Blender  V2.59
Public Member Functions
GHOST_IEventConsumer Class Reference

#include <GHOST_IEventConsumer.h>

Inheritance diagram for GHOST_IEventConsumer:
Inheritance graph
[legend]

List of all members.

Public Member Functions

virtual ~GHOST_IEventConsumer ()
virtual bool processEvent (GHOST_IEvent *event)=0

Detailed Description

Interface class for objects interested in receiving events. Objects interested in events should inherit this class and implement the processEvent() method. They should then be registered with the system that they want to receive events. The system will call the processEvent() method for every installed event consumer to pass events.

See also:
GHOST_ISystem::addEventConsumer
Author:
Maarten Gribnau
Date:
May 14, 2001

Definition at line 49 of file GHOST_IEventConsumer.h.


Constructor & Destructor Documentation

virtual GHOST_IEventConsumer::~GHOST_IEventConsumer ( ) [inline, virtual]

Destructor.

Definition at line 55 of file GHOST_IEventConsumer.h.


Member Function Documentation

virtual bool GHOST_IEventConsumer::processEvent ( GHOST_IEvent event) [pure virtual]

This method is called by the system when it has events to dispatch.

See also:
GHOST_ISystem::dispatchEvents
Parameters:
eventThe event that can be handled or ignored.
Returns:
Indication as to whether the event was handled.

Implemented in Application, GPG_Application, GHOST_CallbackEventConsumer, and GHOST_EventPrinter.


The documentation for this class was generated from the following file: