Blender  V2.59
AUD_I3DDevice Member List
This is the complete list of members for AUD_I3DDevice, including all inherited members.
getAttenuation(AUD_Handle *handle)=0AUD_I3DDevice [pure virtual]
getConeAngleInner(AUD_Handle *handle)=0AUD_I3DDevice [pure virtual]
getConeAngleOuter(AUD_Handle *handle)=0AUD_I3DDevice [pure virtual]
getConeVolumeOuter(AUD_Handle *handle)=0AUD_I3DDevice [pure virtual]
getDistanceMaximum(AUD_Handle *handle)=0AUD_I3DDevice [pure virtual]
getDistanceModel() const =0AUD_I3DDevice [pure virtual]
getDistanceReference(AUD_Handle *handle)=0AUD_I3DDevice [pure virtual]
getDopplerFactor() const =0AUD_I3DDevice [pure virtual]
getListenerLocation() const =0AUD_I3DDevice [pure virtual]
getListenerOrientation() const =0AUD_I3DDevice [pure virtual]
getListenerVelocity() const =0AUD_I3DDevice [pure virtual]
getSourceLocation(AUD_Handle *handle)=0AUD_I3DDevice [pure virtual]
getSourceOrientation(AUD_Handle *handle)=0AUD_I3DDevice [pure virtual]
getSourceVelocity(AUD_Handle *handle)=0AUD_I3DDevice [pure virtual]
getSpeedOfSound() const =0AUD_I3DDevice [pure virtual]
getVolumeMaximum(AUD_Handle *handle)=0AUD_I3DDevice [pure virtual]
getVolumeMinimum(AUD_Handle *handle)=0AUD_I3DDevice [pure virtual]
isRelative(AUD_Handle *handle)=0AUD_I3DDevice [pure virtual]
setAttenuation(AUD_Handle *handle, float factor)=0AUD_I3DDevice [pure virtual]
setConeAngleInner(AUD_Handle *handle, float angle)=0AUD_I3DDevice [pure virtual]
setConeAngleOuter(AUD_Handle *handle, float angle)=0AUD_I3DDevice [pure virtual]
setConeVolumeOuter(AUD_Handle *handle, float volume)=0AUD_I3DDevice [pure virtual]
setDistanceMaximum(AUD_Handle *handle, float distance)=0AUD_I3DDevice [pure virtual]
setDistanceModel(AUD_DistanceModel model)=0AUD_I3DDevice [pure virtual]
setDistanceReference(AUD_Handle *handle, float distance)=0AUD_I3DDevice [pure virtual]
setDopplerFactor(float factor)=0AUD_I3DDevice [pure virtual]
setListenerLocation(const AUD_Vector3 &location)=0AUD_I3DDevice [pure virtual]
setListenerOrientation(const AUD_Quaternion &orientation)=0AUD_I3DDevice [pure virtual]
setListenerVelocity(const AUD_Vector3 &velocity)=0AUD_I3DDevice [pure virtual]
setRelative(AUD_Handle *handle, bool relative)=0AUD_I3DDevice [pure virtual]
setSourceLocation(AUD_Handle *handle, const AUD_Vector3 &location)=0AUD_I3DDevice [pure virtual]
setSourceOrientation(AUD_Handle *handle, const AUD_Quaternion &orientation)=0AUD_I3DDevice [pure virtual]
setSourceVelocity(AUD_Handle *handle, const AUD_Vector3 &velocity)=0AUD_I3DDevice [pure virtual]
setSpeedOfSound(float speed)=0AUD_I3DDevice [pure virtual]
setVolumeMaximum(AUD_Handle *handle, float volume)=0AUD_I3DDevice [pure virtual]
setVolumeMinimum(AUD_Handle *handle, float volume)=0AUD_I3DDevice [pure virtual]