Blender  V2.59
DummyPhysicsEnvironment.h
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00001 /*
00002  * $Id: DummyPhysicsEnvironment.h 35072 2011-02-22 12:42:55Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00034 #ifndef _DUMMYPHYSICSENVIRONMENT
00035 #define _DUMMYPHYSICSENVIRONMENT
00036 
00037 #include "PHY_IPhysicsEnvironment.h"
00038 
00047 class DummyPhysicsEnvironment  : public PHY_IPhysicsEnvironment
00048 {
00049 
00050 public:
00051         DummyPhysicsEnvironment ();
00052         virtual         ~DummyPhysicsEnvironment ();
00053         virtual void            beginFrame();
00054         virtual void            endFrame();
00055 // Perform an integration step of duration 'timeStep'.
00056         virtual bool            proceedDeltaTime(double  curTime,float timeStep,float interval);
00057         virtual void            setFixedTimeStep(bool useFixedTimeStep,float fixedTimeStep);
00058         virtual float           getFixedTimeStep();
00059 
00060         virtual void            setGravity(float x,float y,float z);
00061 
00062         virtual int                     createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type,
00063                         float pivotX,float pivotY,float pivotZ,
00064                         float axisX,float axisY,float axisZ,
00065                         float axis1X=0,float axis1Y=0,float axis1Z=0,
00066                         float axis2X=0,float axis2Y=0,float axis2Z=0,int flag=0
00067                         );
00068 
00069         virtual void            removeConstraint(int    constraintid);
00070 
00071                 //complex constraint for vehicles
00072         virtual PHY_IVehicle*   getVehicleConstraint(int constraintId)
00073         {
00074                 return 0;
00075         }
00076 
00077         virtual PHY_IPhysicsController* rayTest(PHY_IRayCastFilterCallback &filterCallback, float fromX,float fromY,float fromZ, float toX,float toY,float toZ);
00078         virtual bool cullingTest(PHY_CullingCallback callback, void* userData, PHY__Vector4* planes, int nplanes, int occlusionRes) { return false; }
00079 
00080 
00081         //gamelogic callbacks
00082                 virtual void addSensor(PHY_IPhysicsController* ctrl) {}
00083                 virtual void removeSensor(PHY_IPhysicsController* ctrl) {}
00084                 virtual void addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user)
00085                 {
00086                 }
00087                 virtual bool requestCollisionCallback(PHY_IPhysicsController* ctrl) { return false; }
00088                 virtual bool removeCollisionCallback(PHY_IPhysicsController* ctrl) { return false;}
00089                 virtual PHY_IPhysicsController* CreateSphereController(float radius,const PHY__Vector3& position) {return 0;}
00090                 virtual PHY_IPhysicsController* CreateConeController(float coneradius,float coneheight) { return 0;}
00091 
00092                 virtual void    setConstraintParam(int constraintId,int param,float value,float value1)
00093                 {
00094                 }
00095 
00096                 virtual float   getConstraintParam(int constraintId,int param)
00097                 {
00098                         return 0.f;
00099                 }
00100 
00101                 
00102 #ifdef WITH_CXX_GUARDEDALLOC
00103 public:
00104         void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:DummyPhysicsEnvironment"); }
00105         void operator delete( void *mem ) { MEM_freeN(mem); }
00106 #endif
00107 };
00108 
00109 #endif //_DUMMYPHYSICSENVIRONMENT
00110