Blender  V2.59
LOD_ExternNormalEditor.h
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00001 /*
00002  * $Id: LOD_ExternNormalEditor.h 35147 2011-02-25 10:47:28Z jesterking $
00003  * ***** BEGIN GPL LICENSE BLOCK *****
00004  *
00005  * This program is free software; you can redistribute it and/or
00006  * modify it under the terms of the GNU General Public License
00007  * as published by the Free Software Foundation; either version 2
00008  * of the License, or (at your option) any later version.
00009  *
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  * GNU General Public License for more details.
00014  *
00015  * You should have received a copy of the GNU General Public License
00016  * along with this program; if not, write to the Free Software Foundation,
00017  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00018  *
00019  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00020  * All rights reserved.
00021  *
00022  * The Original Code is: all of this file.
00023  *
00024  * Contributor(s): none yet.
00025  *
00026  * ***** END GPL LICENSE BLOCK *****
00027  */
00028 
00034 #ifndef NAN_INCLUDED_ExternNormalEditor_h
00035 #define NAN_INCLUDED_ExternNormalEditor_h
00036 
00037 #include "MEM_NonCopyable.h"
00038 #include "LOD_ManMesh2.h"
00039 #include "MT_Vector3.h"
00040 #include "../extern/LOD_decimation.h"
00041 
00042 class LOD_ExternNormalEditor : public MEM_NonCopyable
00043 {
00044 
00045 public : 
00046 
00047         // Creation
00049 
00050         static
00051                 LOD_ExternNormalEditor *
00052         New(
00053                 LOD_Decimation_InfoPtr,
00054                 LOD_ManMesh2 &mesh
00055         ); 
00056 
00057         // Property editor interface
00059 
00060 
00061         // Faces
00063                 void
00064         Remove(
00065                 std::vector<LOD_FaceInd> &sorted_faces
00066         );
00067 
00068                 void
00069         Add(
00070         );      
00071 
00072                 void
00073         Update(
00074                 std::vector<LOD_FaceInd> &sorted_faces
00075         );
00076 
00077         const 
00078                 std::vector<MT_Vector3> &
00079         Normals(
00080         ) const {
00081                 return m_normals.Ref();
00082         };
00083         
00084 
00085         // vertex normals
00087 
00088                 void
00089         RemoveVertexNormals(
00090                 std::vector<LOD_VertexInd> &sorted_verts
00091         );
00092 
00093 
00094                 void
00095         UpdateVertexNormals(
00096                 std::vector<LOD_VertexInd> &sorted_verts
00097         );
00098 
00099         // Editor specific methods
00101 
00102                 void
00103         BuildNormals(
00104         );      
00105 
00106 
00107 private :
00108 
00109         MEM_SmartPtr<std::vector<MT_Vector3> > m_normals;
00110 
00111         LOD_ManMesh2 &m_mesh;
00112         LOD_Decimation_InfoPtr m_extern_info;
00113 
00114 private :
00115         
00116                 
00117         LOD_ExternNormalEditor(
00118                 LOD_Decimation_InfoPtr extern_info,
00119                 LOD_ManMesh2 &mesh
00120         );
00121 
00122         const 
00123                 MT_Vector3 
00124         ComputeNormal(
00125                 const LOD_TriFace &face
00126         ) const ;
00127 
00128         const 
00129                 MT_Vector3
00130         ComputeVertexNormal (
00131                 const LOD_VertexInd vi
00132         ) const;
00133 };
00134 
00135 #endif
00136