Blender  V2.59
BKE_anim.h
Go to the documentation of this file.
00001 /*
00002  * $Id: BKE_anim.h 34962 2011-02-18 13:05:18Z jesterking $ 
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 #ifndef BKE_ANIM_H
00030 #define BKE_ANIM_H
00031 
00037 struct Path;
00038 struct Object;
00039 struct PartEff;
00040 struct Scene;
00041 struct ListBase;
00042 struct bAnimVizSettings;
00043 struct bMotionPath;
00044 struct bPoseChannel;
00045 
00046 /* ---------------------------------------------------- */
00047 /* Animation Visualisation */
00048 
00049 void animviz_settings_init(struct bAnimVizSettings *avs);
00050 
00051 void animviz_free_motionpath_cache(struct bMotionPath *mpath);
00052 void animviz_free_motionpath(struct bMotionPath *mpath);
00053 
00054 struct bMotionPath *animviz_verify_motionpaths(struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan);
00055 
00056 void animviz_get_object_motionpaths(struct Object *ob, ListBase *targets);
00057 void animviz_calc_motionpaths(struct Scene *scene, ListBase *targets);
00058 
00059 /* ---------------------------------------------------- */
00060 /* Curve Paths */
00061 
00062 void free_path(struct Path *path);
00063 void calc_curvepath(struct Object *ob);
00064 int interval_test(int min, int max, int p1, int cycl);
00065 int where_on_path(struct Object *ob, float ctime, float *vec, float *dir, float *quat, float *radius, float *weight);
00066 
00067 /* ---------------------------------------------------- */
00068 /* Dupli-Geometry */
00069 
00070 struct ListBase *object_duplilist(struct Scene *sce, struct Object *ob);
00071 void free_object_duplilist(struct ListBase *lb);
00072 int count_duplilist(struct Object *ob);
00073 
00074 #endif
00075