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Blender
V2.59
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00001 /* 00002 * $Id: BL_ArmatureActuator.h 36523 2011-05-06 20:18:42Z blendix $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 00034 #ifndef BL_ARMATUREACTUATOR 00035 #define BL_ARMATUREACTUATOR 00036 00037 #include "SCA_IActuator.h" 00038 #include "BL_ArmatureConstraint.h" 00039 00049 class BL_ArmatureActuator : public SCA_IActuator 00050 { 00051 Py_Header; 00052 public: 00053 BL_ArmatureActuator(SCA_IObject* gameobj, 00054 int type, 00055 const char *posechannel, 00056 const char *constraintname, 00057 KX_GameObject* targetobj, 00058 KX_GameObject* subtargetobj, 00059 float weight); 00060 00061 virtual ~BL_ArmatureActuator(); 00062 00063 virtual CValue* GetReplica() { 00064 BL_ArmatureActuator* replica = new BL_ArmatureActuator(*this); 00065 replica->ProcessReplica(); 00066 return replica; 00067 }; 00068 virtual void ProcessReplica(); 00069 virtual bool UnlinkObject(SCA_IObject* clientobj); 00070 virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map); 00071 virtual bool Update(double curtime, bool frame); 00072 virtual void ReParent(SCA_IObject* parent); 00073 00074 #ifdef WITH_PYTHON 00075 00076 /* These are used to get and set m_target */ 00077 static PyObject* pyattr_get_constraint(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); 00078 static PyObject* pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); 00079 static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); 00080 00081 #endif // WITH_PYTHON 00082 00083 private: 00084 // identify the constraint that this actuator controls 00085 void FindConstraint(); 00086 00087 BL_ArmatureConstraint* m_constraint; 00088 KX_GameObject* m_gametarget; 00089 KX_GameObject* m_gamesubtarget; 00090 STR_String m_posechannel; 00091 STR_String m_constraintname; 00092 float m_weight; 00093 int m_type; 00094 }; 00095 00096 #endif //BL_ARMATUREACTUATOR 00097 00098