Blender  V2.59
space_action.c
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00001 /*
00002  * $Id: space_action.c 37185 2011-06-04 17:03:46Z ton $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version. 
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2008 Blender Foundation.
00021  * All rights reserved.
00022  *
00023  * 
00024  * Contributor(s): Blender Foundation
00025  *
00026  * ***** END GPL LICENSE BLOCK *****
00027  */
00028 
00034 #include <string.h>
00035 #include <stdio.h>
00036 
00037 #include "DNA_action_types.h"
00038 #include "DNA_scene_types.h"
00039 
00040 #include "MEM_guardedalloc.h"
00041 
00042 #include "BLI_blenlib.h"
00043 #include "BLI_math.h"
00044 #include "BLI_rand.h"
00045 #include "BLI_utildefines.h"
00046 
00047 #include "BKE_context.h"
00048 #include "BKE_screen.h"
00049 
00050 #include "ED_screen.h"
00051 
00052 #include "BIF_gl.h"
00053 
00054 #include "WM_api.h"
00055 #include "WM_types.h"
00056 
00057 #include "UI_resources.h"
00058 #include "UI_view2d.h"
00059 
00060 #include "ED_space_api.h"
00061 #include "ED_screen.h"
00062 #include "ED_anim_api.h"
00063 #include "ED_markers.h"
00064 
00065 #include "action_intern.h"      // own include
00066 
00067 /* ******************** default callbacks for action space ***************** */
00068 
00069 static SpaceLink *action_new(const bContext *C)
00070 {
00071         ScrArea *sa= CTX_wm_area(C);
00072         SpaceAction *saction;
00073         ARegion *ar;
00074         
00075         saction= MEM_callocN(sizeof(SpaceAction), "initaction");
00076         saction->spacetype= SPACE_ACTION;
00077         
00078         saction->autosnap = SACTSNAP_FRAME;
00079         saction->mode= SACTCONT_DOPESHEET;
00080         
00081         /* header */
00082         ar= MEM_callocN(sizeof(ARegion), "header for action");
00083         
00084         BLI_addtail(&saction->regionbase, ar);
00085         ar->regiontype= RGN_TYPE_HEADER;
00086         ar->alignment= RGN_ALIGN_BOTTOM;
00087         
00088         /* channel list region */
00089         ar= MEM_callocN(sizeof(ARegion), "channel area for action");
00090         BLI_addtail(&saction->regionbase, ar);
00091         ar->regiontype= RGN_TYPE_CHANNELS;
00092         ar->alignment= RGN_ALIGN_LEFT;
00093         
00094                 /* only need to set scroll settings, as this will use 'listview' v2d configuration */
00095         ar->v2d.scroll = V2D_SCROLL_BOTTOM;
00096         ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
00097         
00098         /* main area */
00099         ar= MEM_callocN(sizeof(ARegion), "main area for action");
00100         
00101         BLI_addtail(&saction->regionbase, ar);
00102         ar->regiontype= RGN_TYPE_WINDOW;
00103         
00104         ar->v2d.tot.xmin= -10.0f;
00105         ar->v2d.tot.ymin= (float)(-sa->winy)/3.0f;
00106         ar->v2d.tot.xmax= (float)(sa->winx);
00107         ar->v2d.tot.ymax= 0.0f;
00108         
00109         ar->v2d.cur = ar->v2d.tot;
00110         
00111         ar->v2d.min[0]= 0.0f;
00112         ar->v2d.min[1]= 0.0f;
00113         
00114         ar->v2d.max[0]= MAXFRAMEF;
00115         ar->v2d.max[1]= FLT_MAX;
00116 
00117         ar->v2d.minzoom= 0.01f;
00118         ar->v2d.maxzoom= 50;
00119         ar->v2d.scroll = (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
00120         ar->v2d.scroll |= (V2D_SCROLL_RIGHT);
00121         ar->v2d.keepzoom= V2D_LOCKZOOM_Y;
00122         ar->v2d.keepofs= V2D_KEEPOFS_Y;
00123         ar->v2d.align= V2D_ALIGN_NO_POS_Y;
00124         ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
00125         
00126         return (SpaceLink *)saction;
00127 }
00128 
00129 /* not spacelink itself */
00130 static void action_free(SpaceLink *UNUSED(sl))
00131 {       
00132 //      SpaceAction *saction= (SpaceAction*) sl;
00133         
00134 }
00135 
00136 
00137 /* spacetype; init callback */
00138 static void action_init(struct wmWindowManager *UNUSED(wm), ScrArea *sa)
00139 {
00140         SpaceAction *saction = sa->spacedata.first;
00141         saction->flag |= SACTION_TEMP_NEEDCHANSYNC;
00142 }
00143 
00144 static SpaceLink *action_duplicate(SpaceLink *sl)
00145 {
00146         SpaceAction *sactionn= MEM_dupallocN(sl);
00147         
00148         /* clear or remove stuff from old */
00149         
00150         return (SpaceLink *)sactionn;
00151 }
00152 
00153 
00154 
00155 /* add handlers, stuff you only do once or on area/region changes */
00156 static void action_main_area_init(wmWindowManager *wm, ARegion *ar)
00157 {
00158         wmKeyMap *keymap;
00159         
00160         UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
00161         
00162         /* own keymap */
00163         keymap= WM_keymap_find(wm->defaultconf, "Dopesheet", SPACE_ACTION, 0);
00164         WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
00165 }
00166 
00167 static void action_main_area_draw(const bContext *C, ARegion *ar)
00168 {
00169         /* draw entirely, view changes should be handled here */
00170         SpaceAction *saction= CTX_wm_space_action(C);
00171         bAnimContext ac;
00172         View2D *v2d= &ar->v2d;
00173         View2DGrid *grid;
00174         View2DScrollers *scrollers;
00175         short unit=0, flag=0;
00176         
00177         /* clear and setup matrix */
00178         UI_ThemeClearColor(TH_BACK);
00179         glClear(GL_COLOR_BUFFER_BIT);
00180         
00181         UI_view2d_view_ortho(v2d);
00182         
00183         /* time grid */
00184         unit= (saction->flag & SACTION_DRAWTIME)? V2D_UNIT_SECONDS : V2D_UNIT_FRAMES;
00185         grid= UI_view2d_grid_calc(CTX_data_scene(C), v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy);
00186         UI_view2d_grid_draw(v2d, grid, V2D_GRIDLINES_ALL);
00187         UI_view2d_grid_free(grid);
00188         
00189         /* data */
00190         if (ANIM_animdata_get_context(C, &ac)) {
00191                 draw_channel_strips(&ac, saction, ar);
00192         }
00193         
00194         /* current frame */
00195         if (saction->flag & SACTION_DRAWTIME)   flag |= DRAWCFRA_UNIT_SECONDS;
00196         if ((saction->flag & SACTION_NODRAWCFRANUM)==0)  flag |= DRAWCFRA_SHOW_NUMBOX;
00197         ANIM_draw_cfra(C, v2d, flag);
00198         
00199         /* markers */
00200         UI_view2d_view_orthoSpecial(ar, v2d, 1);
00201         
00202         flag = (ac.markers && (ac.markers != &ac.scene->markers))? DRAW_MARKERS_LOCAL : 0;
00203         draw_markers_time(C, flag);
00204         
00205         /* preview range */
00206         UI_view2d_view_ortho(v2d);
00207         ANIM_draw_previewrange(C, v2d);
00208         
00209         /* reset view matrix */
00210         UI_view2d_view_restore(C);
00211         
00212         /* scrollers */
00213         scrollers= UI_view2d_scrollers_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
00214         UI_view2d_scrollers_draw(C, v2d, scrollers);
00215         UI_view2d_scrollers_free(scrollers);
00216 }
00217 
00218 /* add handlers, stuff you only do once or on area/region changes */
00219 static void action_channel_area_init(wmWindowManager *wm, ARegion *ar)
00220 {
00221         wmKeyMap *keymap;
00222         
00223         UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_LIST, ar->winx, ar->winy);
00224         
00225         /* own keymap */
00226         keymap= WM_keymap_find(wm->defaultconf, "Animation Channels", 0, 0);
00227         WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
00228 }
00229 
00230 static void action_channel_area_draw(const bContext *C, ARegion *ar)
00231 {
00232         /* draw entirely, view changes should be handled here */
00233         bAnimContext ac;
00234         View2D *v2d= &ar->v2d;
00235         View2DScrollers *scrollers;
00236         
00237         /* clear and setup matrix */
00238         UI_ThemeClearColor(TH_BACK);
00239         glClear(GL_COLOR_BUFFER_BIT);
00240         
00241         UI_view2d_view_ortho(v2d);
00242         
00243         /* data */
00244         if (ANIM_animdata_get_context(C, &ac)) {
00245                 draw_channel_names((bContext *)C, &ac, ar);
00246         }
00247         
00248         /* reset view matrix */
00249         UI_view2d_view_restore(C);
00250         
00251         /* scrollers */
00252         scrollers= UI_view2d_scrollers_calc(C, v2d, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
00253         UI_view2d_scrollers_draw(C, v2d, scrollers);
00254         UI_view2d_scrollers_free(scrollers);
00255 }
00256 
00257 
00258 /* add handlers, stuff you only do once or on area/region changes */
00259 static void action_header_area_init(wmWindowManager *UNUSED(wm), ARegion *ar)
00260 {
00261         ED_region_header_init(ar);
00262 }
00263 
00264 static void action_header_area_draw(const bContext *C, ARegion *ar)
00265 {
00266         ED_region_header(C, ar);
00267 }
00268 
00269 static void action_channel_area_listener(ARegion *ar, wmNotifier *wmn)
00270 {
00271         /* context changes */
00272         switch(wmn->category) {
00273                 case NC_ANIMATION:
00274                         ED_region_tag_redraw(ar);
00275                         break;
00276                 case NC_SCENE:
00277                         switch(wmn->data) {
00278                                 case ND_OB_ACTIVE:
00279                                 case ND_FRAME:
00280                                         ED_region_tag_redraw(ar);
00281                                         break;
00282                         }
00283                         break;
00284                 case NC_OBJECT:
00285                         switch(wmn->data) {
00286                                 case ND_BONE_ACTIVE:
00287                                 case ND_BONE_SELECT:
00288                                 case ND_KEYS:
00289                                         ED_region_tag_redraw(ar);
00290                                         break;
00291                                 case ND_MODIFIER:
00292                                         if(wmn->action == NA_RENAME)
00293                                                 ED_region_tag_redraw(ar);
00294                                         break;
00295                         }
00296                         break;
00297                 case NC_ID:
00298                         if(wmn->action == NA_RENAME)
00299                                 ED_region_tag_redraw(ar);
00300                         break;
00301                 default:
00302                         if(wmn->data==ND_KEYS)
00303                                 ED_region_tag_redraw(ar);
00304         }
00305 }
00306 
00307 static void action_main_area_listener(ARegion *ar, wmNotifier *wmn)
00308 {
00309         /* context changes */
00310         switch(wmn->category) {
00311                 case NC_ANIMATION:
00312                         ED_region_tag_redraw(ar);
00313                         break;
00314                 case NC_SCENE:
00315                         switch(wmn->data) {
00316                                 case ND_RENDER_OPTIONS:
00317                                 case ND_OB_ACTIVE:
00318                                 case ND_FRAME:
00319                                 case ND_MARKERS:
00320                                         ED_region_tag_redraw(ar);
00321                                         break;
00322                         }
00323                         break;
00324                 case NC_OBJECT:
00325                         switch(wmn->data) {
00326                                 case ND_TRANSFORM:
00327                                         /* moving object shouldn't need to redraw action */
00328                                         break;
00329                                 case ND_BONE_ACTIVE:
00330                                 case ND_BONE_SELECT:
00331                                 case ND_KEYS:
00332                                         ED_region_tag_redraw(ar);
00333                                         break;
00334                         }
00335                         break;
00336                 case NC_NODE:
00337                         switch(wmn->action) {
00338                                 case NA_EDITED:
00339                                         ED_region_tag_redraw(ar);
00340                                         break;
00341                         }
00342                         break;
00343                 case NC_ID:
00344                         if(wmn->action == NA_RENAME)
00345                                 ED_region_tag_redraw(ar);
00346                         break;
00347                                 
00348                 default:
00349                         if(wmn->data==ND_KEYS)
00350                                 ED_region_tag_redraw(ar);
00351         }
00352 }
00353 
00354 /* editor level listener */
00355 static void action_listener(ScrArea *sa, wmNotifier *wmn)
00356 {
00357         SpaceAction *saction= (SpaceAction *)sa->spacedata.first;
00358         
00359         /* context changes */
00360         switch (wmn->category) {
00361                 case NC_SCREEN:
00362                         if (wmn->data == ND_GPENCIL) {
00363                                 /* only handle this event in GPencil mode for performance considerations */
00364                                 if (saction->mode == SACTCONT_GPENCIL)  
00365                                         ED_area_tag_redraw(sa);
00366                         }
00367                         break;
00368                 case NC_ANIMATION:
00369                         /* for NLA tweakmode enter/exit, need complete refresh */
00370                         if (wmn->data == ND_NLA_ACTCHANGE) {
00371                                 saction->flag |= SACTION_TEMP_NEEDCHANSYNC;
00372                                 ED_area_tag_refresh(sa);
00373                         }
00374                         /* for selection changes of animation data, we can just redraw... otherwise autocolor might need to be done again */
00375                         else if (ELEM(wmn->data, ND_KEYFRAME, ND_ANIMCHAN) && (wmn->action == NA_SELECTED))
00376                                 ED_area_tag_redraw(sa);
00377                         else
00378                                 ED_area_tag_refresh(sa);
00379                         break;
00380                 case NC_SCENE:
00381                         switch (wmn->data) {    
00382                                 case ND_OB_ACTIVE:      /* selection changed, so force refresh to flush (needs flag set to do syncing) */
00383                                 case ND_OB_SELECT:
00384                                         saction->flag |= SACTION_TEMP_NEEDCHANSYNC;
00385                                         ED_area_tag_refresh(sa);
00386                                         break;
00387                                         
00388                                 default: /* just redrawing the view will do */
00389                                         ED_area_tag_redraw(sa);
00390                                         break;
00391                         }
00392                         break;
00393                 case NC_OBJECT:
00394                         switch (wmn->data) {
00395                                 case ND_BONE_SELECT:    /* selection changed, so force refresh to flush (needs flag set to do syncing) */
00396                                 case ND_BONE_ACTIVE:
00397                                         saction->flag |= SACTION_TEMP_NEEDCHANSYNC;
00398                                         ED_area_tag_refresh(sa);
00399                                         break;
00400                                 case ND_TRANSFORM:
00401                                         /* moving object shouldn't need to redraw action */
00402                                         break;
00403                                 default: /* just redrawing the view will do */
00404                                         ED_area_tag_redraw(sa);
00405                                         break;
00406                         }
00407                         break;
00408                 case NC_SPACE:
00409                         switch (wmn->data) {
00410                                 case ND_SPACE_DOPESHEET:
00411                                         ED_area_tag_redraw(sa);
00412                                         break;
00413                                 case ND_SPACE_CHANGED:
00414                                         saction->flag |= SACTION_TEMP_NEEDCHANSYNC;
00415                                         ED_area_tag_refresh(sa);
00416                                         break;
00417                         }                       
00418                         break;
00419         }
00420 }
00421 
00422 static void action_header_area_listener(ARegion *ar, wmNotifier *wmn)
00423 {
00424         /* context changes */
00425         switch (wmn->category) {
00426                 case NC_SCENE:
00427                         switch (wmn->data) {
00428                                 case ND_OB_ACTIVE:
00429                                         ED_region_tag_redraw(ar);
00430                                         break;
00431                         }
00432                         break;
00433                 case NC_ID:
00434                         if(wmn->action == NA_RENAME)
00435                                 ED_region_tag_redraw(ar);
00436                         break;
00437         }
00438 }
00439 
00440 static void action_refresh(const bContext *C, ScrArea *sa)
00441 {
00442         SpaceAction *saction= (SpaceAction *)sa->spacedata.first;
00443         
00444         /* update the state of the animchannels in response to changes from the data they represent 
00445          * NOTE: the temp flag is used to indicate when this needs to be done, and will be cleared once handled
00446          */
00447         if (saction->flag & SACTION_TEMP_NEEDCHANSYNC) {
00448                 ANIM_sync_animchannels_to_data(C);
00449                 saction->flag &= ~SACTION_TEMP_NEEDCHANSYNC;
00450                 ED_area_tag_redraw(sa);
00451         }
00452         
00453         /* region updates? */
00454         // XXX resizing y-extents of tot should go here?
00455 }
00456 
00457 /* only called once, from space/spacetypes.c */
00458 void ED_spacetype_action(void)
00459 {
00460         SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype action");
00461         ARegionType *art;
00462         
00463         st->spaceid= SPACE_ACTION;
00464         strncpy(st->name, "Action", BKE_ST_MAXNAME);
00465         
00466         st->new= action_new;
00467         st->free= action_free;
00468         st->init= action_init;
00469         st->duplicate= action_duplicate;
00470         st->operatortypes= action_operatortypes;
00471         st->keymap= action_keymap;
00472         st->listener= action_listener;
00473         st->refresh= action_refresh;
00474         
00475         /* regions: main window */
00476         art= MEM_callocN(sizeof(ARegionType), "spacetype action region");
00477         art->regionid = RGN_TYPE_WINDOW;
00478         art->init= action_main_area_init;
00479         art->draw= action_main_area_draw;
00480         art->listener= action_main_area_listener;
00481         art->keymapflag= ED_KEYMAP_VIEW2D|ED_KEYMAP_MARKERS|ED_KEYMAP_ANIMATION|ED_KEYMAP_FRAMES;
00482 
00483         BLI_addhead(&st->regiontypes, art);
00484         
00485         /* regions: header */
00486         art= MEM_callocN(sizeof(ARegionType), "spacetype action region");
00487         art->regionid = RGN_TYPE_HEADER;
00488         art->prefsizey= HEADERY;
00489         art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES|ED_KEYMAP_HEADER;
00490         
00491         art->init= action_header_area_init;
00492         art->draw= action_header_area_draw;
00493         art->listener= action_header_area_listener;
00494         
00495         BLI_addhead(&st->regiontypes, art);
00496         
00497         /* regions: channels */
00498         art= MEM_callocN(sizeof(ARegionType), "spacetype action region");
00499         art->regionid = RGN_TYPE_CHANNELS;
00500         art->prefsizex= 200;
00501         art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D;
00502         
00503         art->init= action_channel_area_init;
00504         art->draw= action_channel_area_draw;
00505         art->listener= action_channel_area_listener;
00506         
00507         BLI_addhead(&st->regiontypes, art);
00508         
00509         
00510         BKE_spacetype_register(st);
00511 }
00512