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Blender
V2.59
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00001 /* 00002 * $Id: MaterialExporter.h 38770 2011-07-28 00:08:03Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed, 00021 * Nathan Letwory 00022 * 00023 * ***** END GPL LICENSE BLOCK ***** 00024 */ 00025 00030 #ifndef __MATERIALEXPORTER_H__ 00031 #define __MATERIALEXPORTER_H__ 00032 00033 #include <string> 00034 #include <vector> 00035 00036 #include "COLLADASWLibraryMaterials.h" 00037 #include "COLLADASWStreamWriter.h" 00038 00039 #include "BKE_material.h" 00040 00041 #include "DNA_material_types.h" 00042 #include "DNA_object_types.h" 00043 #include "DNA_scene_types.h" 00044 00045 #include "GeometryExporter.h" 00046 #include "collada_internal.h" 00047 00048 class MaterialsExporter: COLLADASW::LibraryMaterials 00049 { 00050 public: 00051 MaterialsExporter(COLLADASW::StreamWriter *sw); 00052 void exportMaterials(Scene *sce, bool export_selected); 00053 void operator()(Material *ma, Object *ob); 00054 00055 private: 00056 bool hasMaterials(Scene *sce); 00057 }; 00058 00059 // used in forEachMaterialInScene 00060 template <class Functor> 00061 class ForEachMaterialFunctor 00062 { 00063 std::vector<std::string> mMat; // contains list of material names, to avoid duplicate calling of f 00064 Functor *f; 00065 public: 00066 ForEachMaterialFunctor(Functor*f) : f(f) {} 00067 00068 void operator ()(Object *ob) 00069 { 00070 int a; 00071 for(a = 0; a < ob->totcol; a++) { 00072 00073 Material *ma = give_current_material(ob, a+1); 00074 00075 if (!ma) continue; 00076 00077 std::string translated_id = translate_id(id_name(ma)); 00078 if (find(mMat.begin(), mMat.end(), translated_id) == mMat.end()) { 00079 (*this->f)(ma, ob); 00080 00081 mMat.push_back(translated_id); 00082 } 00083 } 00084 } 00085 }; 00086 00087 struct MaterialFunctor { 00088 // calls f for each unique material linked to each object in sce 00089 // f should have 00090 // void operator()(Material* ma) 00091 template<class Functor> 00092 void forEachMaterialInScene(Scene *sce, Functor &f, bool export_selected) 00093 { 00094 ForEachMaterialFunctor<Functor> matfunc(&f); 00095 GeometryFunctor gf; 00096 gf.forEachMeshObjectInScene<ForEachMaterialFunctor<Functor> >(sce, matfunc, export_selected); 00097 } 00098 }; 00099 00100 00101 #endif