Blender  V2.59
SCA_IActuator.h
Go to the documentation of this file.
00001 /*
00002  * $Id: SCA_IActuator.h 35063 2011-02-22 10:33:14Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00034 #ifndef __KX_IACTUATOR
00035 #define __KX_IACTUATOR
00036 
00037 #include "SCA_IController.h"
00038 #include <vector>
00039 
00045 class SCA_IActuator : public SCA_ILogicBrick
00046 {
00047         friend class SCA_LogicManager;
00048 protected:
00049         int                                      m_type;
00050         int                                      m_links;       // number of active links to controllers
00051                                                                         // when 0, the actuator is automatically stopped
00052         //std::vector<CValue*> m_events;
00053         bool                         m_posevent;
00054         bool                         m_negevent;
00055 
00056         std::vector<class SCA_IController*>             m_linkedcontrollers;
00057 
00058         void RemoveAllEvents()
00059         {
00060                 m_posevent = false;
00061                 m_negevent = false;
00062         }
00063 
00064 
00065 public:
00069         enum KX_ACTUATOR_TYPE {
00070                 KX_ACT_OBJECT,
00071                 KX_ACT_IPO,
00072                 KX_ACT_CAMERA,
00073                 KX_ACT_SOUND,
00074                 KX_ACT_PROPERTY,
00075                 KX_ACT_ADD_OBJECT,
00076                 KX_ACT_END_OBJECT,
00077                 KX_ACT_DYNAMIC,
00078                 KX_ACT_REPLACE_MESH,
00079                 KX_ACT_TRACKTO,
00080                 KX_ACT_CONSTRAINT,
00081                 KX_ACT_SCENE,
00082                 KX_ACT_RANDOM,
00083                 KX_ACT_MESSAGE,
00084                 KX_ACT_ACTION,
00085                 KX_ACT_CD,
00086                 KX_ACT_GAME,
00087                 KX_ACT_VISIBILITY,
00088                 KX_ACT_2DFILTER,
00089                 KX_ACT_PARENT,
00090                 KX_ACT_SHAPEACTION,
00091                 KX_ACT_STATE,
00092                 KX_ACT_ARMATURE,
00093         };
00094 
00095         SCA_IActuator(SCA_IObject* gameobj, KX_ACTUATOR_TYPE type); 
00096 
00104         virtual bool UnlinkObject(SCA_IObject* clientobj) { return false; }
00105 
00117         virtual bool Update(double curtime, bool frame);
00118         virtual bool Update();
00119 
00123         //void AddEvent(CValue* event)
00124         void AddEvent(bool event)
00125         {
00126                 if (event)
00127                         m_posevent = true;
00128                 else
00129                         m_negevent = true;
00130         }
00131 
00132         virtual void ProcessReplica();
00133 
00140         bool IsNegativeEvent() const
00141         {
00142                 return !m_posevent && m_negevent;
00143         }
00144 
00145         virtual ~SCA_IActuator();
00146 
00150         virtual void Deactivate();
00151         virtual void Activate(SG_DList& head);
00152 
00153         void    LinkToController(SCA_IController* controller);
00154         void    UnlinkController(class SCA_IController* cont);
00155         void    UnlinkAllControllers();
00156 
00157         void ClrLink() { m_links=0; }
00158         void IncLink() { m_links++; }
00159         void DecLink();
00160         bool IsNoLink() const { return !m_links; }
00161         bool IsType(KX_ACTUATOR_TYPE type) { return m_type == type; }
00162         
00163 #ifdef WITH_CXX_GUARDEDALLOC
00164 public:
00165         void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:SCA_IActuator"); }
00166         void operator delete( void *mem ) { MEM_freeN(mem); }
00167 #endif
00168 };
00169 
00170 #endif //__KX_IACTUATOR
00171