Blender  V2.59
SHD_mixRgb.c
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00001 /*
00002  * $Id: SHD_mixRgb.c 35237 2011-02-27 20:13:22Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version. 
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2005 Blender Foundation.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00035 #include "../SHD_util.h"
00036 
00037 /* **************** MIX RGB ******************** */
00038 static bNodeSocketType sh_node_mix_rgb_in[]= {
00039         {       SOCK_VALUE, 1, "Fac",                   0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
00040         {       SOCK_RGBA, 1, "Color1",                 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f},
00041         {       SOCK_RGBA, 1, "Color2",                 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f},
00042         {       -1, 0, ""       }
00043 };
00044 static bNodeSocketType sh_node_mix_rgb_out[]= {
00045         {       SOCK_RGBA, 0, "Color",                  0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
00046         {       -1, 0, ""       }
00047 };
00048 
00049 static void node_shader_exec_mix_rgb(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
00050 {
00051         /* stack order in: fac, col1, col2 */
00052         /* stack order out: col */
00053         float col[3];
00054         float fac;
00055         float vec[3];
00056 
00057         nodestack_get_vec(&fac, SOCK_VALUE, in[0]);
00058         CLAMP(fac, 0.0f, 1.0f);
00059         
00060         nodestack_get_vec(col, SOCK_VECTOR, in[1]);
00061         nodestack_get_vec(vec, SOCK_VECTOR, in[2]);
00062 
00063         ramp_blend(node->custom1, col, col+1, col+2, fac, vec);
00064         VECCOPY(out[0]->vec, col);
00065 }
00066 
00067 static int gpu_shader_mix_rgb(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
00068 {
00069         static const char *names[] = {"mix_blend", "mix_add", "mix_mult", "mix_sub",
00070                 "mix_screen", "mix_div", "mix_diff", "mix_dark", "mix_light",
00071                 "mix_overlay", "mix_dodge", "mix_burn", "mix_hue", "mix_sat",
00072                 "mix_val", "mix_color", "mix_soft", "mix_linear"};
00073 
00074         return GPU_stack_link(mat, names[node->custom1], in, out);
00075 }
00076 
00077 
00078 void register_node_type_sh_mix_rgb(ListBase *lb)
00079 {
00080         static bNodeType ntype;
00081 
00082         node_type_base(&ntype, SH_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR, NODE_OPTIONS,
00083                 sh_node_mix_rgb_in, sh_node_mix_rgb_out);
00084         node_type_size(&ntype, 100, 60, 150);
00085         node_type_label(&ntype, node_blend_label);
00086         node_type_exec(&ntype, node_shader_exec_mix_rgb);
00087         node_type_gpu(&ntype, gpu_shader_mix_rgb);
00088 
00089         nodeRegisterType(lb, &ntype);
00090 }
00091