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Blender
V2.59
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00001 /* 00002 * 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2006 Blender Foundation. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): Juho Vepsäläinen 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 00035 #include "../SHD_util.h" 00036 00037 /* **************** SEPARATE RGBA ******************** */ 00038 static bNodeSocketType sh_node_seprgb_in[]= { 00039 { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, 00040 { -1, 0, "" } 00041 }; 00042 static bNodeSocketType sh_node_seprgb_out[]= { 00043 { SOCK_VALUE, 0, "R", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 00044 { SOCK_VALUE, 0, "G", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 00045 { SOCK_VALUE, 0, "B", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 00046 { -1, 0, "" } 00047 }; 00048 00049 static void node_shader_exec_seprgb(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **in, bNodeStack **out) 00050 { 00051 out[0]->vec[0] = in[0]->vec[0]; 00052 out[1]->vec[0] = in[0]->vec[1]; 00053 out[2]->vec[0] = in[0]->vec[2]; 00054 } 00055 00056 static int gpu_shader_seprgb(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) 00057 { 00058 return GPU_stack_link(mat, "separate_rgb", in, out); 00059 } 00060 00061 void register_node_type_sh_seprgb(ListBase *lb) 00062 { 00063 static bNodeType ntype; 00064 00065 node_type_base(&ntype, SH_NODE_SEPRGB, "Separate RGB", NODE_CLASS_CONVERTOR, 0, 00066 sh_node_seprgb_in, sh_node_seprgb_out); 00067 node_type_size(&ntype, 80, 40, 140); 00068 node_type_exec(&ntype, node_shader_exec_seprgb); 00069 node_type_gpu(&ntype, gpu_shader_seprgb); 00070 00071 nodeRegisterType(lb, &ntype); 00072 } 00073 00074 00075 00076 /* **************** COMBINE RGB ******************** */ 00077 static bNodeSocketType sh_node_combrgb_in[]= { 00078 { SOCK_VALUE, 1, "R", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 00079 { SOCK_VALUE, 1, "G", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 00080 { SOCK_VALUE, 1, "B", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 00081 { -1, 0, "" } 00082 }; 00083 static bNodeSocketType sh_node_combrgb_out[]= { 00084 { SOCK_RGBA, 0, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, 00085 { -1, 0, "" } 00086 }; 00087 00088 static void node_shader_exec_combrgb(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **in, bNodeStack **out) 00089 { 00090 out[0]->vec[0] = in[0]->vec[0]; 00091 out[0]->vec[1] = in[1]->vec[0]; 00092 out[0]->vec[2] = in[2]->vec[0]; 00093 } 00094 00095 static int gpu_shader_combrgb(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) 00096 { 00097 return GPU_stack_link(mat, "combine_rgb", in, out); 00098 } 00099 00100 void register_node_type_sh_combrgb(ListBase *lb) 00101 { 00102 static bNodeType ntype; 00103 00104 node_type_base(&ntype, SH_NODE_COMBRGB, "Combine RGB", NODE_CLASS_CONVERTOR, NODE_OPTIONS, 00105 sh_node_combrgb_in, sh_node_combrgb_out); 00106 node_type_size(&ntype, 80, 40, 140); 00107 node_type_exec(&ntype, node_shader_exec_combrgb); 00108 node_type_gpu(&ntype, gpu_shader_combrgb); 00109 00110 nodeRegisterType(lb, &ntype); 00111 } 00112