Blender  V2.59
material.c
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00001 
00002 /*  material.c
00003  *
00004  * 
00005  * $Id: material.c 38881 2011-07-31 12:43:41Z campbellbarton $
00006  *
00007  * ***** BEGIN GPL LICENSE BLOCK *****
00008  *
00009  * This program is free software; you can redistribute it and/or
00010  * modify it under the terms of the GNU General Public License
00011  * as published by the Free Software Foundation; either version 2
00012  * of the License, or (at your option) any later version.
00013  *
00014  * This program is distributed in the hope that it will be useful,
00015  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00016  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00017  * GNU General Public License for more details.
00018  *
00019  * You should have received a copy of the GNU General Public License
00020  * along with this program; if not, write to the Free Software Foundation,
00021  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00022  *
00023  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00024  * All rights reserved.
00025  *
00026  * The Original Code is: all of this file.
00027  *
00028  * Contributor(s): none yet.
00029  *
00030  * ***** END GPL LICENSE BLOCK *****
00031  */
00032 
00038 #include <string.h>
00039 #include <math.h>
00040 
00041 #include "MEM_guardedalloc.h"
00042 
00043 #include "DNA_curve_types.h"
00044 #include "DNA_material_types.h"
00045 #include "DNA_mesh_types.h"
00046 #include "DNA_meta_types.h"
00047 #include "DNA_node_types.h"
00048 #include "DNA_object_types.h"
00049 #include "DNA_scene_types.h"
00050 
00051 #include "BLI_math.h"           
00052 #include "BLI_listbase.h"               
00053 #include "BLI_utildefines.h"
00054 
00055 #include "BKE_animsys.h"
00056 #include "BKE_displist.h"
00057 #include "BKE_global.h"
00058 #include "BKE_icons.h"
00059 #include "BKE_library.h"
00060 #include "BKE_main.h"
00061 #include "BKE_material.h"
00062 #include "BKE_mesh.h"
00063 #include "BKE_node.h"
00064 #include "BKE_curve.h"
00065 
00066 #include "GPU_material.h"
00067 
00068 /* used in UI and render */
00069 Material defmaterial;
00070 
00071 /* called on startup, creator.c */
00072 void init_def_material(void)
00073 {
00074         init_material(&defmaterial);
00075 }
00076 
00077 /* not material itself */
00078 void free_material(Material *ma)
00079 {
00080         MTex *mtex;
00081         int a;
00082         
00083         for(a=0; a<MAX_MTEX; a++) {
00084                 mtex= ma->mtex[a];
00085                 if(mtex && mtex->tex) mtex->tex->id.us--;
00086                 if(mtex) MEM_freeN(mtex);
00087         }
00088         
00089         if(ma->ramp_col) MEM_freeN(ma->ramp_col);
00090         if(ma->ramp_spec) MEM_freeN(ma->ramp_spec);
00091         
00092         BKE_free_animdata((ID *)ma);
00093         
00094         if(ma->preview)
00095                 BKE_previewimg_free(&ma->preview);
00096         BKE_icon_delete((struct ID*)ma);
00097         ma->id.icon_id = 0;
00098         
00099         /* is no lib link block, but material extension */
00100         if(ma->nodetree) {
00101                 ntreeFreeTree(ma->nodetree);
00102                 MEM_freeN(ma->nodetree);
00103         }
00104 
00105         if(ma->gpumaterial.first)
00106                 GPU_material_free(ma);
00107 }
00108 
00109 void init_material(Material *ma)
00110 {
00111         ma->r= ma->g= ma->b= ma->ref= 0.8;
00112         ma->specr= ma->specg= ma->specb= 1.0;
00113         ma->mirr= ma->mirg= ma->mirb= 1.0;
00114         ma->spectra= 1.0;
00115         ma->amb= 1.0;
00116         ma->alpha= 1.0;
00117         ma->spec= ma->hasize= 0.5;
00118         ma->har= 50;
00119         ma->starc= ma->ringc= 4;
00120         ma->linec= 12;
00121         ma->flarec= 1;
00122         ma->flaresize= ma->subsize= 1.0;
00123         ma->flareboost= 1;
00124         ma->seed2= 6;
00125         ma->friction= 0.5;
00126         ma->refrac= 4.0;
00127         ma->roughness= 0.5;
00128         ma->param[0]= 0.5;
00129         ma->param[1]= 0.1;
00130         ma->param[2]= 0.5;
00131         ma->param[3]= 0.1;
00132         ma->rms= 0.1;
00133         ma->darkness= 1.0;      
00134         
00135         ma->strand_sta= ma->strand_end= 1.0f;
00136         
00137         ma->ang= 1.0;
00138         ma->ray_depth= 2;
00139         ma->ray_depth_tra= 2;
00140         ma->fresnel_mir= 0.0;
00141         ma->fresnel_tra= 0.0;
00142         ma->fresnel_tra_i= 1.25;
00143         ma->fresnel_mir_i= 1.25;
00144         ma->tx_limit= 0.0;
00145         ma->tx_falloff= 1.0;
00146         ma->shad_alpha= 1.0f;
00147         
00148         ma->gloss_mir = ma->gloss_tra= 1.0;
00149         ma->samp_gloss_mir = ma->samp_gloss_tra= 18;
00150         ma->adapt_thresh_mir = ma->adapt_thresh_tra = 0.005;
00151         ma->dist_mir = 0.0;
00152         ma->fadeto_mir = MA_RAYMIR_FADETOSKY;
00153         
00154         ma->rampfac_col= 1.0;
00155         ma->rampfac_spec= 1.0;
00156         ma->pr_lamp= 3;                 /* two lamps, is bits */
00157         ma->pr_type= MA_SPHERE;
00158 
00159         ma->sss_radius[0]= 1.0f;
00160         ma->sss_radius[1]= 1.0f;
00161         ma->sss_radius[2]= 1.0f;
00162         ma->sss_col[0]= 1.0f;
00163         ma->sss_col[1]= 1.0f;
00164         ma->sss_col[2]= 1.0f;
00165         ma->sss_error= 0.05f;
00166         ma->sss_scale= 0.1f;
00167         ma->sss_ior= 1.3f;
00168         ma->sss_colfac= 1.0f;
00169         ma->sss_texfac= 0.0f;
00170         ma->sss_front= 1.0f;
00171         ma->sss_back= 1.0f;
00172 
00173         ma->vol.density = 1.0f;
00174         ma->vol.emission = 0.0f;
00175         ma->vol.scattering = 1.0f;
00176         ma->vol.reflection = 1.0f;
00177         ma->vol.transmission_col[0] = ma->vol.transmission_col[1] = ma->vol.transmission_col[2] = 1.0f;
00178         ma->vol.reflection_col[0] = ma->vol.reflection_col[1] = ma->vol.reflection_col[2] = 1.0f;
00179         ma->vol.emission_col[0] = ma->vol.emission_col[1] = ma->vol.emission_col[2] = 1.0f;
00180         ma->vol.density_scale = 1.0f;
00181         ma->vol.depth_cutoff = 0.01f;
00182         ma->vol.stepsize_type = MA_VOL_STEP_RANDOMIZED;
00183         ma->vol.stepsize = 0.2f;
00184         ma->vol.shade_type = MA_VOL_SHADE_SHADED;
00185         ma->vol.shadeflag |= MA_VOL_PRECACHESHADING;
00186         ma->vol.precache_resolution = 50;
00187         ma->vol.ms_spread = 0.2f;
00188         ma->vol.ms_diff = 1.f;
00189         ma->vol.ms_intensity = 1.f;
00190         
00191         ma->mode= MA_TRACEBLE|MA_SHADBUF|MA_SHADOW|MA_RAYBIAS|MA_TANGENT_STR|MA_ZTRANSP;
00192         ma->shade_flag= MA_APPROX_OCCLUSION;
00193         ma->preview = NULL;
00194 }
00195 
00196 Material *add_material(const char *name)
00197 {
00198         Material *ma;
00199 
00200         ma= alloc_libblock(&G.main->mat, ID_MA, name);
00201         
00202         init_material(ma);
00203         
00204         return ma;      
00205 }
00206 
00207 /* XXX keep synced with next function */
00208 Material *copy_material(Material *ma)
00209 {
00210         Material *man;
00211         int a;
00212         
00213         man= copy_libblock(ma);
00214         
00215         id_lib_extern((ID *)man->group);
00216         
00217         for(a=0; a<MAX_MTEX; a++) {
00218                 if(ma->mtex[a]) {
00219                         man->mtex[a]= MEM_mallocN(sizeof(MTex), "copymaterial");
00220                         memcpy(man->mtex[a], ma->mtex[a], sizeof(MTex));
00221                         id_us_plus((ID *)man->mtex[a]->tex);
00222                 }
00223         }
00224         
00225         if(ma->ramp_col) man->ramp_col= MEM_dupallocN(ma->ramp_col);
00226         if(ma->ramp_spec) man->ramp_spec= MEM_dupallocN(ma->ramp_spec);
00227         
00228         if (ma->preview) man->preview = BKE_previewimg_copy(ma->preview);
00229 
00230         if(ma->nodetree) {
00231                 man->nodetree= ntreeCopyTree(ma->nodetree);     /* 0 == full new tree */
00232         }
00233 
00234         man->gpumaterial.first= man->gpumaterial.last= NULL;
00235         
00236         return man;
00237 }
00238 
00239 /* XXX (see above) material copy without adding to main dbase */
00240 Material *localize_material(Material *ma)
00241 {
00242         Material *man;
00243         int a;
00244         
00245         man= copy_libblock(ma);
00246         BLI_remlink(&G.main->mat, man);
00247 
00248         /* no increment for texture ID users, in previewrender.c it prevents decrement */
00249         for(a=0; a<MAX_MTEX; a++) {
00250                 if(ma->mtex[a]) {
00251                         man->mtex[a]= MEM_mallocN(sizeof(MTex), "copymaterial");
00252                         memcpy(man->mtex[a], ma->mtex[a], sizeof(MTex));
00253                 }
00254         }
00255         
00256         if(ma->ramp_col) man->ramp_col= MEM_dupallocN(ma->ramp_col);
00257         if(ma->ramp_spec) man->ramp_spec= MEM_dupallocN(ma->ramp_spec);
00258         
00259         man->preview = NULL;
00260         
00261         if(ma->nodetree)
00262                 man->nodetree= ntreeLocalize(ma->nodetree);
00263         
00264         man->gpumaterial.first= man->gpumaterial.last= NULL;
00265         
00266         return man;
00267 }
00268 
00269 static void extern_local_material(Material *ma)
00270 {
00271         int i;
00272         for(i=0; i < MAX_MTEX; i++) {
00273                 if(ma->mtex[i]) id_lib_extern((ID *)ma->mtex[i]->tex);
00274         }
00275 }
00276 
00277 void make_local_material(Material *ma)
00278 {
00279         Main *bmain= G.main;
00280         Object *ob;
00281         Mesh *me;
00282         Curve *cu;
00283         MetaBall *mb;
00284         Material *man;
00285         int a, local=0, lib=0;
00286 
00287         /* - only lib users: do nothing
00288                 * - only local users: set flag
00289                 * - mixed: make copy
00290                 */
00291         
00292         if(ma->id.lib==NULL) return;
00293         if(ma->id.us==1) {
00294                 ma->id.lib= NULL;
00295                 ma->id.flag= LIB_LOCAL;
00296 
00297                 new_id(&bmain->mat, (ID *)ma, NULL);
00298                 extern_local_material(ma);
00299                 return;
00300         }
00301         
00302         /* test objects */
00303         ob= bmain->object.first;
00304         while(ob) {
00305                 if(ob->mat) {
00306                         for(a=0; a<ob->totcol; a++) {
00307                                 if(ob->mat[a]==ma) {
00308                                         if(ob->id.lib) lib= 1;
00309                                         else local= 1;
00310                                 }
00311                         }
00312                 }
00313                 ob= ob->id.next;
00314         }
00315         /* test meshes */
00316         me= bmain->mesh.first;
00317         while(me) {
00318                 if(me->mat) {
00319                         for(a=0; a<me->totcol; a++) {
00320                                 if(me->mat[a]==ma) {
00321                                         if(me->id.lib) lib= 1;
00322                                         else local= 1;
00323                                 }
00324                         }
00325                 }
00326                 me= me->id.next;
00327         }
00328         /* test curves */
00329         cu= bmain->curve.first;
00330         while(cu) {
00331                 if(cu->mat) {
00332                         for(a=0; a<cu->totcol; a++) {
00333                                 if(cu->mat[a]==ma) {
00334                                         if(cu->id.lib) lib= 1;
00335                                         else local= 1;
00336                                 }
00337                         }
00338                 }
00339                 cu= cu->id.next;
00340         }
00341         /* test mballs */
00342         mb= bmain->mball.first;
00343         while(mb) {
00344                 if(mb->mat) {
00345                         for(a=0; a<mb->totcol; a++) {
00346                                 if(mb->mat[a]==ma) {
00347                                         if(mb->id.lib) lib= 1;
00348                                         else local= 1;
00349                                 }
00350                         }
00351                 }
00352                 mb= mb->id.next;
00353         }
00354         
00355         if(local && lib==0) {
00356                 ma->id.lib= NULL;
00357                 ma->id.flag= LIB_LOCAL;
00358 
00359                 new_id(&bmain->mat, (ID *)ma, NULL);
00360                 extern_local_material(ma);
00361         }
00362         else if(local && lib) {
00363                 
00364                 man= copy_material(ma);
00365                 man->id.us= 0;
00366                 
00367                 /* do objects */
00368                 ob= bmain->object.first;
00369                 while(ob) {
00370                         if(ob->mat) {
00371                                 for(a=0; a<ob->totcol; a++) {
00372                                         if(ob->mat[a]==ma) {
00373                                                 if(ob->id.lib==NULL) {
00374                                                         ob->mat[a]= man;
00375                                                         man->id.us++;
00376                                                         ma->id.us--;
00377                                                 }
00378                                         }
00379                                 }
00380                         }
00381                         ob= ob->id.next;
00382                 }
00383                 /* do meshes */
00384                 me= bmain->mesh.first;
00385                 while(me) {
00386                         if(me->mat) {
00387                                 for(a=0; a<me->totcol; a++) {
00388                                         if(me->mat[a]==ma) {
00389                                                 if(me->id.lib==NULL) {
00390                                                         me->mat[a]= man;
00391                                                         man->id.us++;
00392                                                         ma->id.us--;
00393                                                 }
00394                                         }
00395                                 }
00396                         }
00397                         me= me->id.next;
00398                 }
00399                 /* do curves */
00400                 cu= bmain->curve.first;
00401                 while(cu) {
00402                         if(cu->mat) {
00403                                 for(a=0; a<cu->totcol; a++) {
00404                                         if(cu->mat[a]==ma) {
00405                                                 if(cu->id.lib==NULL) {
00406                                                         cu->mat[a]= man;
00407                                                         man->id.us++;
00408                                                         ma->id.us--;
00409                                                 }
00410                                         }
00411                                 }
00412                         }
00413                         cu= cu->id.next;
00414                 }
00415                 /* do mballs */
00416                 mb= bmain->mball.first;
00417                 while(mb) {
00418                         if(mb->mat) {
00419                                 for(a=0; a<mb->totcol; a++) {
00420                                         if(mb->mat[a]==ma) {
00421                                                 if(mb->id.lib==NULL) {
00422                                                         mb->mat[a]= man;
00423                                                         man->id.us++;
00424                                                         ma->id.us--;
00425                                                 }
00426                                         }
00427                                 }
00428                         }
00429                         mb= mb->id.next;
00430                 }
00431         }
00432 }
00433 
00434 /* for curve, mball, mesh types */
00435 void extern_local_matarar(struct Material **matar, short totcol)
00436 {
00437         short i;
00438         for(i= 0; i < totcol; i++) {
00439                 id_lib_extern((ID *)matar[i]);
00440         }
00441 }
00442 
00443 Material ***give_matarar(Object *ob)
00444 {
00445         Mesh *me;
00446         Curve *cu;
00447         MetaBall *mb;
00448         
00449         if(ob->type==OB_MESH) {
00450                 me= ob->data;
00451                 return &(me->mat);
00452         }
00453         else if ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF) {
00454                 cu= ob->data;
00455                 return &(cu->mat);
00456         }
00457         else if(ob->type==OB_MBALL) {
00458                 mb= ob->data;
00459                 return &(mb->mat);
00460         }
00461         return NULL;
00462 }
00463 
00464 short *give_totcolp(Object *ob)
00465 {
00466         Mesh *me;
00467         Curve *cu;
00468         MetaBall *mb;
00469         
00470         if(ob->type==OB_MESH) {
00471                 me= ob->data;
00472                 return &(me->totcol);
00473         }
00474         else if ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF) {
00475                 cu= ob->data;
00476                 return &(cu->totcol);
00477         }
00478         else if(ob->type==OB_MBALL) {
00479                 mb= ob->data;
00480                 return &(mb->totcol);
00481         }
00482         return NULL;
00483 }
00484 
00485 /* same as above but for ID's */
00486 Material ***give_matarar_id(ID *id)
00487 {
00488         switch(GS(id->name)) {
00489         case ID_ME:
00490                 return &(((Mesh *)id)->mat);
00491                 break;
00492         case ID_CU:
00493                 return &(((Curve *)id)->mat);
00494                 break;
00495         case ID_MB:
00496                 return &(((MetaBall *)id)->mat);
00497                 break;
00498         }
00499         return NULL;
00500 }
00501 
00502 short *give_totcolp_id(ID *id)
00503 {
00504         switch(GS(id->name)) {
00505         case ID_ME:
00506                 return &(((Mesh *)id)->totcol);
00507                 break;
00508         case ID_CU:
00509                 return &(((Curve *)id)->totcol);
00510                 break;
00511         case ID_MB:
00512                 return &(((MetaBall *)id)->totcol);
00513                 break;
00514         }
00515         return NULL;
00516 }
00517 
00518 void data_delete_material_index_id(ID *id, int index)
00519 {
00520         switch(GS(id->name)) {
00521         case ID_ME:
00522                 mesh_delete_material_index((Mesh *)id, index);
00523                 break;
00524         case ID_CU:
00525                 curve_delete_material_index((Curve *)id, index);
00526                 break;
00527         case ID_MB:
00528                 /* meta-elems dont have materials atm */
00529                 break;
00530         }
00531 }
00532 
00533 void material_append_id(ID *id, Material *ma)
00534 {
00535         Material ***matar;
00536         if((matar= give_matarar_id(id))) {
00537                 short *totcol= give_totcolp_id(id);
00538                 Material **mat= MEM_callocN(sizeof(void *) * ((*totcol) + 1), "newmatar");
00539                 if(*totcol) memcpy(mat, *matar, sizeof(void *) * (*totcol));
00540                 if(*matar) MEM_freeN(*matar);
00541 
00542                 *matar= mat;
00543                 (*matar)[(*totcol)++]= ma;
00544 
00545                 id_us_plus((ID *)ma);
00546                 test_object_materials(id);
00547         }
00548 }
00549 
00550 Material *material_pop_id(ID *id, int index, int remove_material_slot)
00551 {
00552         Material *ret= NULL;
00553         Material ***matar;
00554         if((matar= give_matarar_id(id))) {
00555                 short *totcol= give_totcolp_id(id);
00556                 if(index >= 0 && index < (*totcol)) {
00557                         ret= (*matar)[index];
00558                         id_us_min((ID *)ret);
00559 
00560                         if (remove_material_slot) {
00561                                 if(*totcol <= 1) {
00562                                         *totcol= 0;
00563                                         MEM_freeN(*matar);
00564                                         *matar= NULL;
00565                                 }
00566                                 else {
00567                                         Material **mat;
00568                                         if(index + 1 != (*totcol))
00569                                                 memmove((*matar)+index, (*matar)+(index+1), sizeof(void *) * ((*totcol) - (index + 1)));
00570 
00571                                         (*totcol)--;
00572                                         
00573                                         mat= MEM_callocN(sizeof(void *) * (*totcol), "newmatar");
00574                                         memcpy(mat, *matar, sizeof(void *) * (*totcol));
00575                                         MEM_freeN(*matar);
00576 
00577                                         *matar= mat;
00578                                         test_object_materials(id);
00579                                 }
00580 
00581                                 /* decrease mat_nr index */
00582                                 data_delete_material_index_id(id, index);
00583                         }
00584 
00585                         /* don't remove material slot, only clear it*/
00586                         else
00587                                 (*matar)[index]= NULL;
00588                 }
00589         }
00590         
00591         return ret;
00592 }
00593 
00594 Material *give_current_material(Object *ob, int act)
00595 {
00596         Material ***matarar, *ma;
00597         short *totcolp;
00598         
00599         if(ob==NULL) return NULL;
00600         
00601         /* if object cannot have material, totcolp==NULL */
00602         totcolp= give_totcolp(ob);
00603         if(totcolp==NULL || ob->totcol==0) return NULL;
00604         
00605         if(act<0) {
00606                 printf("no!\n");
00607         }
00608         
00609         if(act>ob->totcol) act= ob->totcol;
00610         else if(act<=0) act= 1;
00611 
00612         if(ob->matbits && ob->matbits[act-1]) { /* in object */
00613                 ma= ob->mat[act-1];
00614         }
00615         else {                                                          /* in data */
00616 
00617                 /* check for inconsistency */
00618                 if(*totcolp < ob->totcol)
00619                         ob->totcol= *totcolp;
00620                 if(act>ob->totcol) act= ob->totcol;
00621 
00622                 matarar= give_matarar(ob);
00623                 
00624                 if(matarar && *matarar) ma= (*matarar)[act-1];
00625                 else ma= NULL;
00626                 
00627         }
00628         
00629         return ma;
00630 }
00631 
00632 ID *material_from(Object *ob, int act)
00633 {
00634 
00635         if(ob==NULL) return NULL;
00636 
00637         if(ob->totcol==0) return ob->data;
00638         if(act==0) act= 1;
00639 
00640         if(ob->matbits[act-1]) return (ID *)ob;
00641         else return ob->data;
00642 }
00643 
00644 Material *give_node_material(Material *ma)
00645 {
00646         if(ma && ma->use_nodes && ma->nodetree) {
00647                 bNode *node= nodeGetActiveID(ma->nodetree, ID_MA);
00648 
00649                 if(node)
00650                         return (Material *)node->id;
00651         }
00652 
00653         return NULL;
00654 }
00655 
00656 /* GS reads the memory pointed at in a specific ordering. There are,
00657  * however two definitions for it. I have jotted them down here, both,
00658  * but I think the first one is actually used. The thing is that
00659  * big-endian systems might read this the wrong way round. OTOH, we
00660  * constructed the IDs that are read out with this macro explicitly as
00661  * well. I expect we'll sort it out soon... */
00662 
00663 /* from blendef: */
00664 #define GS(a)   (*((short *)(a)))
00665 
00666 /* from misc_util: flip the bytes from x  */
00667 /*  #define GS(x) (((unsigned char *)(x))[0] << 8 | ((unsigned char *)(x))[1]) */
00668 
00669 void resize_object_material(Object *ob, const short totcol)
00670 {
00671         Material **newmatar;
00672         char *newmatbits;
00673 
00674         if(totcol==0) {
00675                 if(ob->totcol) {
00676                         MEM_freeN(ob->mat);
00677                         MEM_freeN(ob->matbits);
00678                         ob->mat= NULL;
00679                         ob->matbits= NULL;
00680                 }
00681         }
00682         else if(ob->totcol<totcol) {
00683                 newmatar= MEM_callocN(sizeof(void *)*totcol, "newmatar");
00684                 newmatbits= MEM_callocN(sizeof(char)*totcol, "newmatbits");
00685                 if(ob->totcol) {
00686                         memcpy(newmatar, ob->mat, sizeof(void *)*ob->totcol);
00687                         memcpy(newmatbits, ob->matbits, sizeof(char)*ob->totcol);
00688                         MEM_freeN(ob->mat);
00689                         MEM_freeN(ob->matbits);
00690                 }
00691                 ob->mat= newmatar;
00692                 ob->matbits= newmatbits;
00693         }
00694         ob->totcol= totcol;
00695         if(ob->totcol && ob->actcol==0) ob->actcol= 1;
00696         if(ob->actcol>ob->totcol) ob->actcol= ob->totcol;
00697 }
00698 
00699 void test_object_materials(ID *id)
00700 {
00701         /* make the ob mat-array same size as 'ob->data' mat-array */
00702         Object *ob;
00703         short *totcol;
00704 
00705         if(id==NULL || (totcol=give_totcolp_id(id))==NULL) {
00706                 return;
00707         }
00708 
00709         for(ob= G.main->object.first; ob; ob= ob->id.next) {
00710                 if(ob->data==id) {
00711                         resize_object_material(ob, *totcol);
00712                 }
00713         }
00714 }
00715 
00716 void assign_material(Object *ob, Material *ma, int act)
00717 {
00718         Material *mao, **matar, ***matarar;
00719         char *matbits;
00720         short *totcolp;
00721 
00722         if(act>MAXMAT) return;
00723         if(act<1) act= 1;
00724         
00725         /* prevent crashing when using accidentally */
00726         BLI_assert(ob->id.lib == NULL);
00727         if(ob->id.lib) return;
00728         
00729         /* test arraylens */
00730         
00731         totcolp= give_totcolp(ob);
00732         matarar= give_matarar(ob);
00733         
00734         if(totcolp==NULL || matarar==NULL) return;
00735         
00736         if(act > *totcolp) {
00737                 matar= MEM_callocN(sizeof(void *)*act, "matarray1");
00738 
00739                 if(*totcolp) {
00740                         memcpy(matar, *matarar, sizeof(void *)*(*totcolp));
00741                         MEM_freeN(*matarar);
00742                 }
00743 
00744                 *matarar= matar;
00745                 *totcolp= act;
00746         }
00747         
00748         if(act > ob->totcol) {
00749                 matar= MEM_callocN(sizeof(void *)*act, "matarray2");
00750                 matbits= MEM_callocN(sizeof(char)*act, "matbits1");
00751                 if( ob->totcol) {
00752                         memcpy(matar, ob->mat, sizeof(void *)*( ob->totcol ));
00753                         memcpy(matbits, ob->matbits, sizeof(char)*(*totcolp));
00754                         MEM_freeN(ob->mat);
00755                         MEM_freeN(ob->matbits);
00756                 }
00757                 ob->mat= matar;
00758                 ob->matbits= matbits;
00759                 ob->totcol= act;
00760 
00761                 /* copy object/mesh linking, or assign based on userpref */
00762                 if(ob->actcol)
00763                         ob->matbits[act-1]= ob->matbits[ob->actcol-1];
00764                 else
00765                         ob->matbits[act-1]= (U.flag & USER_MAT_ON_OB)? 1: 0;
00766         }
00767         
00768         /* do it */
00769 
00770         if(ob->matbits[act-1]) {        /* in object */
00771                 mao= ob->mat[act-1];
00772                 if(mao) mao->id.us--;
00773                 ob->mat[act-1]= ma;
00774         }
00775         else {  /* in data */
00776                 mao= (*matarar)[act-1];
00777                 if(mao) mao->id.us--;
00778                 (*matarar)[act-1]= ma;
00779         }
00780 
00781         if(ma)
00782                 id_us_plus((ID *)ma);
00783         test_object_materials(ob->data);
00784 }
00785 
00786 /* XXX - this calls many more update calls per object then are needed, could be optimized */
00787 void assign_matarar(struct Object *ob, struct Material ***matar, int totcol)
00788 {
00789         int i, actcol_orig= ob->actcol;
00790 
00791         while(object_remove_material_slot(ob)) {};
00792 
00793         /* now we have the right number of slots */
00794         for(i=0; i<totcol; i++)
00795                 assign_material(ob, (*matar)[i], i+1);
00796 
00797         if(actcol_orig > ob->totcol)
00798                 actcol_orig= ob->totcol;
00799 
00800         ob->actcol= actcol_orig;
00801 }
00802 
00803 
00804 int find_material_index(Object *ob, Material *ma)
00805 {
00806         Material ***matarar;
00807         short a, *totcolp;
00808         
00809         if(ma==NULL) return 0;
00810         
00811         totcolp= give_totcolp(ob);
00812         matarar= give_matarar(ob);
00813         
00814         if(totcolp==NULL || matarar==NULL) return 0;
00815         
00816         for(a=0; a<*totcolp; a++)
00817                 if((*matarar)[a]==ma)
00818                    break;
00819         if(a<*totcolp)
00820                 return a+1;
00821         return 0;          
00822 }
00823 
00824 int object_add_material_slot(Object *ob)
00825 {
00826         if(ob==NULL) return FALSE;
00827         if(ob->totcol>=MAXMAT) return FALSE;
00828         
00829         assign_material(ob, NULL, ob->totcol+1);
00830         ob->actcol= ob->totcol;
00831         return TRUE;
00832 }
00833 
00834 static void do_init_render_material(Material *ma, int r_mode, float *amb)
00835 {
00836         MTex *mtex;
00837         int a, needuv=0, needtang=0;
00838         
00839         if(ma->flarec==0) ma->flarec= 1;
00840 
00841         /* add all texcoflags from mtex, texco and mapto were cleared in advance */
00842         for(a=0; a<MAX_MTEX; a++) {
00843                 
00844                 /* separate tex switching */
00845                 if(ma->septex & (1<<a)) continue;
00846 
00847                 mtex= ma->mtex[a];
00848                 if(mtex && mtex->tex && (mtex->tex->type | (mtex->tex->use_nodes && mtex->tex->nodetree) )) {
00849                         
00850                         ma->texco |= mtex->texco;
00851                         ma->mapto |= mtex->mapto;
00852 
00853                         /* always get derivatives for these textures */
00854                         if ELEM3(mtex->tex->type, TEX_IMAGE, TEX_PLUGIN, TEX_ENVMAP) ma->texco |= TEXCO_OSA;
00855                         else if(mtex->texflag & (MTEX_COMPAT_BUMP|MTEX_3TAP_BUMP|MTEX_5TAP_BUMP)) ma->texco |= TEXCO_OSA;
00856                         
00857                         if(ma->texco & (TEXCO_ORCO|TEXCO_REFL|TEXCO_NORM|TEXCO_STRAND|TEXCO_STRESS)) needuv= 1;
00858                         else if(ma->texco & (TEXCO_GLOB|TEXCO_UV|TEXCO_OBJECT|TEXCO_SPEED)) needuv= 1;
00859                         else if(ma->texco & (TEXCO_LAVECTOR|TEXCO_VIEW|TEXCO_STICKY)) needuv= 1;
00860 
00861                         if((ma->mapto & MAP_NORM) && (mtex->normapspace == MTEX_NSPACE_TANGENT))
00862                                 needtang= 1;
00863                 }
00864         }
00865 
00866         if(needtang) ma->mode |= MA_NORMAP_TANG;
00867         else ma->mode &= ~MA_NORMAP_TANG;
00868         
00869         if(ma->mode & (MA_VERTEXCOL|MA_VERTEXCOLP|MA_FACETEXTURE)) {
00870                 needuv= 1;
00871                 if(r_mode & R_OSA) ma->texco |= TEXCO_OSA;              /* for texfaces */
00872         }
00873         if(needuv) ma->texco |= NEED_UV;
00874         
00875         /* since the raytracer doesnt recalc O structs for each ray, we have to preset them all */
00876         if(r_mode & R_RAYTRACE) {
00877                 if((ma->mode & (MA_RAYMIRROR|MA_SHADOW_TRA)) || ((ma->mode & MA_TRANSP) && (ma->mode & MA_RAYTRANSP))) {
00878                         ma->texco |= NEED_UV|TEXCO_ORCO|TEXCO_REFL|TEXCO_NORM;
00879                         if(r_mode & R_OSA) ma->texco |= TEXCO_OSA;
00880                 }
00881         }
00882         
00883         if(amb) {
00884                 ma->ambr= ma->amb*amb[0];
00885                 ma->ambg= ma->amb*amb[1];
00886                 ma->ambb= ma->amb*amb[2];
00887         }       
00888         /* will become or-ed result of all node modes */
00889         ma->mode_l= ma->mode;
00890         ma->mode_l &= ~MA_SHLESS;
00891 
00892         if(ma->strand_surfnor > 0.0f)
00893                 ma->mode_l |= MA_STR_SURFDIFF;
00894 
00895         /* parses the geom+tex nodes */
00896         if(ma->nodetree && ma->use_nodes)
00897                 ntreeShaderGetTexcoMode(ma->nodetree, r_mode, &ma->texco, &ma->mode_l);
00898 }
00899 
00900 static void init_render_nodetree(bNodeTree *ntree, Material *basemat, int r_mode, float *amb)
00901 {
00902         bNode *node;
00903         
00904         for(node=ntree->nodes.first; node; node= node->next) {
00905                 if(node->id) {
00906                         if(GS(node->id->name)==ID_MA) {
00907                                 Material *ma= (Material *)node->id;
00908                                 if(ma!=basemat) {
00909                                         do_init_render_material(ma, r_mode, amb);
00910                                         basemat->texco |= ma->texco;
00911                                         basemat->mode_l |= ma->mode_l & ~(MA_TRANSP|MA_ZTRANSP|MA_RAYTRANSP); 
00912                                 }
00913                         }
00914                         else if(node->type==NODE_GROUP)
00915                                 init_render_nodetree((bNodeTree *)node->id, basemat, r_mode, amb);
00916                 }
00917         }
00918 }
00919 
00920 void init_render_material(Material *mat, int r_mode, float *amb)
00921 {
00922         
00923         do_init_render_material(mat, r_mode, amb);
00924         
00925         if(mat->nodetree && mat->use_nodes) {
00926                 init_render_nodetree(mat->nodetree, mat, r_mode, amb);
00927                 
00928                 ntreeBeginExecTree(mat->nodetree); /* has internal flag to detect it only does it once */
00929         }
00930 }
00931 
00932 void init_render_materials(Main *bmain, int r_mode, float *amb)
00933 {
00934         Material *ma;
00935         
00936         /* clear these flags before going over materials, to make sure they
00937          * are cleared only once, otherwise node materials contained in other
00938          * node materials can go wrong */
00939         for(ma= bmain->mat.first; ma; ma= ma->id.next) {
00940                 if(ma->id.us) {
00941                         ma->texco= 0;
00942                         ma->mapto= 0;
00943                 }
00944         }
00945 
00946         /* two steps, first initialize, then or the flags for layers */
00947         for(ma= bmain->mat.first; ma; ma= ma->id.next) {
00948                 /* is_used flag comes back in convertblender.c */
00949                 ma->flag &= ~MA_IS_USED;
00950                 if(ma->id.us) 
00951                         init_render_material(ma, r_mode, amb);
00952         }
00953         
00954         do_init_render_material(&defmaterial, r_mode, amb);
00955 }
00956 
00957 /* only needed for nodes now */
00958 void end_render_material(Material *mat)
00959 {
00960         if(mat && mat->nodetree && mat->use_nodes)
00961                 ntreeEndExecTree(mat->nodetree); /* has internal flag to detect it only does it once */
00962 }
00963 
00964 void end_render_materials(Main *bmain)
00965 {
00966         Material *ma;
00967         for(ma= bmain->mat.first; ma; ma= ma->id.next)
00968                 if(ma->id.us) 
00969                         end_render_material(ma);
00970 }
00971 
00972 static int material_in_nodetree(bNodeTree *ntree, Material *mat)
00973 {
00974         bNode *node;
00975 
00976         for(node=ntree->nodes.first; node; node= node->next) {
00977                 if(node->id && GS(node->id->name)==ID_MA) {
00978                         if(node->id==(ID*)mat)
00979                                 return 1;
00980                 }
00981                 else if(node->type==NODE_GROUP)
00982                         if(material_in_nodetree((bNodeTree*)node->id, mat))
00983                                 return 1;
00984         }
00985 
00986         return 0;
00987 }
00988 
00989 int material_in_material(Material *parmat, Material *mat)
00990 {
00991         if(parmat==mat)
00992                 return 1;
00993         else if(parmat->nodetree && parmat->use_nodes)
00994                 return material_in_nodetree(parmat->nodetree, mat);
00995         else
00996                 return 0;
00997 }
00998         
00999 /* ****************** */
01000 
01001 static char colname_array[125][20]= {
01002 "Black","DarkRed","HalfRed","Red","Red",
01003 "DarkGreen","DarkOlive","Brown","Chocolate","OrangeRed",
01004 "HalfGreen","GreenOlive","DryOlive","Goldenrod","DarkOrange",
01005 "LightGreen","Chartreuse","YellowGreen","Yellow","Gold",
01006 "Green","LawnGreen","GreenYellow","LightOlive","Yellow",
01007 "DarkBlue","DarkPurple","HotPink","VioletPink","RedPink",
01008 "SlateGray","DarkGrey","PalePurple","IndianRed","Tomato",
01009 "SeaGreen","PaleGreen","GreenKhaki","LightBrown","LightSalmon",
01010 "SpringGreen","PaleGreen","MediumOlive","YellowBrown","LightGold",
01011 "LightGreen","LightGreen","LightGreen","GreenYellow","PaleYellow",
01012 "HalfBlue","DarkSky","HalfMagenta","VioletRed","DeepPink",
01013 "SteelBlue","SkyBlue","Orchid","LightHotPink","HotPink",
01014 "SeaGreen","SlateGray","MediumGrey","Burlywood","LightPink",
01015 "SpringGreen","Aquamarine","PaleGreen","Khaki","PaleOrange",
01016 "SpringGreen","SeaGreen","PaleGreen","PaleWhite","YellowWhite",
01017 "LightBlue","Purple","MediumOrchid","Magenta","Magenta",
01018 "RoyalBlue","SlateBlue","MediumOrchid","Orchid","Magenta",
01019 "DeepSkyBlue","LightSteelBlue","LightSkyBlue","Violet","LightPink",
01020 "Cyan","DarkTurquoise","SkyBlue","Grey","Snow",
01021 "Mint","Mint","Aquamarine","MintCream","Ivory",
01022 "Blue","Blue","DarkMagenta","DarkOrchid","Magenta",
01023 "SkyBlue","RoyalBlue","LightSlateBlue","MediumOrchid","Magenta",
01024 "DodgerBlue","SteelBlue","MediumPurple","PalePurple","Plum",
01025 "DeepSkyBlue","PaleBlue","LightSkyBlue","PalePurple","Thistle",
01026 "Cyan","ColdBlue","PaleTurquoise","GhostWhite","White"
01027 };
01028 
01029 void automatname(Material *ma)
01030 {
01031         int nr, r, g, b;
01032         float ref;
01033         
01034         if(ma==NULL) return;
01035         if(ma->mode & MA_SHLESS) ref= 1.0;
01036         else ref= ma->ref;
01037         
01038         r= (int)(4.99f*(ref*ma->r));
01039         g= (int)(4.99f*(ref*ma->g));
01040         b= (int)(4.99f*(ref*ma->b));
01041         nr= r + 5*g + 25*b;
01042         if(nr>124) nr= 124;
01043         new_id(&G.main->mat, (ID *)ma, colname_array[nr]);
01044         
01045 }
01046 
01047 
01048 int object_remove_material_slot(Object *ob)
01049 {
01050         Material *mao, ***matarar;
01051         Object *obt;
01052         short *totcolp;
01053         int a, actcol;
01054         
01055         if(ob==NULL || ob->totcol==0) return FALSE;
01056         
01057         /* take a mesh/curve/mball as starting point, remove 1 index,
01058          * AND with all objects that share the ob->data
01059          * 
01060          * after that check indices in mesh/curve/mball!!!
01061          */
01062         
01063         totcolp= give_totcolp(ob);
01064         matarar= give_matarar(ob);
01065 
01066         if(*matarar==NULL) return FALSE;
01067 
01068         /* we delete the actcol */
01069         if(ob->totcol) {
01070                 mao= (*matarar)[ob->actcol-1];
01071                 if(mao) mao->id.us--;
01072         }
01073         
01074         for(a=ob->actcol; a<ob->totcol; a++)
01075                 (*matarar)[a-1]= (*matarar)[a];
01076         (*totcolp)--;
01077         
01078         if(*totcolp==0) {
01079                 MEM_freeN(*matarar);
01080                 *matarar= NULL;
01081         }
01082         
01083         actcol= ob->actcol;
01084         obt= G.main->object.first;
01085         while(obt) {
01086         
01087                 if(obt->data==ob->data) {
01088                         
01089                         /* WATCH IT: do not use actcol from ob or from obt (can become zero) */
01090                         mao= obt->mat[actcol-1];
01091                         if(mao) mao->id.us--;
01092                 
01093                         for(a=actcol; a<obt->totcol; a++) {
01094                                 obt->mat[a-1]= obt->mat[a];
01095                                 obt->matbits[a-1]= obt->matbits[a];
01096                         }
01097                         obt->totcol--;
01098                         if(obt->actcol > obt->totcol) obt->actcol= obt->totcol;
01099                         
01100                         if(obt->totcol==0) {
01101                                 MEM_freeN(obt->mat);
01102                                 MEM_freeN(obt->matbits);
01103                                 obt->mat= NULL;
01104                                 obt->matbits= NULL;
01105                         }
01106                 }
01107                 obt= obt->id.next;
01108         }
01109 
01110         /* check indices from mesh */
01111         if (ELEM4(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT)) {
01112                 data_delete_material_index_id((ID *)ob->data, actcol-1);
01113                 freedisplist(&ob->disp);
01114         }
01115 
01116         return TRUE;
01117 }
01118 
01119 
01120 /* r g b = current value, col = new value, fac==0 is no change */
01121 /* if g==NULL, it only does r channel */
01122 void ramp_blend(int type, float *r, float *g, float *b, float fac, float *col)
01123 {
01124         float tmp, facm= 1.0f-fac;
01125         
01126         switch (type) {
01127                 case MA_RAMP_BLEND:
01128                         *r = facm*(*r) + fac*col[0];
01129                         if(g) {
01130                                 *g = facm*(*g) + fac*col[1];
01131                                 *b = facm*(*b) + fac*col[2];
01132                         }
01133                                 break;
01134                 case MA_RAMP_ADD:
01135                         *r += fac*col[0];
01136                         if(g) {
01137                                 *g += fac*col[1];
01138                                 *b += fac*col[2];
01139                         }
01140                                 break;
01141                 case MA_RAMP_MULT:
01142                         *r *= (facm + fac*col[0]);
01143                         if(g) {
01144                                 *g *= (facm + fac*col[1]);
01145                                 *b *= (facm + fac*col[2]);
01146                         }
01147                                 break;
01148                 case MA_RAMP_SCREEN:
01149                         *r = 1.0f - (facm + fac*(1.0f - col[0])) * (1.0f - *r);
01150                         if(g) {
01151                                 *g = 1.0f - (facm + fac*(1.0f - col[1])) * (1.0f - *g);
01152                                 *b = 1.0f - (facm + fac*(1.0f - col[2])) * (1.0f - *b);
01153                         }
01154                                 break;
01155                 case MA_RAMP_OVERLAY:
01156                         if(*r < 0.5f)
01157                                 *r *= (facm + 2.0f*fac*col[0]);
01158                         else
01159                                 *r = 1.0f - (facm + 2.0f*fac*(1.0f - col[0])) * (1.0f - *r);
01160                         if(g) {
01161                                 if(*g < 0.5f)
01162                                         *g *= (facm + 2.0f*fac*col[1]);
01163                                 else
01164                                         *g = 1.0f - (facm + 2.0f*fac*(1.0f - col[1])) * (1.0f - *g);
01165                                 if(*b < 0.5f)
01166                                         *b *= (facm + 2.0f*fac*col[2]);
01167                                 else
01168                                         *b = 1.0f - (facm + 2.0f*fac*(1.0f - col[2])) * (1.0f - *b);
01169                         }
01170                                 break;
01171                 case MA_RAMP_SUB:
01172                         *r -= fac*col[0];
01173                         if(g) {
01174                                 *g -= fac*col[1];
01175                                 *b -= fac*col[2];
01176                         }
01177                                 break;
01178                 case MA_RAMP_DIV:
01179                         if(col[0]!=0.0f)
01180                                 *r = facm*(*r) + fac*(*r)/col[0];
01181                         if(g) {
01182                                 if(col[1]!=0.0f)
01183                                         *g = facm*(*g) + fac*(*g)/col[1];
01184                                 if(col[2]!=0.0f)
01185                                         *b = facm*(*b) + fac*(*b)/col[2];
01186                         }
01187                                 break;
01188                 case MA_RAMP_DIFF:
01189                         *r = facm*(*r) + fac*fabsf(*r-col[0]);
01190                         if(g) {
01191                                 *g = facm*(*g) + fac*fabsf(*g-col[1]);
01192                                 *b = facm*(*b) + fac*fabsf(*b-col[2]);
01193                         }
01194                                 break;
01195                 case MA_RAMP_DARK:
01196                         tmp=col[0]+((1-col[0])*facm); 
01197                         if(tmp < *r) *r= tmp; 
01198                         if(g) { 
01199                                 tmp=col[1]+((1-col[1])*facm); 
01200                                 if(tmp < *g) *g= tmp; 
01201                                 tmp=col[2]+((1-col[2])*facm); 
01202                                 if(tmp < *b) *b= tmp; 
01203                         } 
01204                                 break; 
01205                 case MA_RAMP_LIGHT:
01206                         tmp= fac*col[0];
01207                         if(tmp > *r) *r= tmp; 
01208                                 if(g) {
01209                                         tmp= fac*col[1];
01210                                         if(tmp > *g) *g= tmp; 
01211                                         tmp= fac*col[2];
01212                                         if(tmp > *b) *b= tmp; 
01213                                 }
01214                                         break;  
01215                 case MA_RAMP_DODGE:                     
01216                         
01217                                 
01218                         if(*r !=0.0f){
01219                                 tmp = 1.0f - fac*col[0];
01220                                 if(tmp <= 0.0f)
01221                                         *r = 1.0f;
01222                                 else if ((tmp = (*r) / tmp)> 1.0f)
01223                                         *r = 1.0f;
01224                                 else 
01225                                         *r = tmp;
01226                         }
01227                         if(g) {
01228                                 if(*g !=0.0f){
01229                                         tmp = 1.0f - fac*col[1];
01230                                         if(tmp <= 0.0f )
01231                                                 *g = 1.0f;
01232                                         else if ((tmp = (*g) / tmp) > 1.0f )
01233                                                 *g = 1.0f;
01234                                         else
01235                                                 *g = tmp;
01236                                 }
01237                                 if(*b !=0.0f){
01238                                         tmp = 1.0f - fac*col[2];
01239                                         if(tmp <= 0.0f)
01240                                                 *b = 1.0f;
01241                                         else if ((tmp = (*b) / tmp) > 1.0f )
01242                                                 *b = 1.0f;
01243                                         else
01244                                                 *b = tmp;
01245                                 }
01246 
01247                         }
01248                                 break;  
01249                 case MA_RAMP_BURN:
01250                         
01251                         tmp = facm + fac*col[0];
01252                         
01253                         if(tmp <= 0.0f)
01254                                 *r = 0.0f;
01255                         else if (( tmp = (1.0f - (1.0f - (*r)) / tmp )) < 0.0f)
01256                                         *r = 0.0f;
01257                         else if (tmp > 1.0f)
01258                                 *r=1.0f;
01259                         else 
01260                                 *r = tmp; 
01261 
01262                         if(g) {
01263                                 tmp = facm + fac*col[1];
01264                                 if(tmp <= 0.0f)
01265                                         *g = 0.0f;
01266                                 else if (( tmp = (1.0f - (1.0f - (*g)) / tmp )) < 0.0f )
01267                                                 *g = 0.0f;
01268                                 else if(tmp >1.0f)
01269                                         *g=1.0f;
01270                                 else
01271                                         *g = tmp;
01272                                         
01273                                         tmp = facm + fac*col[2];
01274                                         if(tmp <= 0.0f)
01275                                         *b = 0.0f;
01276                                 else if (( tmp = (1.0f - (1.0f - (*b)) / tmp )) < 0.0f  )
01277                                                 *b = 0.0f;
01278                                 else if(tmp >1.0f)
01279                                         *b= 1.0f;
01280                                 else
01281                                         *b = tmp;
01282                         }
01283                                 break;
01284                 case MA_RAMP_HUE:               
01285                         if(g){
01286                                 float rH,rS,rV;
01287                                 float colH,colS,colV; 
01288                                 float tmpr,tmpg,tmpb;
01289                                 rgb_to_hsv(col[0],col[1],col[2],&colH,&colS,&colV);
01290                                 if(colS!=0 ){
01291                                         rgb_to_hsv(*r,*g,*b,&rH,&rS,&rV);
01292                                         hsv_to_rgb( colH , rS, rV, &tmpr, &tmpg, &tmpb);
01293                                         *r = facm*(*r) + fac*tmpr;  
01294                                         *g = facm*(*g) + fac*tmpg; 
01295                                         *b = facm*(*b) + fac*tmpb;
01296                                 }
01297                         }
01298                                 break;
01299                 case MA_RAMP_SAT:               
01300                         if(g){
01301                                 float rH,rS,rV;
01302                                 float colH,colS,colV;
01303                                 rgb_to_hsv(*r,*g,*b,&rH,&rS,&rV);
01304                                 if(rS!=0){
01305                                         rgb_to_hsv(col[0],col[1],col[2],&colH,&colS,&colV);
01306                                         hsv_to_rgb( rH, (facm*rS +fac*colS), rV, r, g, b);
01307                                 }
01308                         }
01309                                 break;
01310                 case MA_RAMP_VAL:               
01311                         if(g){
01312                                 float rH,rS,rV;
01313                                 float colH,colS,colV;
01314                                 rgb_to_hsv(*r,*g,*b,&rH,&rS,&rV);
01315                                 rgb_to_hsv(col[0],col[1],col[2],&colH,&colS,&colV);
01316                                 hsv_to_rgb( rH, rS, (facm*rV +fac*colV), r, g, b);
01317                         }
01318                                 break;
01319                 case MA_RAMP_COLOR:             
01320                         if(g){
01321                                 float rH,rS,rV;
01322                                 float colH,colS,colV;
01323                                 float tmpr,tmpg,tmpb;
01324                                 rgb_to_hsv(col[0],col[1],col[2],&colH,&colS,&colV);
01325                                 if(colS!=0){
01326                                         rgb_to_hsv(*r,*g,*b,&rH,&rS,&rV);
01327                                         hsv_to_rgb( colH, colS, rV, &tmpr, &tmpg, &tmpb);
01328                                         *r = facm*(*r) + fac*tmpr;
01329                                         *g = facm*(*g) + fac*tmpg;
01330                                         *b = facm*(*b) + fac*tmpb;
01331                                 }
01332                         }
01333                                 break;
01334                 case MA_RAMP_SOFT: 
01335                         if (g){ 
01336                                 float scr, scg, scb; 
01337 
01338                                 /* first calculate non-fac based Screen mix */ 
01339                                 scr = 1.0f - (1.0f - col[0]) * (1.0f - *r); 
01340                                 scg = 1.0f - (1.0f - col[1]) * (1.0f - *g); 
01341                                 scb = 1.0f - (1.0f - col[2]) * (1.0f - *b); 
01342 
01343                                 *r = facm*(*r) + fac*(((1.0f - *r) * col[0] * (*r)) + (*r * scr)); 
01344                                 *g = facm*(*g) + fac*(((1.0f - *g) * col[1] * (*g)) + (*g * scg)); 
01345                                 *b = facm*(*b) + fac*(((1.0f - *b) * col[2] * (*b)) + (*b * scb)); 
01346                         } 
01347                                 break; 
01348                 case MA_RAMP_LINEAR: 
01349                         if (col[0] > 0.5f)  
01350                                 *r = *r + fac*(2.0f*(col[0]-0.5f)); 
01351                         else  
01352                                 *r = *r + fac*(2.0f*(col[0]) - 1.0f); 
01353                         if (g){ 
01354                                 if (col[1] > 0.5f)  
01355                                         *g = *g + fac*(2.0f*(col[1]-0.5f)); 
01356                                 else  
01357                                         *g = *g + fac*(2.0f*(col[1]) -1.0f); 
01358                                 if (col[2] > 0.5f)  
01359                                         *b = *b + fac*(2.0f*(col[2]-0.5f)); 
01360                                 else  
01361                                         *b = *b + fac*(2.0f*(col[2]) - 1.0f); 
01362                         } 
01363                                 break; 
01364         }       
01365 }
01366 
01367 /* copy/paste buffer, if we had a propper py api that would be better */
01368 Material matcopybuf;
01369 static short matcopied= 0;
01370 
01371 void clear_matcopybuf(void)
01372 {
01373         memset(&matcopybuf, 0, sizeof(Material));
01374         matcopied= 0;
01375 }
01376 
01377 void free_matcopybuf(void)
01378 {
01379         int a;
01380 
01381         for(a=0; a<MAX_MTEX; a++) {
01382                 if(matcopybuf.mtex[a]) {
01383                         MEM_freeN(matcopybuf.mtex[a]);
01384                         matcopybuf.mtex[a]= NULL;
01385                 }
01386         }
01387 
01388         if(matcopybuf.ramp_col) MEM_freeN(matcopybuf.ramp_col);
01389         if(matcopybuf.ramp_spec) MEM_freeN(matcopybuf.ramp_spec);
01390 
01391         matcopybuf.ramp_col= NULL;
01392         matcopybuf.ramp_spec= NULL;
01393 
01394         if(matcopybuf.nodetree) {
01395                 ntreeFreeTree(matcopybuf.nodetree);
01396                 MEM_freeN(matcopybuf.nodetree);
01397                 matcopybuf.nodetree= NULL;
01398         }
01399 
01400         matcopied= 0;
01401 }
01402 
01403 void copy_matcopybuf(Material *ma)
01404 {
01405         int a;
01406         MTex *mtex;
01407 
01408         if(matcopied)
01409                 free_matcopybuf();
01410 
01411         memcpy(&matcopybuf, ma, sizeof(Material));
01412         if(matcopybuf.ramp_col) matcopybuf.ramp_col= MEM_dupallocN(matcopybuf.ramp_col);
01413         if(matcopybuf.ramp_spec) matcopybuf.ramp_spec= MEM_dupallocN(matcopybuf.ramp_spec);
01414 
01415         for(a=0; a<MAX_MTEX; a++) {
01416                 mtex= matcopybuf.mtex[a];
01417                 if(mtex) {
01418                         matcopybuf.mtex[a]= MEM_dupallocN(mtex);
01419                 }
01420         }
01421         matcopybuf.nodetree= ntreeCopyTree(ma->nodetree);
01422         matcopybuf.preview= NULL;
01423         matcopybuf.gpumaterial.first= matcopybuf.gpumaterial.last= NULL;
01424         matcopied= 1;
01425 }
01426 
01427 void paste_matcopybuf(Material *ma)
01428 {
01429         int a;
01430         MTex *mtex;
01431         ID id;
01432 
01433         if(matcopied==0)
01434                 return;
01435         /* free current mat */
01436         if(ma->ramp_col) MEM_freeN(ma->ramp_col);
01437         if(ma->ramp_spec) MEM_freeN(ma->ramp_spec);
01438         for(a=0; a<MAX_MTEX; a++) {
01439                 mtex= ma->mtex[a];
01440                 if(mtex && mtex->tex) mtex->tex->id.us--;
01441                 if(mtex) MEM_freeN(mtex);
01442         }
01443 
01444         if(ma->nodetree) {
01445                 ntreeFreeTree(ma->nodetree);
01446                 MEM_freeN(ma->nodetree);
01447         }
01448 
01449         GPU_material_free(ma);
01450 
01451         id= (ma->id);
01452         memcpy(ma, &matcopybuf, sizeof(Material));
01453         (ma->id)= id;
01454 
01455         if(matcopybuf.ramp_col) ma->ramp_col= MEM_dupallocN(matcopybuf.ramp_col);
01456         if(matcopybuf.ramp_spec) ma->ramp_spec= MEM_dupallocN(matcopybuf.ramp_spec);
01457 
01458         for(a=0; a<MAX_MTEX; a++) {
01459                 mtex= ma->mtex[a];
01460                 if(mtex) {
01461                         ma->mtex[a]= MEM_dupallocN(mtex);
01462                         if(mtex->tex) id_us_plus((ID *)mtex->tex);
01463                 }
01464         }
01465 
01466         ma->nodetree= ntreeCopyTree(matcopybuf.nodetree);
01467 }