Blender  V2.59
TEX_rotate.c
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00001 /*
00002  *
00003  * ***** BEGIN GPL LICENSE BLOCK *****
00004  *
00005  * This program is free software; you can redistribute it and/or
00006  * modify it under the terms of the GNU General Public License
00007  * as published by the Free Software Foundation; either version 2
00008  * of the License, or (at your option) any later version. 
00009  *
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  * GNU General Public License for more details.
00014  *
00015  * You should have received a copy of the GNU General Public License
00016  * along with this program; if not, write to the Free Software Foundation,
00017  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00018  *
00019  * The Original Code is Copyright (C) 2005 Blender Foundation.
00020  * All rights reserved.
00021  *
00022  * The Original Code is: all of this file.
00023  *
00024  * Contributor(s): Robin Allen
00025  *
00026  * ***** END GPL LICENSE BLOCK *****
00027  */
00028 
00034 #include <math.h>
00035 
00036 #include "../TEX_util.h"
00037 #include "TEX_node.h"
00038 
00039 static bNodeSocketType inputs[]= { 
00040         { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
00041         { SOCK_VALUE, 1, "Turns",   0.0f, 0.0f, 0.0f, 0.0f,  -1.0f, 1.0f },
00042         { SOCK_VECTOR, 1, "Axis",   0.0f, 0.0f, 1.0f, 0.0f,  -1.0f, 1.0f },
00043         { -1, 0, "" } 
00044 };
00045 
00046 static bNodeSocketType outputs[]= { 
00047         { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 
00048         { -1, 0, "" } 
00049 };
00050 
00051 static void rotate(float new_co[3], float a, float ax[3], float co[3])
00052 {
00053         float para[3];
00054         float perp[3];
00055         float cp[3];
00056         
00057         float cos_a = cos(a * (float)(2*M_PI));
00058         float sin_a = sin(a * (float)(2*M_PI));
00059         
00060         // x' = xcosa + n(n.x)(1-cosa) + (x*n)sina
00061         
00062         mul_v3_v3fl(perp, co, cos_a);
00063         mul_v3_v3fl(para, ax, dot_v3v3(co, ax)*(1 - cos_a));
00064         
00065         cross_v3_v3v3(cp, ax, co);
00066         mul_v3_fl(cp, sin_a);
00067         
00068         new_co[0] = para[0] + perp[0] + cp[0];
00069         new_co[1] = para[1] + perp[1] + cp[1];
00070         new_co[2] = para[2] + perp[2] + cp[2];
00071 }
00072 
00073 static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread)
00074 {
00075         float new_co[3], new_dxt[3], new_dyt[3], a, ax[3];
00076         
00077         a= tex_input_value(in[1], p, thread);
00078         tex_input_vec(ax, in[2], p, thread);
00079 
00080         rotate(new_co, a, ax, p->co);
00081         if (p->osatex) {
00082                 rotate(new_dxt, a, ax, p->dxt);
00083                 rotate(new_dyt, a, ax, p->dyt);
00084         }
00085         
00086         {
00087                 TexParams np = *p;
00088                 np.co = new_co;
00089                 np.dxt = new_dxt;
00090                 np.dyt = new_dyt;
00091                 tex_input_rgba(out, in[0], &np, thread);
00092         }
00093 }
00094 static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) 
00095 {
00096         tex_output(node, in, out[0], &colorfn, data);
00097 }
00098 
00099 void register_node_type_tex_rotate(ListBase *lb)
00100 {
00101         static bNodeType ntype;
00102         
00103         node_type_base(&ntype, TEX_NODE_ROTATE, "Rotate", NODE_CLASS_DISTORT, NODE_OPTIONS,
00104                                    inputs, outputs);
00105         node_type_size(&ntype, 140, 100, 320);
00106         node_type_exec(&ntype, exec);
00107         
00108         nodeRegisterType(lb, &ntype);
00109 }