Blender  V2.59
BKE_object.h
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00001 /*
00002  * $Id: BKE_object.h 36772 2011-05-19 11:21:37Z blendix $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00030 #ifndef BKE_OBJECT_H
00031 #define BKE_OBJECT_H
00032 
00037 #ifdef __cplusplus
00038 extern "C" {
00039 #endif
00040 
00041 struct Base;
00042 struct Scene;
00043 struct Object;
00044 struct Camera;
00045 struct BoundBox;
00046 struct View3D;
00047 struct SoftBody;
00048 struct BulletSoftBody;
00049 struct Group;
00050 struct bAction;
00051 struct RenderData;
00052 struct rctf;
00053 
00054 void clear_workob(struct Object *workob);
00055 void what_does_parent(struct Scene *scene, struct Object *ob, struct Object *workob);
00056 
00057 void copy_baseflags(struct Scene *scene);
00058 void copy_objectflags(struct Scene *scene);
00059 struct SoftBody *copy_softbody(struct SoftBody *sb);
00060 struct BulletSoftBody *copy_bulletsoftbody(struct BulletSoftBody *sb);
00061 void copy_object_particlesystems(struct Object *obn, struct Object *ob);
00062 void copy_object_softbody(struct Object *obn, struct Object *ob);
00063 void object_free_particlesystems(struct Object *ob);
00064 void object_free_softbody(struct Object *ob);
00065 void object_free_bulletsoftbody(struct Object *ob);
00066 void update_base_layer(struct Scene *scene, struct Object *ob);
00067 
00068 void free_object(struct Object *ob);
00069 void object_free_display(struct Object *ob);
00070 
00071 void object_link_modifiers(struct Object *ob, struct Object *from);
00072 void object_free_modifiers(struct Object *ob);
00073 
00074 void object_make_proxy(struct Object *ob, struct Object *target, struct Object *gob);
00075 void object_copy_proxy_drivers(struct Object *ob, struct Object *target);
00076 
00077 void unlink_object(struct Object *ob);
00078 int exist_object(struct Object *obtest);
00079 void *add_camera(const char *name);
00080 struct Camera *copy_camera(struct Camera *cam);
00081 void make_local_camera(struct Camera *cam);
00082 float dof_camera(struct Object *ob);
00083         
00084 void *add_lamp(const char *name);
00085 struct Lamp *copy_lamp(struct Lamp *la);
00086 struct Lamp *localize_lamp(struct Lamp *la);
00087 void make_local_lamp(struct Lamp *la);
00088 void free_camera(struct Camera *ca);
00089 void free_lamp(struct Lamp *la);
00090 
00091 struct Object *add_only_object(int type, const char *name);
00092 struct Object *add_object(struct Scene *scene, int type);
00093 
00094 struct Object *copy_object(struct Object *ob);
00095 void make_local_object(struct Object *ob);
00096 int object_is_libdata(struct Object *ob);
00097 int object_data_is_libdata(struct Object *ob);
00098 void set_mblur_offs(float blur);
00099 void set_field_offs(float field);
00100 void disable_speed_curve(int val);
00101 
00102 float bsystem_time(struct Scene *scene, struct Object *ob, float cfra, float ofs);
00103 void object_scale_to_mat3(struct Object *ob, float mat[][3]);
00104 void object_rot_to_mat3(struct Object *ob, float mat[][3]);
00105 void object_mat3_to_rot(struct Object *ob, float mat[][3], short use_compat);
00106 void object_to_mat3(struct Object *ob, float mat[][3]);
00107 void object_to_mat4(struct Object *ob, float mat[][4]);
00108 void object_apply_mat4(struct Object *ob, float mat[][4], const short use_compat, const short use_parent);
00109 
00110 void set_no_parent_ipo(int val);
00111 
00112 void where_is_object_time(struct Scene *scene, struct Object *ob, float ctime);
00113 void where_is_object(struct Scene *scene, struct Object *ob);
00114 void where_is_object_simul(struct Scene *scene, struct Object *ob);
00115 
00116 struct BoundBox *unit_boundbox(void);
00117 void boundbox_set_from_min_max(struct BoundBox *bb, float min[3], float max[3]);
00118 struct BoundBox *object_get_boundbox(struct Object *ob);
00119 void object_get_dimensions(struct Object *ob, float *value);
00120 void object_set_dimensions(struct Object *ob, const float *value);
00121 void object_boundbox_flag(struct Object *ob, int flag, int set);
00122 void minmax_object(struct Object *ob, float *min, float *max);
00123 int minmax_object_duplis(struct Scene *scene, struct Object *ob, float *min, float *max);
00124 void solve_tracking (struct Object *ob, float targetmat[][4]);
00125 int ray_hit_boundbox(struct BoundBox *bb, float ray_start[3], float ray_normal[3]);
00126 
00127 void *object_tfm_backup(struct Object *ob);
00128 void object_tfm_restore(struct Object *ob, void *obtfm_pt);
00129 
00130 void object_handle_update(struct Scene *scene, struct Object *ob);
00131 
00132 float give_timeoffset(struct Object *ob);
00133 int give_obdata_texspace(struct Object *ob, short **texflag, float **loc, float **size, float **rot);
00134 
00135 int object_insert_ptcache(struct Object *ob);
00136 // void object_delete_ptcache(struct Object *ob, int index);
00137 struct KeyBlock *object_insert_shape_key(struct Scene *scene, struct Object *ob, const char *name, int from_mix);
00138 
00139 int object_is_modified(struct Scene *scene, struct Object *ob);
00140 
00141 void object_camera_mode(struct RenderData *rd, struct Object *camera);
00142 void object_camera_matrix(
00143                 struct RenderData *rd, struct Object *camera, int winx, int winy, short field_second,
00144                 float winmat[][4], struct rctf *viewplane, float *clipsta, float *clipend, float *lens, float *ycor,
00145                 float *viewdx, float *viewdy);
00146 
00147 void object_relink(struct Object *ob);
00148 
00149 #ifdef __cplusplus
00150 }
00151 #endif
00152 
00153 #endif