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- a -
A :
strsv.c
AAPIX :
CMP_defocus.c
ABF_MAX_ITER :
uvedit_parametrizer.c
ABORT :
intern/opennl/superlu/util.h
ABS :
BLI_utildefines.h
,
source/blender/blenpluginapi/util.h
AC_EUL_X :
DNA_ipo_types.h
AC_EUL_Y :
DNA_ipo_types.h
AC_EUL_Z :
DNA_ipo_types.h
AC_LOC_X :
DNA_ipo_types.h
AC_LOC_Y :
DNA_ipo_types.h
AC_LOC_Z :
DNA_ipo_types.h
AC_QUAT_W :
DNA_ipo_types.h
AC_QUAT_X :
DNA_ipo_types.h
AC_QUAT_Y :
DNA_ipo_types.h
AC_QUAT_Z :
DNA_ipo_types.h
AC_SIZE_X :
DNA_ipo_types.h
AC_SIZE_Y :
DNA_ipo_types.h
AC_SIZE_Z :
DNA_ipo_types.h
AC_TOTIPO :
DNA_ipo_types.h
AC_TOTNAM :
DNA_ipo_types.h
ACCENTGRAVEKEY :
wm_event_types.h
ACCEPTABLE :
thumbs.c
ACCUM_OUTER_PRODUCT_2X2 :
gim_linear_math.h
ACCUM_OUTER_PRODUCT_3X3 :
gim_linear_math.h
ACCUM_OUTER_PRODUCT_4X4 :
gim_linear_math.h
ACCUM_SCALE_MATRIX_2X2 :
gim_linear_math.h
ACCUM_SCALE_MATRIX_3X3 :
gim_linear_math.h
ACCUM_SCALE_MATRIX_4X4 :
gim_linear_math.h
ACF_SETTING_SET :
anim_channels_defines.c
ACHANNEL_BUTTON_WIDTH :
ED_anim_api.h
ACHANNEL_FIRST :
ED_anim_api.h
ACHANNEL_HEIGHT :
ED_anim_api.h
ACHANNEL_HEIGHT_HALF :
ED_anim_api.h
ACHANNEL_NAMEWIDTH :
ED_anim_api.h
ACHANNEL_SET_FLAG :
ED_anim_api.h
ACHANNEL_SET_FLAG_NEG :
ED_anim_api.h
ACHANNEL_SKIP :
ED_anim_api.h
ACHANNEL_STEP :
ED_anim_api.h
ACOMP :
shadbuf.c
acosf :
BLI_math_base.h
,
floatpatch.h
ACT_2DFILTER :
DNA_actuator_types.h
ACT_2DFILTER_BLUR :
DNA_actuator_types.h
ACT_2DFILTER_CUSTOMFILTER :
DNA_actuator_types.h
ACT_2DFILTER_DILATION :
DNA_actuator_types.h
ACT_2DFILTER_DISABLED :
DNA_actuator_types.h
ACT_2DFILTER_ENABLED :
DNA_actuator_types.h
ACT_2DFILTER_EROSION :
DNA_actuator_types.h
ACT_2DFILTER_GRAYSCALE :
DNA_actuator_types.h
ACT_2DFILTER_INVERT :
DNA_actuator_types.h
ACT_2DFILTER_LAPLACIAN :
DNA_actuator_types.h
ACT_2DFILTER_MOTIONBLUR :
DNA_actuator_types.h
ACT_2DFILTER_NOFILTER :
DNA_actuator_types.h
ACT_2DFILTER_NUMBER_OF_FILTERS :
DNA_actuator_types.h
ACT_2DFILTER_PREWITT :
DNA_actuator_types.h
ACT_2DFILTER_SEPIA :
DNA_actuator_types.h
ACT_2DFILTER_SHARPEN :
DNA_actuator_types.h
ACT_2DFILTER_SOBEL :
DNA_actuator_types.h
ACT_ACTION :
DNA_actuator_types.h
ACT_ACTION_FLIPPER :
DNA_actuator_types.h
ACT_ACTION_FROM_PROP :
DNA_actuator_types.h
ACT_ACTION_KEY2KEY :
DNA_actuator_types.h
ACT_ACTION_LOOP_END :
DNA_actuator_types.h
ACT_ACTION_LOOP_STOP :
DNA_actuator_types.h
ACT_ACTION_MOTION :
DNA_actuator_types.h
ACT_ACTION_PINGPONG :
DNA_actuator_types.h
ACT_ACTION_PLAY :
DNA_actuator_types.h
ACT_ADD_LIN_VEL :
DNA_actuator_types.h
ACT_ADD_OBJECT :
DNA_actuator_types.h
ACT_ANG_VEL_LOCAL :
DNA_actuator_types.h
ACT_ARM_DISABLE :
DNA_actuator_types.h
ACT_ARM_ENABLE :
DNA_actuator_types.h
ACT_ARM_MAXTYPE :
DNA_actuator_types.h
ACT_ARM_RUN :
DNA_actuator_types.h
ACT_ARM_SETTARGET :
DNA_actuator_types.h
ACT_ARM_SETWEIGHT :
DNA_actuator_types.h
ACT_ARMATURE :
DNA_actuator_types.h
ACT_CAMERA :
DNA_actuator_types.h
ACT_CAMERA_X :
DNA_actuator_types.h
ACT_CAMERA_Y :
DNA_actuator_types.h
ACT_CONST_DIRNX :
DNA_actuator_types.h
ACT_CONST_DIRNY :
DNA_actuator_types.h
ACT_CONST_DIRNZ :
DNA_actuator_types.h
ACT_CONST_DIRPX :
DNA_actuator_types.h
ACT_CONST_DIRPY :
DNA_actuator_types.h
ACT_CONST_DIRPZ :
DNA_actuator_types.h
ACT_CONST_DISTANCE :
DNA_actuator_types.h
ACT_CONST_DOROTFH :
DNA_actuator_types.h
ACT_CONST_LOCAL :
DNA_actuator_types.h
ACT_CONST_LOCX :
DNA_actuator_types.h
ACT_CONST_LOCY :
DNA_actuator_types.h
ACT_CONST_LOCZ :
DNA_actuator_types.h
ACT_CONST_MATERIAL :
DNA_actuator_types.h
ACT_CONST_NONE :
DNA_actuator_types.h
ACT_CONST_NORMAL :
DNA_actuator_types.h
ACT_CONST_PERMANENT :
DNA_actuator_types.h
ACT_CONST_ROTX :
DNA_actuator_types.h
ACT_CONST_ROTY :
DNA_actuator_types.h
ACT_CONST_ROTZ :
DNA_actuator_types.h
ACT_CONST_TYPE_DIST :
DNA_actuator_types.h
ACT_CONST_TYPE_FH :
DNA_actuator_types.h
ACT_CONST_TYPE_LOC :
DNA_actuator_types.h
ACT_CONST_TYPE_ORI :
DNA_actuator_types.h
ACT_CONSTRAINT :
DNA_actuator_types.h
ACT_DEL :
DNA_actuator_types.h
ACT_DLOC_LOCAL :
DNA_actuator_types.h
ACT_DROT_LOCAL :
DNA_actuator_types.h
ACT_EDIT_OBJECT :
DNA_actuator_types.h
ACT_EDOB_ADD_OBJECT :
DNA_actuator_types.h
ACT_EDOB_DISABLE_RB :
DNA_actuator_types.h
ACT_EDOB_DYNAMICS :
DNA_actuator_types.h
ACT_EDOB_ENABLE_RB :
DNA_actuator_types.h
ACT_EDOB_END_OBJECT :
DNA_actuator_types.h
ACT_EDOB_LOCAL_ANGV :
DNA_actuator_types.h
ACT_EDOB_LOCAL_LINV :
DNA_actuator_types.h
ACT_EDOB_REPLACE_MESH :
DNA_actuator_types.h
ACT_EDOB_REPLACE_MESH_NOGFX :
DNA_actuator_types.h
ACT_EDOB_REPLACE_MESH_PHYS :
DNA_actuator_types.h
ACT_EDOB_RESTORE_DYN :
DNA_actuator_types.h
ACT_EDOB_SET_MASS :
DNA_actuator_types.h
ACT_EDOB_SUSPEND_DYN :
DNA_actuator_types.h
ACT_EDOB_TRACK_TO :
DNA_actuator_types.h
ACT_END_OBJECT :
DNA_actuator_types.h
ACT_FORCE_LOCAL :
DNA_actuator_types.h
ACT_GAME :
DNA_actuator_types.h
ACT_GAME_LOAD :
DNA_actuator_types.h
ACT_GAME_LOADCFG :
DNA_actuator_types.h
ACT_GAME_QUIT :
DNA_actuator_types.h
ACT_GAME_RESTART :
DNA_actuator_types.h
ACT_GAME_SAVECFG :
DNA_actuator_types.h
ACT_GAME_START :
DNA_actuator_types.h
ACT_GROUP :
DNA_actuator_types.h
ACT_GROUP_FLIPPER :
DNA_actuator_types.h
ACT_GROUP_FROM_PROP :
DNA_actuator_types.h
ACT_GROUP_LOOP_END :
DNA_actuator_types.h
ACT_GROUP_LOOP_STOP :
DNA_actuator_types.h
ACT_GROUP_PINGPONG :
DNA_actuator_types.h
ACT_GROUP_PLAY :
DNA_actuator_types.h
ACT_GROUP_SET :
DNA_actuator_types.h
ACT_IPO :
DNA_actuator_types.h
ACT_IPO_FLIPPER :
DNA_actuator_types.h
ACT_IPO_FROM_PROP :
DNA_actuator_types.h
ACT_IPO_KEY2KEY :
DNA_actuator_types.h
ACT_IPO_LOOP_END :
DNA_actuator_types.h
ACT_IPO_LOOP_STOP :
DNA_actuator_types.h
ACT_IPO_PINGPONG :
DNA_actuator_types.h
ACT_IPO_PLAY :
DNA_actuator_types.h
ACT_IPOADD :
DNA_actuator_types.h
ACT_IPOCHILD :
DNA_actuator_types.h
ACT_IPOEND :
DNA_actuator_types.h
ACT_IPOFORCE :
DNA_actuator_types.h
ACT_IPOLOCAL :
DNA_actuator_types.h
ACT_K2K_CYCLIC :
DNA_actuator_types.h
ACT_K2K_HOLD :
DNA_actuator_types.h
ACT_K2K_PINGPONG :
DNA_actuator_types.h
ACT_K2K_PREV :
DNA_actuator_types.h
ACT_LAMP :
DNA_actuator_types.h
ACT_LIN_VEL_LOCAL :
DNA_actuator_types.h
ACT_LINKED :
DNA_actuator_types.h
ACT_MATERIAL :
DNA_actuator_types.h
ACT_MESG_MESG :
DNA_actuator_types.h
ACT_MESG_PROP :
DNA_actuator_types.h
ACT_MESSAGE :
DNA_actuator_types.h
ACT_NEW :
DNA_actuator_types.h
ACT_OBJECT :
DNA_actuator_types.h
ACT_OBJECT_NORMAL :
DNA_actuator_types.h
ACT_OBJECT_SERVO :
DNA_actuator_types.h
ACT_PARENT :
DNA_actuator_types.h
ACT_PARENT_COMPOUND :
DNA_actuator_types.h
ACT_PARENT_GHOST :
DNA_actuator_types.h
ACT_PARENT_REMOVE :
DNA_actuator_types.h
ACT_PARENT_SET :
DNA_actuator_types.h
ACT_PIN :
DNA_actuator_types.h
ACT_PROP_ADD :
DNA_actuator_types.h
ACT_PROP_ASSIGN :
DNA_actuator_types.h
ACT_PROP_COPY :
DNA_actuator_types.h
ACT_PROP_TOGGLE :
DNA_actuator_types.h
ACT_PROPERTY :
DNA_actuator_types.h
ACT_RANDOM :
DNA_actuator_types.h
ACT_RANDOM_BOOL_BERNOUILLI :
DNA_actuator_types.h
ACT_RANDOM_BOOL_CONST :
DNA_actuator_types.h
ACT_RANDOM_BOOL_UNIFORM :
DNA_actuator_types.h
ACT_RANDOM_FLOAT_CONST :
DNA_actuator_types.h
ACT_RANDOM_FLOAT_NEGATIVE_EXPONENTIAL :
DNA_actuator_types.h
ACT_RANDOM_FLOAT_NORMAL :
DNA_actuator_types.h
ACT_RANDOM_FLOAT_UNIFORM :
DNA_actuator_types.h
ACT_RANDOM_INT_CONST :
DNA_actuator_types.h
ACT_RANDOM_INT_POISSON :
DNA_actuator_types.h
ACT_RANDOM_INT_UNIFORM :
DNA_actuator_types.h
ACT_SCENE :
DNA_actuator_types.h
ACT_SCENE_ADD_BACK :
DNA_actuator_types.h
ACT_SCENE_ADD_FRONT :
DNA_actuator_types.h
ACT_SCENE_CAMERA :
DNA_actuator_types.h
ACT_SCENE_REMOVE :
DNA_actuator_types.h
ACT_SCENE_RESTART :
DNA_actuator_types.h
ACT_SCENE_RESUME :
DNA_actuator_types.h
ACT_SCENE_SET :
DNA_actuator_types.h
ACT_SCENE_SUSPEND :
DNA_actuator_types.h
ACT_SERVO_LIMIT_X :
DNA_actuator_types.h
ACT_SERVO_LIMIT_Y :
DNA_actuator_types.h
ACT_SERVO_LIMIT_Z :
DNA_actuator_types.h
ACT_SHAPEACTION :
DNA_actuator_types.h
ACT_SHOW :
DNA_actuator_types.h
ACT_SND_3D_SOUND :
DNA_actuator_types.h
ACT_SND_LOOP_BIDIRECTIONAL_SOUND :
DNA_actuator_types.h
ACT_SND_LOOP_BIDIRECTIONAL_STOP_SOUND :
DNA_actuator_types.h
ACT_SND_LOOP_END_SOUND :
DNA_actuator_types.h
ACT_SND_LOOP_STOP_SOUND :
DNA_actuator_types.h
ACT_SND_PLAY_END_SOUND :
DNA_actuator_types.h
ACT_SND_PLAY_STOP_SOUND :
DNA_actuator_types.h
ACT_SOUND :
DNA_actuator_types.h
ACT_STATE :
DNA_actuator_types.h
ACT_STATE_ADD :
DNA_actuator_types.h
ACT_STATE_CHANGE :
DNA_actuator_types.h
ACT_STATE_REMOVE :
DNA_actuator_types.h
ACT_STATE_SET :
DNA_actuator_types.h
ACT_TORQUE_LOCAL :
DNA_actuator_types.h
ACT_TRACK_3D :
DNA_actuator_types.h
ACT_VISIBILITY :
DNA_actuator_types.h
ACT_VISIBILITY_INVISIBLE :
DNA_actuator_types.h
ACT_VISIBILITY_OCCLUSION :
DNA_actuator_types.h
ACT_VISIBILITY_RECURSIVE :
DNA_actuator_types.h
ACT_VISIBLE :
DNA_actuator_types.h
ACTIONMOUSE :
wm_event_types.h
ACTIVATE :
file_ops.c
ACTIVE :
ED_types.h
ACTIVE_FILE :
DNA_space_types.h
ACTIVE_TAG :
btCollisionObject.h
ACTSTRIP_MOD_DEFORM :
DNA_nla_types.h
ACTSTRIP_MOD_NOISE :
DNA_nla_types.h
ACTSTRIP_MOD_OOMPH :
DNA_nla_types.h
ACTSTRIPMODE_ADD :
DNA_nla_types.h
ACTSTRIPMODE_BLEND :
DNA_nla_types.h
Add_ :
Cnames.h
ADD_ :
Cnames.h
ADD__ :
Cnames.h
ADD_CHANNEL_FLOAT :
ntl_geometryobject.cpp
ADD_CHANNEL_VEC :
ntl_geometryobject.cpp
ADD_EDGE_USER :
MOD_solidify.c
ADD_INT_DFS :
solver_relax.h
ADD_INT_DFSCHECK :
solver_relax.h
ADD_INT_FLAGCHECK :
solver_relax.h
add_numbut :
editmesh_add.c
,
editmesh_tools.c
ADDEND :
rand.c
ADJOINT_2X2 :
gim_linear_math.h
ADJOINT_3X3 :
gim_linear_math.h
ADJOINT_4X4 :
gim_linear_math.h
ADVANCE_POINTERS :
loop_tools.h
AKEY :
wm_event_types.h
ALIGN_TO_OBJECT :
uvedit_unwrap_ops.c
ALIVE :
colamd.c
ALMOST_ZERO :
BKE_cloth.h
ALTSEP :
BLI_path_util.h
ANGULAR_MOTION_THRESHOLD :
btTransformUtil.h
ANIM_AVI :
IMB_anim.h
ANIM_CHAN_NAME_SIZE :
anim_channels_defines.c
ANIM_FEEDBACK :
itasc_plugin.cpp
ANIM_FFMPEG :
IMB_anim.h
ANIM_MOVIE :
IMB_anim.h
ANIM_NONE :
IMB_anim.h
ANIM_QMAX :
itasc_plugin.cpp
ANIM_QTIME :
IMB_anim.h
ANIM_REDCODE :
IMB_anim.h
ANIM_SEQUENCE :
IMB_anim.h
ANIM_TIMESTEP :
itasc_plugin.cpp
ANIMATION_INTERVAL :
interface_panel.c
ANIMATION_TIME :
interface_panel.c
ANIMCHANNEL_ACTIVEOK :
anim_filter.c
ANIMCHANNEL_SELEDITOK :
anim_filter.c
ANIMCHANNEL_SELOK :
anim_filter.c
ANIMDATA_ADD_ANIMDATA :
anim_filter.c
ANIMDATA_FILTER_CASES :
anim_filter.c
ANIMDATA_HAS_DRIVERS :
anim_filter.c
ANIMDATA_HAS_KEYS :
anim_filter.c
ANIMDATA_HAS_NLA :
anim_filter.c
ANIMDATA_IDS_CB :
anim_sys.c
ANIMDATA_NODETREE_IDS_CB :
anim_sys.c
ANIMRECORD_FLAG_WITHNLA :
DNA_userdef_types.h
ANIMSYS_FLOAT_AS_BOOL :
anim_sys.c
AREA_FLAG_DRAWJOINFROM :
DNA_screen_types.h
AREA_FLAG_DRAWJOINTO :
DNA_screen_types.h
AREA_FLAG_DRAWSPLIT_H :
DNA_screen_types.h
AREA_FLAG_DRAWSPLIT_V :
DNA_screen_types.h
AREA_TEMP_INFO :
DNA_screen_types.h
AREAGRID :
DNA_screen_types.h
AREAMINX :
DNA_screen_types.h
AREAMINY :
DNA_screen_types.h
arg_def1 :
bgl.h
arg_def10 :
bgl.h
arg_def2 :
bgl.h
arg_def3 :
bgl.h
arg_def4 :
bgl.h
arg_def5 :
bgl.h
arg_def6 :
bgl.h
arg_def7 :
bgl.h
arg_def8 :
bgl.h
arg_def9 :
bgl.h
arg_ref1 :
bgl.h
arg_ref10 :
bgl.h
arg_ref2 :
bgl.h
arg_ref3 :
bgl.h
arg_ref4 :
bgl.h
arg_ref5 :
bgl.h
arg_ref6 :
bgl.h
arg_ref7 :
bgl.h
arg_ref8 :
bgl.h
arg_ref9 :
bgl.h
arg_str1 :
bgl.h
arg_str10 :
bgl.h
arg_str2 :
bgl.h
arg_str3 :
bgl.h
arg_str4 :
bgl.h
arg_str5 :
bgl.h
arg_str6 :
bgl.h
arg_str7 :
bgl.h
arg_str8 :
bgl.h
arg_str9 :
bgl.h
arg_var1 :
bgl.h
arg_var10 :
bgl.h
arg_var2 :
bgl.h
arg_var3 :
bgl.h
arg_var4 :
bgl.h
arg_var5 :
bgl.h
arg_var6 :
bgl.h
arg_var7 :
bgl.h
arg_var8 :
bgl.h
arg_var9 :
bgl.h
ARM_GROUPS_AUTO :
ED_armature.h
ARM_GROUPS_ENVELOPE :
ED_armature.h
ARM_GROUPS_NAME :
ED_armature.h
ARM_PAR_CONNECT :
editarmature.c
ARM_PAR_OFFSET :
editarmature.c
ARRAY_HAS_ITEM :
BLI_utildefines.h
ARRAY_LAST_ITEM :
BLI_utildefines.h
ARRAY_SIZE :
rna_test.c
asinf :
BLI_math_base.h
,
floatpatch.h
assert :
Value.h
ASSERT2 :
btContactConstraint.cpp
assertd :
STR_String.h
,
Value.h
ASSIGN_STATIC :
bpy_props.c
ASUBCHANNEL_SEL_OK :
anim_channels_edit.c
AT :
BLI_utildefines.h
at :
noise.c
atan2f :
BLI_math_base.h
,
floatpatch.h
atanf :
BLI_math_base.h
,
floatpatch.h
ATTRIBUTE_ALIGNED :
btEmptyCollisionAlgorithm.h
ATTRIBUTE_ALIGNED128 :
btScalar.h
ATTRIBUTE_ALIGNED16 :
btScalar.h
ATTRIBUTE_ALIGNED64 :
btScalar.h
AUD_ALIGN :
AUD_Buffer.cpp
AUD_BUFFER_RESIZE_BYTES :
AUD_Space.h
AUD_CAPI_IMPLEMENTATION :
AUD_C-API.cpp
AUD_DEFAULT_BUFFER_SIZE :
AUD_Space.h
AUD_DEVICE_SAMPLE_SIZE :
AUD_Space.h
AUD_FLT_MAX :
AUD_ConverterFunctions.cpp
AUD_FLT_MIN :
AUD_ConverterFunctions.cpp
AUD_FORMAT_SIZE :
AUD_Space.h
AUD_MAX :
AUD_Space.h
AUD_MIN :
AUD_Space.h
AUD_OPENAL_CYCLE_BUFFERS :
AUD_OpenALDevice.cpp
AUD_S16_FLT :
AUD_ConverterFunctions.cpp
AUD_S16_MAX :
AUD_ConverterFunctions.cpp
AUD_S16_MIN :
AUD_ConverterFunctions.cpp
AUD_S32_FLT :
AUD_ConverterFunctions.cpp
AUD_S32_MAX :
AUD_ConverterFunctions.cpp
AUD_S32_MIN :
AUD_ConverterFunctions.cpp
AUD_SAMPLE_SIZE :
AUD_Space.h
AUD_THROW :
AUD_Space.h
AUD_U8_0 :
AUD_ConverterFunctions.cpp
AUDIO_MUTE :
DNA_scene_types.h
AUDIO_SCRUB :
DNA_scene_types.h
AUDIO_SYNC :
DNA_scene_types.h
AUTOKEY_FLAG_AUTOMATKEY :
DNA_userdef_types.h
AUTOKEY_FLAG_INSERTAVAIL :
DNA_userdef_types.h
AUTOKEY_FLAG_INSERTNEEDED :
DNA_userdef_types.h
AUTOKEY_FLAG_ONLYKEYINGSET :
DNA_userdef_types.h
AUTOKEY_FLAG_XYZ2RGB :
DNA_userdef_types.h
AUTOKEY_MODE_EDITKEYS :
DNA_userdef_types.h
AUTOKEY_MODE_NORMAL :
DNA_userdef_types.h
AUTOKEY_ON :
DNA_userdef_types.h
AUTOSPACE :
DNA_mesh_types.h
avg :
CMP_colorSpill.c
AVG2 :
BLI_utildefines.h
AVI_BITMAPH :
endian.h
AVI_CHUNK :
endian.h
AVI_HDRL_SOFF :
AVI_avi.h
AVI_INDEXE :
endian.h
AVI_LIST :
endian.h
AVI_MAINH :
endian.h
AVI_MJPEGU :
endian.h
AVI_MOVIE_READ :
AVI_avi.h
AVI_MOVIE_WRITE :
AVI_avi.h
AVI_OPTION_TYPE_MAIN :
AVI_avi.h
AVI_OPTION_TYPE_STRF :
AVI_avi.h
AVI_OPTION_TYPE_STRH :
AVI_avi.h
AVI_RAW :
endian.h
AVI_RIFF_SOFF :
AVI_avi.h
AVI_STREAMH :
endian.h
AVIF_COPYRIGHTED :
AVI_avi.h
AVIF_HASINDEX :
AVI_avi.h
AVIF_ISINTERLEAVED :
AVI_avi.h
AVIF_MUSTUSEINDEX :
AVI_avi.h
AVIF_TRUSTCKTYPE :
AVI_avi.h
AVIF_WASCAPTUREFILE :
AVI_avi.h
AVIIF_COMPRESSOR :
AVI_avi.h
AVIIF_KEYFRAME :
AVI_avi.h
AVIIF_LIST :
AVI_avi.h
AVIIF_NO_TIME :
AVI_avi.h
AVISF_DISABLED :
AVI_avi.h
AVISF_VIDEO_PALCHANGES :
AVI_avi.h
AVIST_AUDIO :
AVI_avi.h
AVIST_MIDI :
AVI_avi.h
AVIST_TEXT :
AVI_avi.h
AVIST_VIDEO :
AVI_avi.h
AXIS_X :
ntl_bsptree.h
,
editmesh_tools.c
AXIS_Y :
editmesh_tools.c
,
ntl_bsptree.h
AXIS_Z :
ntl_bsptree.h
AZONE_AREA :
ED_screen_types.h
AZONE_REGION :
ED_screen_types.h
AZONEPAD_EDGE :
area.c
AZONEPAD_ICON :
area.c
AZONEPAD_TABH :
area.c
AZONEPAD_TABW :
area.c
AZONEPAD_TRIAH :
area.c
AZONEPAD_TRIAW :
area.c
AZONESPOT :
screen_intern.h
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