference count of this object. More...
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void | SetReferenceCount (int arg0) |
| Sets the reference count. (This is very dangerous, use with care.) More...
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