|
Blender
V2.59
|
00001 /* 00002 * 00003 * ***** BEGIN GPL LICENSE BLOCK ***** 00004 * 00005 * This program is free software; you can redistribute it and/or 00006 * modify it under the terms of the GNU General Public License 00007 * as published by the Free Software Foundation; either version 2 00008 * of the License, or (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software Foundation, 00017 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00018 * 00019 * The Original Code is Copyright (C) 2005 Blender Foundation. 00020 * All rights reserved. 00021 * 00022 * The Original Code is: all of this file. 00023 * 00024 * Contributor(s): Robin Allen 00025 * 00026 * ***** END GPL LICENSE BLOCK ***** 00027 */ 00028 00034 #include <math.h> 00035 00036 #include "../TEX_util.h" 00037 #include "TEX_node.h" 00038 00039 static bNodeSocketType inputs[]= { 00040 { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 00041 { SOCK_VALUE, 1, "Turns", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f }, 00042 { SOCK_VECTOR, 1, "Axis", 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 1.0f }, 00043 { -1, 0, "" } 00044 }; 00045 00046 static bNodeSocketType outputs[]= { 00047 { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 00048 { -1, 0, "" } 00049 }; 00050 00051 static void rotate(float new_co[3], float a, float ax[3], float co[3]) 00052 { 00053 float para[3]; 00054 float perp[3]; 00055 float cp[3]; 00056 00057 float cos_a = cos(a * (float)(2*M_PI)); 00058 float sin_a = sin(a * (float)(2*M_PI)); 00059 00060 // x' = xcosa + n(n.x)(1-cosa) + (x*n)sina 00061 00062 mul_v3_v3fl(perp, co, cos_a); 00063 mul_v3_v3fl(para, ax, dot_v3v3(co, ax)*(1 - cos_a)); 00064 00065 cross_v3_v3v3(cp, ax, co); 00066 mul_v3_fl(cp, sin_a); 00067 00068 new_co[0] = para[0] + perp[0] + cp[0]; 00069 new_co[1] = para[1] + perp[1] + cp[1]; 00070 new_co[2] = para[2] + perp[2] + cp[2]; 00071 } 00072 00073 static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) 00074 { 00075 float new_co[3], new_dxt[3], new_dyt[3], a, ax[3]; 00076 00077 a= tex_input_value(in[1], p, thread); 00078 tex_input_vec(ax, in[2], p, thread); 00079 00080 rotate(new_co, a, ax, p->co); 00081 if (p->osatex) { 00082 rotate(new_dxt, a, ax, p->dxt); 00083 rotate(new_dyt, a, ax, p->dyt); 00084 } 00085 00086 { 00087 TexParams np = *p; 00088 np.co = new_co; 00089 np.dxt = new_dxt; 00090 np.dyt = new_dyt; 00091 tex_input_rgba(out, in[0], &np, thread); 00092 } 00093 } 00094 static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) 00095 { 00096 tex_output(node, in, out[0], &colorfn, data); 00097 } 00098 00099 void register_node_type_tex_rotate(ListBase *lb) 00100 { 00101 static bNodeType ntype; 00102 00103 node_type_base(&ntype, TEX_NODE_ROTATE, "Rotate", NODE_CLASS_DISTORT, NODE_OPTIONS, 00104 inputs, outputs); 00105 node_type_size(&ntype, 140, 100, 320); 00106 node_type_exec(&ntype, exec); 00107 00108 nodeRegisterType(lb, &ntype); 00109 }