Blender  V2.59
GHOST_DisplayManagerSDL.cpp
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00001 /*
00002  * $Id: GHOST_DisplayManagerSDL.cpp 38349 2011-07-13 00:49:22Z gsrb3d $
00003  * ***** BEGIN GPL LICENSE BLOCK *****
00004  *
00005  * This program is free software; you can redistribute it and/or
00006  * modify it under the terms of the GNU General Public License
00007  * as published by the Free Software Foundation; either version 2
00008  * of the License, or (at your option) any later version.
00009  *
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  * GNU General Public License for more details.
00014  *
00015  * You should have received a copy of the GNU General Public License
00016  * along with this program; if not, write to the Free Software Foundation,
00017  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00018  *
00019  * Contributor(s): Campbell Barton
00020  *
00021  * ***** END GPL LICENSE BLOCK *****
00022  */
00023 
00028 #include "GHOST_SystemSDL.h"
00029 #include "GHOST_DisplayManagerSDL.h"
00030 
00031 GHOST_DisplayManagerSDL::GHOST_DisplayManagerSDL(GHOST_SystemSDL *system)
00032     :
00033       GHOST_DisplayManager(),
00034       m_system(system)
00035 {
00036         /* do nothing */
00037 }
00038 
00039 GHOST_TSuccess
00040 GHOST_DisplayManagerSDL::getNumDisplays(GHOST_TUns8& numDisplays)
00041 {
00042         numDisplays=  SDL_GetNumVideoDisplays();
00043         return GHOST_kSuccess;
00044 }
00045 
00046 
00047 GHOST_TSuccess GHOST_DisplayManagerSDL::getNumDisplaySettings(GHOST_TUns8 display,
00048                                                               GHOST_TInt32& numSettings)
00049 {
00050         GHOST_ASSERT(display < 1, "Only single display systems are currently supported.\n");
00051         numSettings= GHOST_TInt32(1);
00052         return GHOST_kSuccess;
00053 }
00054 
00055 GHOST_TSuccess
00056 GHOST_DisplayManagerSDL::getDisplaySetting(GHOST_TUns8 display,
00057                                            GHOST_TInt32 index,
00058                                            GHOST_DisplaySetting& setting)
00059 {
00060 
00061         GHOST_ASSERT(display < 1, "Only single display systems are currently supported.\n");
00062         GHOST_ASSERT(index < 1, "Requested setting outside of valid range.\n");
00063         SDL_DisplayMode mode;
00064 
00065         SDL_GetDesktopDisplayMode(display, &mode);
00066 
00067         setting.xPixels= mode.w;
00068         setting.yPixels= mode.h;
00069         setting.bpp= SDL_BYTESPERPIXEL(mode.format);
00070         /* assume 60 when unset */
00071         setting.frequency= mode.refresh_rate ? mode.refresh_rate : 60;
00072 
00073         return GHOST_kSuccess;
00074 }
00075 
00076 GHOST_TSuccess
00077 GHOST_DisplayManagerSDL::getCurrentDisplaySetting(GHOST_TUns8 display,
00078                                                   GHOST_DisplaySetting& setting)
00079 {
00080         return getDisplaySetting(display,GHOST_TInt32(0),setting);
00081 }
00082 
00083 GHOST_TSuccess
00084 GHOST_DisplayManagerSDL:: setCurrentDisplaySetting(GHOST_TUns8 display,
00085                                                    const GHOST_DisplaySetting& setting)
00086 {
00087         // This is never going to work robustly in X
00088         // but it's currently part of the full screen interface
00089 
00090         // we fudge it for now.
00091 
00092         return GHOST_kSuccess;
00093 }