Blender  V2.59
math_vector_inline.c
Go to the documentation of this file.
00001 /*
00002  * $Id: math_vector_inline.c 37276 2011-06-06 22:10:05Z psy-fi $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  
00023  * The Original Code is: some of this file.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  * */
00027 
00033 #include "BLI_math.h"
00034 
00035 #ifndef BLI_MATH_VECTOR_INLINE_H
00036 #define BLI_MATH_VECTOR_INLINE_H
00037 
00038 /********************************** Init *************************************/
00039 
00040 MINLINE void zero_v2(float r[2])
00041 {
00042         r[0]= 0.0f;
00043         r[1]= 0.0f;
00044 }
00045 
00046 MINLINE void zero_v3(float r[3])
00047 {
00048         r[0]= 0.0f;
00049         r[1]= 0.0f;
00050         r[2]= 0.0f;
00051 }
00052 
00053 MINLINE void zero_v4(float r[4])
00054 {
00055         r[0]= 0.0f;
00056         r[1]= 0.0f;
00057         r[2]= 0.0f;
00058         r[3]= 0.0f;
00059 }
00060 
00061 MINLINE void copy_v2_v2(float r[2], const float a[2])
00062 {
00063         r[0]= a[0];
00064         r[1]= a[1];
00065 }
00066 
00067 MINLINE void copy_v3_v3(float r[3], const float a[3])
00068 {
00069         r[0]= a[0];
00070         r[1]= a[1];
00071         r[2]= a[2];
00072 }
00073 
00074 MINLINE void copy_v4_v4(float r[4], const float a[4])
00075 {
00076         r[0]= a[0];
00077         r[1]= a[1];
00078         r[2]= a[2];
00079         r[3]= a[3];
00080 }
00081 
00082 MINLINE void swap_v2_v2(float a[2], float b[2])
00083 {
00084         SWAP(float, a[0], b[0]);
00085         SWAP(float, a[1], b[1]);
00086 }
00087 
00088 MINLINE void swap_v3_v3(float a[3], float b[3])
00089 {
00090         SWAP(float, a[0], b[0]);
00091         SWAP(float, a[1], b[1]);
00092         SWAP(float, a[2], b[2]);
00093 }
00094 
00095 MINLINE void swap_v4_v4(float a[4], float b[4])
00096 {
00097         SWAP(float, a[0], b[0]);
00098         SWAP(float, a[1], b[1]);
00099         SWAP(float, a[2], b[2]);
00100         SWAP(float, a[3], b[3]);
00101 }
00102 
00103 /********************************* Arithmetic ********************************/
00104 
00105 MINLINE void add_v3_fl(float r[3], float f)
00106 {
00107         r[0] += f;
00108         r[1] += f;
00109         r[2] += f;
00110 }
00111 
00112 MINLINE void add_v4_fl(float r[4], float f)
00113 {
00114         r[0] += f;
00115         r[1] += f;
00116         r[2] += f;
00117         r[3] += f;
00118 }
00119 
00120 MINLINE void add_v2_v2(float *r, const float *a)
00121 {
00122         r[0] += a[0];
00123         r[1] += a[1];
00124 }
00125 
00126 MINLINE void add_v2_v2v2(float *r, const float *a, const float *b)
00127 {
00128         r[0]= a[0] + b[0];
00129         r[1]= a[1] + b[1];
00130 }
00131 
00132 MINLINE void add_v3_v3(float *r, const float *a)
00133 {
00134         r[0] += a[0];
00135         r[1] += a[1];
00136         r[2] += a[2];
00137 }
00138 
00139 MINLINE void add_v3_v3v3(float *r, const float *a, const float *b)
00140 {
00141         r[0]= a[0] + b[0];
00142         r[1]= a[1] + b[1];
00143         r[2]= a[2] + b[2];
00144 }
00145 
00146 MINLINE void sub_v2_v2(float *r, const float *a)
00147 {
00148         r[0] -= a[0];
00149         r[1] -= a[1];
00150 }
00151 
00152 MINLINE void sub_v2_v2v2(float *r, const float *a, const float *b)
00153 {
00154         r[0]= a[0] - b[0];
00155         r[1]= a[1] - b[1];
00156 }
00157 
00158 MINLINE void sub_v3_v3(float *r, const float *a)
00159 {
00160         r[0] -= a[0];
00161         r[1] -= a[1];
00162         r[2] -= a[2];
00163 }
00164 
00165 MINLINE void sub_v3_v3v3(float r[3], const float a[3], const float b[3])
00166 {
00167         r[0]= a[0] - b[0];
00168         r[1]= a[1] - b[1];
00169         r[2]= a[2] - b[2];
00170 }
00171 
00172 MINLINE void sub_v4_v4(float r[4], const float a[4])
00173 {
00174         r[0] -= a[0];
00175         r[1] -= a[1];
00176         r[2] -= a[2];
00177         r[3] -= a[3];
00178 }
00179 
00180 MINLINE void sub_v4_v4v4(float r[3], const float a[3], const float b[3])
00181 {
00182         r[0]= a[0] - b[0];
00183         r[1]= a[1] - b[1];
00184         r[2]= a[2] - b[2];
00185         r[3]= a[3] - b[3];
00186 }
00187 
00188 
00189 MINLINE void mul_v2_fl(float *v1, float f)
00190 {
00191         v1[0]*= f;
00192         v1[1]*= f;
00193 }
00194 
00195 MINLINE void mul_v2_v2fl(float r[2], const float a[2], float f)
00196 {
00197         r[0]= a[0]*f;
00198         r[1]= a[1]*f;
00199 }
00200 
00201 MINLINE void mul_v3_fl(float r[3], float f)
00202 {
00203         r[0] *= f;
00204         r[1] *= f;
00205         r[2] *= f;
00206 }
00207 
00208 MINLINE void mul_v3_v3fl(float r[3], const float a[3], float f)
00209 {
00210         r[0]= a[0]*f;
00211         r[1]= a[1]*f;
00212         r[2]= a[2]*f;
00213 }
00214 
00215 MINLINE void mul_v2_v2(float r[2], const float a[2])
00216 {
00217         r[0] *= a[0];
00218         r[1] *= a[1];
00219 }
00220 
00221 MINLINE void mul_v3_v3(float r[3], const float a[3])
00222 {
00223         r[0] *= a[0];
00224         r[1] *= a[1];
00225         r[2] *= a[2];
00226 }
00227 
00228 MINLINE void mul_v4_fl(float r[4], float f)
00229 {
00230         r[0]*= f;
00231         r[1]*= f;
00232         r[2]*= f;
00233         r[3]*= f;
00234 }
00235 
00236 MINLINE void madd_v2_v2fl(float r[2], const float a[2], float f)
00237 {
00238         r[0] += a[0]*f;
00239         r[1] += a[1]*f;
00240 }
00241 
00242 MINLINE void madd_v3_v3fl(float r[3], const float a[3], float f)
00243 {
00244         r[0] += a[0]*f;
00245         r[1] += a[1]*f;
00246         r[2] += a[2]*f;
00247 }
00248 
00249 MINLINE void madd_v3_v3v3(float r[3], const float a[3], const float b[3])
00250 {
00251         r[0] += a[0]*b[0];
00252         r[1] += a[1]*b[1];
00253         r[2] += a[2]*b[2];
00254 }
00255 
00256 MINLINE void madd_v2_v2v2fl(float r[2], const float a[2], const float b[2], float f)
00257 {
00258         r[0] = a[0] + b[0]*f;
00259         r[1] = a[1] + b[1]*f;
00260 }
00261 
00262 MINLINE void madd_v3_v3v3fl(float r[3], const float a[3], const float b[3], float f)
00263 {
00264         r[0] = a[0] + b[0]*f;
00265         r[1] = a[1] + b[1]*f;
00266         r[2] = a[2] + b[2]*f;
00267 }
00268 
00269 MINLINE void madd_v3_v3v3v3(float r[3], const float a[3], const float b[3], const float c[3])
00270 {
00271         r[0] = a[0] + b[0]*c[0];
00272         r[1] = a[1] + b[1]*c[1];
00273         r[2] = a[2] + b[2]*c[2];
00274 }
00275 
00276 MINLINE void madd_v4_v4fl(float r[4], const float a[4], float f)
00277 {
00278         r[0] += a[0]*f;
00279         r[1] += a[1]*f;
00280         r[2] += a[2]*f;
00281         r[3] += a[3]*f;
00282 }
00283 
00284 MINLINE void mul_v3_v3v3(float *v, const float *v1, const float *v2)
00285 {
00286         v[0] = v1[0] * v2[0];
00287         v[1] = v1[1] * v2[1];
00288         v[2] = v1[2] * v2[2];
00289 }
00290 
00291 MINLINE void negate_v3(float r[3])
00292 {
00293         r[0]= -r[0];
00294         r[1]= -r[1];
00295         r[2]= -r[2];
00296 }
00297 
00298 MINLINE void negate_v3_v3(float r[3], const float a[3])
00299 {
00300         r[0]= -a[0];
00301         r[1]= -a[1];
00302         r[2]= -a[2];
00303 }
00304 
00305 MINLINE void negate_v4(float r[4])
00306 {
00307         r[0]= -r[0];
00308         r[1]= -r[1];
00309         r[2]= -r[2];
00310         r[3]= -r[3];
00311 }
00312 
00313 MINLINE void negate_v4_v4(float r[4], const float a[4])
00314 {
00315         r[0]= -a[0];
00316         r[1]= -a[1];
00317         r[2]= -a[2];
00318         r[3]= -a[3];
00319 }
00320 
00321 MINLINE float dot_v2v2(const float a[2], const float b[2])
00322 {
00323         return a[0]*b[0] + a[1]*b[1];
00324 }
00325 
00326 MINLINE float dot_v3v3(const float a[3], const float b[3])
00327 {
00328         return a[0]*b[0] + a[1]*b[1] + a[2]*b[2];
00329 }
00330 
00331 MINLINE float cross_v2v2(const float a[2], const float b[2])
00332 {
00333         return a[0]*b[1] - a[1]*b[0];
00334 }
00335 
00336 MINLINE void cross_v3_v3v3(float r[3], const float a[3], const float b[3])
00337 {
00338         r[0]= a[1]*b[2] - a[2]*b[1];
00339         r[1]= a[2]*b[0] - a[0]*b[2];
00340         r[2]= a[0]*b[1] - a[1]*b[0];
00341 }
00342 
00343 MINLINE void star_m3_v3(float mat[][3], float *vec)
00344 {
00345         mat[0][0]= mat[1][1]= mat[2][2]= 0.0;
00346         mat[0][1]= -vec[2];     
00347         mat[0][2]= vec[1];
00348         mat[1][0]= vec[2];      
00349         mat[1][2]= -vec[0];
00350         mat[2][0]= -vec[1];     
00351         mat[2][1]= vec[0];
00352 }
00353 
00354 /*********************************** Length **********************************/
00355 
00356 MINLINE float len_v2(const float v[2])
00357 {
00358         return (float)sqrtf(v[0]*v[0] + v[1]*v[1]);
00359 }
00360 
00361 MINLINE float len_v2v2(const float v1[2], const float v2[2])
00362 {
00363         float x, y;
00364 
00365         x = v1[0]-v2[0];
00366         y = v1[1]-v2[1];
00367         return (float)sqrtf(x*x+y*y);
00368 }
00369 
00370 MINLINE float len_v3(const float a[3])
00371 {
00372         return sqrtf(dot_v3v3(a, a));
00373 }
00374 
00375 MINLINE float len_squared_v2v2(const float a[3], const float b[3])
00376 {
00377         float d[2];
00378 
00379         sub_v2_v2v2(d, b, a);
00380         return dot_v2v2(d, d);
00381 }
00382 
00383 MINLINE float len_v3v3(const float a[3], const float b[3])
00384 {
00385         float d[3];
00386 
00387         sub_v3_v3v3(d, b, a);
00388         return len_v3(d);
00389 }
00390 
00391 MINLINE float len_squared_v3v3(const float a[3], const float b[3])
00392 {
00393         float d[3];
00394 
00395         sub_v3_v3v3(d, b, a);
00396         return dot_v3v3(d, d);
00397 }
00398 
00399 MINLINE float normalize_v2_v2(float r[2], const float a[2])
00400 {
00401         float d= dot_v2v2(a, a);
00402 
00403         if(d > 1.0e-35f) {
00404                 d= sqrtf(d);
00405                 mul_v2_v2fl(r, a, 1.0f/d);
00406         } else {
00407                 zero_v2(r);
00408                 d= 0.0f;
00409         }
00410 
00411         return d;
00412 }
00413 
00414 MINLINE float normalize_v2(float n[2])
00415 {
00416         return normalize_v2_v2(n, n);
00417 }
00418 
00419 MINLINE float normalize_v3_v3(float r[3], const float a[3])
00420 {
00421         float d= dot_v3v3(a, a);
00422 
00423         /* a larger value causes normalize errors in a
00424            scaled down models with camera xtreme close */
00425         if(d > 1.0e-35f) {
00426                 d= sqrtf(d);
00427                 mul_v3_v3fl(r, a, 1.0f/d);
00428         }
00429         else {
00430                 zero_v3(r);
00431                 d= 0.0f;
00432         }
00433 
00434         return d;
00435 }
00436 
00437 MINLINE float normalize_v3(float n[3])
00438 {
00439         return normalize_v3_v3(n, n);
00440 }
00441 
00442 MINLINE void normal_short_to_float_v3(float out[3], const short in[3])
00443 {
00444         out[0] = in[0]*(1.0f/32767.0f);
00445         out[1] = in[1]*(1.0f/32767.0f);
00446         out[2] = in[2]*(1.0f/32767.0f);
00447 }
00448 
00449 MINLINE void normal_float_to_short_v3(short out[3], const float in[3])
00450 {
00451         out[0] = (short)(in[0]*32767.0f);
00452         out[1] = (short)(in[1]*32767.0f);
00453         out[2] = (short)(in[2]*32767.0f);
00454 }
00455 
00456 /********************************* Comparison ********************************/
00457 
00458 MINLINE int is_zero_v3(const float v[3])
00459 {
00460         return (v[0] == 0 && v[1] == 0 && v[2] == 0);
00461 }
00462 
00463 MINLINE int is_zero_v4(const float v[4])
00464 {
00465         return (v[0] == 0 && v[1] == 0 && v[2] == 0 && v[3] == 0);
00466 }
00467 
00468 MINLINE int is_one_v3(const float *v)
00469 {
00470         return (v[0] == 1 && v[1] == 1 && v[2] == 1);
00471 }
00472 
00473 MINLINE int equals_v2v2(const float *v1, const float *v2)
00474 {
00475         return ((v1[0]==v2[0]) && (v1[1]==v2[1]));
00476 }
00477 
00478 MINLINE int equals_v3v3(const float *v1, const float *v2)
00479 {
00480         return ((v1[0]==v2[0]) && (v1[1]==v2[1]) && (v1[2]==v2[2]));
00481 }
00482 
00483 MINLINE int equals_v4v4(const float *v1, const float *v2)
00484 {
00485         return ((v1[0]==v2[0]) && (v1[1]==v2[1]) && (v1[2]==v2[2]) && (v1[3]==v2[3]));
00486 }
00487 
00488 MINLINE int compare_v3v3(const float *v1, const float *v2, const float limit)
00489 {
00490         if(fabsf(v1[0]-v2[0])<limit)
00491                 if(fabsf(v1[1]-v2[1])<limit)
00492                         if(fabsf(v1[2]-v2[2])<limit)
00493                                 return 1;
00494 
00495         return 0;
00496 }
00497 
00498 MINLINE int compare_len_v3v3(const float *v1, const float *v2, const float limit)
00499 {
00500         float x,y,z;
00501 
00502         x=v1[0]-v2[0];
00503         y=v1[1]-v2[1];
00504         z=v1[2]-v2[2];
00505 
00506         return ((x*x + y*y + z*z) < (limit*limit));
00507 }
00508 
00509 MINLINE int compare_v4v4(const float *v1, const float *v2, const float limit)
00510 {
00511         if(fabsf(v1[0]-v2[0])<limit)
00512                 if(fabsf(v1[1]-v2[1])<limit)
00513                         if(fabsf(v1[2]-v2[2])<limit)
00514                                 if(fabsf(v1[3]-v2[3])<limit)
00515                                         return 1;
00516 
00517         return 0;
00518 }
00519 
00520 MINLINE float line_point_side_v2(const float *l1, const float *l2, const float *pt)
00521 {
00522         return  ((l1[0]-pt[0]) * (l2[1]-pt[1])) -
00523                         ((l2[0]-pt[0]) * (l1[1]-pt[1]));
00524 }
00525 
00526 #endif /* BLI_MATH_VECTOR_INLINE_H */
00527