Blender  V2.59
BKE_mball.h
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00001 /*
00002  * $Id: BKE_mball.h 34962 2011-02-18 13:05:18Z jesterking $ 
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 #ifndef BKE_MBALL_H
00030 #define BKE_MBALL_H
00031 
00037 struct MetaBall;
00038 struct Object;
00039 struct Scene;
00040 struct MetaElem;
00041 
00042 typedef struct point {                  /* a three-dimensional point */
00043         float x, y, z;                          /* its coordinates */
00044 } MB_POINT;
00045 
00046 typedef struct vertex {                 /* surface vertex */
00047         MB_POINT position, normal;              /* position and surface normal */
00048 } VERTEX;
00049 
00050 typedef struct vertices {               /* list of vertices in polygonization */
00051         int count, max;                         /* # vertices, max # allowed */
00052         VERTEX *ptr;                            /* dynamically allocated */
00053 } VERTICES;
00054 
00055 typedef struct corner {                 /* corner of a cube */
00056         int i, j, k;                            /* (i, j, k) is index within lattice */
00057         float x, y, z, value;           /* location and function value */
00058         struct corner *next;
00059 } CORNER;
00060 
00061 typedef struct cube {                   /* partitioning cell (cube) */
00062         int i, j, k;                            /* lattice location of cube */
00063         CORNER *corners[8];                     /* eight corners */
00064 } CUBE;
00065 
00066 typedef struct cubes {                  /* linked list of cubes acting as stack */
00067         CUBE cube;                                      /* a single cube */
00068         struct cubes *next;                     /* remaining elements */
00069 } CUBES;
00070 
00071 typedef struct centerlist {             /* list of cube locations */
00072         int i, j, k;                            /* cube location */
00073         struct centerlist *next;        /* remaining elements */
00074 } CENTERLIST;
00075 
00076 typedef struct edgelist {               /* list of edges */
00077         int i1, j1, k1, i2, j2, k2;     /* edge corner ids */
00078         int vid;                                        /* vertex id */
00079         struct edgelist *next;          /* remaining elements */
00080 } EDGELIST;
00081 
00082 typedef struct intlist {                /* list of integers */
00083         int i;                                          /* an integer */
00084         struct intlist *next;           /* remaining elements */
00085 } INTLIST;
00086 
00087 typedef struct intlists {               /* list of list of integers */
00088         INTLIST *list;                          /* a list of integers */
00089         struct intlists *next;          /* remaining elements */
00090 } INTLISTS;
00091 
00092 typedef struct process {                /* parameters, function, storage */
00093         /* what happens here? floats, I think. */
00094         /*  float (*function)(void);     */     /* implicit surface function */
00095         float (*function)(float, float, float);
00096         float size, delta;                      /* cube size, normal delta */
00097         int bounds;                                     /* cube range within lattice */
00098         CUBES *cubes;                           /* active cubes */
00099         VERTICES vertices;                      /* surface vertices */
00100         CENTERLIST **centers;           /* cube center hash table */
00101         CORNER **corners;                       /* corner value hash table */
00102         EDGELIST **edges;                       /* edge and vertex id hash table */
00103 } PROCESS;
00104 
00105 /* dividing scene using octal tree makes polygonisation faster */
00106 typedef struct ml_pointer {
00107         struct ml_pointer *next, *prev;
00108         struct MetaElem *ml;
00109 } ml_pointer;
00110 
00111 typedef struct octal_node {
00112         struct octal_node *nodes[8];    /* children of current node */
00113         struct octal_node *parent;      /* parent of current node */
00114         struct ListBase elems;          /* ListBase of MetaElem pointers (ml_pointer) */
00115         float x_min, y_min, z_min;      /* 1st border point */
00116         float x_max, y_max, z_max;      /* 7th border point */
00117         float x,y,z;                    /* center of node */
00118         int pos, neg;                   /* number of positive and negative MetaElements in the node */
00119         int count;                      /* number of MetaElems, which belongs to the node */
00120 } octal_node;
00121 
00122 typedef struct octal_tree {
00123         struct octal_node *first;       /* first node */
00124         int pos, neg;                   /* number of positive and negative MetaElements in the scene */
00125         short depth;                    /* number of scene subdivision */
00126 } octal_tree;
00127 
00128 struct pgn_elements {
00129         struct pgn_elements *next, *prev;
00130         char *data;
00131 };
00132 
00133 octal_node* find_metaball_octal_node(octal_node *node, float x, float y, float z, short depth);
00134 
00135 void freepolygonize(PROCESS *p);
00136 void docube(CUBE *cube, PROCESS *p, struct MetaBall *mb);
00137 void testface(int i, int j, int k, CUBE* old, int bit, int c1, int c2, int c3, int c4, PROCESS *p);
00138 CORNER *setcorner (PROCESS* p, int i, int j, int k);
00139 int vertid (CORNER *c1, CORNER *c2, PROCESS *p, struct MetaBall *mb);
00140 int setcenter(CENTERLIST *table[], int i, int j, int k);
00141 int otherface (int edge, int face);
00142 void makecubetable (void);
00143 void setedge (EDGELIST *table[], int i1, int j1, int k1, int i2, int j2, int k2, int vid);
00144 int getedge (EDGELIST *table[], int i1, int j1, int k1, int i2, int j2, int k2);
00145 void addtovertices (VERTICES *vertices, VERTEX v);
00146 void vnormal (MB_POINT *point, PROCESS *p, MB_POINT *v);
00147 void converge (MB_POINT *p1, MB_POINT *p2, float v1, float v2, float (*function)(float, float, float), MB_POINT *p, struct MetaBall *mb, int f);
00148 void add_cube(PROCESS *mbproc, int i, int j, int k, int count);
00149 void find_first_points(PROCESS *mbproc, struct MetaBall *mb, int a);
00150 
00151 void fill_metaball_octal_node(octal_node *node, struct MetaElem *ml, short i);
00152 void subdivide_metaball_octal_node(octal_node *node, float size_x, float size_y, float size_z, short depth);
00153 void free_metaball_octal_node(octal_node *node);
00154 void init_metaball_octal_tree(int depth);
00155 void polygonize(PROCESS *mbproc, struct MetaBall *mb);
00156 float init_meta(struct Scene *scene, struct Object *ob);
00157 
00158 void unlink_mball(struct MetaBall *mb);
00159 void free_mball(struct MetaBall *mb);
00160 struct MetaBall *add_mball(const char *name);
00161 struct MetaBall *copy_mball(struct MetaBall *mb);
00162 void make_local_mball(struct MetaBall *mb);
00163 struct MetaElem *add_metaball_element(struct MetaBall *mb, const int type);
00164 void tex_space_mball(struct Object *ob);
00165 float *make_orco_mball(struct Object *ob, struct ListBase *dispbase);
00166 void copy_mball_properties(struct Scene *scene, struct Object *active_object);
00167 struct Object *find_basis_mball(struct Scene *scene, struct Object *ob);
00168 int is_basis_mball(struct Object *ob);
00169 int is_mball_basis_for(struct Object *ob1, struct Object *ob2);
00170 void metaball_polygonize(struct Scene *scene, struct Object *ob, struct ListBase *dispbase);
00171 void calc_mballco(struct MetaElem *ml, float *vec);
00172 float densfunc(struct MetaElem *ball, float x, float y, float z);
00173 float metaball(float x, float y, float z);
00174 void accum_mballfaces(int i1, int i2, int i3, int i4);
00175 void *new_pgn_element(int size);
00176 int nextcwedge (int edge, int face);
00177 void BKE_freecubetable(void);
00178 
00179 #endif
00180