Blender  V2.59
BL_ShapeDeformer.h
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00001 /*
00002  * $Id: BL_ShapeDeformer.h 35063 2011-02-22 10:33:14Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00034 #ifndef BL_SHAPEDEFORMER
00035 #define BL_SHAPEDEFORMER
00036 
00037 #if defined(WIN32) && !defined(FREE_WINDOWS)
00038 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
00039 #endif //WIN32
00040 
00041 #include "BL_SkinDeformer.h"
00042 #include "BL_DeformableGameObject.h"
00043 #include <vector>
00044 
00045 struct IpoCurve;
00046 
00047 class BL_ShapeDeformer : public BL_SkinDeformer  
00048 {
00049 public:
00050         BL_ShapeDeformer(BL_DeformableGameObject *gameobj,
00051                      Object *bmeshobj,
00052                      RAS_MeshObject *mesh)
00053                                         :       
00054                                                 BL_SkinDeformer(gameobj,bmeshobj, mesh),
00055                                                 m_lastShapeUpdate(-1)
00056         {
00057         };
00058 
00059         /* this second constructor is needed for making a mesh deformable on the fly. */
00060         BL_ShapeDeformer(BL_DeformableGameObject *gameobj,
00061                                         struct Object *bmeshobj_old,
00062                                         struct Object *bmeshobj_new,
00063                                         class RAS_MeshObject *mesh,
00064                                         bool release_object,
00065                                         bool recalc_normal,
00066                                         BL_ArmatureObject* arma = NULL)
00067                                         :
00068                                                 BL_SkinDeformer(gameobj, bmeshobj_old, bmeshobj_new, mesh, release_object, recalc_normal, arma),
00069                                                 m_lastShapeUpdate(-1)
00070         {
00071         };
00072 
00073         virtual RAS_Deformer *GetReplica();
00074         virtual void ProcessReplica();
00075         virtual ~BL_ShapeDeformer();
00076 
00077         bool Update (void);
00078         bool LoadShapeDrivers(Object* arma);
00079         bool ExecuteShapeDrivers(void);
00080 
00081         void ForceUpdate()
00082         {
00083                 m_lastShapeUpdate = -1.0;
00084         };
00085 
00086 protected:
00087         vector<IpoCurve*>                m_shapeDrivers;
00088         double                                   m_lastShapeUpdate;
00089 
00090 
00091 #ifdef WITH_CXX_GUARDEDALLOC
00092 public:
00093         void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_ShapeDeformer"); }
00094         void operator delete( void *mem ) { MEM_freeN(mem); }
00095 #endif
00096 };
00097 
00098 #endif
00099