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Blender
V2.59
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00001 /* 00002 * $Id: BL_ShapeDeformer.h 35063 2011-02-22 10:33:14Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 00034 #ifndef BL_SHAPEDEFORMER 00035 #define BL_SHAPEDEFORMER 00036 00037 #if defined(WIN32) && !defined(FREE_WINDOWS) 00038 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning 00039 #endif //WIN32 00040 00041 #include "BL_SkinDeformer.h" 00042 #include "BL_DeformableGameObject.h" 00043 #include <vector> 00044 00045 struct IpoCurve; 00046 00047 class BL_ShapeDeformer : public BL_SkinDeformer 00048 { 00049 public: 00050 BL_ShapeDeformer(BL_DeformableGameObject *gameobj, 00051 Object *bmeshobj, 00052 RAS_MeshObject *mesh) 00053 : 00054 BL_SkinDeformer(gameobj,bmeshobj, mesh), 00055 m_lastShapeUpdate(-1) 00056 { 00057 }; 00058 00059 /* this second constructor is needed for making a mesh deformable on the fly. */ 00060 BL_ShapeDeformer(BL_DeformableGameObject *gameobj, 00061 struct Object *bmeshobj_old, 00062 struct Object *bmeshobj_new, 00063 class RAS_MeshObject *mesh, 00064 bool release_object, 00065 bool recalc_normal, 00066 BL_ArmatureObject* arma = NULL) 00067 : 00068 BL_SkinDeformer(gameobj, bmeshobj_old, bmeshobj_new, mesh, release_object, recalc_normal, arma), 00069 m_lastShapeUpdate(-1) 00070 { 00071 }; 00072 00073 virtual RAS_Deformer *GetReplica(); 00074 virtual void ProcessReplica(); 00075 virtual ~BL_ShapeDeformer(); 00076 00077 bool Update (void); 00078 bool LoadShapeDrivers(Object* arma); 00079 bool ExecuteShapeDrivers(void); 00080 00081 void ForceUpdate() 00082 { 00083 m_lastShapeUpdate = -1.0; 00084 }; 00085 00086 protected: 00087 vector<IpoCurve*> m_shapeDrivers; 00088 double m_lastShapeUpdate; 00089 00090 00091 #ifdef WITH_CXX_GUARDEDALLOC 00092 public: 00093 void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_ShapeDeformer"); } 00094 void operator delete( void *mem ) { MEM_freeN(mem); } 00095 #endif 00096 }; 00097 00098 #endif 00099