Blender  V2.59
LOD_FaceNormalEditor.h
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00001 /*
00002  * $Id: LOD_FaceNormalEditor.h 35147 2011-02-25 10:47:28Z jesterking $
00003  * ***** BEGIN GPL LICENSE BLOCK *****
00004  *
00005  * This program is free software; you can redistribute it and/or
00006  * modify it under the terms of the GNU General Public License
00007  * as published by the Free Software Foundation; either version 2
00008  * of the License, or (at your option) any later version.
00009  *
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  * GNU General Public License for more details.
00014  *
00015  * You should have received a copy of the GNU General Public License
00016  * along with this program; if not, write to the Free Software Foundation,
00017  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00018  *
00019  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00020  * All rights reserved.
00021  *
00022  * The Original Code is: all of this file.
00023  *
00024  * Contributor(s): none yet.
00025  *
00026  * ***** END GPL LICENSE BLOCK *****
00027  */
00028 
00034 #ifndef NAN_INCLUDED_FaceNormalEditor_h
00035 #define NAN_INCLUDED_FaceNormalEditor_h
00036 
00037 #include "MEM_NonCopyable.h"
00038 #include "LOD_ManMesh2.h"
00039 #include "MT_Vector3.h"
00040 
00041 
00042 class LOD_FaceNormalEditor : public MEM_NonCopyable
00043 {
00044 
00045 public : 
00046 
00047         // Creation
00049 
00050         static
00051                 LOD_FaceNormalEditor *
00052         New(
00053                 LOD_ManMesh2 &mesh
00054         ); 
00055 
00056         // Property editor interface
00058 
00059 
00060         // Faces
00062                 void
00063         Remove(
00064                 std::vector<LOD_FaceInd> &sorted_faces
00065         );
00066 
00067                 void
00068         Add(
00069         );      
00070 
00071                 void
00072         Update(
00073                 std::vector<LOD_FaceInd> &sorted_faces
00074         );
00075 
00076         
00077         // vertex normals
00079 
00080                 void
00081         RemoveVertexNormals(
00082                 std::vector<LOD_VertexInd> &sorted_verts
00083         );
00084 
00085 
00086                 void
00087         UpdateVertexNormals(
00088                 std::vector<LOD_VertexInd> &sorted_verts
00089         );
00090 
00091 
00092 
00093         const 
00094                 std::vector<MT_Vector3> &
00095         Normals(
00096         ) const {
00097                 return m_normals.Ref();
00098         };
00099 
00100 
00101         const 
00102                 std::vector<MT_Vector3> &
00103         VertexNormals(
00104         ) const {
00105                 return m_vertex_normals.Ref();
00106         };
00107 
00108         // Editor specific methods
00110 
00111                 void
00112         BuildNormals(
00113         );      
00114 
00115 
00116 private :
00117 
00118         MEM_SmartPtr<std::vector<MT_Vector3> > m_normals;
00119         MEM_SmartPtr<std::vector<MT_Vector3> > m_vertex_normals;
00120 
00121         LOD_ManMesh2 &m_mesh;
00122 
00123 private :
00124         
00125                 
00126         LOD_FaceNormalEditor(LOD_ManMesh2 &mesh);
00127 
00128         const 
00129                 MT_Vector3 
00130         ComputeNormal(
00131                 const LOD_TriFace &face
00132         ) const ;
00133 
00134         const 
00135                 MT_Vector3
00136         ComputeVertexNormal (
00137                 const LOD_VertexInd vi
00138         ) const;
00139 
00140 
00141 
00142 };
00143 
00144 #endif
00145