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| vtkInteractorStyleRubberBand3D (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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| vtkInteractorStyleRubberBand3D () |
| Undocumented Block More...
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virtual int[] | GetEndPosition () |
| Access to the start and end positions (display coordinates) of the rubber band pick area. This is a convenience method for the wrapped languages since the event callData is lost when using those wrappings. More...
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virtual void | GetEndPosition (ref int _arg1, ref int _arg2) |
| Access to the start and end positions (display coordinates) of the rubber band pick area. This is a convenience method for the wrapped languages since the event callData is lost when using those wrappings. More...
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virtual void | GetEndPosition (IntPtr _arg) |
| Access to the start and end positions (display coordinates) of the rubber band pick area. This is a convenience method for the wrapped languages since the event callData is lost when using those wrappings. More...
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virtual int | GetInteraction () |
| Current interaction state More...
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virtual bool | GetRenderOnMouseMove () |
| Whether to invoke a render when the mouse moves. More...
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virtual int[] | GetStartPosition () |
| Access to the start and end positions (display coordinates) of the rubber band pick area. This is a convenience method for the wrapped languages since the event callData is lost when using those wrappings. More...
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virtual void | GetStartPosition (ref int _arg1, ref int _arg2) |
| Access to the start and end positions (display coordinates) of the rubber band pick area. This is a convenience method for the wrapped languages since the event callData is lost when using those wrappings. More...
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virtual void | GetStartPosition (IntPtr _arg) |
| Access to the start and end positions (display coordinates) of the rubber band pick area. This is a convenience method for the wrapped languages since the event callData is lost when using those wrappings. More...
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override int | IsA (string type) |
| Undocumented Block More...
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new vtkInteractorStyleRubberBand3D | NewInstance () |
| Undocumented Block More...
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override void | OnLeftButtonDown () |
| Undocumented Block More...
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override void | OnLeftButtonUp () |
| Undocumented Block More...
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override void | OnMiddleButtonDown () |
| Undocumented Block More...
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override void | OnMiddleButtonUp () |
| Undocumented Block More...
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override void | OnMouseMove () |
| Undocumented Block More...
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override void | OnMouseWheelBackward () |
| Undocumented Block More...
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override void | OnMouseWheelForward () |
| Undocumented Block More...
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override void | OnRightButtonDown () |
| Undocumented Block More...
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override void | OnRightButtonUp () |
| Undocumented Block More...
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virtual void | RenderOnMouseMoveOff () |
| Whether to invoke a render when the mouse moves. More...
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virtual void | RenderOnMouseMoveOn () |
| Whether to invoke a render when the mouse moves. More...
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virtual void | SetRenderOnMouseMove (bool _arg) |
| Whether to invoke a render when the mouse moves. More...
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| vtkInteractorStyleTrackballCamera (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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| vtkInteractorStyleTrackballCamera () |
| Undocumented Block More...
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override void | Dolly () |
| These methods for the different interactions in different modes are overridden in subclasses to perform the correct motion. Since they are called by OnTimer, they do not have mouse coord parameters (use interactor's GetEventPosition and GetLastEventPosition) More...
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virtual double | GetMotionFactor () |
| Set the apparent sensitivity of the interactor style to mouse motion. More...
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override int | IsA (string type) |
| Undocumented Block More...
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new vtkInteractorStyleTrackballCamera | NewInstance () |
| Undocumented Block More...
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override void | OnLeftButtonDown () |
| Event bindings controlling the effects of pressing mouse buttons or moving the mouse. More...
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override void | OnLeftButtonUp () |
| Event bindings controlling the effects of pressing mouse buttons or moving the mouse. More...
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override void | OnMiddleButtonDown () |
| Event bindings controlling the effects of pressing mouse buttons or moving the mouse. More...
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override void | OnMiddleButtonUp () |
| Event bindings controlling the effects of pressing mouse buttons or moving the mouse. More...
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override void | OnMouseMove () |
| Event bindings controlling the effects of pressing mouse buttons or moving the mouse. More...
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override void | OnMouseWheelBackward () |
| Event bindings controlling the effects of pressing mouse buttons or moving the mouse. More...
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override void | OnMouseWheelForward () |
| Event bindings controlling the effects of pressing mouse buttons or moving the mouse. More...
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override void | OnRightButtonDown () |
| Event bindings controlling the effects of pressing mouse buttons or moving the mouse. More...
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override void | OnRightButtonUp () |
| Event bindings controlling the effects of pressing mouse buttons or moving the mouse. More...
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override void | Pan () |
| These methods for the different interactions in different modes are overridden in subclasses to perform the correct motion. Since they are called by OnTimer, they do not have mouse coord parameters (use interactor's GetEventPosition and GetLastEventPosition) More...
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override void | Rotate () |
| These methods for the different interactions in different modes are overridden in subclasses to perform the correct motion. Since they are called by OnTimer, they do not have mouse coord parameters (use interactor's GetEventPosition and GetLastEventPosition) More...
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virtual void | SetMotionFactor (double _arg) |
| Set the apparent sensitivity of the interactor style to mouse motion. More...
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override void | Spin () |
| These methods for the different interactions in different modes are overridden in subclasses to perform the correct motion. Since they are called by OnTimer, they do not have mouse coord parameters (use interactor's GetEventPosition and GetLastEventPosition) More...
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| vtkInteractorStyle (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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| vtkInteractorStyle () |
| This class must be supplied with a vtkRenderWindowInteractor wrapper or parent. This class should not normally be instantiated by application programmers. More...
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virtual void | AutoAdjustCameraClippingRangeOff () |
| If AutoAdjustCameraClippingRange is on, then before each render the camera clipping range will be adjusted to "fit" the whole scene. Clipping will still occur if objects in the scene are behind the camera or come very close. If AutoAdjustCameraClippingRange is off, no adjustment will be made per render, but the camera clipping range will still be reset when the camera is reset. More...
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virtual void | AutoAdjustCameraClippingRangeOn () |
| If AutoAdjustCameraClippingRange is on, then before each render the camera clipping range will be adjusted to "fit" the whole scene. Clipping will still occur if objects in the scene are behind the camera or come very close. If AutoAdjustCameraClippingRange is off, no adjustment will be made per render, but the camera clipping range will still be reset when the camera is reset. More...
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void | DelegateTDxEvent (uint arg0, IntPtr calldata) |
| Called by the callback to process 3DConnexion device events. More...
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virtual void | EndDolly () |
| Interaction mode entry points used internally. More...
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virtual void | EndPan () |
| Interaction mode entry points used internally. More...
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virtual void | EndRotate () |
| Interaction mode entry points used internally. More...
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virtual void | EndSpin () |
| Interaction mode entry points used internally. More...
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virtual void | EndTimer () |
| Interaction mode entry points used internally. More...
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virtual void | EndUniformScale () |
| Interaction mode entry points used internally. More...
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virtual void | EndZoom () |
| Interaction mode entry points used internally. More...
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void | FindPokedRenderer (int arg0, int arg1) |
| When an event occurs, we must determine which Renderer the event occurred within, since one RenderWindow may contain multiple renderers. More...
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virtual int | GetAutoAdjustCameraClippingRange () |
| If AutoAdjustCameraClippingRange is on, then before each render the camera clipping range will be adjusted to "fit" the whole scene. Clipping will still occur if objects in the scene are behind the camera or come very close. If AutoAdjustCameraClippingRange is off, no adjustment will be made per render, but the camera clipping range will still be reset when the camera is reset. More...
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virtual int | GetAutoAdjustCameraClippingRangeMaxValue () |
| If AutoAdjustCameraClippingRange is on, then before each render the camera clipping range will be adjusted to "fit" the whole scene. Clipping will still occur if objects in the scene are behind the camera or come very close. If AutoAdjustCameraClippingRange is off, no adjustment will be made per render, but the camera clipping range will still be reset when the camera is reset. More...
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virtual int | GetAutoAdjustCameraClippingRangeMinValue () |
| If AutoAdjustCameraClippingRange is on, then before each render the camera clipping range will be adjusted to "fit" the whole scene. Clipping will still occur if objects in the scene are behind the camera or come very close. If AutoAdjustCameraClippingRange is off, no adjustment will be made per render, but the camera clipping range will still be reset when the camera is reset. More...
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virtual int | GetHandleObservers () |
| Does ProcessEvents handle observers on this class or not More...
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virtual double | GetMouseWheelMotionFactor () |
| Set/Get the mouse wheel motion factor. Default to 1.0. Set it to a different value to emphasize or de-emphasize the action triggered by mouse wheel motion. More...
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virtual double[] | GetPickColor () |
| Set/Get the pick color (used by default to color vtkActor2D's). The color is expressed as red/green/blue values between (0.0,1.0). More...
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virtual void | GetPickColor (IntPtr data) |
| Set/Get the pick color (used by default to color vtkActor2D's). The color is expressed as red/green/blue values between (0.0,1.0). More...
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virtual int | GetState () |
| Some useful information for interaction More...
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virtual vtkTDxInteractorStyle | GetTDxStyle () |
| 3Dconnexion device interactor style. Initial value is a pointer to an object of class vtkTdxInteractorStyleCamera. More...
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virtual uint | GetTimerDuration () |
| If using timers, specify the default timer interval (in milliseconds). Care must be taken when adjusting the timer interval from the default value of 10 milliseconds–it may adversely affect the interactors. More...
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virtual uint | GetTimerDurationMaxValue () |
| If using timers, specify the default timer interval (in milliseconds). Care must be taken when adjusting the timer interval from the default value of 10 milliseconds–it may adversely affect the interactors. More...
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virtual uint | GetTimerDurationMinValue () |
| If using timers, specify the default timer interval (in milliseconds). Care must be taken when adjusting the timer interval from the default value of 10 milliseconds–it may adversely affect the interactors. More...
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virtual int | GetUseTimers () |
| Set/Get timer hint More...
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virtual void | HandleObserversOff () |
| Does ProcessEvents handle observers on this class or not More...
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virtual void | HandleObserversOn () |
| Does ProcessEvents handle observers on this class or not More...
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virtual void | HighlightActor2D (vtkActor2D actor2D) |
| When picking successfully selects an actor, this method highlights the picked prop appropriately. Currently this is done by placing a bounding box around a picked vtkProp3D, and using the PickColor to highlight a vtkProp2D. More...
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virtual void | HighlightProp (vtkProp prop) |
| When picking successfully selects an actor, this method highlights the picked prop appropriately. Currently this is done by placing a bounding box around a picked vtkProp3D, and using the PickColor to highlight a vtkProp2D. More...
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virtual void | HighlightProp3D (vtkProp3D prop3D) |
| When picking successfully selects an actor, this method highlights the picked prop appropriately. Currently this is done by placing a bounding box around a picked vtkProp3D, and using the PickColor to highlight a vtkProp2D. More...
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new vtkInteractorStyle | NewInstance () |
| This class must be supplied with a vtkRenderWindowInteractor wrapper or parent. This class should not normally be instantiated by application programmers. More...
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override void | OnChar () |
| OnChar is triggered when an ASCII key is pressed. Some basic key presses are handled here ('q' for Quit, 'p' for Pick, etc) More...
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virtual void | OnConfigure () |
| These are more esoteric events, but are useful in some cases. More...
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virtual void | OnEnter () |
| These are more esoteric events, but are useful in some cases. More...
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virtual void | OnExpose () |
| These are more esoteric events, but are useful in some cases. More...
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virtual void | OnKeyDown () |
| OnKeyDown is triggered by pressing any key (identical to OnKeyPress()). An empty implementation is provided. The behavior of this function should be specified in the subclass. More...
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virtual void | OnKeyPress () |
| OnKeyPress is triggered by pressing any key (identical to OnKeyDown()). An empty implementation is provided. The behavior of this function should be specified in the subclass. More...
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virtual void | OnKeyRelease () |
| OnKeyRelease is triggered by pressing any key (identical to OnKeyUp()). An empty implementation is provided. The behavior of this function should be specified in the subclass. More...
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virtual void | OnKeyUp () |
| OnKeyUp is triggered by releaseing any key (identical to OnKeyRelease()). An empty implementation is provided. The behavior of this function should be specified in the subclass. More...
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virtual void | OnLeave () |
| These are more esoteric events, but are useful in some cases. More...
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virtual void | OnTimer () |
| OnTimer calls Rotate, Rotate etc which should be overridden by style subclasses. More...
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virtual void | SetAutoAdjustCameraClippingRange (int _arg) |
| If AutoAdjustCameraClippingRange is on, then before each render the camera clipping range will be adjusted to "fit" the whole scene. Clipping will still occur if objects in the scene are behind the camera or come very close. If AutoAdjustCameraClippingRange is off, no adjustment will be made per render, but the camera clipping range will still be reset when the camera is reset. More...
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override void | SetEnabled (int arg0) |
| Turn on/off this interactor. Interactor styles operate a little bit differently than other types of interactor observers. When the SetInteractor() method is invoked, the automatically enable themselves. This is a legacy requirement, and convenient for the user. More...
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virtual void | SetHandleObservers (int _arg) |
| Does ProcessEvents handle observers on this class or not More...
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override void | SetInteractor (vtkRenderWindowInteractor interactor) |
| Set/Get the Interactor wrapper being controlled by this object. (Satisfy superclass API.) More...
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virtual void | SetMouseWheelMotionFactor (double _arg) |
| Set/Get the mouse wheel motion factor. Default to 1.0. Set it to a different value to emphasize or de-emphasize the action triggered by mouse wheel motion. More...
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virtual void | SetPickColor (double _arg1, double _arg2, double _arg3) |
| Set/Get the pick color (used by default to color vtkActor2D's). The color is expressed as red/green/blue values between (0.0,1.0). More...
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virtual void | SetPickColor (IntPtr _arg) |
| Set/Get the pick color (used by default to color vtkActor2D's). The color is expressed as red/green/blue values between (0.0,1.0). More...
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virtual void | SetTDxStyle (vtkTDxInteractorStyle tdxStyle) |
| 3Dconnexion device interactor style. Initial value is a pointer to an object of class vtkTdxInteractorStyleCamera. More...
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virtual void | SetTimerDuration (uint _arg) |
| If using timers, specify the default timer interval (in milliseconds). Care must be taken when adjusting the timer interval from the default value of 10 milliseconds–it may adversely affect the interactors. More...
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virtual void | SetUseTimers (int _arg) |
| Set/Get timer hint More...
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virtual void | StartAnimate () |
| Interaction mode entry points used internally. More...
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virtual void | StartDolly () |
| Interaction mode entry points used internally. More...
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virtual void | StartPan () |
| Interaction mode entry points used internally. More...
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virtual void | StartRotate () |
| Interaction mode entry points used internally. More...
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virtual void | StartSpin () |
| Interaction mode entry points used internally. More...
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virtual void | StartState (int newstate) |
| utility routines used by state changes More...
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virtual void | StartTimer () |
| Interaction mode entry points used internally. More...
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virtual void | StartUniformScale () |
| Interaction mode entry points used internally. More...
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virtual void | StartZoom () |
| Interaction mode entry points used internally. More...
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virtual void | StopAnimate () |
| Interaction mode entry points used internally. More...
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virtual void | StopState () |
| utility routines used by state changes More...
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virtual void | UniformScale () |
| These methods for the different interactions in different modes are overridden in subclasses to perform the correct motion. Since they might be called from OnTimer, they do not have mouse coord parameters (use interactor's GetEventPosition and GetLastEventPosition) More...
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virtual void | UseTimersOff () |
| Set/Get timer hint More...
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virtual void | UseTimersOn () |
| Set/Get timer hint More...
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virtual void | Zoom () |
| These methods for the different interactions in different modes are overridden in subclasses to perform the correct motion. Since they might be called from OnTimer, they do not have mouse coord parameters (use interactor's GetEventPosition and GetLastEventPosition) More...
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| vtkInteractorObserver (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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void | EnabledOff () |
| Methods for turning the interactor observer on and off, and determining its state. All subclasses must provide the SetEnabled() method. Enabling a vtkInteractorObserver has the side effect of adding observers; disabling it removes the observers. Prior to enabling the vtkInteractorObserver you must set the render window interactor (via SetInteractor()). Initial value is 0. More...
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void | EnabledOn () |
| Methods for turning the interactor observer on and off, and determining its state. All subclasses must provide the SetEnabled() method. Enabling a vtkInteractorObserver has the side effect of adding observers; disabling it removes the observers. Prior to enabling the vtkInteractorObserver you must set the render window interactor (via SetInteractor()). Initial value is 0. More...
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virtual vtkRenderer | GetCurrentRenderer () |
| Set/Get the current renderer. Normally when the widget is activated (SetEnabled(1) or when keypress activation takes place), the renderer over which the mouse pointer is positioned is used and assigned to this Ivar. Alternatively, you might want to set the CurrentRenderer explicitly. WARNING: note that if the DefaultRenderer Ivar is set (see above), it will always override the parameter passed to SetCurrentRenderer, unless it is NULL. (i.e., SetCurrentRenderer(foo) = SetCurrentRenderer(DefaultRenderer). More...
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virtual vtkRenderer | GetDefaultRenderer () |
| Set/Get the default renderer to use when activating the interactor observer. Normally when the widget is activated (SetEnabled(1) or when keypress activation takes place), the renderer over which the mouse pointer is positioned is used. Alternatively, you can specify the renderer to bind the interactor to when the interactor observer is activated. More...
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int | GetEnabled () |
| Methods for turning the interactor observer on and off, and determining its state. All subclasses must provide the SetEnabled() method. Enabling a vtkInteractorObserver has the side effect of adding observers; disabling it removes the observers. Prior to enabling the vtkInteractorObserver you must set the render window interactor (via SetInteractor()). Initial value is 0. More...
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virtual vtkRenderWindowInteractor | GetInteractor () |
| This method is used to associate the widget with the render window interactor. Observers of the appropriate events invoked in the render window interactor are set up as a result of this method invocation. The SetInteractor() method must be invoked prior to enabling the vtkInteractorObserver. More...
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virtual int | GetKeyPressActivation () |
| Enable/Disable of the use of a keypress to turn on and off the interactor observer. (By default, the keypress is 'i' for "interactor observer".) Set the KeyPressActivationValue to change which key activates the widget.) More...
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virtual sbyte | GetKeyPressActivationValue () |
| Specify which key press value to use to activate the interactor observer (if key press activation is enabled). By default, the key press activation value is 'i'. Note: once the SetInteractor() method is invoked, changing the key press activation value will not affect the key press until SetInteractor(NULL)/SetInteractor(iren) is called. More...
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virtual float | GetPriority () |
| Set/Get the priority at which events are processed. This is used when multiple interactor observers are used simultaneously. The default value is 0.0 (lowest priority.) Note that when multiple interactor observer have the same priority, then the last observer added will process the event first. (Note: once the SetInteractor() method has been called, changing the priority does not effect event processing. You will have to SetInteractor(NULL), change priority, and then SetInteractor(iren) to have the priority take effect.) More...
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virtual float | GetPriorityMaxValue () |
| Set/Get the priority at which events are processed. This is used when multiple interactor observers are used simultaneously. The default value is 0.0 (lowest priority.) Note that when multiple interactor observer have the same priority, then the last observer added will process the event first. (Note: once the SetInteractor() method has been called, changing the priority does not effect event processing. You will have to SetInteractor(NULL), change priority, and then SetInteractor(iren) to have the priority take effect.) More...
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virtual float | GetPriorityMinValue () |
| Set/Get the priority at which events are processed. This is used when multiple interactor observers are used simultaneously. The default value is 0.0 (lowest priority.) Note that when multiple interactor observer have the same priority, then the last observer added will process the event first. (Note: once the SetInteractor() method has been called, changing the priority does not effect event processing. You will have to SetInteractor(NULL), change priority, and then SetInteractor(iren) to have the priority take effect.) More...
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void | GrabFocus (vtkCommand mouseEvents, vtkCommand keypressEvents) |
| Convenience methods for outside classes. Make sure that the parameter "ren" is not-null. More...
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virtual void | KeyPressActivationOff () |
| Enable/Disable of the use of a keypress to turn on and off the interactor observer. (By default, the keypress is 'i' for "interactor observer".) Set the KeyPressActivationValue to change which key activates the widget.) More...
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virtual void | KeyPressActivationOn () |
| Enable/Disable of the use of a keypress to turn on and off the interactor observer. (By default, the keypress is 'i' for "interactor observer".) Set the KeyPressActivationValue to change which key activates the widget.) More...
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new vtkInteractorObserver | NewInstance () |
| Undocumented Block More...
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void | Off () |
| Methods for turning the interactor observer on and off, and determining its state. All subclasses must provide the SetEnabled() method. Enabling a vtkInteractorObserver has the side effect of adding observers; disabling it removes the observers. Prior to enabling the vtkInteractorObserver you must set the render window interactor (via SetInteractor()). Initial value is 0. More...
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void | On () |
| Methods for turning the interactor observer on and off, and determining its state. All subclasses must provide the SetEnabled() method. Enabling a vtkInteractorObserver has the side effect of adding observers; disabling it removes the observers. Prior to enabling the vtkInteractorObserver you must set the render window interactor (via SetInteractor()). Initial value is 0. More...
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void | ReleaseFocus () |
| Convenience methods for outside classes. Make sure that the parameter "ren" is not-null. More...
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virtual void | SetCurrentRenderer (vtkRenderer arg0) |
| Set/Get the current renderer. Normally when the widget is activated (SetEnabled(1) or when keypress activation takes place), the renderer over which the mouse pointer is positioned is used and assigned to this Ivar. Alternatively, you might want to set the CurrentRenderer explicitly. WARNING: note that if the DefaultRenderer Ivar is set (see above), it will always override the parameter passed to SetCurrentRenderer, unless it is NULL. (i.e., SetCurrentRenderer(foo) = SetCurrentRenderer(DefaultRenderer). More...
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virtual void | SetDefaultRenderer (vtkRenderer arg0) |
| Set/Get the default renderer to use when activating the interactor observer. Normally when the widget is activated (SetEnabled(1) or when keypress activation takes place), the renderer over which the mouse pointer is positioned is used. Alternatively, you can specify the renderer to bind the interactor to when the interactor observer is activated. More...
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virtual void | SetKeyPressActivation (int _arg) |
| Enable/Disable of the use of a keypress to turn on and off the interactor observer. (By default, the keypress is 'i' for "interactor observer".) Set the KeyPressActivationValue to change which key activates the widget.) More...
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virtual void | SetKeyPressActivationValue (sbyte _arg) |
| Specify which key press value to use to activate the interactor observer (if key press activation is enabled). By default, the key press activation value is 'i'. Note: once the SetInteractor() method is invoked, changing the key press activation value will not affect the key press until SetInteractor(NULL)/SetInteractor(iren) is called. More...
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virtual void | SetPriority (float _arg) |
| Set/Get the priority at which events are processed. This is used when multiple interactor observers are used simultaneously. The default value is 0.0 (lowest priority.) Note that when multiple interactor observer have the same priority, then the last observer added will process the event first. (Note: once the SetInteractor() method has been called, changing the priority does not effect event processing. You will have to SetInteractor(NULL), change priority, and then SetInteractor(iren) to have the priority take effect.) More...
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| vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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| vtkObject () |
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
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uint | AddObserver (uint arg0, vtkCommand arg1, float priority) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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uint | AddObserver (string arg0, vtkCommand arg1, float priority) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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virtual void | DebugOff () |
| Turn debugging output off. More...
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virtual void | DebugOn () |
| Turn debugging output on. More...
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vtkCommand | GetCommand (uint tag) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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byte | GetDebug () |
| Get the value of the debug flag. More...
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virtual uint | GetMTime () |
| Return this object's modified time. More...
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int | HasObserver (uint arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | HasObserver (string arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | HasObserver (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | HasObserver (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | InvokeEvent (uint arg0, IntPtr callData) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | InvokeEvent (string arg0, IntPtr callData) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | InvokeEvent (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | InvokeEvent (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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override int | IsA (string type) |
| Undocumented Block More...
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virtual void | Modified () |
| Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer. More...
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vtkObject | NewInstance () |
| Undocumented Block More...
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void | RemoveAllObservers () |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObserver (vtkCommand arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObserver (uint tag) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObservers (uint arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObservers (string arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObservers (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObservers (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | SetDebug (byte debugFlag) |
| Set the value of the debug flag. A non-zero value turns debugging on. More...
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override string | ToString () |
| Returns the result of calling vtkObject::Print as a C# string. More...
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delegate void | vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e) |
| Generic signature for all vtkObject events. More...
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void | RemoveAllHandlersForAllEvents () |
| Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen... More...
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| vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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| vtkObjectBase () |
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
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virtual void | Register (vtkObjectBase o) |
| Increase the reference count (mark as used by another object). More...
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virtual void | FastDelete () |
| Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done. More...
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string | GetClassName () |
| Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h. More...
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int | GetReferenceCount () |
| Return the current reference count of this object. More...
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void | SetReferenceCount (int arg0) |
| Sets the reference count. (This is very dangerous, use with care.) More...
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